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Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I think I may have encountered a weird bug...

I stored all my pickling jars in a barn, that I had Robin upgrade. My male character is married to Penny, but I want to see the rest of the romantic cutscenes so right now I am courting Leah - Penny gives me a few scripted lines of worry but a melon a day makes her happy...

... Except, now that the barn is upgraded, I can't find Leah anywhere... It's winter - she's not at the saloon during scripted times, and she's not in her cabin during regular hours.

Other weird thing (likely unrelated) - one of my pickling jars is constantly on the "pickling" animation for like 5 days now. It only started after the barn upgrade.



These... these two events aren't somehow related. Penny doesn't have a scripted dark side to her, does she? I'm not going to find a special Lfurniture artwork" when that jar finishes?

Guigui fucked around with this message at 13:34 on Jul 31, 2016

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Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Wow, didn't know about the talking part... That's going to lead to having to talk to every villager I can as opposed to selecting the best gift for the person...

The older women are all exercising at the store when my character bursts in high on coffee "HI-ROBIN-HI-CAROLYN-HEREYOUGOMARNEY-DRINK-THIS-WINE-GLUGGLUGGLUG-EATTHESEPANCAKES JODI OMNOMOMOM-HURRY-UP-LIFE IS GOOD-GETLOST EMILY IT'S-NOT-1.1 YET GOTTA-GO-TO-THE-SALOON GOGGOGOGO"

Or at least it feels like that sometimes, with poor Dwarf all by himself since I don't go to the mines much anymore...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I don't suppose C.A. will be adding the ability for us to pick up residents from stardew valley to add to our inventory, thus allowing us to pickle them and sell the jars for a very large infusion of cash - with the possible downswing of a massive loss in frienship status with the remaining residents?

Pickled Penny should go for at LEAST a good ten thousand...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Has anyone tried editing their save file to give them multiple stardew pendants? Can you Marry Leah, and then give another pendant to Penny, Sebastian, Harvey and the rest? Does the game keep a value as to only 1 spouse, or could you live in a giant polyamorous relationship with half the town living on your farm?

Also, does the Jojacorp miner have any dialogue?

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Do the parents of marriable NPC's comment if you divorce their children, and the transform their grandchildren into birds? I can imagine Pam would'nt be too impressed if you married Penny, had 2 kids together, threw her out of the house with a divorce, transmogrified her grandkids... then mind-wiped her and then repeated the process over and over until you had a greenhouse full of doves...

Does Robin charge you more on repairs and upgrades if transmogrify her grandkids for the upteeth time.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I am surprised that there is not a limit to the amount of food one can eat per day. It would give the cooking skill a bit more weight if, say, you were limited to eating only 3 food items. Right now my character can eat over a hundred salmonberries a day to make up for lost energy.

Or, have a penalty - you eat too much, you become bloated and your character ends up taking a massive crap. Lose 60 friendship points I anyone is around (except for Linus, you gain 20). You can then use crap as fertilizer. Gifting people your crap - well, that's just wrong.


On another topic, it occured to me that Mayor Lewis is really getting a great deal from acting as a middleman by selling your produce in bulk. Pierre and Joja will pay about half of what that item's sell point is worth - so there I I profit margin there. Lewis must be making a small fortune, and yet he keeps complaining about city funds. Heck - Pelican town doesn't have any city infrastructure at all.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I'm thinking of doing an "anti-pierre" and "anti-Joja" run, where I do not buy anything from either of the two, (perhpas with exception to the backpack) and try for the 21 star ending with grandpa.

I can still buy from all the other vendors (Sandy, Alex, Clint, Willie, Travelling merchant, etc...) and see how long it would take me to complete the comunity centre (since I can't go warehouse for my anti-pierre, anti-Joja stance).

That being said, I wonder:
- What would be the best starting farm for this route? Forest would be nice for the wild seeds, but would Riverlands be a better fit?

- CCan it Even be done? (IE completing the community bundles)... I am thinking of the quality produce bundle, which would require me to acquire gold star parsnips, melons and corn or pumpkins...) The only way I THINK it could work, would be to marry a spouse who would have one of these in their gift-giving list: IE: a parsnip, then use that in a seed-maker to then cultivate the seeds.

It would probably be a very long and tedious challenge, but it I the closest to the "third way ending-Sandy and lewis partner up and turn the community centre-into a casino" ending" I can wish for...

Any thoughts if this can be done?

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
That was my thought - save up enough to unlock the bus, and then buy a crapload of seeds from Sandy...

I thought about it again, and I think it cannot be done. Even if I forgo the backpack, I still have to buy the bouquet from Pierre if I want to marry someone. Crud. Pierre really has a monopoly on this town. That means I won't be able to rely on random gifts from husband or wife to help fulfill the harvesting and quality bundles...

Unless Krobus or the travelling merchant sell the bouquet?

Basically, I want to see if I cancommuni complete the communit

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Does anyone know what gifts the various spouses will give based on whom they are? I am also doing the "no joja no pierre" challenge and I I thinking that I could marry a spouse that gifted various foods to put in a seed-maker to make up for the needed seeds to complete the community centre and the 21 star score. I I hoping to have it done in 4 years time if possible.

Also, is pierre the only one who sells the bouquet? That I the only exception I can see to the rule, unless I mod that as well into a different vendor...

Have to say, this challenge has me wracking my Do I rush to farming 9 to get the seed makers - or should I I I complete emily's bundle for one?

Maybe we should suggest this to C.A., in patch 1.2 add challenges (ie: a no-mining challenge, a no-eating food challenge, etc...)

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
It was mentioned earlier, but if you have an active quest, you can click on the little "!" icon with your mouse at 2:00 am during the "zonking out" animation, and when you close the quest menu, it cancells the falling asleep animation, giving you an extra 7 seconds of game time before it happens again.

I've done this a few times just to see how far it would last - you can pretty much cause the game to run from 2:00 am, to 12:00 am, however it loops back to 1:00 am.

Weird stuff happens as well. Some processes that are set to finish at the end of the day are completed, so for example if you have worm bins, they will keep replenishing themselves every time you cancel the falling asleep animation.

After 2:00 am, all you can fish is trash. It's like the game does not have a list of fish that can be caught after a 2:00 am time period.

All your buffs keep resetting, so it is useless to eat food.

The big negative is that it seems to impact your animals's happiness. I think that each time you conk out, the game checks to see if you petted your animals, and if you didn't pet them during those 7 seconds (which you can't as they are all aslepp), you suffer happiness loss. Not a good thing if you are aiming for large milks or eggs.

I kinda wish there was something like this in the game - you can force yourself awake after 2:00, but doing so incurs severe penalties the next day. (ie: the sluggishness debuff lasts the whole day).

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
It would be nice if there were a "mega keg" or "pickle jar" that could do 10 units at a time.

Also, are ancient fruit seeds rare to come by? I am on year 4 and still have not found any...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Does the train in Stardew Valley ever drop anything useful? I am doing a no-seeds run (no joja, no pierre, no sandy) so any fruit or item needed to complete the community centre has to come from somewhere.

The train only drooped a bit of wood when I attacked it, and it nearly dealt lethal damage.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Have you tried building them outside the farm? I know they still produce honey if placed at the bus stop screen, and coversely probably produce anywhere else you can put them...

Which makes me wonder if you can build them in town...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Does Walleye spawn in the winter like the Wiki and the Game (TV) says; or is it a bug?? I'm doing a no-seeds run (can't buy seeds from anyone) and it didn't rain a single day in the fall, and all I have left to catch is a walleye.

Also...

Be a bit judicious in placing your beehives outside the farm; I plopped down over 200 in the bus screen adjacent to the farm, only to have them slowly dissapear over time, to the point that there's now only 40 of them (stable). They will produce honey, though, so I wonder if each screen has object limits (ie: The Bus tunnel is used for all my kegs).

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
one of the things you could do - marry a bachelor(ette) that has the red cabbage as a daily spouse gift to you - then once you get it, divorce your spouse and grab another one that has a different list.

ie: in my last run, I missed the fiddlehead fern - but Leah sometimes will gift one in the morning, so fortunately once I got it we divorced so I could then get items off Haley's list.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

resistentialism posted:

PC. Pretty sure I've had a handle on everything said so far. I was just wondering if there were any especially hidden mechanics.

My guess is that it is end-of-season soil degradation.
When a new season begins, the game will sometimes cause a square that is hoed to degrade into a regular soil square. Then, the game applies the sprinkler watering logic - so that any remaining hoes squares are watered.

If you hoe down the un-hoed dirt squares, then do your planting - but don't manually water with the watering can, you will have some crops that are delayed by one day as the game considers that crop "unwatered" so it does not apply the "grow one more day".

Thiis can be especially apparent when growing wild seeds, as picking up the plant causes the soil to degrade.

At least, that is my understanding. This is why having it rain on the first of the season when replanting a sprinkler field is good.

hope this helps

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

vermin posted:

Life...finds a way...

Pierre... finds a way...
... into your barns.


It makes the whole "You need to tell your wife about this!" more impactful. It also explains why he is the only one who doesn't get a checkup by Harvey.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
For a Mod, I'd recommend the "Farming automation mod" only after you've played Stardew Valley for a while and would like to reduce tedium.

It's nice in that you can chain up multiple kegs / smelters / beehives / etc... and the mod will collect what is inside these units, and empty/fill them up depending on how you have linked them up to a chest. Seeing as how the lategame often involves a lot of running around collecting 100+ pale ales from a barn-filled keg bonanza and refilling them with hops, being able to enter the barn, plop down my raw ingredients, then come back later when all +100 of them are done being transformed has really increased my enjoyment of the game.

It almost feels like it should be a core late-game buildable item.

It basically takes out all the running around collecting X and putting it in X, freeing you up to do other more interesting things during the day.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
So I just discovered that if you breed enough slimes in your house, eventually they will mob and attack your spouse, they even have dialog when it happens...

I wonder if I had enough slimes, could they, say, bring Leah's hitpoints down to 0?


My next project is to breed slimes in Pierre's store and see how that fares.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I am wondering what the most "productive" use of space exists in the game...

I used to do ancient fruit, however I noted that it paid more to raze it all and build deluxe barns filled with kegs - and then fill the town, bus station, forest, train station and mountain and beach areas with bee hives (take care when placing them in town as if an nPc paths in an area where a beehive is, they will erase the beehive). The problem with that strategy is that in winter, you get no production...

I don't suppose anyone has gone full statue-of-endless fortune (fill multiple barns) as well as placing them around the community...

I should point out that I've gone way-way past the point of taking this game in a relaxed state.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
You will lose a small amount of affection points if you ignore your spouse, or give large gifts to other people (when it isn't that other person's birthday) - or if you smash explosive rocks on your spouses's head.

Strangely enough, you won't loose affection points if you grow slimes in your house, then forget to repair the containment fence - and have your spouse tank approx 50 gold slimes for you.

- Also, as a first time hint: You might want to hold onto the mayor's underwear...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

GotLag posted:

With regard to seed maker chat, I think this mod should be in the base game: https://www.nexusmods.com/stardewvalley/mods/935

Silver quality gives you +1 seed, gold gives you +2, iridium +3.

I'm pretty sure the base game does this already. I have played a few 'no purchased seeds' runs, which means any plant that grows I have to determine if I want to extract seeds from, and from experience I have noticed that the higher the quality of the plant that is placed in the seed maker, the higher the likelyhood is that you will get more than one seed. This means most of my silver or regular plants go into kegs, whereas the gold or even irriduim quality stuff goes into a seedmaker.

I find the game is a lot more fun when you try this, since it forces you to plan ahead for the next year's planting season... Do you cash out now and spend the money on buildings and upgrades, or do you make more seeds for planting next years harvest?

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Just a fyi for those doing the skull caverns... It was mentioned prior in a post.... On the day that you want to do a skull cave run, go up to Pam's trailer, and when she comes out to walk to the bus - block her. She will eventually get a "?" above her head, and then start running. The end result is that she gets to the bus stop faster, at 9:30, rather than 10:10. The extra 40 minutes helps.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

IcePhoenix posted:

Wizard, Clint, Wily, Gus, Morris and Gunther all have shops (or a position they need to man for something). Casino Bouncer as well but just requiring him to not be needed anymore to romance is technically an option. Krob and Dwarf also have shops so it doesn't really matter what gender you categorize them as in this case.

So your Men list should really be:

Linus
Lewis*
Bouncer

Other candidates that should be included .....

- The county fair strongman...
- Stardew Valley's governor...
- Gil from the adventurer's guild...
- The miner
- The joja cashier
- The glowing jellyfish
- Marilda ... and...
- The evil county fair clown...
- Your grandfather's spirit essence

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Out of curiosity, does Emily's 10 star event change slightly if you are Married to her sister Hailey (and have kids?). Or is she complicit in not caring at all what goes on in the tent?

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Hmm, thats odd... Was that changed in a patch? I seem to remember being able to get all the bachelors - bachelorettes at 10 hearts - marrying one (ie Leah) and then triggering the level 10 cutscene when I entered the right screen for completions sake... all the while stuffing Leahs face with salad to get her to 12 hearts...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
... So in our latest multiplayer stardew, one of us was using a mod to summon over 100 mummies on the farm.

It was bad enough that much of the farm was ruined by collateral damage from the bombs needed to kill them....

... What we did not expect, was that any object in the path of a mummy is destroyed, regardless of its immunity to bombs. So, things like chests full of tools are permanently destroyed when a mummy walks over it.

So yeah... Don't summon mummies.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
... As someone who plays this game with the goal of finishing the commumity centre on year 1 and married to leah, playing co-op with a 6 year old daughter can be a bit humbling...

"daddy look I bought a new hat!"
"No no, careful we need that money to finish a bundle"
"Oh, Okay - Daddy try and catch me!"

"Daddy we need to go to the beach to get fish!"
"Not yet I have to chop these trees down so we can have wood for a new barn"
"No daddy, see the butterflies live in the tree. Here daddy I can get you wood"
(sees the money amount dwindle) "See you can buy wood!"
"Oh no... that wood is really expensive, we need to save it for the bundle!"
"oh, okay - Daddy try and catch me"

"Daddy you mine the rocks, I will protect you from the monsters!"
(eats a pumpkin)
"Wait... was that one of the gold stsr pumpkins? We need those for a bundle and oh no fall is almost over!"
"Its okay daddy, We can wait for next year"
"Grytufyryyrgthfrfddtfgdtrttrft!!!"
"Daddy, look out for the slimes!"
(Gets mobbed by purple slimes - I respawn at Harveys's.)
"Daddy you need to be MORE careful!" "Hey daddy, try and catch me!"

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Another thing you could try in addition to the above - run a mod that runs the clock much slower, so that way when you reconnect you did not suddenly see 6 seasons zoom by.

Also for the weighted button idea, if you know hot to use autohotkey (a hotkey scripting program) you could set it so that every 15 seconds it makes a button press to advance the farm end-day screen.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Inexplicable Humblebrag posted:

does it specifically have to be human poo poo, in order to scratch your particular itch? presumably you could make animals drop manure and put it into a new processing machine that you mod in

Does the tractor mod come with its own building, or does it replace the stable?

If you are going to build an outhouse, you could tie it into the amount of food one ate the day before. So if you chugged down 21 sashimi plates while in the mines, you're stuck wasting time the next day sitting on the can.

Also, be sure to include at least ONE stardew character that grants you hearts from gifting them your own poop.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
For those that like listening to soft piano music during the holidays, a 21-track piano mix I found on youtube that does a concerned ape's tracks in a new light.

https://m.youtube.com/watch?v=nEoaHiVNNS4&t=1657s

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Anyone here play with the 0.25 price modifier? We started up a new farm, and we quickly noticed how expensive it can be to buy seeds - which means completing the community noticeboard quests as a source of income much more important, as well as wild seeds.

What I'd love, though, is a seed quality mod where not only does the seed maker come into play earlier on - rather than farming level 9, but that it gave out slightly more seeds based on quality level - and - the chance to recup iridium quality seeds that, in turn, guarantee an iridium quality crop. Something that sort of recaptures the collecting and storing of better seeds over a long period.

Oh, and animated pixel portraits would be cute as well.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Grundulum posted:

Does anyone else get Recettear vibes from the apparent “dungeon for ingredients, then place items to sell” gameplay loop?

I was thinking the exact same thing. Have there been other succesful merchant games lije recettear where the focus was on selling and marketing your goods?

One thing I really appreciated from Stardew was the ability to just "sell" all your produce in one shot - that it was not all gated behind a farmers market. The game "garden paws" has this, and we found it to be a bit annoying, as you had to do a bit of micromanaging in selling your wares - but unlike recettear, the whole "buy low, sell high" core part of the gameplay isn't there.

Looking forward to this.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Pththya-lyi posted:

Most disabled people have horror stories about well-meaning people trying to help them, the problems the well-meaning people caused, and how invalidated the disabled people felt. Eric the Mauve is right about this: if you see a disabled person struggling, always ask them if they need help before jumping in. Never touch them, their equipment, or their service animals without permission unless it's an emergency.

One touch I would have liked to see about the Penny / George interaction, is why the mailbox is so inaccessible to George in the first place. Perhaps a community upgrade you get from Robin that not only fixes the mailbox issue, but makes the town easier to navigate for those using mobility assisting devices. It seems like the guy is stuck relying on Evelyn to get him around anywhere outside.

... Or the option to implant George's body into a 50 foot, twin diesel-powered exosuit - complete with giant chainsaw and gattling cannon upgrades, for him to care for your chicken coop.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Does Stardew Valley take place sometime between the late 90's / early 2000's?

I figure that the use of large CRT computer monitors (and the floppy disk icon) at Joja, the land-line phones, answering machines, Leah selling her art online, the player receiving snail mail (is there a post-office?), Haley's dark room for developing pictures and the game consoles looking like the super nintendo puts it, I feel, around that time frame.

I ask, as SVE has some modern references in the writing that makes it seem more modern (ie: "Ill text you with a pic") which feels a bit... off...

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

Mega64 posted:

I want a mod where time flows backwards, where you start out at end-game and have to slowly dismantle your farm empire and take away gifts from your spouse and friends until you're left with nothing.

I shudder to think what happens to the kids.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award

mactheknife posted:

cooking is the one thing in the game i have never bothered with, even one single time

I think cooking would play a more important role if it was slightly revamped, whe player could only eat one meal a day, and the meal had longer and more impactful buffs (ie: upgrades watering can level by one while buff is active) - rather than what it is now where its purpose is to let my farmer consume his 13 sashimi meals for the day.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
Is anyone else finding that gold becomes a limiting resource in the very late game?

I am playing a save with 0.25 profits, trying to get the golden clock - and I am finding that gold bars (for building crystalariums) are getting costly. Buying from Clint is... expensive... so I find that using a deconstructor and buying a ton of trap bobbers is more cost effective.

Aside from that, repeating floors 85-90 in regular mines seems to be the way to go - but wondering if anyone else has good tips for collecting gold.

Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
It would be interesting if Clints heart level with you dropped if you married Emily, and then slightly raised if you divorced her.

That being said, if Clint were to finally give up on Emily - which bachelorette would he move onto next? Her sister?

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Guigui
Jan 19, 2010
Winner of January '10 Lux Aeterna "Best 2010 Poster" Award
I was playing a 3 player (multiplayer) stardew valley expanded session with the kids, and entered the town square the day after the luau - where we all gave gold star ingredients. This boosted my characters reputation enough so that it triggered not one, or two - but four cutscenes in succession. I really wanted to get to clints to pick up my upgraded axe, but at the same time I wanted to see if any of the cutscenes had changed. Unfortunately, time keeps ticking away in multiplayer during these cutscenes.

By the time they were all done, it was past midnight and I had to scramble to get back to bed - but I made a detour to robins, which triggered another cutscene.

Kids had to remind me the importance of getting back home on time.

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