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President Kucinich fucked around with this message at 23:42 on Jan 14, 2014 |
# ¿ Jan 12, 2014 21:13 |
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# ¿ Apr 27, 2024 20:38 |
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Hey check out this cool gif I made for ya'll.
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# ¿ Jan 17, 2014 00:58 |
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PHIZ KALIFA posted:I've tried it with BMPs, PNGs, JPGs and non-moving GIFs, nothing works. I think there's something weird with how my version of audacity imports or exports data, because the images don't load after I pass them through Audacity without otherwise altering them. (Edit: glad you figured it out, post your results!) For anyone else, these steps have given me the best results in terms of uncorrupted images. The settings I use are this: Start with a file that is already in the bmp format. Import as raw data and as U law/ big endness(sp?). I never interfere with the first and last seconds of any track. When you go to export, make sure you export it with the same law/endness you chose when importing it the first time. Make sure you're typing the .bmp file extension to the name of the exported material. You should try these steps before doing anything with regards to databending just to make sure you're getting functional files in the first place. President Kucinich fucked around with this message at 03:56 on Feb 7, 2014 |
# ¿ Feb 7, 2014 01:11 |
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toiletbrush posted:
Those are outstanding. Could you please?
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# ¿ Feb 23, 2014 22:50 |
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Wheany posted:Content aware scaling/liquid scaling So this is awesome and I'm trying to do this right now, but I'm definitely confused with the following step and would be very grateful for some assistance. quote:But what if you were to apply scaling in the time domain? If you take the same row of pixels from each frame of animation and stack them on top of each other, you'll get something like this: When you applied "the liquid scaling to the time domain", did you use the previously liquid scaled images or did you start that step with the original gif? Also, just to be clear, when you say take the same row of pixels from each frame of the animation and stack them on top of each other, I take that to mean take like the first top 15 pixels of each frame of the image I'm working with and combine them into what would be the first frame and then take the next set of upper most 15 pixels and stack those on what would be the second frame of animation? I also take this to mean that I should be taking enough pixels per row so that the resulting stack is twice the height of the original gif dimension in order to be able to scale the resulting images back to the previous gif dimensions? I'm trying to start simple so I'm using a gif that's got 17 total frames and has a pixel height of 260. Edit: After really looking at your example, I think I'm doing this wrong.
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# ¿ Apr 2, 2014 17:20 |
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TheLastManStanding, and you too Wheany, are fanfuckiingtastic. I know only the most basic of coding and those scripts are like manna from heaven.
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# ¿ Apr 26, 2014 06:40 |
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LastManStanding, thank you so much for the scripts.
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# ¿ Oct 13, 2014 08:48 |
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# ¿ Oct 14, 2014 06:57 |
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# ¿ Oct 27, 2014 06:45 |
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# ¿ Oct 31, 2014 07:48 |
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Kmlkmljkl posted:is.. is that the ice cream face guy? drat straight it is. Or was.
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# ¿ Nov 1, 2014 00:44 |
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# ¿ Nov 18, 2014 05:48 |
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Sentiments appreciated itsgotmetoo. David Pratt posted:This is so much fun. I managed to get some kind of faux-colour image from a b+w source by using three different phaser settings in audacity, then recombining to RGB. This is a fascinating picture by the way. I tried your method using Churyumov comet as a base image. Added a splash of echo to it.
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# ¿ Nov 19, 2014 08:35 |
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A collection of pixel sorted abandoned malls around Ohio.
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# ¿ Dec 4, 2014 08:04 |
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This is killer. I'm assuming you're still using audacity for the last set of pictures? If so can I inquire what effects you used? President Kucinich fucked around with this message at 07:31 on Dec 7, 2014 |
# ¿ Dec 7, 2014 07:23 |
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60's Japanese fashion magazine scans make great material. Also some gross dude eating pizza without a shirt on.
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# ¿ Dec 18, 2014 19:19 |
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A combination of LastManStanding's processing code posted in this thread, ASDF Pixel Sort script for processing, and a stand alone program called Pixel Drifter. All three were used on the first image and pixel drifter was used for the last two.
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# ¿ Dec 19, 2014 03:06 |
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Steak posted:
As a stand alone program for 15 dollars, I'd say it's worth it. It does have a handful of other options regarding sorting and parsing (allowing you to do the whole "move big chunks around" thing) along with the ability to save individual frames so you can make gifs. TheLastManStanding posted:If you're like the other people who have had trouble, it's either because you're bad at copy pasting, you aren't copy pasting every file in the folder (you need all the files for it to work), or you aren't putting your image file in the correct folder (some scripts require the file to be in a folder labeled '/data'). For those of you that are as processing illiterate as I am, the data folder needs to be placed in the lib folder. President Kucinich fucked around with this message at 10:42 on Dec 20, 2014 |
# ¿ Dec 20, 2014 10:39 |
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Working on video. This pixel sorting poo poo is like some poetry in motion. http://i.imgur.com/tCPcyrM.gifv
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# ¿ Dec 21, 2014 06:13 |
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^^That's some cool poo poo Mandlebrot^^ Some of these pieces are probably more "generative art" than glitch art. The next glitch thread should include generative art because that poo poo is fuckin neat. So this image was made using a program based off the Rutt Etra analog video synthesizer. These were made using Atkinson and Bayer dither algorithms found in old mac paint and old digital kodak cameras . The last one has a simple drumroll cut applied to it. And the last two are forgotten pieces I just found. President Kucinich fucked around with this message at 07:33 on Dec 31, 2014 |
# ¿ Dec 31, 2014 07:31 |
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Ah hell yeah!
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# ¿ Jan 1, 2015 07:19 |
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Sparr posted:What did you use to do the Rutt Etra stuff? I was playing around with something similar in 3-d, (my glitch tunnel video thing earlier, I have another test I need to upload soon I'll post it here), but I was curious how to you got the 'authentic' Rutt Etra look. There's three options you can use; the first two are video plug ins; one for Quartz Composer and another for Max visual programming . Then there's a webGL program that's stupidly easy to use (http://airtightinteractive.com/demos/js/ruttetra/).
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# ¿ Jan 3, 2015 06:50 |
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Cool stuff Boi Hole. I've spent way too many hours over the last few days learning how to use Blender and other 3d rendering software to decipher this tutorial, but I figured maybe someone else here is already aware of how to use said software and can use the glitch tutorial with ease. Seen some really sweet work done with it. http://www.srcxor.org/blog/ President Kucinich fucked around with this message at 03:52 on Jan 8, 2015 |
# ¿ Jan 8, 2015 03:49 |
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Delany triangles are fun. And running images back and forth between triangles and rutt etra algorithms is also fun.
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# ¿ Jan 12, 2015 03:31 |
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Welcome to the club!Maduo posted:
These are great.
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# ¿ Jan 18, 2015 07:24 |
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Hey LastManStanding, here's some stuff I made using your pixel/channel sort code and newest program. Sarajevo '84 Woodville Mall
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# ¿ Jan 20, 2015 05:37 |
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Makin diamond flowers.
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# ¿ Feb 2, 2015 04:38 |
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AphexMandelbrot posted:Take picture.
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# ¿ Feb 6, 2015 04:07 |
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Sparr posted:Could you please give us your proprietary software to make this pwetty pwease?! I like this one. It runs like poo poo, and constantly stalls out, took forever to get running right, but it's got some neat options in it. You should start with LastManStanding's recommendation (Dmesh) though. https://github.com/dplockheart/Triangulate-DF You'll need to install control IP5 in the general processing libraries folder (which can be found by looking it up under preferences in processing, typically found in documents). http://www.sojamo.de/libraries/controlP5/ I had to uncomment this line under triangulate tab to get the program to run. Hopefully you don't have to deal with that. "cf.cp5.saveProperties(sketchPath+"/data/tmp/default-properties.ser");" It lets me make things like this: President Kucinich fucked around with this message at 05:09 on Feb 12, 2015 |
# ¿ Feb 12, 2015 03:07 |
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TheLastManStanding posted:I can't get this one to display an output (I just get the control window), but I immediately recognized the code as a copy/paste from the one I linked above, but with cp5 controls added. It's apparent that he doesn't know how to code since he has a bunch of if statements that look like this: So maybe you should get to work on your triangulation program and show how it's done. Hint hint, nudge nudge.
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# ¿ Feb 12, 2015 05:55 |
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TheLastManStanding posted:New Program: (Download) Takes an image and lets you slice up the polygons. It has various blend modes, deletable faces, random slopes, undo up to your last 100 actions, full stroke control, and auto points using two point edge detection (because of geometry, the results will be more abstract than you might anticipate). As always, your programs are an absolute treat to work with. Seriously, thank you.
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# ¿ Feb 14, 2015 22:07 |
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Lazarus Tower.
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# ¿ Feb 16, 2015 09:43 |
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TheLastManStanding posted:Update: Re Version 2 (Download) This might be something on my end, but I've installed this program on two computers and both times the RE display window opens to white, flashes briefly several seconds later and remains blank. After letting it simmer for 10 minutes the screen turns gray. I've redownloaded and installed the program, tried running as administrator, made sure java was up to date, and still nothing. Your previous version still opens and runs. Edit: I noticed that it has a new folder with GLSL files in it. Do I need to do something with processing 2 regarding shaders? President Kucinich fucked around with this message at 08:25 on Feb 18, 2015 |
# ¿ Feb 18, 2015 08:19 |
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TheLastManStanding posted:Odd. If you're running the app you shouldn't have to do anything. I downloaded it and it's working for me, so the link is fine. Could be an OpenGL/video drivers issue. Were you able to get the other program running (slicer)? If you copy the data folder into the source folder and rename the source folder to Re you could try running it in Processing, which should give an error code if there's a problem. Slicer works just fine. Using Java 7. Followed your advice and received this error. quote:java.lang.RuntimeException: java.lang.RuntimeException: Cannot compile vertex shader: Oh well.
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# ¿ Feb 19, 2015 07:44 |
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That's a cool shirt. It worked!
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# ¿ Feb 19, 2015 10:03 |
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LastManStanding, your new RE program runs far smoother.
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# ¿ Feb 21, 2015 00:35 |
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And a green screen catastrophe.
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# ¿ Feb 22, 2015 09:23 |
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TheLastManStanding posted:New Program: (Download)
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# ¿ Mar 3, 2015 05:38 |
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# ¿ Mar 5, 2015 07:17 |
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# ¿ Apr 27, 2024 20:38 |
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The thread's dying, cloud.
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# ¿ Mar 14, 2015 08:11 |