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Stairmaster posted:If you want the USSR to be able to win in a game about the cold war, why wouldn't the US have events analogous to the collapse of the soviet union?
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# ¿ Feb 6, 2013 05:08 |
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# ¿ May 15, 2024 14:16 |
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A United States loss definitely has to involve Georgia breaking away from the republic, though.
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# ¿ Feb 7, 2013 10:36 |
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DrProsek posted:I think you need to start repealing political rights; have no voting, an appointed upper house, and no parties and then I think if you are fascist it makes you into a dictatorship. Strudel Man fucked around with this message at 01:04 on Feb 22, 2013 |
# ¿ Feb 22, 2013 01:02 |
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Nevets posted:I always figured it was some kind of torture device they 'stapled' onto you, that let them remotely cause pain so you would be deterred from civil disobedience/rebellion.
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# ¿ Feb 26, 2013 00:03 |
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DrProsek posted:I guess leaving it out causes as many problems as leaving it in can.
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# ¿ Apr 10, 2013 06:41 |
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Fister Roboto posted:Yeah, no, the stuff Belgium did in Africa was pretty horrific. You know the whole thing in Rwanda was directly caused by their colonial policies, right?
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# ¿ May 6, 2013 05:08 |
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Defeatist Elitist posted:I don't know if I'd characterize it as direct causation, but the German and Belgian policies of favoring the minority Tutsis definitely didn't help ethnic tension. They even did poo poo like make them wear ID cards stating their ethnic identity. I always try to remain cautious when drawing causal links, but they certainly made things a lot worse. In the Congo, though, yeesh. That stuff was just monstrous beyond belief.
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# ¿ May 6, 2013 06:06 |
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I just cannot get a handle on Vicky 2. Got the latest expansion and tried again, and just...blah. My factories never turn a consistent profit, I can't afford to maintain an army anywhere near significant in size, and it seems like anyone I'd ever want to go to war with is always allied with Great Britain.
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# ¿ May 10, 2013 21:22 |
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Hah, true enough. Another self-playing, slightly-manipulable system that has minor effects at best on actual gameplay. At least this one isn't quite as ruinously complicated, though.
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# ¿ May 11, 2013 07:21 |
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A Buttery Pastry posted:E: Even if the crisis could be stopped by the trading of cities like that, I would suspect dissent to go through the roof, especially on the side that let the other have a free shot.
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# ¿ May 17, 2013 22:10 |
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The mainstream ideologies (conservative, liberal, socialist) will cave to popular pressure in the upper house when militancy is high, to a degree based on how high it is. At 1 average militancy, 10% of each will vote for reforms they wouldn't normally support, at 2 average it's 20%, at 5 it's 50%, and so on and so forth. The hardline ideologies (reactionary, anarcho-liberal, communist, fascist) do not adjust their voting choices based on militancy.
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# ¿ May 22, 2013 07:19 |
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Man, no wonder I've been terrible at war in this. I always tried to focus on guards instead of regular infantry, on the supposition that they were superior. (You can only use your primary culture and everything!)
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# ¿ May 26, 2013 22:19 |
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Ofaloaf posted:CK2/EU3 modding question. I'm currently playing a game as a ruler-designed Roman Byzantine Emperor, and intend to remain Roman throughout the remainder of the game. If I were to mod a custom EU3 scenario after wrapping up this CK2(+) game, should the Roman Byzantine state be within the Greek culture group, the Italian culture group or a custom culture group separate from both?
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# ¿ Jun 15, 2013 18:31 |
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SkySteak posted:Is this how you win Crusader Kings 2?
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# ¿ Jun 16, 2013 02:11 |
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RabidWeasel posted:Sliders were kind of stupid because there was usually an optimal position given your longterm strategy and that meant that there was no interesting decisionmaking associated with changing them other than the rare event where you had to choose between something bad with a good slider change and something good with a bad slider change.
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# ¿ Jun 16, 2013 23:27 |
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But what about their "We Are The World" campaign? It sounds truly revolutionary.
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# ¿ Jun 25, 2013 21:49 |
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Ofaloaf posted:Why is so much attention given to individual blueprints of ships?
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# ¿ Jun 25, 2013 22:02 |
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Drone posted:Edit: or, for that matter, PR people whose job it is to go before the camera during events like this and present Paradox professionally, and not by a stammering nerd who is clearly terrified of having an audience? But the product itself should be decent. edit: "For those who don't know what NATO and the Warsaw Pact are..." Strudel Man fucked around with this message at 22:13 on Jun 25, 2013 |
# ¿ Jun 25, 2013 22:10 |
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"Yeah, I made a horrible mistake here, and somehow the Palestinians have invaded Jerusalem." Not actually a strike against the game, in any realistic sense. But still funny.
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# ¿ Jun 25, 2013 22:16 |
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Drone posted:I don't think it'd be that difficult to find someone who strikes the right balance between actual, real enthusiasm for a game (and the social skills necessary to convey and instill that enthusiasm in the market) and a developer who knows the technical details of the game they're working on. Now, they could plan and practice these things out a lot better, I'm sure, but it's not like it's an easy thing to come across well when plopped down in front of a camera. It's a skill, and it's not the skill that these guys normally rely on.
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# ¿ Jun 25, 2013 22:21 |
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Drone posted:By hiring a PR person who isn't just a stooge who spouts buzzwords? Or an actual dev who just so happens to have a few points dumped into their Charisma stat for a change? And your other suggestion isn't exactly a course of action they can undertake. Yeah, it'd be great if they happen to have a charismatic developer onstaff, but most developers don't qualify as such, and it's hardly surprising if a small team doesn't happen to have one. It always strikes me as a trifle weird for individuals to demand that companies advertise to them better, since it basically amounts to "lie to me more." Hearing from developers directly often isn't pretty, but usually it gives you a better idea of the truth of the situation than a slickly-produced PR campaign. Strudel Man fucked around with this message at 22:35 on Jun 25, 2013 |
# ¿ Jun 25, 2013 22:30 |
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uPen posted:Supreme Ruler: Cold war at least pretended to model the space race. I guess I don't really get it either, but I have heard it before, at least.
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# ¿ Jun 27, 2013 07:22 |
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canepazzo posted:Paradox Interactive @PdxInteractive 17m
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# ¿ Jun 27, 2013 07:37 |
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Man, my brain keeps trying to parse the grey as the water, and the purple and white as land. I thought you had a random map generator going at first. Though admittedly, the tiny islands didn't make a lot of sense that way.
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# ¿ Jul 1, 2013 10:32 |
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ExtraNoise posted:Is there a word that describes feeling embarrassed for someone else? Because I'm feeling it all over.
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# ¿ Jul 29, 2013 00:50 |
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Puella Magissima posted:So I noticed in the ledger in CK2 that there's a Hellenic religion. Is there any way for it to appear organically, or is it just there for modders to use? Either way, I think I've found a good game to convert to EU4.
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# ¿ Aug 4, 2013 10:08 |
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Orv posted:Have they said anything about how the converter is going to handle unions, or whatever they're called in EU? Is there a CK2 treaty/alliance/vassalage condition that will translate into that?
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# ¿ Aug 7, 2013 04:23 |
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Orv posted:Personal, I forgot cultural ones were a thing.
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# ¿ Aug 7, 2013 04:53 |
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ThomasPaine posted:I agree with this. It's a little odd to be getting piety for being chaste and temperate, and having vassals dislike you for your drunkenness, as a viking. Trait effects should really be localised to your religion (and maybe even culture) though I realise it would involve a lot of research/effort. I wouldn't be entirely opposed to paying £5 for a DLC that did this sort of thing and maybe added a whole pile of new culturally/religiously specific events though.
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# ¿ Aug 12, 2013 00:48 |
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uPen posted:There's no upper limit to how far you can improve relations with a vassal. With normal nations you can only hit +100 before your guy says I can't do it anymore but with vassals I've gotten it up to 140+ from that modifier alone so that I could annex.
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# ¿ Aug 15, 2013 08:55 |
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thatdarnedbob posted:Except if every nation you would conceivably want to declare on was in that coalition. It's easy to piss off most of the world as the Ottomans.
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# ¿ Aug 23, 2013 21:51 |
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podcat posted:Pony Pops obviously.
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# ¿ Oct 4, 2013 21:58 |
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Chief Savage Man posted:Well if we're the worst, then maybe stormfront.org will be more palatable.
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# ¿ Oct 17, 2013 21:23 |
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Chief Savage Man posted:That's a pretty high bar for worst then.
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# ¿ Oct 17, 2013 21:36 |
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DStecks posted:OK, I understand. Somebody earlier mentioned something like "you should get game over if nuclear winter causes the Earth's agriculture to no longer be able to support the remaining population", and I think that was what you're arguing against: truly excessive detail devoted to what is, essentially, a failure state.
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# ¿ Feb 2, 2014 00:34 |
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GrossMurpel posted:I liked faux-Cyrillic.
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# ¿ Feb 7, 2014 22:28 |
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vyelkin posted:Nzdyats ff Iyafi IV: Utsyai's Yazvzigz.
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# ¿ Feb 7, 2014 23:16 |
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asaf posted:I'd love it if there were a way to build wormholes between provinces in a Paradox game, though you'd need to make it science fiction to justify it and it would probably screw with the AI / pathfinding.
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# ¿ Feb 13, 2014 06:28 |
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This no longer has anything to do with Paradox games. Can you guys possibly take it to D&D, or else just drop it, since it's clearly not going to be a remotely productive discussion?
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# ¿ Feb 13, 2014 20:14 |
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# ¿ May 15, 2024 14:16 |
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But just think of the AARs that you'll be able to write.
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# ¿ Feb 19, 2014 03:32 |