Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Tekopo posted:

I'll never convince anyone that they actually look good, will I?

Only people who still have fond memories of Tie Fighter that haven't been erased by the traumatic massacre of all things Star Wars ever since.
It could be a 1/1/1/0 ship and still be the most beautiful thing on the board. :colbert:

Adbot
ADBOT LOVES YOU

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

That said, it once again raises the question of where they'll go to for ships now. It feels like they're starting to run out.

I mean, what's left? Missile boats? Assault gunboats? And will there ever be a huge Imperial ship, because I can't really think of one that fits the size and scale?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

HOOLY BOOLY posted:

Do i sense a Jedi Starfighter and Trade Federation Control Ship for Wave 6 :allears:

There is nothing related to Star Wars that bears those names. :toughguy:


Taran_Wanderer posted:

Next up is going to be the Battle of Hoth, obviously.
That just raises a different question — or rather resurrects it — from back in the days of the WEG Star Wars RPG. In one intro adventure, the players had to sneak through a base crawling with imperials, hop in the Y-Wing parked at the bottom level, and escape in a panic as two AT-ATs were closing in to reinforce the imperial troops.

But of course, the players being RPG players, they just took the Y-Wing, casually proton torpedoe:d the walkers and flew off into the sunset without a care in the world. Was there ever any rational explanation (or, hell, an irrational one) for why they didn't do that on Hoth and instead relied on dinky speeders with blasters and harpoons?

Tippis fucked around with this message at 14:06 on Jul 16, 2014

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Taran_Wanderer posted:

I always thought they had limited Space Fighters that they needed to escort the evacuating Transports, so they might as well use the Speeders since they were going to be left behind anyway.

That works I suppose. Also, the entire problem might reside in trying to use RPG characters as the basis for what's sane and sensible. :D
Knowing those players, my guess is that in a Hoth scenario, they would have just rammed the AT-ATs with the transports on their way into space.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Lemon Curdistan posted:

I don't know, that's actually a pretty good reason to make a "third faction" of pirates/bounty hunter/general scum.

I mean, between the Hutt and Black Sun, there are enough big criminal factions in Star Wars that there's justification for them fighting Imperial or Rebel squadrons, and there's a lot of ships that would fit better in a pirate faction than tacked on to Imperials or Rebels. On top of that, FFG could just make them fieldable by both sides - that would be a perfect way of adding more ships to the game.

That, or just open up for three-way brawls over some common objective, which again harkens back to many of the computer games: a non-aligned faction holding some kind of asset that, say, the rebels want to have and the imperials want to deny them. Both the rebels and the “pirates” have to keep the imps from just blowing the stuff up, and both the imps and the pirates have to keep the rebels from tractor-beaming it. Or some such.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

alg posted:

It's already possible to do all of that. Just Say No to a third faction

Sure you can do that — there's nothing in the rules that particularly work against it — but you'd still only have three ships that would make any kind of sense to be on that third side: the Z-95, the YT-1300 and the Firespray. Conversely, there are a lot of ships that they could add that wouldn't make any sense at all if they tried to squeeze them into either the rebel or the imperial side.

I suppose that with the release of the YT-2400, we'd have a fourth, but that would make it three large and one normal-sized ship. A lot more variety and balance could be afforded those kinds of scenarios (and more $$$ to FFG) if they released a wider selection of “neutral” fighters.

quote:

Take a look at the shittyness of Attack Wing to see the result of many factions.
Isn't that oversimplifying the result of a fairly large number of design differences and also overlooking the fairly large difference between 3 and 11…?

Tippis fucked around with this message at 16:36 on Jul 16, 2014

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

adamantium|wang posted:

Maybe we need to think outside the box:



Give! Now!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Indolent Bastard posted:

This may be it here.

http://www.shapeways.com/model/1577774/eagle-5-starbago.html?modelId=1577774&materialId=6

The person that made that plan has 29 pages of ships, good god!

Holy hell. Ok, I retract my previous statement about running out of ships.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

The Gate posted:

In addition to what others said, moving first with a cheap, fast, maneuverable ship can be very useful. They're great for moving first and getting them into other ship's paths on purpose, forcing them to bump you and lose their actions and be unable to shoot the rear end in a top hat TIE that caused the traffic jam. Don't underestimate them either, attack dice are attack dice, and while they're not great, a point of damage here and there adds up.


You live in a strange place if no one is running the other W4 ships. The Defender and Z-95 are common here, and I see a fair number of E-Wings (which I think are too expensive to not have a maneuver dial that's better, but hey). Phantoms are great though, to be sure, and they're going to be one of the factors that helps keep 4-ship lists from being the "standard" list I think. Wave 4 really shook things up with powerful/durable Imp fighters and cheap Rebel chaff being introduced.

…and to combine these two, I tried to pull out a 4× Bandit + 4× Tala squadron Z-95s setup when we had a friendly game at home around here. When faced with having to chew through 32 points of shields and hull, my friends decided that it wasn't a friendly game any more and that lots of harsh words were in order until I changed my mind.

I maintain that this counts as a “win” through walkover :D

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Speaking of which, does anyone have any other fun/silly ideas for what to do with a Lambda shuttle? I mean, the obvious ones going by the pilot abilities is to use them as stress sinks or target-lock dispensers

However, the former seems a bit limited to ships that either need to move around a lot (thus going out of range) or who can already shed stress fairly, and the latter obviously requires lots of lock-on weapons to see any real use, and that rather limits which ships can be used.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

That rather reflects the lore in question, especially the movies, so that's what you get for using it as inspiration.
That said, wasn't one of the RoTJ A-wing pilots played by a woman and dubbed over?

e: Come to think of it, even if you include crew and the like, does that really add any more besides Leia?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Carteret posted:

Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

Hmm… I don't know if the rose-coloured nostalgia glasses just fell off or what it was but, I suddenly noticed how pathetically small the rebel fleet is, both when it departs and when it arrives. The immediate next thought is how much of this must be down to ILM's capabilities at the time. It's quite literally just a a couple of corvettes, a frigate or two, a cruiser, a transport(!) and some fighters. I can't even begin to think how much crap there would have been had it been done like the prequels.

:stonk:

HOOLY BOOLY posted:

4:08, Lando knows what's up, that sweet,sweet extra die at range 1 is great for the Falcon.

Also, TIE fighters haven't read up on the overlap rules for huge ships…

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

The Gate posted:

Holy poo poo, the new way barrel rolls work for large ships!

On first glance, it seems a lot more sensible because you could make large ships hilariously agile with the original version.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

zVxTeflon posted:

I think its just what they were able to fit in those particular shots. At 8:14 you can see how many big ships they have and its around 30. They're just really spread out during most of the fight. When the A-wing suicides the SSD you can see a bunch through the window.

Yes, I don't mean it was necessarily small as in they only had that half-dozen capital ships, but small as in how few they could fit in a dynamic scene.

In that shot at the very end, you have a few foreground elements against a largely static backdrop. It's the same when the Star Destroyer fleet first shows up: there's a crapton of them but only the SSD has any clearly visible dimensionality to it. My realisation was more that, for 20 years, I never even thought about it and that says a lot about how worthless the whole “fill every pixel with junk” approach in the prequels (and some special-edition scenes) is.

Madurai posted:

The little ship they pass at 0:08 seems like it would make an excellent model candidate.

I think it's one of these. It's supposed to be roughly the same size as a Transport, but the perspective and the Calamari cruiser backdrop makes it hard to judge.

Tippis fucked around with this message at 22:24 on Jul 28, 2014

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Arrgytehpirate posted:

Are there any crew/upgrade type cards in the Rebel Transport and whatever the other capital ship is that make them worth the buy if I have no interested in epic play?

On their own? Not really, no. C-3PO is interesting but comes with the much more expensive Tantive IV. He's nice to have, but not that nice.

Both ships come with a bunch of modifications, hardpoints, cargo and other stuff that can only be used on huge ships as well as a number of crew cards that manipulate energy, which of course smaller ships don't have.

So what you're left with for other ships are:

C-3PO (3 pt) — When defending, guess how many dodges you will get. If you guess right, you get an automatic dodge.
Carlist Rieekan (3pt) — Discard to treat all friendly pilots as if they had PS 12 during the activation phase.
Han Solo (2pt) — You may spend your target lock to change all eyes to a hit when attacking a locked-on target.
Jan Dodonna (6pt) — A friendly ship within range 1 may change one hit result on its attack roll to a crit.
Leia Organa (4pt) — Discard to let all friendly pilots treat red manoeuvres as white until the end of the turn.
R2-D2 (4pt) — At the end of the end phase, regain 1 shield if you have none, but roll one attack die — a hit means you turn one of your damage cards face-up and resolve it.
Raymus Antilles (6pt) — Pick one enemy ship at range 1–3 and look at its manoeuver dial. If it shows a white manouevre, the enemy gets a stress token.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Strobe posted:

You know what else does that?

Focus.

Han Solo as a crewmember is extremely situational for the times where you have a target lock and no focus and you need to spend that TL *now* for less potential but more likely hits than spending it for more potential but slightly less likely hits. If you have a way to get both focus and target lock, he is pretty niche and not useful.

Pretty much. The only difference is that you can save TLs for later, whereas focus is something you pick and use in the same round. And even that is assuming you don't have any focus-manipulating abilities. I'd imagine that you could build something interesting with him in a setup with an anchor ship that keeps handing out TLs to other players, but even then, there are combos that do the same with focus.

The other situation I can think of is if you're building some kind of setup or manoeuvring strategy that will pretty much always gather stress as it lines up its attacks. You pick up your target locks during non-stressed rounds and then spend them during the rounds when you aren't allowed to focus.

Tippis fucked around with this message at 23:26 on Aug 2, 2014

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Shockeh posted:

God. Damnit. I've spent months saying 'I love X-Wing, but it doesn't scratch my Battlefleet Gothic itch', and now they've gone and somehow heard me. FFG, why do you hate my bank balance so?

They don't hate your bank balance. In fact, they love it so much that they'd like to balance it even more. Specifically, it will be balanced at exactly 0, and they'll very nobly unbalance their own balance by taking on all that excess money.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Poopy Palpy posted:

Money is one thing. I won't go broke keeping up with an LCG and two minis games. But when am I going to find the time to play all of them?

P-lay? What's that strange word you're using?

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

The worst thing is that I almost see Armada as being much more expansion-happy than X-Wing is.

Not only do they have the same kind of “normal” vs “large” ship divide (frigates and corvettes vs. star destroyers and MC cruisers), but there's an immediate go-to for huge ships in the Super SDs and expanded-universe dreadnoughts and the possibility of having a new “tiny” segment, which would effectively be fighter squadrons.

And by “worst thing” I mean “best thing”.
And by “best thing” I mean “ouch my wallet”.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Leif. posted:

Is it me or does that YT just look too clean

That too, but I above all, I think it looks too big. The YT-2400 is supposed to be a fair bit smaller than the YT-1300 (something like ¾ as wide as the 1300 is long) and those images make it seem like it overflows its base just as much as the 1300 does.

:spergin:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

overdesigned posted:

That would be pretty sweet--I wonder what it'd be costed at, points-wise. 3 at least? It's a pretty large gameplay modification that could be unbalancing if you didn't cost it right.

3 seems reasonable. I mean, its exact opposite (Chardaan Refit) costs -2, but that cost is probably balanced against being restricted to just one specific ship.

Adbot
ADBOT LOVES YOU

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Crackbone posted:

Email FFG. They are super liberal on their replacement policy.

Even so, it would be rather handy if it was possible to just go to the FLGS and buy a small pile of replacement pegs and bases of various sizes. Assembling and disassembling the ships for transport definitely gives the feeling that those are the real weak point in the long term.

  • Locked thread