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Ddraig posted:Planescape is a really cool setting that was mostly neglected, but I really, really hope this isn't a continuation of The Nameless One's story (the Torment part seems to imply this is so, though) because that's a story that doesn't really need to be told. PS:T wrapped it up perfectly. It's set in a completely different universe. It's a spiritual sequel only, so no worries there. ...What does worry me is that that the backer exclusive game content is doing so well on their voting thingy. It's just preorder bonuses in another guise, and it screws over people who for whatever reason couldn't get into the kickstarter campaign. Especially when they're talking about whole areas or companions.
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# ¿ Feb 20, 2013 19:44 |
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# ¿ May 21, 2024 03:36 |
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Brother None, I assume that you're planning to get this underway reasonably soon you'll be reusing the W2 engine? If that's the case, does that mean that you're intending to go turn based with this too? Or is the plan real time with pause, like Planescape? I don't really have a horse in the race either way, they both have advantages, I'm just kinda fishing for information.
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# ¿ Feb 25, 2013 19:25 |
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Brother None posted:We're using Unity again, yes. And adapt a lot of the Obsidian tools and other things we made for the engine. That said, it's a different game and it has different goals. We'll look to do things different graphically (hopefully do 2D, but that depends on funding). As for combat, well, this is gonna sound a little odd, but we basically have a list of goals for a combat system, when it comes to character customization and choice, density of encounters (combat will be rare but interesting), etc., and we've been designing different possible systems of it, RTwP and TB and possibly a third. We probably won't pick one prior to the Kickstarter, since we have a nice long preorder period to decide, so we can instead take our time to ask our backers what they prefer and move on from there, post-funding. Huh. That's not the answer I was expecting. Tailoring the system to what works for the game when you've got more nailed down. I guess that makes sense as a strategy. Thanks.
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# ¿ Feb 25, 2013 19:58 |
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Adraeus posted:inXile's claim that this game will "continue the thematic legacy" of Planescape: Torment would be like Pete Best claiming that his next solo album will "continue the thematic legacy" of The Beatles because his songs will cover the same themes of love and politics. I don't know that I'd say that he wasn't entitled to do that if the works were close enough. When The Smiths broke up, and Morrissey started doing solo work about loneliness and politics, I'd definitely say he was "continuing the thematic legacy" of The Smiths. So if you have a clear thematic link (be that reincarnation, self-discovery, whatever) and some of the original team, I think you're totally allowed to say that what you're making is a thematic sequel to one of your previous games, and use similar branding. Whether or not they live up to the name, we'll see further down the line, but I think they have a perfectly good claim to it. EDIT: I had a complete brain fail there and forgot that Best wasn't one of the Beatles proper, but I still think my Morrissey example makes my point. CottonWolf fucked around with this message at 00:36 on Feb 27, 2013 |
# ¿ Feb 27, 2013 00:34 |
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Seems a reasonable list of tiers. Pretty similar to what Project Eternity did, as I remember it. If that ends up being what they put up finally and their pitch is good enough, I'd be pretty tempted to jump on at $75. which is more than double I thought I would be in for. So job done on their part, I guess. Weird that they have limited numbers of tiers which don't have any physical rewards though. I guess digital scarcity for marketing purposes is a thing now.
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# ¿ Feb 28, 2013 18:40 |
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Fargo's twitter has been strongly hinting that the Kickstarter will be happening at some point this week. Or maybe there's some other big RPG announcement coming next week that Fargo knows about, and being really dense. Both are possibilities! EDIT: I meant that I was being really dense, not Fargo. Typing after drinking is a bad idea! CottonWolf fucked around with this message at 03:53 on Mar 4, 2013 |
# ¿ Mar 4, 2013 00:44 |
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Great Rumbler posted:I think a short story or novella would be the best way to go here. Maybe 40-50 pages, introduce the world and some locations, touch on some of the major themes, and the like. It could focus on a minor character who appears briefly in the game or maybe not appear in the game at all, just create a brand new character and carry them through the arc of their own personal story. That way, you don't have to worry about spoiling part of the game or trying to properly present a slice of the game story that's devoid of its context. The story story itself would the context, since it would be self-contained. Monte Cook's Numenera website has a short story that introduces the setting up on it. It's here. Not exactly what you were looking for, but it might give you a feel for the world. I imagine it's pretty unlikely the Kickstarter page will link to it though.
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# ¿ Mar 6, 2013 00:12 |
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This madness! I went out shopping and by the time I got back not only was the Kickstarter halfway there, but all the earlybird boxes had gone. I jumped in and grabbed one when someone moved off, but hell, this is going insanely fast. Congrats Brother None!
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# ¿ Mar 6, 2013 17:59 |
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And... Funded!
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# ¿ Mar 6, 2013 21:02 |
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Wildtortilla posted:I don't see any reason to be anything but pumped to play these games. This afternoon I added WASTELAND 2 and TORMENT to my Google Calendar on their estimated completion dates. gently caress the skeptics, I want to play some modern old school RPGs. I'm as excited as you, but I fully expect Torment to be pushed back into 2015. With the amount of money over their goal that they're going to make, it'd be drat impressive if they got it out by the predicted date.
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# ¿ Mar 6, 2013 21:24 |
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That's exactly my position. Post-apocalyptic wasteland is pretty generic as settings go. Whereas Planescape, and by the look of the concept art, Numenera too, are both to some degree carried by their setting and atmosphere.
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# ¿ Mar 6, 2013 23:09 |
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Or we're just going to get a post with Fargo listing all the stretch goals we've already met, one after another. They might have doubled their initial target by the time it goes up.
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# ¿ Mar 7, 2013 03:55 |
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Quarex posted:While it is exciting that we have reached an era in gaming where "post-apocalyptic wasteland" is generic as a setting, a sequel to the first RPG that used that as a setting probably deserves a little leeway, surely? Oh, don't get me wrong, I'll probably pick Wasteland up when it comes out. I'm sure (I hope) that it'll be a good game. But it's got to the point where I'm not willing throw money at traditional post apocalyptic games on faith.
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# ¿ Mar 7, 2013 12:35 |
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a slim pixie posted:Kevin Saunders mentioned in this Formspring response that they didn't have a specific player gender in mind and would have left it up to the backers had they not reached their goal. So it would have been a male. Basically. Unless they'd offered some sort of weird option, like asexual or something. Be a being that was created without gender. That'd actually be pretty cool, and might have been different enough to have won some votes. But now it's male and female, so dinnae matter anyway!
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# ¿ Mar 7, 2013 14:23 |
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They've got 12 minutes to get $94,000. Not going to happen, unfortunately. That said, I'm pretty sure they've done infinitely better than anyone in this thread expected them to. Only nearly doubling your goal in 24 hours is still amazing.
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# ¿ Mar 7, 2013 14:51 |
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That's why I question the wisdom of letting the backers vote for anything, especially as something as big as the combat system. We (well the majority of us) don't make games. We don't know what's going to work best thematically. If they go that route, surely they're not getting freedom. Aren't they just trading one master for another? If I'm honest, I'd much rather they just do what they think is best, then we can judge the product at the end. And if they do insist on putting stuff to a vote, I really hope 'do what you think is best' is an option.
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# ¿ Mar 7, 2013 17:46 |
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Thrill Cosby posted:...I don't think you'll have to worry about ponies or homestuck in your CRPG. Hah. I hadn't quite envisioned it going that far. That would be the worst of all possible CRPG-based worlds.
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# ¿ Mar 7, 2013 17:53 |
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Great Rumbler posted:Fargo said during the Wasteland 2 Kickstarter that they're always willing to listen to their fans and even take their opinions into account, but that they've also got their own ideas about how to make the game and they're not necessarily just going to throw in everything that people want just to "appease" them. That sounds reasonable. I'm probably just worrying over nothing.
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# ¿ Mar 7, 2013 17:55 |
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Thrill Cosby posted:I don't know if non-backers have access to the WL2 development forums, but if you can read them, you'll see there's plenty of horrible ideas that the team is ignoring; romancing children, nude codes, playable vampires, etc. Yeah, I can get in. Presumably there's some backer only stuff I can't see, but, you're right, from what I saw it looked like they were handling dev/consumer interaction reasonably well.
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# ¿ Mar 7, 2013 18:12 |
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This update has made me all kinds of happy.FRINGE posted:For the people that dropped more than $100 for the physical tiers they should throw all of the digital novellas in just because. Unless I'm misreading we do get them all?
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# ¿ Mar 8, 2013 00:11 |
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I honestly think that there is no-one who dislikes George Ziets. I have never heard anyone complain about his work.
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# ¿ Mar 8, 2013 00:13 |
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LogicNinja posted:An official apology from the author of the Complete Book of Elves. As someone who's exposure to D&D is entirely limited to CRPGs and thus doesn't know, was it really that unimaginably bad?
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# ¿ Mar 8, 2013 00:23 |
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LogicNinja posted:Long version: http://forum.rpg.net/showthread.php?626446-Let-s-Read-The-Complete-Book-of-Elves Okay, I can see how that might be pretty bad. theblackw0lf posted:I am wondering how it's going to work with Ziets being on both Project Eternity and this one. Unless pre-production is wrapping up soon. His formspring implies that his role will be relatively limited in Torment. But this did go up before he was announced as a stretch goal, so who knows?
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# ¿ Mar 8, 2013 00:36 |
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If they want to bring in some money from PnP fans (and especially those who were already in for the original Numenera kickstarter), they should get Monte to write another source book, about the Bloom or something equivalent that wasn't in the standard Numenera setting. Then offer that as a PDF or hardcover book to backers as an add-on (at a very slightly discounted price to what you'd buy it at when it comes out properly). The first tier with the corebook is full, so there's clearly some crossover.
CottonWolf fucked around with this message at 14:11 on Mar 8, 2013 |
# ¿ Mar 8, 2013 14:02 |
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01011001 posted:Yeah. Word to the wise is roll whatever the closest thing to wizard is. As I understand it, Nanos are basically Numenera's version of sci-fi wizards, Glaives are warriors and Jacks are rogues. But the playtest stuff that Monte has released publicly on his blog talks about Jacks wielding illusions, so I don't think it's as simple as 'only Nanos can use sci-fi magic'. EDIT: And obviously, we have no idea how close the game is going to be to the PnP stuff. They seem to be going for the 'freely change your class' angle again, for example. CottonWolf fucked around with this message at 21:43 on Mar 8, 2013 |
# ¿ Mar 8, 2013 21:39 |
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GetWellGamers posted:Hmm... i wonder if they're not spreading their stretch goal tiers a little wide. Half a million a go i a *big* gap, and I remember with P:E there was a lot of excitement because every 100K brought, at the least, a new level in the endless dungeon, and then "major" additions were every 2-300K at most. Plus you could get levels from the facebook likes, and the overall effect was one of constant momentum-building because you'd get something new and exciting o a very frequent basis. I imagine that'll be the goal of the Castoff's Labyrinth, when we reach it. They describe it as an 'ongoing stretch goal'. Hopefully they'll provide more detail on what exactly that means when we hit 2.5 million. Something megadungeon-esque perhaps?
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# ¿ Mar 9, 2013 09:46 |
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Drifter posted:It'd be kinda nice to not have your main seven stats in a game, for once. PnP Numenera just has three: Might, Speed, and Intellect. But they're also replenishable consumable resources that you use to make actions easier, so I doubt that will carry over to the game. It will be a very unique CRPG system if that system somehow does though.
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# ¿ Mar 9, 2013 20:34 |
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That sounds awesome. I'd always thought that I'd never play another Baldur's Gate game if they made one, just because I'm personally done with that story, but that sounds different enough to actually be interesting.
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# ¿ Mar 10, 2013 14:40 |
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Furism posted:Same for the t-shirts, I'd like to check out their design before paying for one. Apparently there are three to choose from, so probably one would be to my taste, but, I agree, I'm loath to throw down money for a t-shirt I've not seen. Same for the posters.
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# ¿ Mar 11, 2013 16:32 |
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Scroll down to the Add-ons section. They're there. There's more detail on the tumblr page too. Posters and t-shirts are only available as add-ons to physical tiers though.
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# ¿ Mar 11, 2013 18:22 |
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Update!inXile posted:Hi Forgotten Ones, Lots of juicy info here. I particularly like the stuff on the world with Monte, but I already thought the concept of Numenera was good enough to have ordered the corebook, so I'm slightly biased.
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# ¿ Mar 12, 2013 01:53 |
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It's the only romance I could deal with. But is it still satire if you create something indistinguishable from the thing your satirising? Or does that make it the best satire?
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# ¿ Mar 12, 2013 02:10 |
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Pyradox posted:Satire still needs to point out how ridiculous or absurd something is. If it's indistinguishable then it's a joke you have to explain and it hasn't worked. You make a good point. I don't think comforting a sentient ball of goo with your genitals as it tells you about the horrors of its dark past could be anything other than absurd, in the most -inducing way. CottonWolf fucked around with this message at 02:30 on Mar 12, 2013 |
# ¿ Mar 12, 2013 02:24 |
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Pyradox posted:Actually yeah - in The Amber Monolith the main character mentions that his tribe prays to the "gods" that they see every night hovering in the sky. Except perhaps the Order of Truth, as the guy in the story goes up into one of the satellites at the end, and later becomes the Amber Pope. After fighting a cyborg gorilla. CottonWolf fucked around with this message at 13:32 on Mar 12, 2013 |
# ¿ Mar 12, 2013 13:00 |
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If we're including paypal totals, the latest stretch goal has been met. Now for the long slog to 3 million.Mordaedil posted:Just gotta be careful with how you handle pausing. If you pause, does that pause for everyone? RTwP doesn't really sound like the ideal system for a multiplayer game... Schurik posted:I asked inXile directly, this was their response... Oh, and good to know. Thanks!
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# ¿ Mar 12, 2013 16:18 |
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FRINGE posted:I bet people would buy high-quality pdfs of the original Planescape material. Even used, the main boxes (4 of them plus Hellbound) from what I recall) are jaw-droppingly expensive. The smallest of the PS monster books (number 3) is around $100 in good shape. Amazon in the UK has the original campaign setting new for £60. I considered buying it at that price yesterday, but all of the expansion books are ridiculously expensive. In the end, I just didn't have the free cash to justify it, what with my pledge for this. But had there have been a way to buy the PDFs, they would definitely have had a sale from me in my moment of weakness. EDIT: And I don't even play DnD, I just wanted it for the setting and the art, because it's cool. CottonWolf fucked around with this message at 18:36 on Mar 13, 2013 |
# ¿ Mar 13, 2013 18:34 |
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Wow. It really is insanely expensive in the US.
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# ¿ Mar 13, 2013 18:39 |
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FRINGE posted:Yeah that was not a photoshop I put up! For some reason it didn't register that the picture was from Amazon.
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# ¿ Mar 13, 2013 18:44 |
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I think that this is (unironically) the best stretch goal idea I've seen:Someone posted:A fortress that exist in your mind alone Though the fact that is should clearly be exists in the title annoys me far more than it should.
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# ¿ Mar 14, 2013 13:36 |
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# ¿ May 21, 2024 03:36 |
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lordfrikk posted:
Huh. I guess that if they went to the lengths to make concept art for it, an airship stretch goal is pretty much confirmed. I can get behind this. Go full Final Fantasy VI, the Changing God can be Kefka. Edit: You beat me to it, Cicero!
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# ¿ Mar 14, 2013 22:47 |