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Spiderfist Island
Feb 19, 2011
There's a couple of problems in the province history still for the new EUIII+, Wiz. The Ikko-Ikki don't have a CoT at startup like they did in the Azerimod scenario, with a Japanese CoT instead being in Kyoto like in the standard scenario. Additionally, the french provinces in the Azeri LP scenario all have the cores from the standard scenario, which leads to some weird CBs and revolters.

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Spiderfist Island
Feb 19, 2011
Wiz, in EUIII+ did you change the building costs back to the original values? When playing as the Qin state the costs of all the military buildings were d48 instead of d24 like in azerimod.

Spiderfist Island
Feb 19, 2011

Darkrenown posted:

Aren't there international treaties against that?

Yes, but the UN collapsed against the five million strong forces of the Napoleonic-era equipped Estonian Army back in 1991.

Spiderfist Island
Feb 19, 2011
Y'all are just jealous of how colorful and inclusive the Five Races Under One Union flag is

Spiderfist Island
Feb 19, 2011
Just a quick question: is it possible in the code to change someone's dynasty through an event? I'm finally set on trying to make this silly Dark Age Rome mod of mine and I want to kludge together a "adoptive succession" mechanic for it.

Edit: Crap, this should really go in the CK2 thread, sorry.

Spiderfist Island fucked around with this message at 06:09 on Jan 22, 2013

Spiderfist Island
Feb 19, 2011

Dr. Video Games 0031 posted:

Maybe it should be harder for them as well. China was so deeply ingrained with its tradition and internal politics, that reform was very difficult. My point was that they should make the faction system actually fun to play in and not something that makes you go "gently caress this faction poo poo."

Yeah. In theory, factions should be an interesting way to make big empires fun to play in EU since otherwise they become a steamroller with no need for cautious diplomatic activity. But the way they were implemented was really goddamn stupid and not fun to play in the least.

Spiderfist Island
Feb 19, 2011

Mans posted:

The Islamic conquests would be either hilariously overpowered or hilariously weak.

There should be a chance that a Islam-Equivalent could instead come from Ireland or the Baltic, just to keep players on their toes.

Spiderfist Island
Feb 19, 2011
It would be stupid for a game based around the Cold War to not have a "US Loses" event spiral, but to make it in the same vein as those Russian talking heads predicting the balkanization of the US isn't exactly realistic. The whole "and your country splinters into breakaway ethnic republics this time, nya nya" thing doesn't really hold up to much examination– New England splitting from the USA is more analogous to Kamchatka seceding than the Ukraine seceding. A case could be made that the CSA could split off again, but even during Segregation's violent death, there wasn't much of a push for a Neoconfederate movement.

Instead, in a hypothetical "US Loses the Cold War" situation, it would be more of a reverse-containment situation. An aggressive USSR foreign policy causes aligned regimes to deny natural resources to the USA in the mother of all OPEC embargoes. The lack of cheap oil forces the USA to lose its projection capabilities and focus instead on containment in only the new world. Fortress America is proclaimed, a policy of anticommunist isolationism that goes hand-in-hand with police state repression of dissent at the declining standard of living. To control a stagnant and demand-poor economy, state capitalism is instituted. The result? US loses by becoming an isolationist and nationally pessimistic version of modern China dependent on the Comecon for help.

Spiderfist Island
Feb 19, 2011

Fintilgin posted:

That means they probably didn't include the ability to change a countries flag via events or government types and 'Rev. France' is still a distinct tag from 'France'. Why can't we have flag changing in EU? It works in V2. :qq:

Maybe they just haven't switched that out yet.

Because then you can't have a well-done civil war between France and Revolutionary France, Citoyen. :getin:

Spiderfist Island
Feb 19, 2011
I'm not sure if it's supposed to be a feature, but in EUIII+ pirates still appear in the White Sea and the Barents Sea, which is cramping my Novgorodian style.

Spiderfist Island
Feb 19, 2011

Farecoal posted:

What is nerve stapling anyway? For some reason I always imagined someone using an office stapler to put a staple in your jugular.

I assumed Nerve Stapling was kind of like a specialized lobotomy that suppressed your ability to consider the concept of dissent.

Spiderfist Island
Feb 19, 2011

Pakled posted:

It's an issue of personal taste, but I'd prefer a game more focused on politics and diplomacy to model the Cold War. The map isn't really big enough to satisfactorily model most conflicts during that era down to the scale that I think they'd demand in a war sim, so I'd prefer it if they abstracted military matters a bit more, like in Vicky, and focused more on soft power, because right now the game's looking like AoD with a lot of downtime between conflicts.

Those are the states/regions of each nation in the game, which are composed of provinces much like in Victoria II.

Compared to other pictures, Indochina is going to have a hell of a lot of regions, which means a hell of a lot of provinces.

DrProsek posted:

One thing I always thought would be amusing in a cold war game; play as a fascist nation like Spain or start as the USA and help fascists take power in Greece, and sort of exploit the West's uneasy alliance with right wing authoritarian regimes to help start up a third fascist faction. Start as Nationalist Spain, join NATO as an eager partner, start supporting pro-west fascists in nations that are currently neutral, support communists in Portugal to get them to abandon NATO and start getting close to the USSR, use it as justification to invade, continue slowly creating a network of fascists puppets that for now support the USA and NATO while undermining current democratic nations in order to justify invading them to "restore order", eventually amassing enough power to declare you and your fascist puppets as a new faction that opposes NATO and the Warsaw Pact, begin Maximum Hitler. Sure my scenario is ridiculous, but something along those lines of starting out as an authoritarian but loyal ally to NATO, use that position to prop up other authoritarian allies to NATO, and slowly exploit this uneasy alliance to form a new superpower and threat to world stability. Personally even if this didn't result in WWIII I'd find that kind of "what if" far cooler than "what if the USA and USSR nuked eachother".

Hopefully the code will allow for more than just two "NATO/Godless Commies" factions, along with the UN mechanics. If the Non-Aligned Movement acts as a third spoiler faction, then that would be pretty cool. Ditto for China as a fourth faction after the Sino-Soviet split, since the majority of the second half of the Cold War involved the two posturing over Mongolia, as well as the Cambodia/Vietnam proxy war.

I checked out the code of that Communist Germany mod that was mentioned a while back, and what it does to make the 4th International a faction is that it kicks out the Axis as a possible faction and replaces it if Germany decides to go Maximum Trotsky. Hopefully in EvW it won't have to be such a loopy juggling act to have multiple factions.

Spiderfist Island
Feb 19, 2011

Bold Robot posted:

Re: the Electors issue, it could also be that there are controls on the front end that keep you from removing too many Electors. Maybe it's kind of a lovely CB, maybe you get a ton of infamy for it, maybe it causes a huge relations hit with other members of the HRE, etc. That last one would cover it pretty well. Say there are 7 electors and you want to remove/reassign 4, it could be that that process involves so many penalties to HRE relations that by the time you've revoked 4, no one left likes you very much and you've gone to all this trouble just to have to reassign the Electorship to some dudes that hate you.

Maybe some kind of CB that's unlocked for "having a tyrannical emperor?" It could work like the Personal Union succession wars, where the revolters press the claim of a different Prince of the Empire to the throne. The pretender could even have his title change to Anti-Emperor until the war's over :getin:

Spiderfist Island
Feb 19, 2011
As an American, it really feels like Kaiserreich's American Civil War Part Deux is currently being worked on by people who know nothing about American history and culture (but we have none, tee hee) aside from through hasty Wikipedia links. There was a topic on the forums about partitioning the USA if Canada intervened and won, and they wanted to use a retagged AUS as the CSA. For whatever reason, a bigwig went on a hissy fit about NO CSA BLARGH WE AGREED NONE RAAAGH :bahgawd:. Two things, though: 1) Neoconfederate sentiment was pretty high at the time, so it's more plausible than half the poo poo in the mod, and 2) if you're going to split up the US under regionalism rather than ideology and you don't want the CSA to exist, what the hell are you going to do when you get to the South?

Also, the AUS is described in the text as being "corporatist" and wanting a unified, not federalized state. This would mean an effective end to state's rights. There's no way in hell the South would suddenly want to join them. I know they wanted to make the AUS useful, but from a historical perspective there's no good reason that the South would support a corporatist regime– maybe a KKK backed fascist group, but not a technocratic one focused on state power. Plus, half their ministers are New Englanders and businessmen.

I'd just have them come to power through a dodgy electoral deal like with most fascists, make their tyranny known have them institute their reforms, and then just have a PSA vs. CSA vs. AUS civil war (or even have them replace the PSA as the western revolters). AUS has really seemed like the odd man out, and maybe it would be best if it wasn't always going to be a four-way fight but instead the situation and battlefield depends on how the election pans out.


By the way, if anyone here's still in contact with the Kaiserreich guys, I've heard they're going to revamp southeast asia soon, and I think I found something that might make it work a bit better:

Apparently there was historically an organization called the Viet Nam Quoc Dan Dang, or "Vietnamese Kuomintang," that existed during the period and lasted until the Fall of Saigon. In history, they were laughably incompetent and never gained much power unlike the Communists, but seeing that the KMT kind of acts as a more revolutionary force in this timeline after they reestablish the Republic of China, it might be a more fitting thing to replace the Syndicalists in Vietnam with these guys (or have them in a united front together or something), so if someone could forward this to them that would be great. Plus, it lets the Chinese have a working ally against German imperialism from the get go.

Spiderfist Island fucked around with this message at 04:57 on Mar 19, 2013

Spiderfist Island
Feb 19, 2011

Kavak posted:

Fully agreed- in fact, I'm pretty sure you're the guy I saw make those points and get threatened with the ban hammer in very bad English. I know this is kind of petty especially in regards to how legislatures in the rest of the world are presented, but I also think the modders don't know that much about the structure of the U.S. government- most of the programs that Long or Reed push would be filibustered to death if they even managed to make it out of the House, and yet they just happen anyway, at speeds unseen in legislative history. I'm not asking for a Congressional deadlock simulation, but if an ideology that radical had the seats to pass its programs pretty much unhindered, the country's not divided enough for a full-scale, multi-sided civil war. Maybe something lighter like the coup event chains in Brazil?

Heh, I actually have never posted on the KR forums, though I do look at it from time to time. To be honest, since I have a mac I've never actually played KR and just live vicariously through reading the code. The amount of effort in the mod is still amazing despite its problems.

And on the subject of "not much knowledge of US politics," I have found references to the parliament of the USA in the text files. :v:

Looking over the code to the "Communists seize power instead of Nazis" mod, I would like the KR group to do something similar with how they handled the Fourth International as a new faction. Since DH can't support more than three major alliance blocs, if Germany goes Trotskyist the Fourth International replaces the Axis as one of the factions– which makes sense, since Germany was the lynchpin of the whole alliance.

Since Weltkrieg II inevitably ends with at least one of the three alliance blocks completely destroyed, I think having several potential new postwar alliances able to form would be a good addition. The Syndicalist-Totalist conflict is foreshadowed in the first year of gameplay, and the Totalists would inevitably try and form their own "pure" Internationale once the reactionary pressure's off a bit. If the Qing, Republic of China, or Japan manage to fully dominate Asia in the absence of the Entente or Mitteleuropa, they could proclaim their own "East Asian Co-Prosperity Sphere." For a third replacement option a Russian or nonsyndicalist US-led alliance could be a possibility, or possibly an Anticolonialist faction. It would spice the gameplay up after the war's over.

Spiderfist Island
Feb 19, 2011

DrProsek posted:

I remember in my Assyria game, I had an HM monarchy and I just placed the fascists in power and a few months later I got an event telling me the fascists are in charge now and turned into Aramea with a fascist dictatorship. I think it may be a mod thing but I am pretty sure sitting around with a communist or fascist party in control will eventually turn you into a dictatorship.

It happens with any "extreme" ideology while there's high militancy in Pop Demand, I think. I was playing a game as Colombia in PDM vanilla once, and reactionaries instituted a Presidential Dictatorship after they got in power. I'm not sure if Anarcho-liberals can do the same thing, but nobody votes for Victorian Ron Paul anyways so I've never been able to confirm or deny it.

Oh, speaking of which, I was feeling crazy enough to try and mod in Anarchism as an entirely new ideology with its own flag type (I'll prob make it so it can't come to power aside from in a Syndicalist or Anarchist Confederation govtype). I might get back to that after HoD comes out.

Spiderfist Island
Feb 19, 2011

DrSunshine posted:

So if the Anarcho-Liberals stayed in power long enough, by that theory, they should turn it into... Anarcho-Liberal Dictatorship?

What is that?!

It's the cleverly named "Bourgeois Dictatorship" government type. I think the POP Demand guys had a blurb when they take over about "temporarily suspending democracy to protect property rights. Temporarily."

Every mechanic and event associated with the Anarcho-Liberal ideology in V2 is both anachronistic and stupid on multiple levels. I'm pretty sure they were included just for an "extremist Liberal" ideology to mirror the Reactionaries and Communists being extremist Conservatives and Socialists, respectively.

Spiderfist Island
Feb 19, 2011

Guildencrantz posted:

Anarcho-Liberals really should be swapped to Radicals. In the 19th century the term meant specifically radical liberals rather than any extreme ideology in general, and these guys were basically the hardliners of liberalism, complete with massive hate-on for the clergy and aristocracy, relentless pursuit of democratic reforms, uncompromising republicanism, and not really giving a gently caress about helping the poor outside of land reform.

It would make sense if, when elected, instead of establishing a dictatorship like the other extremists, Radicals went straight to a republic if you're a conmon and instituted universal suffrage. Then they'd get voted out by the peasants in favor of clerical reactionaries because Ortega y Gasset hasn't written Revolt of the Masses yet and there's nobody else to warn them :allears:

Yeah, you're right about that. If any of you have read Madame Bovary, Mssr. Homais is a pretty good example of a radical liberal who isn't a philosopher (but fancies himself one). Would the Jacobin Club be considered a radical liberal group in Victoria II terms, or were they too dictatorial? The bourgeois dictatorship govtype seems a good fit for the Committee of Public Safety.

Spiderfist Island
Feb 19, 2011

Reveilled posted:

I just want to confirm I am totally in favour of a DLC scenario for EUIV that continues the Sunset Invasion "storyline". I'd love a scenario that started with Europe divided between the Il-khanate, the Golden Horde and the Aztec Empire. Maybe with the Roman Empire in the middle to appease all the Byzantophiles you guys have on your forums.

As long as they also incorporate the "Incans were given guns by Chinese explorers" side note, I would be fine with this.

Spiderfist Island
Feb 19, 2011

ZearothK posted:

I like the system because it means that if you go revolutionary (like France), you'd probably lose the Aristocratic ideas and have the opportunity to take plutocratic ideas instead.

Yeah, it's pretty cool if that's the intended case. Hopefully the French national ideas that were showcased a while back take that into account, and Liberte, Égalité, Fraternité is only available if the French Revolution happens.

By the way, I'm kind of hoping that Paradox includes the Azerimod setup for Victoria II as a bonus scenario for HoD since Wiz is working on it, though I know that probably isn't going to be the case.

Spiderfist Island
Feb 19, 2011

Farecoal posted:

The Soviet Union has lost over 20 million people in World War II/III in my current DH game. Jesus Christ

55 million casualties in total

What happened, was Operation Unthinkable enacted just after the end of WWII?

Spiderfist Island
Feb 19, 2011

Patter Song posted:

Turns out that when your country consists of one lightly-defended city under siege and in terrible danger of annexation, you're an underdog in trade.





I'm surprised that Ubik didn't use a set of similarly obscure adjectives to describe the blockade level.

Spiderfist Island
Feb 19, 2011
So I'm playing EUIII+ as Italy and have been best buddies in the whole wide world with Burgundy for quite some time. I'm due to have a personal union with them that'll make the rest of the game laughably easy in a couple of months. Should I console command up an heir to their throne, or begin my ascent into stupid-high levels of power? (I kind of want to focus on conquering the Balkans and wiping out the last bits of Catholicism there rather than just conquering everything)

Spiderfist Island
Feb 19, 2011
You know what's even worse? Liberia :negative:

I actually colonized the entirety of Central Africa as Liberia in PDM Vanilla, but in AHD if an Unciv is a democracy election events apparently don't work.

Liberia really just needs to be a civilized nation that starts off with no techs to be honest. Maybe some kind of tech boost and population surge if the CSA wins, since most of the free African Americans could decide to emigrate if that happens.

Spiderfist Island
Feb 19, 2011
I'm pretty sure that NNM has England as a tag that the UK can revert to using a decision if it loses Scotland.

Spiderfist Island
Feb 19, 2011

Banemaster posted:

Any opinion about which HoI I should play?

I own all of them (HoI2/3, AoD, DH), but haven't played them in a while (year or so?), so I don't really know about any recent developments.

Edit. Oh, and any interesting mods?

I've heard that Darkest Hour is the most polished overall, but I have a Mac so I never have been able to play any of them myself.

DH is also the one that has Kaiserreich, which is an alt-history mod where Germany won WWI, the Bolsheviks lost the Russian Civil War, the Qing was (partially) restored by the Germans, and France and Britain fell to syndicalist revolutions (socialist trade unions controlling society). There's been a huge amount of effort that has been put into the mod, and unlike in the other HOI games WWII can really roll out in a number of different ways (Syndintern vs. Mittleuropa, Syndintern vs. the Entente, etc.). There's a civil war chain for the US that is a "staging-fight" for WWII like the Spanish Civil War was in reality, but on a massive scale. I'd recommend it.

Spiderfist Island
Feb 19, 2011

Fintilgin posted:



So, it's May 1899, and my military score, which was ~400 has suddenly dropped to ~150 for no apparent reason. Despite the fact that I continue to have by far the most brigades in the world the little military mouse over has change to .5 It dropped me from the #1 Great Power to #2, as well.

What the hell is going on here?

I'm more concerned with the fact that Prussia hasn't become Germany yet in 1899 despite being the only german Great Power. Step up your game, AI!

Spiderfist Island
Feb 19, 2011

DrProsek posted:

So I decided to try out a game as Canada. I never did before because it would mean playing England, my least favourite nation for a long time but I decided to do a "Oh God how do I England" game, and despite partitioning myself to hell and back England is still doing well. I became a democracy, released every nation I could (I decided to release India in chunks so sadly there is no united India in my world yet, but I'm sure Rajputana should be able to handle it soon) and England was still a pretty high ranked Great Power (although sadly the Republic flag looks like the monarchy flag :()

With England nicely set up, I decided to release the Republic of Canada. Before I unpaused, I was disappointed again that the Republican Canadian flag was the monarchist flag (I know the maple leaf would be kinda ahistorical at this point but I wanted a prettier flag :(). Then I unpaused and immediately got this event.

If you're using default Victoria II/PDM, then democracies use the "default" flag that HM's Governments also use. The "Republic" flag only shows up in Presidential and Bourgeois Dictatorships, I think. You can redefine which governments use what flags under the Common folder in V2, and I think the Age of Politics mod automatically makes HM's governments use the monarchy flag so that the default flag can be used for democratic republics only.

Spiderfist Island
Feb 19, 2011

Patter Song posted:

Liberty Lights the World is ridiculously good, yeah. The Statue of Liberty zaps any non-accepted pop into a Yankee the second he gets off the boat.

EDIT: Why is the Carlist flag for Spain the same as the Burgundy flag in EU3?

The Bourbons that ruled Spain on and off since the 1500s had connections to the Duke of Burgundy, or something like that. When Burgundy ceased to exist as a political entity, the Spanish branch decided to use it as a naval ensign.

Spiderfist Island
Feb 19, 2011

Iseeyouseemeseeyou posted:

Is Vic2 enjoyable without HoD? That's my last real concern before buying it again (Steam's version isn't ported to Mac) and Paradox has no plans atm to port HoD to Mac.

As a Mac player: not really, no. It's also impossible to actually access your save file location for whatever reason unlike App Store EUIII, and the mod folder doesn't work.

Spiderfist Island
Feb 19, 2011

EasternBronze posted:

Is anyone still playing MotE? It seemed like a fun multi-player game but since it got released I've heard nothing about it over the din of HoD.

It's been lost in the excitement, which is a shame since I'd love to see some mods and alternate scenarios in the future. Hopefully at some point they'll port it to Mac.

Spiderfist Island
Feb 19, 2011

ZearothK posted:

Hmmmm... Definitely not. I'll look into it.

It seems to be a residual thing from the Vanilla 1836 start, since Neuchatel was a Prussian holding until 1848. There's an event that cedes the province to Switzerland, though I don't know if this issue is only in PDM/NNM or also in Vanilla V2.

Spiderfist Island fucked around with this message at 20:19 on May 17, 2013

Spiderfist Island
Feb 19, 2011

Kanthulhu posted:

Personally, I'm hoping for a sidescroller beat'em up game where you play as various European Monarchs and each level represents a different historical world culture starting from the easier ones like brazilian or caribbean native people and going up in difficulty till you face someone bad rear end as the end boss like Timur or a Chinese Emperor.

The end boss is obviously the Emperor of Japan with machine guns he learned how to use from watching you, dad!

Spiderfist Island
Feb 19, 2011

Patter Song posted:

The last major persecution of Buddhism had been half a millennium earlier in the Tang Dynasty, but it was major enough to cripple Buddhism in China over the long term.

Yeah, and later on the location of the Taiping Rebellion within the heartlands of Chinese Buddhism basically struck a killing blow that the religion never really was able to recover from. Not that the countless social upheavals and iconoclastic movements in 19th-20th Century China didn't add insult to injury.

Spiderfist Island
Feb 19, 2011

meatbag posted:

I have never heard that anyone in Europe wanted to Sionize, much less most of the intelligentsia. Do you have any sources or places I could read more?

I have one from a class I took last year, though it's a paper from 1949 so I don't know how up to date it is with modern scholarship:

Fan, T. C. "Chinese Fables and Anti-Walpole Journalism." The Review of English Studies, Vol. 25, No. 98 (Apr., 1949), pp. 141-151

T.C. Fan posted:

The Bee was not uninterrupted in its course. It was suppressed after Number 3 for three weeks, and its title changed several times in its 118 weekly issues. Praise was lavished on an idealized commonwealth. In China, we are told, the gazettes, unlike the newspapers in Europe, are so strictly based on facts and truth that a deviation from them is a capital crime.4 In China, again, the people are never made miserable by the weakness or incapacity of their Emperor, for none but a man of parts and learning is ever suffered to mount the throne. Instead of being a despot, the Emperor accepts and even encourages loyal opposition: he answers all petitions presented to him and constantly gives an audience to the meanest subject in the Empire if he comes with an accusation of his mandarins and chief ministers.' This must have particularly interested Budgell, who had kneeled at Court in 1730 and had petitioned George II about 'the wrong and injustice done to him by Walpole'.2 The Bee printed a few other curious things from China-an earthquake, a royal wedding, kotow and van-fo, i.e. 'the Offering of Thousands of Felicities'3-and it might have printed more, had it not been 'forc'd to quit this mortal stage' in I735.
Incidentally, the Bee contains the earliest notice that I have been able to find of Father J.-B. Du Halde's Description de la Chine in English periodicals. Du Halde's encyclopaedic work was one of the two or three standard sources of knowledge about China in the eighteenth century…

...China, though almost as remote as Lilliput, was a part of the civilized world, whose Bohea-tea and Nankeen and porcelain and thousand and one knick-knacks had charmed English society. In the eventful thirties the Jesuit conception of the Utopia in the East, though subject to doubts and occasional questions, lingered on, for it was not until 1748 that Lord Anson published his damaging account of Canton and Macao. With the fables of an idealized commonwealth from overseas the writers for the Opposition [in Parliament] endeavoured to denounce their political opponents as utterly inhuman, as utterly careless of their country, as utterly cynical, as no man ever was since the beginning of the world. This kind of invective had a phenomenal success: it hit the mood of the moment; it raised excitement and applause; it impressed millions.

Naturally it was an incredibly naive perspective on how Chinese government worked, but it's fairly telling that even in the 1700s British thinkers thought that China had a more enlightened political system than theirs.

Spiderfist Island
Feb 19, 2011

A Buttery Pastry posted:

All I get from that is that people projected their wishes unto a faraway land, much like how some Americans project a completely skewed image of "socialist Scandinavia" due to being dissatisfied by their own government. It tells us nothing about the actual China, nor does it really support the idea of Europeans wanting to Sinosize.
After quoting all of that, and then having it all disproven, I kind of want to eat my own foot. :eng99: That being said, I know that the vast majority of what they said in their Arguments From The Chinese was just them projecting their own ideals onto a society with a completely different language and cultural tradition. Thanks for catching me though, I have a bad tendency to quote poo poo without fully thinking it through.

Patter Song posted:

Yeah, the late 18th century was filled with European intellectuals trying to portray China as a utopia, especially among the philosophers who had just received the most basic taste of Confucian thought and thought that the whole system was "rule by scholars" and went "hell yeah" about it. Those philosopher's mid-19th century successors found their predecessors' Sinophilia to be very embarrassing...Alexis de Tocqueville was particularly big on mocking Voltaire etc.'s fondness for China.
From what little I've read Enlightenment authors were basically huge Sinophiles in the same way that Weeaboos are Japanophiles. Here's Johann Neuhoff, an EIC employee, trying to explain in the late 1600s what a "Bureaucrat" is when the concept of giving government positions based solely on merit and not family status hasn't fully caught on yet, and then furiously masturbating to the concept of Nerd Rule.

Johann Neuhoff posted:

And first of all, it is very observable, that the whole kingdom is swayed by Philosophers, to whom not only the People but the Grandees of the Court yield an awful Reverence, insomuch as they submit with all humility to receive correction from them, as Children from a Master. By these Philosophers are all Military Affairs order'd, over which they are appointed as Overseers; and their Counsel and Opinions make greater impressions upon the Emperor, than all the most admirable Observations of the Commanders themselves, who are but very seldom, and then but some few, taken into Counsel.
This whole quote reminds me of those guys who think they'd make it big in Japan as a manga artist.

Spiderfist Island
Feb 19, 2011
The whole idiotic aversion to the CSA being in the game really strikes me as just the stupid side of Kaiserreich's unstated design goal of "contrariness" to actual history. Because the CSA's ghost and the KKK have loomed over the South like a nightmare for decades, the Kaiserreich devs want to completely ignore it and do something "less cliche," despite it being really something a collapsing 1930s USA would have to deal with. Unfortunately, trying to apply Opposite Day to everything in the world makes the setting full of illogical poo poo, not to mention that places like Japan, Spain and Scandinavia are almost entirely unchanged from world history anyway.

Make the new CSA its own nation in the 2nd American Civil War, with a political power struggle between Huey Long's authoritarian populism which is backed up by oilmen and textile manufacturers, and the KKK's Neoconfederate white nationalism which is backed by the remnants of the Democratic machines in the independent South. South Africa already has an Apartheid chain, so it's not outside of the bounds of the mod in terms of dealing with racism (although I doubt the current dev team could handle it tastefully at all).

Spiderfist Island fucked around with this message at 20:57 on Jun 4, 2013

Spiderfist Island
Feb 19, 2011

A Violence Gang posted:

The interface also looks much more clean and straightforward in the screen shots we've seen. I forget from the dev diaries -- has much been said about the mechanics of the HRE or Papacy or such supranational concerns?

The HRE mechanics are covered in this Austria preview from a few months back. The HRE looks like it'll act mostly like in HtTT onwards, but imperial authority slowly increases if there is internal peace, and slowly decreases if there are less than 7 electors. The Emperor also gets a special CB to revoke an electorship. You will get to see how each member of the diet will vote before enacting an Imperial reform.

The Papacy mechanics were covered in this brief Religion overview we were given early in development. The Curia's cardinals can't be bribed to support your nation, but there are 5 cardinals outside of it that may be promoted into the Curia which you can spend influence on. Papal controllers get an extra diplomat and a lot of prestige.

MOTE-style Coalitions are going to be in the game as well. A coalition is a temporary grand alliance against a single enemy. At the game's start, only the Papal Controller has access to coalitions as a diplomatic option, but they are later unlocked for everyone through improving diplomatic technology. I'm guessing that it'll be around either the Napoleonic war era or the 30 Year's War, but that's just me.

Spiderfist Island
Feb 19, 2011

Mister Adequate posted:

I suppose the germane question for EUIV is: Could a different path in the decades before European contact have any realistic chance of leading to a different fate for Native American states? I know we can game it and conquer the world with Iroqious and so forth, and I'd certainly love to see a much more fleshed out New World, but I'm not sure decisions made in 1453 would be enough to make a lot of changes, so I can forgive Paradox on this front. That said the rest of the non-European Old World will hopefully get much more attention this time around because there's no excuse for anything in Afro-Eurasia being treated in such a manner.

This is why I'm going to try and put together a Sunset Renaissance 1444 start date scenario as soon as possible for EUIV, where history goes as normal until the Sunset Invasion of the 1350s. (Disclaimer: I suck at modding.)

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Spiderfist Island
Feb 19, 2011
I'm starting to think that EvW switched into a Springtime for Hitler gambit after the developers realized that they had neither the historical knowledge or the desire to actually make a game about the Cold War.

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