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Mr. Unlucky posted:Wow they really hosed this voices thing up. JUST PUT IN SOME loving ACCENTS! There would never be a squad where everyone is speaking different languages that is so loving stupid, and if it's just an across the board everyone speaks arabic or chinese now instead of dudeguy-americana that's as terrible as it is now, who thought this was a good idea? Hmm, not blowing things out of proportion at all. Y'know you can... not buy the expansion right? They had the localized voice assets available, why not unlock them for every region?
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# ¿ Nov 11, 2013 08:26 |
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# ¿ May 22, 2024 04:57 |
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Any chance of that item decay stuff becoming a second wave option you can opt out of?
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# ¿ Feb 18, 2015 04:05 |
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Man, I don't think I even want to play Long War after watching that. What is there even left?
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# ¿ Feb 27, 2015 04:43 |
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Installed Long War for the first time in a good few versions. Haven't done any .ini editing before. What the heck do I edit to get rid of item maintenance?
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# ¿ Mar 3, 2015 10:32 |
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Oh Beagle has activated so much...
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# ¿ Mar 6, 2015 05:35 |
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Dan Didio posted:I think 'the first game literally didn't happen' is cheaper. No games really happen.
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# ¿ Jun 3, 2015 03:49 |
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Annointed posted:They would be like Cuddlefish who squirt blinding ink. You gotta be squiddin' me.
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# ¿ Jul 11, 2015 00:29 |
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Finally unlocked Mecs in my Long War game. Which ones are the most useful and how do I build them? Edit: In terms of talents that is.
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# ¿ Aug 31, 2015 20:16 |
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The Iron Rose posted:I have a confession to make. I've literally never finished a game of long war. I've never even gotten plasma. It's just too much of a slog. Short War. Halve the time, material, xp, and money requirements for EVERYTHING.
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# ¿ Oct 10, 2015 05:24 |
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Junpei posted:Okay, so... You'll understand when you grow up.
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# ¿ Dec 14, 2015 06:00 |
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Junpei posted:Hey, I get a pass because I'm autistic! Obviously this hasn't been true. I don't know why you would think this would be true.
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# ¿ Dec 17, 2015 03:07 |
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Solomon's so delighted to be able to bust out his impression.
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# ¿ Dec 17, 2015 20:18 |
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RIP Frump.
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# ¿ Dec 17, 2015 20:37 |
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What is even the point of Ironman if you don't lose soldiers?
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# ¿ Dec 18, 2015 00:06 |
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Thanks Internet posted:Yeah, this seems like something that would integrate into the existing systems really well. Get a request for longer term help, fly to the location, and drop off 1 or 2 units and based off their class, skills, and equipment, you either pick them up some time later and get a reward, or something goes wrong and you have a limited amount of time to launch a mission to rescue them before they're captured or killed. That sound literally like Exalt missions.
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# ¿ Dec 20, 2015 04:18 |
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Erd posted:The xcom soldier in the ign screen looks to have late gear and equipment. Like a crysis style muscle suit and a rifle that looks a bit district 9. That is a ridiculous gun.
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# ¿ Jan 7, 2016 02:59 |
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If the Gatekeeper's abilities shown in the video stays the same to the final version, it has a melee attack that immediately zombifies if it kills a soldier with it. It also has an AOE explosion that zombifies whatever it kills. Seems like it can really slide things out of control if it gets going.
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# ¿ Jan 7, 2016 08:54 |
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Advent have the box strat!
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# ¿ Jan 8, 2016 01:21 |
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At least Beagle's showing how important it is to take out Commanders/Aliens ASAP.
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# ¿ Jan 8, 2016 02:26 |
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Mike N Eich posted:I just realized...its kind of redundant to give the class with the shotgun the sword right? They're both close quarters single-target weapons? I assume, like the new Sniper class, the skill trees will distinguish themselves a little bit and they'll have different skills tailored to each type. I think about the sword as the replacement for Run and Gun. You have to get right next to the enemy, but you can use it every turn.
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# ¿ Jan 8, 2016 22:59 |
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Beagle... Beagle no...
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# ¿ Jan 9, 2016 01:54 |
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Dominic White posted:The stuff you loot from bodies is useful bonus stuff like weapon mods or currency, but nothing essential, it looks like? Mods are awesome, Beagle just had an Advanced Stock drop that gives 3 damage on a missed shot. And bodies drop Elerium Cores that seem to be required for items like advanced grenades. I saw that crafting one Incendiary Grenade required one core.
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# ¿ Jan 9, 2016 03:22 |
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Oh wow the new meme beacon is interesting.
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# ¿ Jan 9, 2016 05:36 |
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24 man overwatch trap as the Overture of 1812 hits its crescendo...
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# ¿ Jan 10, 2016 04:49 |
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That footage should be in a commercial.
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# ¿ Jan 10, 2016 04:58 |
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For those that missed this stream: https://a.pomf.cat/qtrafq.webm
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# ¿ Jan 10, 2016 05:26 |
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Orgophlax posted:Giant Bomb has a QL EX of XCOM 2 with some devs: http://www.giantbomb.com/videos/quick-look-ex-xcom-2-with-garth-deangelis-and-mark/2300-10938/ Those poor XCOM soldiers.
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# ¿ Jan 12, 2016 05:19 |
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I can't remember the last time I saw '1337' typed out.
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# ¿ Jan 12, 2016 21:56 |
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Kanos posted:The time pressure forcing constant advancement in stages packed entirely with hyper-accurate overwatching Thin Men is what makes bomb disposal a holy terror for early campaign; Friends in Low Places and even Portent are way easier because they're heavily scripted and you can take as much time as you want creeping along, and Site Recon is mostly a gotcha trap that provides no meaningful reward besides kill XP. The bomb missions are always on the worst maps too. Those drat subway, railway, and highway bridges.
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# ¿ Jan 14, 2016 12:04 |
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Well that's not PG.
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# ¿ Jan 16, 2016 04:09 |
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64bitrobot posted:I don't think it's unreasonable that since there's more or less been an embargo on specific story things, including the skulljack, that even in a thread about it, it should be possible to avoid it if wanted. That might be a bit optimistic.
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# ¿ Jan 16, 2016 05:30 |
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Normal Adult Human posted:the ultimate value is really to not buy the game and just watch twitch streams. you save even more because your gaming rig is now a kindle fire. Turns out the downfall of media isn't piracy but Let's Plays.
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# ¿ Jan 19, 2016 01:42 |
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VDay posted:How is it different in that regard from spending 4-5 turns getting all your guys in good spots and then shooting first yourself? So the way the strategy works is that it interacts with the way turns are processed and concealment mechanics. Say you're in concealment, spot an enemy pod, and you have a squad of four. You get all four into good cover positions, pop three on overwatch, and take a shot with the fourth to ambush. The aliens do their scramble and then take their turn to shoot back at you. Beaglewatching has you putting all four soldiers on overwatch and letting the enemy path into one of your soldiers that is in the open so they break concealment (if you're in cover and in concealment, aliens that path into you don't break concealment and don't trigger overwatch.) Result is the pod scrambles, all four soldiers take overwatch shots and then the game gives you another turn. So with this technique you basically get eight attacks worth of actions before the aliens have a chance to shoot back at you.
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# ¿ Jan 21, 2016 03:27 |
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Normal Adult Human posted:devs are bad at games because they cant tell the fantasy apart from the mechanics. MaddDjinn also made firaxis freak out when he built a bunch of purity explorers and put rangers behind them to create unstoppable alien farms in beyond earth This sounds hilarious, is there a video somewhere?
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# ¿ Jan 21, 2016 03:42 |
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BenRGamer posted:From what I could tell, it's a lot better, as it doesn't give you a random perk from another class to choose, it gives you a random perk from another class for free in addition to your choice. Right, Beagle got a Specialist that rolled Rapid Fire on level up. I think I heard somewhere that it's even possible to roll skills that aren't available to any of the classes, but don't quote me on that.
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# ¿ Jan 24, 2016 10:05 |
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# ¿ May 22, 2024 04:57 |
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Zaphod42 posted:Nah Rick is definitely a specialist. He gets technology drones, he hacks the enemy, and he can use his super science to heal people. Put Morty voiceclips on the Gremlin.
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# ¿ Jan 28, 2016 19:37 |