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JGBeagle posted:Does anyone else get hung up on Paradox's registration screen? No matter how many times I refresh, the page erases my password and then loads indefinitely, never completing my registration. I just want to look at the mods.
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# ¿ Feb 15, 2013 22:23 |
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# ¿ May 15, 2024 18:06 |
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Beamed posted:I'm excited for when MotE's map gets ported to EU4, and the rest of the world gets an equivalent province density(excepting siberia and desolate areas etc.) My precious micro-management
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# ¿ Feb 18, 2013 17:48 |
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American Invasion DLC. France and Britain will have to set aside their differences to contend with Khan Jefferson and the Great Horde of Liberation sweeping across Europe from the west.
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# ¿ Feb 19, 2013 00:27 |
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It was King Charles' experimental period.
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# ¿ Feb 19, 2013 06:37 |
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Top Hats Monthly posted:What he's saying is that you should take it down and recreate it so there is a real "complete" pack. I fell for that with EU3, you guys got a few bucks extra from me but I wasn't happy about that.
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# ¿ Feb 24, 2013 02:30 |
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DivineCoffeeBinge posted:I would play this game so hard. I would pay serious money to play this game. I would build Boston to make sense from day one. I know this will never happen but ohhhhhh, I want it to.
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# ¿ Feb 25, 2013 02:33 |
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Orange Devil posted:You have no idea how badly I wish that Sim City was this. I want my cities to grow rather than merely expand.
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# ¿ Feb 25, 2013 03:31 |
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wukkar posted:It is a shame it is designed this way, please reconsider this restriction. The crisis system can't represent the Pact of Plombières if Sardinia-Piedmonte can't offer to give Savoy and Nice to France.
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# ¿ Feb 28, 2013 18:58 |
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Raenir Salazar posted:I would want a good war game, but I would also want there to be something substantial to the economy and politics, but yes I would put the emphasis on the war, so long as there's some variety to different types of wars like Vietnam or Afghanistan.
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# ¿ Mar 1, 2013 06:18 |
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Raenir Salazar posted:And Germany lost WWII but that possibility of them winning is like there. I've done it once allied to Poland.
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# ¿ Mar 1, 2013 06:29 |
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quote:For instance, War of the Roses looks poised to grow and improve quite a bit this year, but I can never shake the feeling it thinks small. It is becoming more of a medieval Battlefield, complete with a Rush-style game mode, but it lacks the accidental grandeur or Mount and Blade. It has the art and style of a great medieval combat game, but the scale of a shooter deathmatch. While the Brian Blessed DLC coming out this year should be good for a laugh (his narration of a deathmatch sounds priceless), I’m not certain that War of the Roses is the best of both worlds so much as an awkward combination. Why is it only now that I've heard about this?
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# ¿ Mar 1, 2013 21:17 |
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Kavak posted:Eh, I disagree. Germany is more democratic than not (There's also a distinct lack of Nazis), Russia isn't being ruled by Stalin and has a chance to stabilize its democracy, Japan can pull back from military rule, etc. Parts of the world are much more troubled, like the United States, but I have my own issues with the ACW event chain. Kaiserreich's more unstable than OTL, definitely, but not all the outcomes are bad.
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# ¿ Mar 18, 2013 00:25 |
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Kavak posted:I've had to scrap several attempts at making the American Civil War event chain more believable and nuanced because I did something wrong somewhere and couldn't be assed to find where I missed a bracket. I've finally learned to back up files so I don't have to reinstall the entire mod. How'd you aim to make the Civil War Two Boogaloo more nuanced, if you don't mind me asking?
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# ¿ Mar 18, 2013 00:33 |
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Kavak posted:I have a few issues with it, but my biggest one is that you have these long event chains for each candidate winning the election and they all have the same total civil war outcome- all your attempts at compromise and maintaining order are meaningless, except to buy time for building more units. I'd like to have the option to placate at least one of the factions. For example, Curtis can negotiate a solution to the Combined Syndicates strike, but when Long flips his poo poo they revolt against you anyway. I tried to put in some flags to stop that from happening, but something got messed up somewhere. Rather than untangling the mess of flags and triggers already in the game, have you thought of just having the "Reconcile the syndicates" option sleep the CSA secession event?
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# ¿ Mar 18, 2013 01:06 |
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Kavak posted:I honestly would've preferred if the U.S. started out split up into smaller republics, maybe with one in California based around Hollywood and a few Native American Nations... Thank God for the E3 map project, otherwise a Crimson Skies mod would be a cluserfuck of 3-province countries and fuckall.
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# ¿ Mar 18, 2013 03:27 |
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Zeron posted:What? It's entirely avoidable. Granted it's only through one specific path of the events but it's still entirely possible to not have ACW2.
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# ¿ Mar 18, 2013 03:34 |
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Kavak posted:Somebody on the Kaiserreich forums mentioned that the AUS had more of a base in the midwest than the deep south in the HOI 2 version, which the flavor text in the USA's events supports. Then they later moved them inside the boundaries of the Confederacy and threaten to ban you in poor English when you bring up that what looks like, and honestly should be, a Neo-Confederate movement bears no resemblance to it . So yeah, I'm wondering if the original designer of the ACW left at some point and they've been confused as to what to do with it, because aside from the bug, I think its the only war in the game that is totally unavoidable- as in, you could put human players in charge of each country and the world could avoid war except for there. You're right about the Midwest thing. Don't know for sure why the AUS' powerbase was moved from the Midwest to the Old South-- aside from possibly trying to bring up Confederate connotations while breathlessly denying it in the same moment, the South has more IC to work with?
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# ¿ Mar 18, 2013 04:16 |
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You know what Kaiserreich really needs? Vaguer event triggers, if not also vaguer events themselves. There's a decent amount of post-Weltkreig II events, Boogaloo War: Electric Civil Two events, and various reconstruction events, but an awful lot of those are dependent on very specific triggers and several flags, like Syndicalist Germany (god forbid you create the German Union before the Kaiser capitulates) which mean that very few postwar events actually fire in a single game. If some events and event chains could be made just a little more generic, a lot more things could happen after the war.
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# ¿ Mar 18, 2013 05:23 |
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Pimpmust posted:The Ottomans seem to be one of few countries without an event chain to turn the lumbering beast around (like Qing). Just straight up "enjoy your dissent cake, in fact have a dozen of them" even if you are winning. Reforming the Habsburg Empire, reviving the Qing more than a decade after it's overthrown and a republic's taken its place, Mexico reclaiming and coring territories lost in 1848-- these are all in the realm of possibility in Kaiserreich, but the Ottoman Empire's decline is inevitable.
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# ¿ Mar 18, 2013 07:30 |
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SkySteak posted:I hope not. Then again if it all goes to poo poo there is always ICBMs. However I have a question:
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# ¿ Mar 19, 2013 17:56 |
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V for Vegas posted:It begins
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# ¿ Mar 21, 2013 13:55 |
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Freudian posted:Random event that gives Nomads claims on counties to their west. In future patches they'll introduce modding tools to point the expansion path in a specific direction.
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# ¿ Mar 21, 2013 16:45 |
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Drone posted:I wanna know what percentage of people who love Paradox games go on to study history/become historians. I mean I won't say it was a deciding factor for me or anything, but I played Vicky/Ricky for a couple years before I started a bachelor's degree in history. Kavak posted:I've always been interested in history, but I think getting into Paradox's stuff kicked me into gear and made me single out my major. Wish I'd found them a year earlier instead of dicking around with classes I hated for my Freshman year.
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# ¿ Mar 23, 2013 21:40 |
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Kuiperdolin posted:The worst part is that, if it fails like Magna Mundi, and after the Paradox France breakup, it might make Paradox much less likely to collaborate with external small teams, although it was a really nice policy in the absolute.
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# ¿ Mar 31, 2013 23:45 |
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Oh wow, that newspaper feature is pretty rad.
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# ¿ Apr 11, 2013 19:13 |
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SpaceViking posted:This war on the stream.
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# ¿ Apr 11, 2013 20:31 |
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Ferrosol posted:Oh god Paradox makes the best Well sure, I'll buy it.
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# ¿ Apr 18, 2013 02:06 |
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Tomn posted:That's odd, I thought Abyssinia WAS Ethiopia. So what did they consider to be Ethiopia back then? Might be a dash of Classicism seeping in there-- the Greeks and Romans basically dubbed everything from the Sahel southwards Æthiopia, even West Africa and the Niger River watershed and all that. A lot of 19th century European maps seem to have used the name in that fashion up until the Berlin Conference and Scramble for Africa.
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# ¿ May 5, 2013 16:21 |
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France agreed to the Franco-British union rather than surrender to Germany in my Darkest Hour game: e: No mods, just used the command panel at the start to force USA to release CSA at the start of the scenario, then reloaded as the Confederates for fun. Ofaloaf fucked around with this message at 19:08 on May 12, 2013 |
# ¿ May 12, 2013 19:02 |
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Farecoal posted:Wait, the Confederacy can exist in Darkest Hour? How do they come about? They're a releasable country, yes. I released them (and California and Texas, but then I acceptall/demand territory re-annexed them) by starting off as USA at the 1933 start and then firing event 2049048 with a console command. 2049048's supposed to fire only if the US is horribly beaten in a war by Japan or the USSR, but that never happens.
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# ¿ May 13, 2013 00:05 |
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Fintilgin posted:ParadoxNet launches all its nukes at Nepal, and repeatedly marches its Terminator armies back and forth between L.A. and San Diego while demanding the unconditional surrender of all Mankind. After two years it surrenders and cedes its servers to Luxembourg. When all warfare is computerized in the future, this is what it's going to be like.
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# ¿ May 13, 2013 00:25 |
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gradenko_2000 posted:My first attempt at forming Germany ended up with Austria, Bavaria and all the principalities forming the German Empire, but without Prussia I kind of want to see that. An Austria-led Germany without Prussia in it is a nice reversal of Prussia-led Germany without Austria.
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# ¿ May 13, 2013 02:27 |
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Fister Roboto posted:You probably don't want to see it. Think of the horrible swiss-cheese borders.
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# ¿ May 13, 2013 04:31 |
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Cantorsdust posted:Please please please make a CK2 DLC that will generate an EU4 save game. I will pay beaucoup piles of money for it. Make the files accessible through Notepad so that province and TAG values can be reassigned to make the whole thing work with mods. Promise us the moon. Also! Dinosaurs.
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# ¿ May 15, 2013 02:09 |
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Tulip posted:The Paradox Game that most closely follows how i think of governments is Mount & Blade. Which would be kind of cool - nukes fly and it turns in to M&B: DC. You have conquered Kiev! President Eisenhower awards it to himself and invites you to a feast. You have five days to arrive at his camp.
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# ¿ May 17, 2013 23:37 |
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The Narrator posted:I could imagine a system of MotE-esque coalitions that sort of apply for ideology. I guess as a member of a specific ideology (communism, NATO/capitalist allies, Islamists, etc.) there would be an urging for you to join that particular coalition, which perhaps could be a pain for the player but *shrug* I'm not sure on that.
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# ¿ May 18, 2013 05:49 |
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ZearothK posted:Napoleon's Legacy, which is a scenario where Napoleon defeated both Russia and Britain in the final coalition. It's more grounded in reality than the other mods, though it has some... Questionable decisions about ethnic cleansing. It started as a 4chan project. It's surprising more questionable things aren't in it.
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# ¿ May 26, 2013 13:41 |
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Kavak posted:Well that explains everything! We should be counting our blessings they haven't tried their hand at Hearts of Iron yet. Not that I can recall. A couple of Kaiserreich contributors have popped up from time to time and there's always never-finished (cough) projects posted, but there's no big Hearts of 4chan project or anything like that. 'Austro-Bohemian Byzantium' is the only HoI-ish thing I can think of off the top of my head. Early iterations of the Napoleon's Legacy/napoopan mod did have a decision to turn Albanian pops into oil or coal, I forget which, so it's definitely improved for the better from then. e: The Albanian thing was a joke-too-far response to a great Serbian nationalist post on the Paradox forums, iirc. Ofaloaf fucked around with this message at 14:12 on May 26, 2013 |
# ¿ May 26, 2013 14:05 |
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Fister Roboto posted:Are you suggesting that they should perhaps evict their roast meats? That is, the Ottomans need to retake Macedonia and southern Bulgaria. e: Bishop Rodan posted:What the hell is that thing in Venice? Venice, looks like.
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# ¿ May 28, 2013 03:09 |
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# ¿ May 15, 2024 18:06 |
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Morholt posted:Laurasia Universalis. Dinosaur politics. I tried making Dinosaur portraits for CK2 once but my graphical skills suck.
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# ¿ May 30, 2013 17:59 |