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Horrible Smutbeast
Sep 2, 2011

Dieting Hippo posted:

You are right, she does specify "main series." Still, it is one of the examples of role-reversal for stereotypically helpless princesses. Even if it does have the whole "mood" system (women-are-hysterical-dames trope), she is still a strong female lead rescuing a helpless male. It may only be one game out of the millions Nintendo has pumped out, but it was a baby step in the right direction.

The game never made it out that she was weak for having emotions, that it was wrong to express them, or that they were a hindrance, you were literally required to emote to progress. That's pretty drat empowering that a game was based around using your emotions (as a woman) to save the day and beat the bad guy rather than suppressing them. She didn't have to become a burly macho man to be the hero, she could be herself mood swings and all without being punished for it.

Who gives a poo poo about her saving a "helpless male" when the game was basically centered around "it's okay to feel things and express them to make progress on your quest!"

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Horrible Smutbeast
Sep 2, 2011

miguelito posted:

For what it's worth, I don't think the "everyone pay to send my kid to camp" thing is the biggest issue (even if it does look fishy considering the "you finance a project" Kickstarter rule). It's the shameless exploitation of the girls in tech/girls vs. boys angle to get money from stupid and emotional people.

Because she could have easily presented the whole thing as "get my kid to camp" instead of "Support girls in tech by helping this bullied cute little girl show the boys who's boss! Here's a picture of the boys, don't they look like total cunts?".
The thing is made up like an 80's kids/teen comedy narrative, only you put in dollars to get the feelgood ending.

The other thing is those cunty boys are her brothers. You know, the children related to her by blood that her mother gave birth too and is raising in the same house? If it's such a big deal why hasn't the mother stepped in and actually disciplined her sons for being little shits to their younger daughter?

Kickstarter, please help me fund my daughter's camp trip because her brothers are meanie poopy heads and as their mother there is nothing I can do! (except send her to camp!)

Horrible Smutbeast
Sep 2, 2011

The MSJ posted:

We interrupt this thread for good Kickstarter news.

The Kickstarter that made Kickstarter the talk of the town, Double Fine Adventure, now have a name and some basic info about it. It's now known as Broken Age.

Good god now I have to get a second job or something this summer to afford all these games coming out. Shadowrun? Planescape? Broken Age? gently caress.

Horrible Smutbeast
Sep 2, 2011
I searched it up out of boredom and one person on another forum suggested that "Chloe" was simply making up the story since a gender reassignment surgery was around the same amount of money at a place near her, and that secretly she must be a he who's going to use the money for that instead ????

I feel like this is going to end up being a Shalyaman level twist when the funds go through.

Horrible Smutbeast
Sep 2, 2011

Ooner posted:

http://www.kickstarter.com/projects/2020036992/tiklyz-bold-and-beautiful?ref=category



How could anybody think there's a market for this? They want $15,000 to produce a bunch of lovely face stickers that nobody will ever ever ever buy.

You fool! I can finally finish Myst without having to draw the little symbols on every scrap of paper I own now! I can simply slap them on my arms and look down as I play.

Seriously, who designed these? The shapes themselves don't fit with any kind of fashion unless you're wearing outdated 80's windbreakers.

Horrible Smutbeast
Sep 2, 2011
So Chloe seems to post on a forum called "Indie Stone Forums" quite a bit the last while about this. Apparently when Indiegogo refunded the campaign she threatened suicide.



quote:

Posted: Wed Apr 10, 2013 5:38 am

Indiegogo deemed my page too high risk to resume funding, so they're refunding everything.

I was in a dark place, I was so close, I had a knife pushed to my stomach, but a very good person managed to talk me down. The feeling was intense. I can't even describe it, it was like I was drunk, like chemicals where whirring around in my head, it was surreal.

Things are not going to be the same. I need to do some serious thinking and think of what to do next. Everything will be alright.

I'm sorry.

The mod then locked the topic with a link to this: http://www.eurogamer.net/articles/2013-04-09-homesick-dev-chloe-sagal-successfully-crowd-funding-life-saving-operation

The leading conspiracy theory is still that Chloe is actually trans trying t get funds for a gender reassignment surgery. This is a loving mess.

Horrible Smutbeast
Sep 2, 2011
In better news, the Zomboid team decided that since all the pledges from sales for their game were refunded, they're planning to deliver that money towards a Doctors without Borders type charity. If people want refunds they're going to pay them back out of pocket so the original lump sum for Chloe can be donated untouched.

http://projectzomboid.com/blog/index.php/2013/04/announcement-re-indiegogo/

Horrible Smutbeast
Sep 2, 2011

...of SCIENCE! posted:

You can now count Shadowrun Returns as yet another KS that had to renege on their original pitch. They promised to make their game DRM free but part of the stipulation of getting the license from Microsoft was that they had to include DRM on the final retail product...and they only just this month started telling people. As a result they're using Steam and, while they're offering a special DRM-free version to backers, the only way you can get the DLC that they promised is by using the Steam version. Also there's no loot system and it uses checkpoints instead of manual saves.

These next few months are going to be interesting as the first-generation of big post-DoubleFine game Kickstarters start getting released.

I think the devs actually went way above and beyond what most people would actually hold them accountable for. Rather than just force all the backers onto Steam, they're releasing a second DRM free version exclusively for them. The kickstarter was only for the game + 1 dlc, and I doubt most backers would care that much about "drm" that they just wouldn't opt for the steam version or buy it again later when it goes on sale. Steam isn't even some weird third party service, it's pretty much taken over the standard cardboard box with installation discs model. Like yeah it sucks that future dlc is going to be a bit of an issue but that's sperglord level of complaints.

Also, I see nothing wrong with not having a loot system or using checkpoints :colbert:

Horrible Smutbeast
Sep 2, 2011

Khisareth posted:

I was browsing local Kickstarter projects to see if anything looked interesting enough to support, and came across a project for a Magic the Gathering podcast. I like the idea of helping local geeks, etc so I go to watch their video, and the guy is wearing a Pedobear Tshirt. CLASSY. Uh yeah, no thanks.

Seriously look how creepy this guy looks.



hoo hoo hoo if it goes over $600 I can get my next batch of Madoka doujin huehhhhuuuuuhh :pedo:

Why the gently caress is he wearing a pedobear shirt? Is this some sort of acceptable thing nowadays to say "I like naked little girls!" ?!

Horrible Smutbeast
Sep 2, 2011

Accordion Man posted:

Hey guys do you want a sequel to the Nintendo horror video game Eternal Darkness? Well you're in luck because the original developer is trying to make a spiritual successor. They may have already fleeced a major publisher to help fund the gameplay video for it and also lost millions in a frivolous lawsuit they started last year, but don't worry guys they totally want to make a great game and not just steal your money. That's why they completely bypassed Kickstarter and Indiegogo and made the crowdfunding campaign on their own site, because they want to interact with you the gamer directly.

http://www.precursorgames.com/shadowoftheeternals/

Also please ignore their Terms of Use page, its all legal mumbo jumbo that hardcore gamers such as yourselves shouldn't bother yourselves with.

Eternal darkness wasn't even that great of a game. If it hadn't been for the Sanity meter and the little things than it would have just been another generic gamecube title that few would remember. Of course, we won't actually get a proper sequel because the sanity meter was patented by Nintendo and I don't see them willingly handing out licensing to use that to just anyone. Two of the three characters shown off even look exactly like the original game's protagonists.

To be honest, I would pay $40 for a proper sequel that fixed a lot of the original's problems even if it had gamecube graphics and got rid of the stupid "play this game with tedious combat 3 times to get the real ending!" stuff. As it is, they're asking for 1 million for a sequel they probably don't have rights to do AND making it episodic.

edit- although this ending last year, icepick lodge should have something good out in a few months concerning games with sanity meters http://www.kickstarter.com/projects/1535515364/knock-knock

Horrible Smutbeast has a new favorite as of 15:32 on May 7, 2013

Horrible Smutbeast
Sep 2, 2011
Apparently that horrid witch Susan Wilson, who pitted her older sons against her 9 year old daughter over the whole "Kickstart her dreams of going into STEM/RPGMAKER summer camp!" found a parody gaming site article about her and flips her poo poo.

http://www.p4rgaming.com/guest-post-all-i-wanted-was-to-go-to-rpg-camp-by-mackenzie-wilson/

It's kind of a fun read to see how absolute batshit she is.

Horrible Smutbeast
Sep 2, 2011
I think the Chloe Sagal thing was a shitstorm smashing into a manure processing plant. Everything just came together at the worst time, in the worst ways, and exploded into this mess.

Not being able to live in the right body does send people into wanting to commit suicide, so technically gender reassignment surgery is a life saving operation. Lying about having metal poisoning, having gone through 2 legal battles over it in a year and posting obviously faked short videos of yourself pretend coughing to raise the money is a red flag. It didn't help that the one guy that was rallying for her and supporting her the entire time was lied to as well.

On the other hand, if she had asked for the money honestly she'd probably be called a disgusting loving tranny and laughed at by the internet anyway. The only way she might have gotten that money is if it blew up like the "Send my daughter to RPG camp!" and even then, not a lot of people will want to donate money since trans people are treated like poo poo most of the time.

I really doubt she wanted to scam people out of money but felt there was no other way to raise it. Sucks for everyone in this situation.

Horrible Smutbeast
Sep 2, 2011

Hey guess what, fetish art is really hosed because it's geared towards getting people off by exaggeration, both in the body proportions and posing. If you wanted to show off how weird a pokemon porn game would be just link to the original artist's profile on deviantart, that's more than enough to convince people what a horrifying idea it is. Also, I hope you aren't the person who made that blog because that's a really sad way to waste time.

Horrible Smutbeast
Sep 2, 2011

Dex posted:

Yeah, those totally normal people who are obsessed with a children's cartoon to the point of calling themselves bronies are probably real mad at people thinking they're one of the weird ones.

Anyway here's a thing:


Maybe this thing is cool, I don't know, I just think the idea of some super stressed person whipping out their iPhone and PIP to stare at some dragons flying around is funny as hell.

As dumb as it is it looks like they have a working prototype and at least some sort of crappy games to release with it when it comes out. Worse case, the dongle thing can be used for other purposes. It's not much better than the rest of the iphone apps but at the very least they have a working model.

Horrible Smutbeast
Sep 2, 2011

Evil Fluffy posted:

Just to go back to this, $15 isn't "barely above minimum wage" in most countries. It sure as hell isn't even close to minimum wage in the US. :psyduck:


e: Even real polygraphs are largely bullshit so expecting an app to be anything but a gimmick when the real machines can be manipulated (and the operators know how to lead the person they question) is like using your phone's camera for a DNA testing app.

$15 an hour is a good starting wage for some artists getting into the industry in some places though too. If it's their own project (and using a premade text game maker) then it's not that high a wage. The little animations are done by a completely different artist she's paying too. Then you factor in the fact that she's reusing the same 5 drawings for character portraits, just with different eyebrows drawn on...well...

Still, she's asking 60k for a Princess Maker ripoff game. At least she's paying other artists fairly for their work.

Horrible Smutbeast
Sep 2, 2011

Dash O Pepper posted:

I work at a VFX studio and can confirm that 15$/hr is on the low end from what I've seen in our office (Canadian, medium sized company), even for new hires. The lowest I've personally seen here is $22-25/hr and the highest being $60/hr.

I will also additionally confirm that artists are subhuman animals.

Sweet, I'm right outside Toronto and yeah a lot of places I've seen start at $15-20/hour for someone with little to no experience in the industry. I was talking more about 2d artists, especially if the artist of that kickstarter doesn't know animation - there's not much work for someone in a game studio who can just draw cutesy things and not even animate it themselves. I know a few guys in Matte painting and VFX and they definitely make a lot more starting off just because of the skills they need to learn (definitely starts at $20-25/hour for them).

And yes, us artists are subhuman animals. It comes with the job description.

Horrible Smutbeast
Sep 2, 2011

Rapdawg posted:

As I Goon, this was the first place I picked to advertise. I'm not the artist and art is the main reason we are Kickstarting this project, but I'm not going to sit here and defend my project piece by piece. I'm going back to my non-stop working to make the Kickstarter page better. No matter how many times I looked over the preview, and how many people I showed it to and got constructive comments on, there are so many things I'm frantically working to ad and change.

Anyhow, this is not me angry or trying to defend myself- this is me posting to say I mean my promise. I will work to make my product the best it can be because I take pride in it and because someone putting their faith in my product deserves that. For now though, I'm working non stop to update the page to show that I'm taking that promise seriously. I'm glad I saw my project posted here, it lets me know I'm right in refining and improving the page.

Anyhow, you guys rock, learned a lot of lessons from you all and keep on learning them. This post must read like a guy running on four hours of sleep is writing it, because, well, you know, I am. New goals set, to go from posted in this thread to incorrectly posted in this thread (since its for bad ones).

If your project relies heavily on paid art then you need to take the plunge and pay out for a good artist to begin with. For a visual novel you need to have a few basic sprites or pages already drawn up for your examples, else you're hoping people are going to give you money for nothing. Whoever you hired for that splash image isn't at the quality they need to be for a realistic based game, and you'd get funding a lot easier if it was cartoony or anime. I mean none of those people are drawn in the same style, use the same palette and there's no backgrounds that show off what kind of setting they're in.

You also have no demo and no short to show off. Your intro video is just dudes talking at the screen. If you want people to fund your project you need a project to show off!

You have two artists (one too many) and I would fire both of them and just hire one competent one for freelance work. Get a working demo that plays for at least 1 hour long done. Get something you can pitch.

Horrible Smutbeast
Sep 2, 2011

Death Himself posted:

A big thing which indie game devs looking to finally do a "big project" gently caress up on all the time is trying to get all the art assets lined up BEFORE they prototype. Make a short but playable prototype first and have your artist then do up some artwork into the blanks you left. Then you have something you can actually show people in a video. Asking for money is easier when you have something like that to show. It doesn't matter if you end up throwing everything from the prototype out and start from scratch once you get funded.

You can cut costs for the art in the demo though. Make the tutorial/intro sequence and only introduce two or three characters, as well as putting them in only a very small handful of settings. Then you don't have to pay a large amount of cash for all the work. If I was contracted for something like that I could probably charge $500-1000 depending on how detailed they wanted it, and if they were smart, they could get away with doing it all for $250-500.

Horrible Smutbeast
Sep 2, 2011

Rapdawg posted:

I spent a long time finding people who I could afford and who I think are talented enough to make this game. I found an artist duo in Canada who work incredible together, someone who has written and directed films that I find top notch, and lastly I have two editors who are fantastic enough to have been English majors but sound minded enough to pick a more career friendly major.

See this is why we're ragging on you about the art aspect. VN's are made up of two crucial things - the art and the writing. If the art is good some people are going to be able to play through a lovely game to get to the sex sequences. If it's got good writing, people are going to be willing to play through terrible graphics to get to the endings (ie Higurashi).

You cannot cheap out on graphics if your story is weak. The fact that "affordable" was a big selling point to you for hiring artists is really bad. You should be looking for artists with big names, or experience with these kinds of graphics to do the work. Almost all of the character illustrations can be done from one base drawing and change the expressions and a hand or two, but it takes a lot more skill to do backgrounds, full illustrations and character designs. If you are looking to make this a successful PRODUCT and not your baby project about fanfiction you wrote when you were 14, you need to make good BUSINESS designs. If the market pays out more for anime styled graphics than that's what you need to do.

No offense but if you need a two people team to make one finished character drawing something is wrong. Nobody should need a dedicated colourist to finish their work for them.

Horrible Smutbeast
Sep 2, 2011
What a lovely project. No feathered dinos? Pffft c'mon. Their artists seem okay but budgeting 1k just for the cards is ridiculous - even the lowest paying card illustration jobs pay at $100 per image.

Horrible Smutbeast
Sep 2, 2011

Rapdawg posted:

I don't know his checking account but shouldn't Spike Lee be able to produce this himself? Like, I'm a failed project creator so everything I say is a little off, but it makes me angry when people with industry connections make Kickstarters- it makes me sad that money did not go into other projects from talented people without those connections. Also, that it is not my money but that be the selfish side of me. Anyhow, just an update on my Awful Kickstarter, I know more what it means to be a boss now and in three days will begin my re-organization smart n' hard working plan. The first part of this is discussing with my team the plan and buying really really really cheap mock ups of the backgrounds I want and one really really cheap portrait of each character blank faced for place holders- then programming the game so that it goes from scene to scene right, then sending off to editors what is written to revise, revise, revise and finally plug in till I have a demo.

Back on point- when I started with no connections I sent out 40 letters and countless emails to reach out, I got four responses if you include Penny Arcade's amazing two responses. Spike Lee has his own production company, can he really not round up the cash himself?

Your project failed because you had a bad idea and bad presentation with no prior history to releasing the product you were trying to get funding for.

Spike Lee is a respected director with several projects under his belt that he's created, and as far as I'm concerned it's not in bad taste to ask for donations/preorders on a movie that Kickstarter might give him more creative freedom to make.

Don't pull this poo poo where you think you're an industry bigwig that can have a bigger opinion than anyone else in this thread because you figured out how to hit the submit button on kickstarter. The fact that you're discussing how to gently caress your artists out of cash so you can have cheaper work done puts you in an extremely bad light, and I would never, *ever* support a person who exploits artists like that. If you truly believe it then take out a loan or a credit card and max it out, put your money where your mouth is and back that belief you have in your project with poo poo that matters. Spike Lee did that in the beginning of his career before he was famous, there's no reason why you can't either.

Horrible Smutbeast
Sep 2, 2011

Konar posted:

Always happy to see people's wide eyed crowd funding glee get dashed by reality. And now comes the inevitable wave of "ITS A DONATION GUYS :byodood:"

I feel the worst for the designers because this wasn't "donation" money for them, this was money their publisher was raising in order to sell a final, physical copy of the game they'd been working on for years. There literally was no excuse to why the game was not released seeing as all they had to do was print it and pack it.

The publisher could have gotten away with so much extra cash in his pocket and a jumpstart to his career as an indie publisher had he not become so loving greedy. Maybe not 120k worth of extra cash, but at least then he wouldn't be sued for it.

Horrible Smutbeast
Sep 2, 2011

SuccinctAndPunchy posted:

Man, this is horrible. A look into the mind of a socially anxious person could actually be a fairly interesting read for various reasons that have to do with an interest in the psychological.

I don't want a look into the mind of a man who draws crap like this (from the KS page):



I wish people would stop confusing social anxiety for generally having repulsive ideas and annoying everyone else away.

They look like a goon that posts in CC quite a bit. I won't go digging but I'm pretty sure I've seen a few of those (especially the game of thrones one) in the daily drawing threads.

I wish people making these art projects about their mental illnesses could use some more tact and skill rather than defaulting to the same old tired "women won't touch my penis because X". John William Keedy does a beautiful job of inspiring anxiety in the viewer with his current project, and it's something I would kickstart to see a book of the first day it went up: http://www.wired.com/rawfile/2013/06/john-keedy-anxiety/

This KS though? More middle class white guy whining about how nobody will touch his dick, he can't get a job and over reliance on text rather than letting his illustrations speak.

Horrible Smutbeast
Sep 2, 2011

McNutty posted:

There isn't anything really wrong with honestly writing about your mental state and your perception as to why people you are attracted to ignore you, but the "I only date shitheads" trope is so loving old. Feel free to be paranoid and gross and sad (Joe Matt does this especially well in his graphic novel "Spent") but be interesting.

Of course there's no problem with writing about your mental state....but when it basically boils down to "I feel sad sometimes" that's not anything new or what people will pay money for.


cyberia posted:

bonus round - Ugly Girls Zine
There's not a lot of information in this one but from reading between the lines it seems like they want to take photos of (fat) girls eating food as a way to subvert the dominant beauty paradigm. It makes the list for the unintentionally funny line:

I really hate this trend where perfectly average or conventionally attractive white girls take a charged topic and try to profit from it. It's just going to be her and her friends using the money to eat out, take some lovely pictures with a friend's cellphone and post them as some sort of deep art project when it won't address anything except her ego. It'll just be more pats on the back for women who are already told they're pretty.

Like, this is supposed to be the woman doing all this amazing work around women who fall outside the normal boundaries of beauty. Ugh:

Horrible Smutbeast
Sep 2, 2011

Egoraptor is the dude who refuses to even read the popup page of controls, then freaks out and dies endlessly in the first level while complaining it isn't like his old castlevania games. You should go watch the intro to the Dark Souls one where he spends at least 10 minutes trying to counter one of the first skeletons while complaining about controls if you really think he makes a good point.

Horrible Smutbeast
Sep 2, 2011

...of SCIENCE! posted:

As evil as this is, what's even worse is that actual professional film studios are doing this exact same drat thing and almost nobody cares aside from the actual VFX artists.

Unfortunately if I want my art degree to work in games or art related stuff I have to do at least 400 hours at an internship (I'd say 90% of them are unpaid). Schools get in on this poo poo to make sure that they're ruining the industry for you before you even get into it. That's why all these dudes probably think artists don't need to be paid to "just draw" and places like Rhythm and Hues are bankrupt while the movie they worked won an Oscar and made over 600 million worldwide.

Horrible Smutbeast
Sep 2, 2011

fondue posted:

It's poser. He's doing everything in poser and then smudging the hell out of it to turn it into 'art'.

Not smudging, it's probably a basic cutout filter from the looks of it. I've seen some people do some really nice things with 3d models and photo editing before but they usually do the cartoony shaders and go from there rather than the default gross glossy sheen. It's actually a thing studios do where they take the character model and give it to an artist to touch up and paint more details on for box cover art.

This is nothing like that though :v:

Horrible Smutbeast
Sep 2, 2011

Happitoo posted:

For some reason, this one really bothers me:

http://www.indiegogo.com/projects/save-encore-cinemas

It's for a cheap movie theater near where I live.

For starters, the entire point of the kickstarter is they don't have enough capital to update their business. But they use flex funding. So even if they don't get enough money to update, and therefore stay in business, they're still going to run off with your money.

On top of that, all their rewards are predicated on them staying in business. If you pledge to get movies for 6 months, they don't make their goals, and they're not in business for 6 months they just ran off with your money and you get poo poo.

Flex funding in this case is complete bullshit. Those projectors have a finite cost. You know exactly how much money you need to update the theater as a whole. If each projector is $50,000 and you need 2, that's $100,000. It's not like if you raise $25k the people selling the projectors are going to go "oh, ok, you tried your best... here's a cookie and a projector." So why the gently caress would you do flex funding when you know it's impossible to deliver if you reach below your goal? Oh... ya, because that way you can run off with people's money when you close shop.

The entire thing just screams "Hey, I'm going to run off with your money". At least if they didn't use flex funding it wouldn't scream scam. But then they'd never get their money.

I go to this theatre a lot and I agree. The people running it are super nice and the theatre isn't even that bad (I actually got a tour of the upper floor where the projectors are by my friend who works there), but they make such bad decisions.
For reference, they're maybe an hour walking distance from the art college down the street and nobody here even knows that theatre exists. It's far cheaper to go here than the other cineplex theatres in the area since Encore only charges about $10 a ticket versus $20. A large popcorn and drink combo is only $10 or so in comparison to the normal $20-30. The screens and sound quality are average, nothing to write home about but nothing terrible.

So why don't the students, especially animation ones who will go several times to see one movie, not know about this place? It's because they don't advertise at all. This theatre is literally less than an hour walk from the school but it took me over 4 years of living here to even hear about it from someone who works there. I don't know whether it's worth donating or not seeing as they can't even be bothered to put up some flyers advertising their theatre.

Horrible Smutbeast
Sep 2, 2011

Machai posted:

Holy poo poo those are some expensive tickets. Here in central MA I pay $8-12 per ticket and like $12 for a drink and popcorn (and I sneak in my own candy). My cousin came to visit from Pontiac and was amazed at how high our prices were. If I had to pay $20 for a ticket, I would just not go and buy the DVD when it came out.

Yeup, it's probably $30-40 regularly to go to the cineplex theatres for my husband and I. We usually get a free ticket and combo though since we have that stupid scene card, otherwise we'd never go. I actually liked that Encore didn't have so many 3d showings because it really hurts my eyes, but I really don't see how they couldn't have upgraded until now. It has maybe 6 theatres while the AMC that got converted to a Cineplex has well over 25. Even if they had the traffic they don't really have the room to show off the movies, and they end up having to cut a good portion of new releases out of their lineup because of it.

Anyway, Encore theatre is really decent it's just that they need to step it up and upgrade 2+ years ago, else they're going to fail even if the indiegogo campaign is successful.

Horrible Smutbeast
Sep 2, 2011

Cockmaster posted:

The Beehive Sculpture - Modern art (of the "random crap glued together" style) combined with bees. I'm not sure whether to classify that as awful or awesome:

It's already been done before, and waaaay better:

https://www.youtube.com/watch?v=VwfVFRPCVZY

Horrible Smutbeast
Sep 2, 2011

HEGEL CURES THESES posted:

I've read Berserk already, up to Issue 10, but I'm starting to lose interest a little. Does the plot pick up later?

Nope. It's basically everything in Young Freud's text just done over and over and over again.

Horrible Smutbeast
Sep 2, 2011
The hit youtube short, Bee and Puppycat now has a kickstarter with a 600k goal!

Normally I wouldn't think of posting this here, but there's two big issues with it. They're only animating 6 short 6 minute cartoons to be aired, which comes to barely a half hour in content. 500k is pretty understandable since other studios have asked similar amounts. The real bullshit is here:

quote:

After pre-production, we'll send all those assets to an international studio where dozens of artists will draw every element for every frame, layout, key pose, animate, in-between, ink and paint, and, finally, composite. The animation then returns to sunny Burbank, CA, where Natasha and her team will give everything a good look and recommend changes. The overseas studio will make those changes and, after a little back and forth, will deliver the final animation.

They're asking for 600k so they can pay another studio to create the shorts for them using traditional media when even Disney doesn't make 2d anymore. According to them it's about 80k per 6 minutes of outsourced animation (or $222 per second).

You also have to pay at least $35 to get the digital downloads of the shorts when they're released.

Horrible Smutbeast
Sep 2, 2011

Young Freud posted:

Animation is traditionally very expensive to produce. Most routine television cartoon animation costs about $1500 to produce one minute of animation, while feature films are about $80,000 to 1 million dollars depending on the quality of the work.

For crowdfunded animation projects, "Bee and Puppycat" is probably about average when it comes to cost: Michael Gagne's Story Of Rex had a goal of $15,000 for a one-minute short (he got $60k and is producing a four-minute short with a trailer that has 30-seconds of new animation), and Masaaki Yuasa's "Kick-Heart" cost about $150,000 for a ten minute short.

I agree; I'm an animator too! The problem is that Kickheart was 150k+ for 10 minutes of animation on paper. The intro was done with paint on animation paper, and I believe they even painted the backgrounds on paper. Another studio doing the Dickfigures movie needed 250k for 30 minutes and everything is done in studio/in flash.

But the numbers you posted don't add up. If it's $1500 for a normal studio to produce a minute of animation, why does Natasha need over $13k for one minute in the style she's doing? Her team is doing the design packages but the studio overseas (ie Korea, India or south america) are doing the bulk of the work. Something doesn't add up to me and it leaves a bad taste in my mouth despite wanting to see this succeed.

Pick posted:

When they say "ink" and "paint", those are general animation terminology and do not mean physical ink and physical paint.

They say "traditional animation" which refers to 2d animation on paper and cell. With the style the show is in anyway it would be far easier for them to just tween certain things digitally.

Horrible Smutbeast
Sep 2, 2011

StevenM posted:

I thought traditional animation accounted for features that were drawn frame by frame, encompassing drawings done in sequence with pencils, and drawings done in sequence with computers and tablets (though the two aren't mutually exclusive). Like when you say "traditional animation", you don't mean "made in ToonBoom or Flash" or "CGI".

Princess and the Frog and How To Hook Up Your Home Theater were drawn on computers with drawing tablets.

From what I was taught, most animation nowadays is "CG" so there's no reason to distinguish whether it every frame was hand drawn with a tablet or tweened in Flash. Most styles are a combination of redrawing things and moving pieces around. The only time I've heard people use "cg" or "digital" in a sentence about animation was when they were talking about the differences between that and "traditional".

Princess and the Frog was actually done quite a bit on paper. After the movie flopped Disney basically stopped making 2d features: http://livlily.blogspot.ca/2010/10/princess-and-frog-2009.html

Horrible Smutbeast
Sep 2, 2011

Tubgirl Cosplay posted:

How do you figure, I mean tweened animations tend to look pretty distinctive, aren't mimicking traditional animation styles at all (that's the point), and involve like a tenth the actual cost/workload sooo...

You'd be surprised what people have done with tweens that mimic traditional animation without looking like crap. Almost all of this is tweened in flash (http://vimeo.com/48563578) , Peter Chung's uses a lot of the technique in Riddick Dark Fury and even something like Motorcity is done with a lot of tweening and hand drawn animation (https://www.youtube.com/watch?v=lg1QYS0fLJk)

The problem isn't the tool, the problem is the tools who are using it. Not all tween animation has to look like poo poo but it's the cheapest thing to do.

Horrible Smutbeast
Sep 2, 2011

Pick posted:

Now that Bee and Puppycat is going to make it I now feel freer to say this (since I did want it to succeed):

what a loving terribly advertised and marketed Kickstarter. Like, everything about the approach of the studio and creators was bad, bad, bad. The KS was carried by fans and Tumblr reblogs and poo poo because the series creators seriously had the most anemic approach I'd ever seen. Utterly too-cool-for-school artist-detached and it's like are you loving serious? Now is not the time to act like a Portlandia extra!

oh hey guys

here's a

picture of a character

yeah

there's a kickstarter

whatever

... Goes the person aiming to get a million loving dollars for a personal project :psyduck:.

And all that money will be used for them to all party it up, then ship all the work to Korea to so people who make less in a month than she does in a day can do all the work for them...All while her shitfuck boss goes on camera and stammers about how nobody wants to watch cartoons for women, by women, while he owns an "animation" studio.

This is why I'm not doing animation anymore.

Horrible Smutbeast
Sep 2, 2011

Pick posted:

Uh, Ian J who posts here and works on Adventure Time and other shows in that circle has talked about his experiences coordinating with and visiting the Korean studios, and that's just not true.

Can you link to it? Because the Bee and Puppycat stuff is not looking good, especially since they're getting everything done on cells rather than doing it in house with toonboom.

PHIZ KALIFA posted:

Yeah ignore that guy, he spends most of his day complaining about fat people in the PYF social justice thread.

Oh no you triggered my posting privilege!

Horrible Smutbeast
Sep 2, 2011

Sweet, thanks man, that's pretty enlightening stuff. I'll keep reading into it, though I still think that animating Bee and Puppycat on paper in Korea is a waste of time and money when people over here have access to Flash and Toonboom.

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Horrible Smutbeast
Sep 2, 2011

TetsuoTW posted:

How did you manage to post this from the 1970s? You know South Korea's been a first-world nation for a couple of decades now, right? It's not some backwater assfuck stilt-shack nation.

The per hour wage for animators in Korea doing all the work for most shows (background painting, keys and inbetweens, clean up, etc) is lower than what interns just starting out get paid in my area to create stuff that gets shipped to them. The only exception I've found is the studios with heavy foreign influences on them, or are new companies like Studio Mir. (edit- I wasn't trying to imply they're a backwater country or industry when they're literally better at every step of animation than we are at this point)

I probably wrote that way too bitchy but something like Bee and Puppycat does not need to be outsourced on cell animation when it literally adds nothing. You don't even see film grain or anything that makes cell animation worth doing like studio Ghibli. It's ridiculous.

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