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Yes it's still going, and he still works on it. He's shown off quite a bit of the game at differebt times, and it honestly looks awesome.
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# ¿ Oct 11, 2018 23:13 |
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# ¿ May 14, 2024 08:06 |
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Weeekend RPG is where the real hype is at though.
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# ¿ Oct 12, 2018 03:35 |
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It's not like Hiveswap or something where the devs actually disappear off the map and don't talk anywhere for ages. Frankie's streams show off a lot of the game and some of the other devs talk there too sometimes. Definitely out of primary money but they're still making progress, and actually making something good (also unlike hiveswap).
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# ¿ Oct 13, 2018 07:17 |
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Detective Buttfuck posted:Hiveswap came out tho
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# ¿ Oct 14, 2018 03:14 |
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I'm giving Frankie 2.50 a month in primebux on twitch, maybe the rest of you scrubs failed them but I'm sure not.
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# ¿ Oct 15, 2018 23:34 |
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Because he's really good at it.
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# ¿ Oct 25, 2018 11:57 |
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He sure doesn't need a day job.
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# ¿ Nov 2, 2018 20:26 |
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Hell, look what Frankie could make in one weekend: https://frankiesmileshow.itch.io/devil-cult-party
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# ¿ Dec 5, 2018 00:52 |
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I dunno, his functional mockups have looked pretty fun. Admittedly I'm more excited for weekendrpg at this point though.
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# ¿ Dec 14, 2018 00:53 |
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They're just thinking of the right words to say. They know they won't sound the way they plan them to be. But if you wait around a while they'll finish up Barkley, I promise you they will.
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# ¿ Dec 14, 2018 19:19 |
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If only ToG hadn't been exposed to the malevolent influence of Incan gold...
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# ¿ Jan 16, 2019 04:03 |
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The steps are A) drop into Frankie's stream B) see he's working on his horror rpg today rather than barkley C) get hyped for his horror rpg
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# ¿ Jan 23, 2019 23:25 |
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Yes, nothing has changed per a week or so ago. Things slow down during the holidays but they're presumably getting back to it.
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# ¿ Jan 23, 2019 23:52 |
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Frankie works on it as needs demand and it depends somewhat on the other devs' schedules and whatnot. I wouldn't read too much into it.
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# ¿ Feb 8, 2019 07:14 |
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Scarodactyl posted:Frankie works on it as needs demand and it depends somewhat on the other devs' schedules and whatnot. I wouldn't read too much into it.
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# ¿ Feb 22, 2019 05:23 |
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Barkley is hella late but what we've seen of it really is exceptional.
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# ¿ Mar 21, 2019 23:11 |
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Yes. He has pretty much finished up his art, and stepped back from doing other dev things on it because there were too many cooks in the kitchen. If I am recalling correctly, that's what he sees as the source of most of their delays and development issues, too many people with good ideas working a bit too independently. So at this point they're apparently working more on getting everything they have implemented and put together.
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# ¿ Mar 21, 2019 23:24 |
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'Several' does not begin to describe the number of gun's png's.
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# ¿ Mar 22, 2019 19:00 |
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Entorwellian posted:CBoyardee was asking for work on an RPG dev. website a couple of years ago (might have been rpgcodex) and got called out by the userbase asking what happened Barkey II. He never replied or returned to the thread. Frankie is not much involved at this point since his art assets are wrapped up and he's working on his horror RPG pretty much full time now but he's said things are still progressing.
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# ¿ May 13, 2019 19:49 |
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drat. At least Frankie's horror rpg is going great.
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# ¿ Jun 2, 2019 18:57 |
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Ah, that classic scam where you put in hundreds of hours of skilled labor for free to own your mark.
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# ¿ Jun 2, 2019 20:12 |
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Victory Position posted:Hit me up with this, what is it?
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# ¿ Jun 2, 2019 20:53 |
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Just a reminder that this guy (Frankie) is making his own absurdly cool rpg, so you have that to look forward to.
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# ¿ Jun 3, 2019 19:40 |
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everythingWasBees posted:is there anyplace that's a good spot to watch for updates for that? Always worth popping into one of his twitch streams too (he's FrankiePixelShow on twitch).
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# ¿ Jun 3, 2019 20:01 |
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Also he streamed drawing the gun's as well as implementing the cool features of the gun's. They looked absolutely amazing in motion. Honestly even if combat weren't challenging or fun on a mechanical level just those mechanisms might have been enough to keep most of us amused.
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# ¿ Jun 3, 2019 21:27 |
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Dibs on plantain because he took my dumb suggestion of naming the super banana gun' the cavendishtroyer.
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# ¿ Jun 3, 2019 21:29 |
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I will say this: I offered to work on the game for free and Bhroom did not take me up on it, which was pretty good of him.
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# ¿ Jun 4, 2019 21:19 |
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There are, other things aside, at least tens of thousands of dollars worth of high quality graphics made for this game, finished polished and formatted. Hard/impossible to reuse or resell but already a solid asset backbone even if a project were started from scratch. I can easily see how that would affect decision making.
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# ¿ Jun 5, 2019 19:15 |
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Was barkley 1 responsible for the slam jam remix trend?
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# ¿ Jun 9, 2019 18:05 |
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space marine todd posted:cyberdwarf fortress
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# ¿ Jun 9, 2019 19:00 |
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Is that a place called coulombe, an npc called coulombe, Frankie Coulombe, or all of the above??
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# ¿ Jun 10, 2019 19:07 |
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My biggest problem with it was the tone. Stuff like janky or incomplete combat, it being difficult to judge the relative merits of gun's, etc etc are all matters of ironing out mechanics. But the central kernel of the game, the writing (after the very funny and on-point character creation and intro) feels misguided to me. There are some decent joke's here and there but it feels swamped by lots and lots of mean (and a surprising abundance of scatological) stuff that doesn't do much for me, or really feel very B1 either. Like, haha, you didn't wait in a long line and the one guy who helped you out gets evicted, and that's your fault. You didn't go with the obvious signaling that the sketchy kobold was secretly a good guy and played it straight, some refugees get pulped. You get rounded up into the hoosegow and have a long segment about making GBS threads yourself. Hilarious. Multiple people get crucified, and not in a funny "even poor chuchu??" kind of way. I don't have a problem with black humor or dark content in games per se, but it needs to have some purpose. If it's just there for humor then "it's mean, to the characters and to you the player" isn't much of a punchline. It's not like B1 didn't pull jokes at the player's expense, but there's a pretty big difference between "haha you didn't get the nonexistent keys to chuchulainn's tomb" vs how b2 feels like it's punishing any attempt to engage with the characters or setting.
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# ¿ Jun 18, 2019 01:24 |
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J.A.B.C. posted:I've been busy with moving and have missed out on this thread. Tunicate posted:I compiled the demo and am hosting it here, gently caress the police.
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# ¿ Jun 21, 2019 09:25 |
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Clearly they mean xenogears.
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# ¿ Aug 16, 2019 18:24 |
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Frankie's horror RPG is going to be absolutely amazing. I am really glad I managed to grab onto his coattails to work on that, it's been a crazy ride so far.
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# ¿ May 3, 2020 21:53 |
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More like dork drakers.
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# ¿ May 16, 2020 21:00 |
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Toronto Game Jam 2020 entry with Frankie and music by Chef Boyardee and some other great people too like Lurdiak who you'll recognize from this thread. https://frankiesmileshow.itch.io/stellar-nexus
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# ¿ May 17, 2020 05:25 |
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CAPT. Rainbowbeard posted:Magical qo' tír na nóg: nargh vo' necron 7 – bortaS cuchulainn: Unofficial Quj Movie – Chapter cha' hoopz barkley SaGa.
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# ¿ May 19, 2020 05:04 |
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They didn't like they said they wouldn't.
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# ¿ May 23, 2020 06:23 |
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# ¿ May 14, 2024 08:06 |
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Less like exploring a dungeon, more like being ferried through a rail shooter? It seems like a significant break in immersion anyway. I agree it looks really nice but I don't think it would be my cup of tea. Scarodactyl fucked around with this message at 07:49 on Jun 1, 2020 |
# ¿ Jun 1, 2020 07:47 |