|
^
|
# ¿ Dec 7, 2012 13:17 |
|
|
# ¿ May 2, 2024 00:19 |
|
"The Final Level" in Wario Land 2 doesn't mean a lot, there's at least four of those.
|
# ¿ Dec 23, 2012 17:38 |
|
Man I love interlacing in my game trailers composed entirely of digital assets. Also, is that a loving Q-Bert clone? Why?
|
# ¿ Mar 14, 2013 15:12 |
|
What's the point of a comparison like that if you don't actually sync up the games at specific events, such as "start of gameplay".
|
# ¿ May 13, 2013 18:03 |
|
Nope. Completely different games with some link-up/data transfer functionality between them.
|
# ¿ May 14, 2013 01:06 |
|
Ciaphas posted:Weren't there some bits you absolutely HAD to have the link cable for, or was it all password-accessible? I'm pretty sure everything can be done via password.
|
# ¿ May 15, 2013 00:00 |
|
Yes.
|
# ¿ May 16, 2013 19:17 |
|
The connectivity can be done entirely through passwords, so yeah of course it'll be possible.
|
# ¿ May 28, 2013 15:06 |
|
Call Now posted:I just hope it would be the same price as Project X Zone. Actually, if all 3DS games in Europe would be that price I'd only buy digital copies They announced a price for digital Project X Zone?
|
# ¿ Jun 1, 2013 22:25 |
|
PaletteSwappedNinja posted:I've heard that MM2/3/4 may or may not be discounted on the PAL eShop right now - anyone wanna check? They're not actually listed on either press release... Doesn't appear to be.
|
# ¿ Jun 13, 2013 15:04 |
|
Zaphod42 posted:I just heard you never got Super Mario RPG either?!? (until now) You poor, poor people. I'm so sorry. We missed out on a bunch of SNES RPG stuff. Our first Final Fantasy was VII on the PSX, and we never got Chrono Trigger until the DS remake.
|
# ¿ Jun 18, 2013 23:08 |
|
On the other hand, the first boss in Sonic 2 Game Gear is impossible so you'll never see anything but the first few levels.
|
# ¿ Jun 29, 2013 00:35 |
|
RMZXAnarchy posted:(Unless you get hosed with the Top Spin glitch on Shadowman) Unless we're not thinking of the same thing, it's not actually a glitch, just a weird quirk in how Top Spin weapon ammo works. Top Spin weapon energy goes down by 1 for each hit, rather than each use. Unfortunately, this also counts for hits against enemies that are either impervious to it, or currently have invincibility frames up, in which case you'll lose weapon energy for each frame you're still 'hitting' that enemy.
|
# ¿ Aug 6, 2013 22:07 |
|
Sega's VC stuff might, but Nintendo's definitely doesn't.
|
# ¿ Sep 2, 2013 14:54 |
|
Mechathief posted:Just a heads-up; there was a post on NeoGAF a few days ago about a person who switched to a different NNID and had his original deleted out of nowhere invalidating his purchases. Well, I did a name change myself before learning of this and when I went to boot up the WiiU just now to get Mario 3D world, I just learned that my original NNID was also deleted out the blue. I'm going to call Nintendo tomorrow at some point, but... wow, this kind of stinks. I feel like you need to elaborate on this. What does 'switching' to a different NNID involve? How did your NNID get deleted?
|
# ¿ Nov 22, 2013 17:48 |
|
BabyRyoga posted:Can I use the same account for all of 1 US region 3DS, 1 JP region 3DS, and 1 US region WiiU? I haven't tried but I doubt it. The NNID disclaimer screen before you create/link one has something along the lines of "the region set on the 3DS and the region of the NNID must match". Plus, y'know, Nintendo's dumb refusal of letting you use the same account on multiple hardware systems.
|
# ¿ Dec 10, 2013 16:04 |
|
AngryCaterpillar posted:There's no one emulator for each console; each game has to be optimised individually. Then there's the fact that the Wii U and Wii are each different consoles and run on hardware with their own characteristics that affect the emulation. * Assuming they have a single person working on the entire Virtual Console lineup. Admiral H. Curtiss fucked around with this message at 23:41 on Dec 12, 2013 |
# ¿ Dec 12, 2013 23:37 |
|
So I assume despite being listed as WiiU it's just a Wii Shop code, right?
|
# ¿ Jan 14, 2014 19:43 |
|
Nope! Nintendo and Online!
|
# ¿ Jan 28, 2014 17:17 |
|
Supercar Gautier posted:digital library of games new and old that you carry with you between current and future platforms. Well they still haven't fixed that issue, you know!
|
# ¿ Jan 30, 2014 04:12 |
|
RMZXAnarchy posted:Basically anything relating to the Link Cable or Transfer Pak in the case of the Mario Sports games were completely dummied out. Actually, I dunno how that is for the GBC VC games, but the N64 Mario Tennis on Wii VC still has all GBC-Link content in it, easily accessible by modifying your save file.
|
# ¿ Mar 2, 2014 17:37 |
|
I hope that image is not representative of the colorization of the GBA games on VC. The game looked better on my Gamecube Game Boy Player.
|
# ¿ Mar 25, 2014 16:26 |
|
Kurtofan posted:Advance Wars is really tempting, savestates are a big feature for me since I sucked so much at it back in the day You do realize that you can save at any time in Advance Wars already anyway, right?
|
# ¿ Mar 26, 2014 17:22 |
|
Kurtofan posted:I'm guessing it's a "save and quit" type of thing? Haven't played since the year of release. You can't save scum, is what I mean. Yes you can, that's my point. Loading a save doesn't delete it.
|
# ¿ Mar 26, 2014 19:37 |
|
I know I've read somewhere by a reputable source that the 3DS does the ambassador GBA titles by effectively switching the firmware into GBA mode and re-routing cartridge access to RAM, but I can't find it at the moment.
|
# ¿ Mar 26, 2014 20:08 |
|
Tech report on Advance Wars (European Version): Looks fine. On the gamepad, the game is scaled exactly 3x (240x160 -> 720x480) and on the TV you have a choice between Full Screen Mode and Original Resolution. The former scales the game to the full 1080 vertical, while the latter appears to scale 6x to 1440x960, leaving black bars on all four sides. All displays and options respect the proper aspect ratio and leave black bars to the left and right. You also get a "smoothing" option which determines the scaling method. Off scales with nearest neighbor, on scales with HQ2x or some variant of that. No options for Coloring, but the default looks good, if perhaps very slightly darkened when compared to VBA running the same game, though I suppose that could be my TV's or monitor's color settings. Apart from that you get the typical WiiU Virtual Console stuff of one save state and button remapping. Hitting the (?) on the Gamepad opens up a scanned manual, looks good although if you zoom in you can see some JPG compression. Opening the manual pauses the game, but you can hit a button to leave the game running on the TV while also having the manual open on the Gamepad. Manual appears to be completely uncut from the original, they even left in the pages for linking multiple GBAs together as well as the Notes section at the end. For those wondering, if you connect a Wiimote with a Classic Controller, you can use that to play the game too, so a 2-player Mario & Luigi run is possible. Presumably you can do the same with a WiiU Pro controller, but I don't have one of those to test. You can not connect multiple Wiimotes, so no 4 player Advance Wars without passing a controller back and forth, unfortunately. A Wiimote without attachment or with the Nunchuck refuses to connect as well. For those with storage concerns, Advance Wars totals 62 MB with 59 MB for the game and 2496 KB for the save + savestate file. Considering the GBA cartridge is 8 MB, that's over 50 MB for the emulator and manual scan, sheesh.
|
# ¿ Apr 3, 2014 18:31 |
|
MonkeyforaHead posted:I just turned on my 3DS for the first time in a couple weeks and was coming here to ask what the gently caress they're trying to do pushing this nightmarish shovelware-looking garbage onto my system. Rusty's Real Deal Baseball actually owns and is far from shovelware.
|
# ¿ May 3, 2014 14:54 |
|
No it doesn't, only the multiplayer stuff does, because they had a deal with GameSpy and GameSpy is shutting down. The shop will still be accessible.
|
# ¿ May 13, 2014 12:38 |
|
Waldorf Sixpence posted:My first guess would be to jump on MH3U, as I've never played one. What does it play like? Are any of the others worth taking over it? Dude, you don't have Wonderful 101, get that immediately.
|
# ¿ Jun 2, 2014 13:14 |
|
DS Emulator is even more ridiculous than the GBA one, size wise. If you recall, the GBA game package was roughly 60 MB of which 8 were the game, leaving over 50 MB for emulator + manual. DS game package is 75 MB and does also have manual scans, but no other features apart from clicking the right stick to rotate the screens 180°. The European Brain Training DS game is on a 16 MB card, which means that, somehow, nearly 60 MB are used on emulator + manual. The real kicker is though that the game creates a 64 MB save file per user, which is astounding as the DS game uses a 256 KB flash memory for its save. I have no idea how they possibly get to that 64 MB filesize -- even if you store the current DS RAM state (4 MB) and DS firmware for custom user settings (256 KB) you would not get anywhere near close to that.
|
# ¿ Jun 13, 2014 01:40 |
|
You still owe us a Rune Factory 4, at the very least.
|
# ¿ Jun 26, 2014 18:14 |
|
Oh man, Pokémon TCG! I love that game, mostly for its insanely catchy soundtrack. I'm still disappointed we never got an official English version of the sequel. The game itself is solid too, of course.
|
# ¿ Jul 7, 2014 16:08 |
|
katkillad2 posted:Might have meant zero reason to play because this exists: http://www.pokemon.com/us/pokemon-tcg/play-online/ Does the online version have a kickass soundtrack?
|
# ¿ Jul 10, 2014 23:53 |
|
That looks like the stuff Lowtax LPs.
|
# ¿ Jul 11, 2014 00:22 |
|
Assuming the DSi version is like the DS one, don't bother. They changed the physics of how blocks drop compared to the SNES/N64/GCN versions and if you play those with any sort of regularity it will gently caress you up. Plus they removed all the charm from the game, it's all just generic backgrounds with meh music.
|
# ¿ Aug 4, 2014 21:47 |
|
Haha, you think NoA actually has the ability to decide anything that happens.
|
# ¿ Oct 13, 2014 23:04 |
|
I'm curious actually, Rare was a UK dev. Did they originally make the games in PAL and converted them to NTSC? Or did they like most devs make the NTSC version first? And in either case, was the opposite version a proper conversation?
|
# ¿ Oct 16, 2014 19:15 |
|
In Europe, NES Remix 1 and 2 are 10€ each, while Ultimate here is 40€.
|
# ¿ Nov 3, 2014 19:21 |
|
it's an incredibly well designed and fun game?
|
# ¿ Nov 4, 2014 14:42 |
|
|
# ¿ May 2, 2024 00:19 |
|
Honestly that's smaller than I thought.
|
# ¿ Nov 12, 2014 18:24 |