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I'm so glad this game doesn't do any of the collectable mystery box crap we've seen in the past. I figure I'll pick up the starter set. What should I get after that? The consensus seems to be one of each of the expansions. Should I also get a second core, or just a set of dice?
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# ¿ Nov 26, 2012 23:03 |
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# ¿ May 10, 2024 03:05 |
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Sounds good to me! What's this I hear about a Star Wars RPG? Will it use this system for combat somehow?
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# ¿ Nov 26, 2012 23:06 |
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WerrWaaa posted:What lists are people running in tournaments? Here are the lists for the GenCon Final. Is there a limit to the number of fighters you can bring? Otherwise I wonder why the Imperial didn't drop the Cluster Missiles and bring another TIE. Rebel Side Luke Skywalker 28 R2-D2 4 Garven Dreis 26 R2 Astromech 1 Rookie X-Wing Pilot 21 R5 Astromech 1 Gold Squadron Pilot 18 R5 Astromech 1 Imperial Player Darth Vader 29 Cluster Missiles 4 "Backstabber" 16 "Night Beast" 15 Academy Pilot 12 Academy Pilot 12 Academy Pilot 12 Beer4TheBeerGod fucked around with this message at 16:07 on Nov 28, 2012 |
# ¿ Nov 28, 2012 05:39 |
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Devlan Mud posted:Vader is 29 points, not 20. That would do it. Thanks!
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# ¿ Nov 28, 2012 16:07 |
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Would someone please explain to me why FFG decided to use two posts to get the model to the right height, as opposed to one? I've already snapped one of those stupid loving pegs right off.
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# ¿ Nov 29, 2012 04:29 |
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Achmed Jones posted:Having two posts means twice as many fiddly bits to lose, break, or chase after when the dog hits them with his tail. I think we both know how FFG feels about those. Well I know how I feel about Testor's Model Master plastic cement, and those little fuckers are being solvent welded together as we speak.
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# ¿ Nov 29, 2012 05:21 |
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Are torps really that helpful? Supposedly there's going to be upgrades in the next release that will let you get an extra shield, which seems like a no brainer to me.
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# ¿ Nov 29, 2012 16:09 |
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Devlan Mud posted:Shield upgrade is four points though, which is an awful lot. Torps are pretty solid when Dutch can give a lock to someone who has a focus token to use to boost the roll. I just can't see running a Y-Wing without the Ion Turret. I'm also a much bigger fan of R5 droids on Y-Wings, since they have a ton of hull points, and the R5 is cheap. My point was that Proton Torpedoes cost the same, but I guess if you put in the effort to maximize the chances of hitting I suppose that would be a viable offset.
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# ¿ Nov 29, 2012 16:40 |
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Looking things over it seems like a combination of Y-Wings and a named YT-1300 would be pretty effective. Something like this:pre:Rebels - 100 Points Lando Calrissian 44 - Nien Nunb 1 "Dutch" Vander 23 - Ion Cannon Turret 5 - R5 Astromech 1 Gray Squadron Pilot 20 - Ion Cannon Turret 5 - R5 Astromech 1
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# ¿ Nov 29, 2012 17:07 |
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Fox of Stone posted:So I looked at the easy points calculator site a few posts above and did I miss something? Is the Falcon already out? I check the Imperial side of the site and it doesn't list any new cards there. It's not out, but some people got it as a reward and they shared the contents I believe.
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# ¿ Nov 29, 2012 22:21 |
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Speaking of Kessel Run Games & Stuff in Glen Burnie will be doing a tournament, and I was wondering if you guys had any general advice about lists. I'm probably going to go rebel, and would you say it's better to go with 4 cheaper ships or 3 well kitted out ones? At the moment I'm looking at 2 Y-Wings and 2 X-Wings with minimal upgrades beyond ion cannons, but I've also seen a lot of 3-unit lists that feature a lot of synergistic effects with advanced abilities. What do you guys prefer?
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# ¿ Nov 29, 2012 23:48 |
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Some kind of bottle system would help, especially if it was tied to pilot skill. For example you could tally up the total pilot skill and then keep track of which pilots are left. When the pilot skill is below 25% (a common percentage, but it could be anything after playtesting) you could either end the game or require that all pilots make manuevers that take them close to their board edge. I'm sure a generic mission system will be developed, just like we saw something pop up for Infinity. This game is obviously still far into its infancy and I can only hope it remains popular enough to see some serious progress. Fundamentally there's only so much you can do with four types of miniatures. We'll see a lot of expansion with the next release. Given the amount of content in the Millenium Falcon package I can only assume we'll see something similar in Slave I, plus the Interceptor and A-Wing. And who knows what we would see after that? Sadly I don't think a Correllian Corvette is viable; at 1:270 scale it would be nearly two feet long according to this post. EDIT: Winson_Paine posted:Really looking forward to this game. Is anyone here familiar with the old WEG d6 Star Wars RPG system? I am thinking about running a starfighter pilots game for my little crew here once we get the set in and was wondering if anyone had any conversion ideas. I know WEG pretty well but have played X-Wing exactly once. I have a shelf of WEG d6 books. I forgot how they did space combat, but I imagine it would work fairly well. You could also goof around with LEGO Star Wars. It looks like the scale for X-Wing would work if you used some of the models from the mini or midi scale. Beer4TheBeerGod fucked around with this message at 16:44 on Nov 30, 2012 |
# ¿ Nov 30, 2012 16:38 |
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Here's a mission I came up with based on Pilgrimski's "Find the Cargo" idea... Baited Trap Our spies have leaked the presence of a supply cache in an asteroid field. What the enemy doesn't know is that the "starfighter supplies" include several piloted ships armed and ready to attack! Setup The board is a standard 3x3 playing field. Players choose to either be attacker or the defender. The attacker sets up the asteroid field markers. The defender then sets up six cargo containers. The cargo containers must be placed along the center of the playing field, with each container within Range 1 of the centerline between deployment zones and no closer than Range 2 of any other container. The defending player then secretly notes which two containers contains a supply cache which two containers have starfighters hidden in them. Large craft cannot be hidden in a container. The attacking player then deploys his craft within Range 2 of his board edge. The defending player does not deploy any craft. Gameplay The attacking player begins by scanning the cargo containers. Scanning is a free action that may be performed after a starfighter performs a green manuever that ends the craft within Range 1 of a cargo container. When the attacking player scans a container the defending player is obliged to reveal what the contents are. If the contents of a cargo container is a starfighter or the supply cache then during the End Phase of the turn the defending player shall deploy his forces. Starfighters hidden inside cargo containers are deployed in base contact with their respective cargo container. On the first turn after deployment these starfighters may only use a green manuever. The defending player's other starfighters are deployed in contact with the defending player's board edge and may move normally. Special Rules Cargo containers are considered obstacles and block movement in the same manner as asteroids. Cargo containers cannot be attacked or destroyed. Victory The attacking player wins if they determine which cargo containers contain the supply caches and get at least one craft off their board edge. Otherwise the defending players win.
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# ¿ Nov 30, 2012 18:50 |
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Tanon posted:Alright, so I just got the starter from my Secret Santagoon (love you Beer!) and am trying to plan what I need to get next. Another starter? A bunch of expansions? A life? Help me dear goons, you're my only hope! (of being an even bigger nerd than I was before) Well given that those expansions are only $8 on Amazon I just got one of each. My understanding is that two full sets (Core + Expansions) is more than enough to field practically any viable force you want. Might not even need a second TIE Fighter expansion.
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# ¿ Dec 1, 2012 20:07 |
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Don't forget uglies!
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# ¿ Dec 4, 2012 08:25 |
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Tanon posted:Wow, that thing is amazing. Focus, barrel roll, evade, and boost as base actions? Me likey. Plus that ability that lets you make a second 90 degree turn is pretty awesome.
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# ¿ Dec 11, 2012 06:14 |
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Those new cards looks really awesome. I'm particularly excited for the YT-1300. Turrets for everyone! Here's a question about Han Solo's ability combined with either Luke Skywalker or the Gunner. At what point is an attack "performed" with regards to gunner abilities and rerolls? Is it possible to have Han Solo fire, miss all of his shots (and thus cause Luke or the gunner to immediately fire), and then have Han Solo reroll his shot? It seems incredibly cheap but I figured it was worth investigating. Also I think the YT-1300 combined with expose could be pretty deadly. For example something like this: pre:Total Squad Points: 100 Pilot: "Dutch" Vander Y-Wing (23) Upgrades: Ion Cannon Turret (5) -------------------------------------------------------------------------------- Pilot: Rookie Pilot 1 X-Wing (21) Upgrades: R2 Astromech (1) -------------------------------------------------------------------------------- Pilot: Chewbacca YT-1300 (42) Upgrades: Expose (4) Shield Upgrade (4)
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# ¿ Dec 12, 2012 18:17 |
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Sulecrist posted:Has anyone found Firespray spoilers yet? Stats are up on the army builder thing that was linked in the first page. It's nice, but I think the YT-1300 is a much better option.
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# ¿ Dec 17, 2012 21:41 |
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Purchasing from Battlefoam also means you support an utter rear end in a top hat. You don't need a laser cut custom insert. I would look at KR Multicase instead.
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# ¿ Jan 5, 2013 20:36 |
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Winson_Paine posted:What is the scoop on Battlefoam? The products are fantastic, if incredibly expensive for what they do. The owner is a complete rear end, and is notorious for things like suing competitors with spurious litigation and making idiotic demands of anything he sponsors. For example he tried to have one tournament ban anyone who used a foam container that wasn't his. In contrast KR Multicase is very friendly and supportive of the community. I highly recommend them.
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# ¿ Jan 6, 2013 15:52 |
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I agree that we should limit our conversation about it. Less douchy businessmen and more Star Wars. Is there any info about incorporating the miniatures game with the new RPG?
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# ¿ Jan 6, 2013 18:26 |
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Chomp8645 posted:I guess you could be playing the RPG and during space scenes move the miniatures around going "I'm on the leader! VROOOOOM... PEW PEW" for immersion. I didn't really have any expectations. It just seems like a natural way to tie in the product lines if the RPG rules somehow emphasized miniature play.
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# ¿ Jan 6, 2013 18:36 |
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B-Wings! And a Corellion Corvette for those who have more money than sense.
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# ¿ Mar 12, 2013 15:02 |
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LumberingTroll posted:Thats true, guess I hadn't thought of that. Of course they could save a lot of space by cutting them in half and just have people flip them to go the other direction.
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# ¿ Jun 2, 2013 14:47 |
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LumberingTroll posted:Just wait then, I will have at least 3 of them, no need for duplicate unique pilots (I have so many alrady, anyone want a Wege? I have 4) Obviously your love of spaceships goes far beyond virtual ones.
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# ¿ Sep 26, 2013 13:39 |
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Swagger Dagger posted:1) 2 Outer Rim Smugglers That's just cruel. Hilarious, but cruel.
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# ¿ Mar 31, 2014 03:44 |
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pbpancho posted:A guy ran that at the escalation event at Worlds... How did he do?
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# ¿ Mar 31, 2014 05:07 |
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Carteret posted:
The non-Imperial ship is rotated between the two cards, so I suspect both craft are in the larger picture.
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# ¿ Apr 19, 2014 20:50 |
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Carteret posted:Yeah, I know. The point of the post was to point that out, and since you can see other blaster fire coming from off image, what else is in that one piece of art. I guess we need to look for Rebel ships chasing a TIE Fighter or Defender with an odd spiral pattern in the background.
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# ¿ Apr 20, 2014 05:38 |
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PJOmega posted:Fair 'nuff. My meta is a rat nest of 1-3 level generics with the occasional higher unique. Honestly I wish generics lost a point of hull to incentivize flying named pilots. Literal plot armor. I like it. Also what do you guys think about a list like this. It's a modification of one posted earlier: Biggs Darklighter + R2D2 + Shield Upgrade (33) Ten Numb (31) Etahn A'baht + Shield Upgrade (36)
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# ¿ Apr 29, 2014 13:18 |
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Leo Showers posted:I hate the idea, seeing as TIE's already get blasted pretty easily. So you're saying it's overkill?
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# ¿ Apr 29, 2014 13:34 |
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Fetterkey posted:K-turns are risky against potential blockers. If you're moving first, you know that the enemy isn't going to block you, so you'll be fine as long as you can judge distance correctly. This is one of the reasons Advanced Sensors is so good on a B-Wing-- the B-Wing's short K-turn is very vulnerable to being blocked, but with Sensors you can barrel roll prior to moving to mitigate this weakness. Wouldn't Advanced Scopes from Rebel Aces give you the same benefit for fewer points then?
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# ¿ Apr 30, 2014 13:52 |
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Biggs Darklighter + R2-D2 + Advanced Proton Torps + Shield Upgrade is only 39 points. But everyone else would be your best friend.
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# ¿ May 2, 2014 14:03 |
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I was thinking a list like this might be fun: Etahn A'baht Ten Numb + Advanced Sensors + Veteran Instincts Biggs Darklighter + R2-D2 + Shield Upgrade
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# ¿ Jun 3, 2014 18:17 |
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There's also the Marauder class.
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# ¿ Jun 13, 2014 22:01 |
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Would Jan Dodanna work on the ship he's attached to?
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# ¿ Aug 3, 2014 16:46 |
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What about taking Expose with the VT-49? Attack 4 in a turret with Chiraneau seems pretty devastating.
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# ¿ Aug 12, 2014 05:16 |
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Hra Mormo posted:https://www.youtube.com/watch?v=RXWY08LSZls Tekopo posted:I do agree that taking expose by itself would be stupid, but with the advent of Experimental Interface it becomes a whole other thing. Being able to reliably focus AND expose is incredible. I think that it's also offset by Chiraneau's ability. Ezekiel_980 posted:Bit of a stupid question that's related, if i cause 3 points of damage with these (or any ion weapon) does my opponent get three points of damage and three ion tokens or just just one of each? It's a separate effect, so after the damage is rolled (and applied to the primary target) you add an ion token to everyone.
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# ¿ Aug 12, 2014 12:45 |
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I wonder when the Empire will get the Gamma assault shuttle.
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# ¿ Aug 14, 2014 05:24 |
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# ¿ May 10, 2024 03:05 |
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Looks good. Obviously there was no way to make everything to scale.
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# ¿ Aug 14, 2014 15:21 |