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E: FB! The Airgoons are doing a ARG let's play over at https://forums.somethingawful.com/showthread.php?threadid=4042524, and there's going to be at least one Arma 3 tie-in for goons to join in on! The extremely truncated story is that the world has been in all-out war along cold war lines, and somehow the nukes aren't flying yet. The Chinese PLA invaded South Africa, and are using it as a base to invade South America. Using a combination of forums ARG roleplay and tie-ins with simulator games like DCS World and Arma 3, we're part of a coalition of South American country's trying to push back against the invasion. Come sign up for the Arma mission if you're interested! And you should join the DCS side of it too, the group is extremely welcoming to newcomers to the game or flight sims in general and all you need is the ~$50 SA map and a video game console controller(or a joystick+accoutrement if you're fancy) to join in, there are several free planes available. Elendil004 posted:At an undisclosed location aboard the HMS Agincourt. Zephirum posted:In the dead of night on 14 Feb 2010, the HMS Agincourt surfaces, and Task Force 223 makes their move. Mederlock fucked around with this message at 03:55 on Oct 12, 2023 |
# ? Oct 12, 2023 03:09 |
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# ? May 6, 2024 19:43 |
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Hahha, I can't believe that we posted the same recruitment pitch completely independently at the exact same time.
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# ? Oct 12, 2023 03:12 |
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Kaal posted:Hahha, I can't believe that we posted the same recruitment pitch completely independently at the exact same time.
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# ? Oct 12, 2023 03:55 |
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Notably this changelog includes a promise that the contents won't hit stable branch for at least one month, during which time the experimental branch will be updated multiple times, giving more time for feedback/testing and for modders to update their works. For an example of the latter: quote:In version 1.0, you'll find the commanding menu, though without AI commands. This will let you experiment with mods and use the menu for various custom actions you might want to create. Chortles fucked around with this message at 15:36 on Oct 12, 2023 |
# ? Oct 12, 2023 15:20 |
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The new Arma Reforger roadmap is here, over a year after the original was published (and almost a year after Bohemia Interactive admitted in Dev Report #18 that the original was defunct), with the milestones' contents shuffled around based on how long the leadership now expects the assets/features to take. For example, the devs are making Ground Support 'practically 100%' by moving AI commanding and on-road driving back to the later Air Assault milestone; meaning that with the exception of "Player weapon resting in prone positions will be introduced" (that's on experimetal branch), everything else in the revised Ground Support is already on stable branch. Conversely, the "M16A2 carbine", UK-59L machine gun and the 2B14 and M252 mortars from Final Strike have been moved up to Air Assault, while the planned electrical system has been 'delayed' to Final Strike. Furthermore, "we will be continuously checking off features within the Roadmap to give you a quick overview of all completed features at any given time", so one can go here (currently image only, no text) to see what's in and whether they're on experimental or stable branches.
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# ? Oct 14, 2023 15:02 |
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Lmao. "let's shuffle things around and kick the can further down the road, so that we can see we're clearing sections of the roadmap for our investors!" Typical upper-managment crap
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# ? Oct 14, 2023 17:29 |
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As per my post that you're replying to, they did move some stuff up -- some of the 'conveniently almost completed Ground Support' checklist consists of stuff that was originally under the Air Assault milestone ('why should these already-done weapons have to wait on other stuff that isn't?'), while other parts of the revised Air Assault are on stable and others on experimental...and as far as I know the only outside investor is Tencent. That said, the reason the milestones are only about how far away things are relative to each other: https://twitter.com/klamacz/status/1712886940389781890 EDIT: In hindsight this is on me for making things look more sleight-of-hand; before this reveal the AI commanding and driving really were all that was left for big outstanding stuff in Ground Support. Chortles fucked around with this message at 23:22 on Oct 14, 2023 |
# ? Oct 14, 2023 23:17 |
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The Airgoons group is having another Arma session today in an hour and a half in support of the Long Afternoon War ARG Let's Play. Any goons are welcome to join us! See the quote below and discord link to participate https://discord.com/invite/airgoons Vahakyla posted:
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# ? Nov 5, 2023 15:30 |
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apparently arma reforger 1.0 is out? https://reforger.armaplatform.com/news/update-november-16-2023 for all you armaheads out there
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# ? Nov 16, 2023 23:49 |
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I noticed this because Reforger kept going through an infinite loop of downloading>patching>validating>downloading. I just uninstalled and I will download the whole thing fresh.
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# ? Nov 25, 2023 00:00 |
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Here is an AI-focused devblog on what the Arma Reforger devs are up to with regards to AI cover, driving, and popping smoke. Also, experimental branch was updated yesterday and thus the roadmap updated to reflect this... although there's some new assets that aren't on the roadmap.
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# ? Feb 21, 2024 22:35 |
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New Reforger Experimental update and its got a fairly decent overhaul of the AI. Co-op gameplay is actually pretty fun and viable, though still not a ton of depth yet. New co-op Combat Ops: Everon scenario is very cool, sort of like an antisasi 'lite' . Decent overview here (wouldnt say its good solo though, but decent with group coop). https://www.youtube.com/watch?v=MktNZCZh6l8 You have different objectives on the map and can find and secure different hideouts that serve as spawn points (along with deploying tents) and basically bomb around trying to ambush Soviet troops (you're playing as the local resistance). great - Dynamic events like running into a friendly-AI ambush on a Soviet position and being able to join in or just run in to loot the aftermath. - Different objectives like looting dead bodies or APCs, delivering weapons, etc. - Immersion is great, you really do feel like resistance fighters. Sneaking into one of the port cities while Soviet loudspeakers are announcing curfews or whatever is pretty cool - Overall decent gameplay loop. You ambush Soviets to hit objectives, grab stuff and get out before QRF hits you. - AI will use cover, do effective suppressing fire, and move and outflank you. - AI patrols can compromise your hideouts - AI will enter and clear out buildings (and they don't stupidly walk in, they'll actually open doors and sort of hang back) - AI move to investigate light sources and can see them from very far away in pitch black. You can even turn on a flashlight, drop it and then ambush them as they come to check it out not so great - AI's night vision is far too overpowered. They can really easily spot you as if it was broad daylight, so you really need to use dead-ground/cover at night. - No covert civilian mechanism or anything yet (AI seems to just shoot on-sight regardless of what you're wearing or carrying) - No base building or anything yet, just discovering hideouts and being able to deploy tents for respawn - No AI driving yet. (edit: this the right thread? couldnt remember if there was a dedicated reforger thread) Oysters Autobio fucked around with this message at 17:53 on Feb 24, 2024 |
# ? Feb 24, 2024 15:54 |
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BIS just announced a new CCDLC, Reaction Forces. https://twitter.com/ArmaPlatform/status/1765740571992174704 List of features: quote:2035 "Futura" Setting - Enhance your Arma 3 experience with new assets and content that fits seamlessly into Arma 3's narrative and world.
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# ? Mar 7, 2024 15:39 |
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Maybe just me. I don’t like futuristic. I’m more of a historical or present day realism fan.
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# ? Mar 8, 2024 04:16 |
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Queer Grenadier posted:Maybe just me. I don’t like futuristic. I’m more of a historical or present day realism fan. Me too tbh, but that QRF coop stuff sounds pretty good all the same
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# ? Mar 8, 2024 06:31 |
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https://www.youtube.com/watch?v=YCfWkaX8N9A&t=2297s timestamped at, uh…
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# ? Mar 8, 2024 19:48 |
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Do future bullpups not have lovely triggers, and will bolt actions work differently than they have since... like when they were invented? Is the future glock glockier or something?
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# ? Mar 9, 2024 15:48 |
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A new day brings a new Arma Reforger patch to 1.1: https://www.youtube.com/watch?v=CrlQuqVqhyw Highlights of the changelog include Combat Ops: Everon (up to six FIA players against Soviet AI in guerrilla warfare), a 'M4-a-like' dubbed the "M16A2 Carbine", a new UK-59L machine gun for the FIA, a NSV 12.7 mm (.50-cal) turret, new optics, clothing/uniforms, wheeled ground vehicles, two new AI behaviors ("seeking cover from fire and employing smoke grenades when aiding downed comrades"), and several gameplay changes to Conflict mode.
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# ? Mar 13, 2024 19:14 |
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Queer Grenadier posted:Maybe just me. I don’t like futuristic. I’m more of a historical or present day realism fan. Ww2 and modern stuff is overdone..cold war has barely been explored beyond vietnam tho it hosts so much interesting stuff.
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# ? Mar 13, 2024 20:54 |
Is there even a single game in the genre set during the Korean War?
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# ? Mar 13, 2024 22:08 |
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The Korean war is usually filed under "Forgotten or Ignored". Barely any A3 mods for it too, even if you can easily just make them with most WW2 assets anyway.
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# ? Mar 13, 2024 22:49 |
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Falcon 2.0, the F16 sim.and wargame. But they're set during the second Korean war
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# ? Mar 14, 2024 15:24 |
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Is reforager as bad as the reviews say?
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# ? Mar 18, 2024 17:04 |
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tater_salad posted:Is reforager as bad as the reviews say? It's more of a tech demo than it is a game. What's in it is pretty promising for what Arma 4 will be, and there is some genuinely compelling gameplay available already, but I think it's still hard to recommend buying it unless you're an Arma enthusiast. But that's just my $.02
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# ? Mar 18, 2024 17:24 |
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Reforger is perfectly good but it is more limited than normal Arma. It shines best in PvP (with AI troops) in its flagship Conflict mode where both teams take over the island, control nodes, attack bases and supply, etc. It's a lot of fun, and because everyone has a lovely rifle with iron sights, it is very much a back to basics infantry experience.
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# ? Mar 18, 2024 17:28 |
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That sounds like the best part of well-curated ops. I've always made a point of limiting the fancy optics in my ops, because sniping at the AI from afar makes everything boring.
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# ? Mar 18, 2024 17:49 |
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Sounds like you only like people having fun the way you want to have fun..
tater_salad fucked around with this message at 18:25 on Mar 18, 2024 |
# ? Mar 18, 2024 17:55 |
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The UI is janky in the normal ARMA way, but I had fun playing it not too long ago with a buddy. Coming from the ARMAGOONS modset, it's a bit jarring going back to basics. I agree with the tech demo description. It definitely looks pretty but it's still very much ARMA to the core, which is both a good and bad thing.
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# ? Mar 18, 2024 18:32 |
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I booted it up, took one look at the main menu to discover there was no Eden Editor available. After looking around and finding that Eden wasn't added yet, and I would have to learn a whole new toolset to even make scenarios with the external tools I just decided to pass on it and wait.
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# ? Mar 18, 2024 18:52 |
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As it so happens, the official Arma YouTube account is streaming a 64-player Reforger custom game mode as of this post; Nillers is a senior community manager: https://www.youtube.com/watch?v=Q1Wx_n1XP04 https://twitter.com/ArmaPlatform/status/1770526215356432657 In Arma 3 news, here's a Q&A interview with Rotators Collective head Stefan Keßner, the developers behind both Western Sahara and the upcoming Reaction Forces.
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# ? Mar 21, 2024 21:32 |
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The latest CDLC for Arma 3 is here: https://twitter.com/ArmaPlatform/status/1772626754684821834
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# ? Mar 26, 2024 19:04 |
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Chortles posted:The latest CDLC for Arma 3 is here: https://twitter.com/ArmaPlatform/status/1772626754684821834 This is just jarring to me. Too much going on. So, the player is a firefighter, insurgent, US military? I don’t get it. Seems like a really odd DLC?
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# ? Mar 27, 2024 01:35 |
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All I know is it adds UAVs (in recon, explosive, and smoke grenade flavours) that you can launch from any 40mm grenade launcher, and that was enough for me. Other highlights are a Deagle, a 12.7mm rifle, a one-man portable mortar, and a pickup truck that has a buttload of customization options (including putting a fuel tank in the bed to make it a refuel vehicle). Icedude fucked around with this message at 09:38 on Mar 27, 2024 |
# ? Mar 27, 2024 09:34 |
Queer Grenadier posted:This is just jarring to me. Too much going on. So, the player is a firefighter, insurgent, US military? I don’t get it. Seems like a really odd DLC? They all fit in with the central theme of Reaction Force (QRF against insurgents, Police response to armed criminals, Wildfire response), so not that odd really.
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# ? Mar 27, 2024 13:12 |
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# ? May 6, 2024 19:43 |
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Slashrat posted:They all fit in with the central theme of Reaction Force (QRF against insurgents, Police response to armed criminals, Wildfire response), so not that odd really. Thanks that clicked for me.
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# ? Mar 27, 2024 13:58 |