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Tindahbawx posted:Now all I need is some guide similar to "How not to make Grid Based Hellscape Cities for Dummies". In addition to the large-scale things (people would settle near the mouth of a river, how does my rail line connect all the tiles, etc) this idea may help: Start with nothing but multiple 1000 person villages on each (non-small) tile, each radiating out farms, and grow each one separately. Got a new intersection in the middle of all those farms? Plop down a dozen buildings there. You know, 10 houses, a gas station, and a bar -- that sort of thing. Or maybe a small factory and two dozen trailers (and a bar). Eventually these things will grow together, and there's little chance they'll line up, so there goes the grid. Also, as tough (and blasphemous) as it can be for some, learn not to fear empty space. If it helps, think that even cookie-cutter (low-density, at least) developments don't have all the lots sold and buildings built at once. WithoutTheFezOn fucked around with this message at 02:55 on Feb 26, 2015 |
# ? Feb 26, 2015 02:53 |
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# ? Apr 28, 2024 22:46 |
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I've been playing in a new region and made a park/canal.
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# ? Feb 26, 2015 06:07 |
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ThaumPenguin posted:That looks immensely depressing. Also practical. I rather like it a lot, but yes, it is kind of depressing at the same time. Mostly because many of those 1 mile square blocks are mostly abandoned as you go farther south. benzine posted:I've been playing in a new region and made a park/canal. I've never understood how to build canals. How does it work? It seems whenever I place a canal it is a structure that doesn't alter the terrain and is more about aesthetic than it is about use, but I'm not sure.
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# ? Feb 26, 2015 07:39 |
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Tusen Takk posted:I rather like it a lot, but yes, it is kind of depressing at the same time. Mostly because many of those 1 mile square blocks are mostly abandoned as you go farther south. Yes they're only aesthetic stuff same as parks. Edit: Although thanks to NAM, there exist some canals with transit capability (CAN-AM). I have never used them. benzine fucked around with this message at 08:45 on Feb 26, 2015 |
# ? Feb 26, 2015 07:51 |
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benzine posted:Yes they're only and aesthetic stuff same as parks. Neat! Now I know how to use it though
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# ? Feb 26, 2015 08:23 |
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People seem to be under the misconception that it's a game about making numbes go bigger and not a picture painting application That's a sweet looking park & canal, I appreciate the lack of skyscrapers. edit: My favourite place in any city I've ever built. I imagine it would be an amazing place to grow up as a child. kinnas fucked around with this message at 12:37 on Feb 26, 2015 |
# ? Feb 26, 2015 11:38 |
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kinnas posted:People seem to be under the misconception that it's a game about making numbes go bigger and not a picture painting application Other truths: cheetah speed at all times is the only way to play the game.
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# ? Feb 26, 2015 12:58 |
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Curvature of Earth posted:Other truths: cheetah speed at all times is the only way to play the game. A correct opinion.
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# ? Feb 26, 2015 13:02 |
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Curvature of Earth posted:Other truths: cheetah speed at all times is the only way to play the game. This makes me shudder and even the thought of it stresses me out. Play on pause, occasionally hit play and hope poo poo doesn't explode. The scariest thing in this game is running out of money and having to sit there in cheetah speed waiting for taxes to come in. Scarier than Amnesia.
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# ? Feb 26, 2015 13:14 |
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kinnas posted:This makes me shudder and even the thought of it stresses me out. Play on pause, occasionally hit play and hope poo poo doesn't explode. People still budget balance in this game? gently caress that. SC4 is being able to build a sexy looking city and giving no fucks about having a negative income each month. But who cares when you start with 4 trillion bucks
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# ? Feb 26, 2015 19:47 |
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Budget balancing can be fun imo, if you're trying to do the [small farm town] -> [gigantic metropolis] thing, and marvel at your progress along the way. It's just that upgrading existing roads is so incredibly finicky (why can't I just drag an avenue through diagonal roads??) for it to be enjoyable at all. Speaking of finicky transit pieces, which of the NAM light rail mods are least painful to use? I absolutely hate how I can drag el-rail over roads but have to use puzzle pieces for every intersection that crosses the goddamn road. I tried trams briefly in a small city, but pedestrians didn't seem to be too hot on getting to the station on foot unless it was right next to a road.
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# ? Feb 27, 2015 10:44 |
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Brotato Broth posted:pedestrians didn't seem to be too hot on getting to the station on foot unless it was right next to a road. Isn't that how all transit stations work?
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# ? Feb 27, 2015 23:44 |
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Babe Magnet posted:They're not common in places outside of the US because, like say for instance European countries, have a bunch of old garbage their ancestors left laying around and it's cheaper to just build around it than to demolish it and put down good city structure. It has almost nothing to do with city planner's aesthetic sense.
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# ? Feb 28, 2015 00:44 |
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Then there's things like a nice fire (London) or bombing (Rotterdam) that offer the opportunity for an otherwise infeasible redesign. You still keep a lot of the original layout but at least you can update )widen' the streets to accommodate modern traffic and stuff.
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# ? Feb 28, 2015 18:56 |
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Taeke posted:Then there's things like a nice fire (London) or bombing (Rotterdam) that offer the opportunity for an otherwise infeasible redesign. You still keep a lot of the original layout but at least you can update )widen' the streets to accommodate modern traffic and stuff. And then there was the time Baron Haussmann actually played SimCity with Paris.
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# ? Mar 1, 2015 04:29 |
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Or the earthquake in Lisbon.
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# ? Mar 1, 2015 05:35 |
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Or we can bulldoze entire sections of old musty falling apart junk from before grandpa and build luscious clean towers of gleaming might and power! Bulldoze the relics, usher in a gleaming new age!
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# ? Mar 1, 2015 08:58 |
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Is there some trick to getting RHW bridges to connect up properly? I can build the bridge fine, I can build the RHW up to the bridge fine. EXCEPT the one tile prior to the bridge on either side of the span will remain standard Maxis Highway, and wont switch over to an RHW square when I drag the RHW across it. Its a RHW 6S I'm trying to use.
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# ? Mar 1, 2015 16:35 |
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Tindahbawx posted:Is there some trick to getting RHW bridges to connect up properly? I had that same problem, and I resorted to just using avenues for bridges instead of RHW. I believe that having a one-square space between the bridges also prevents the problem, though that may not be viable depending on the circumstances of the area you're building in.
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# ? Mar 1, 2015 21:06 |
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I wish RHW weren't so fiddly; I mean, the newest version at least adds the city connection link tiles so you don't have to look up what voodoo you used to have to do to get that to work. I really like the look of it when it works, though; two RHW-4 lanes spaced a tile or two apart remind me of the highways near where I live:
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# ? Mar 2, 2015 00:19 |
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I've been playing in the weekend and downloading some new content. I'll post some images. And finally Fukushima Daichii plant.
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# ? Mar 2, 2015 05:27 |
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benzine posted:I've been playing in the weekend and downloading some new content. I'll post some images. Very nice! Your screenshots always are great I was on winter break this week and I was so burned out from working full time/going to school full time that I only had the energy/will to sleep in and watch TV all day. I'm working on a new megacity right now, so Im stoked to work on it while in class haha
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# ? Mar 2, 2015 06:27 |
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Made a collage from the city at night. I love the night at this game, some of you may not know but there is a mod to make night darker than vanilla. http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ So here is the collage.
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# ? Mar 2, 2015 08:26 |
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Loving those shots!
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# ? Mar 2, 2015 14:46 |
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Thanks kinnas and Tusen. Here is my region so far.
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# ? Mar 3, 2015 05:49 |
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What mod is it that lets you take those nice screenshots?
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# ? Mar 3, 2015 06:06 |
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It is the region census but I was experimenting with this: Creating "Square" Region Images Tutorial
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# ? Mar 3, 2015 06:20 |
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I haven't played since 2011. What are the biggest changes and achievements the modding scene has seen since?
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# ? Mar 5, 2015 22:26 |
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Update from the region. Waiting for C:S.
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# ? Mar 7, 2015 18:52 |
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Bouchacha posted:I haven't played since 2011. What are the biggest changes and achievements the modding scene has seen since? NAM and CAM are improved, there's more buildings and overpasses and road options, as well as better and more stable terrain mods, otherwise, there isn't much I'm afraid.
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# ? Mar 7, 2015 19:18 |
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So EA goes and announces the shutdown of the main Maxis studio during the Game Developers Conference:Kotaku posted:Today we are consolidating Maxis IP development to our studios in Redwood Shores, Salt Lake City, Helsinki and Melbourne locations as we close our Emeryville location. Maxis continues to support and develop new experiences for current Sims and SimCity players, while expanding our franchises to new platforms and developing new cross-platform IP. http://kotaku.com/ea-shuts-down-simcity-developer-maxis-1689454903
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# ? Mar 8, 2015 17:06 |
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Back on decent internet so should be active again to QA peoples problems with my mod pack. I'll also probably start adding more stuff to it etc for a future release.
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# ? Mar 10, 2015 10:49 |
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Dam, check out this mod. People are really starting to jump onto the corner building mods. http://community.simtropolis.com/files/file/30180-sky-towers/ No dependencies.
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# ? Mar 11, 2015 00:16 |
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It's been pretty quiet on this thread. I assume everyone is busy playing Cities: Skylines.
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# ? Mar 14, 2015 13:13 |
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Curvature of Earth posted:It's been pretty quiet on this thread. I assume everyone is busy playing Cities: Skylines. Already gone back to SC4. I wasn't overly impressed with the game considering it's 2015.
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# ? Mar 14, 2015 16:22 |
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Tai posted:Already gone back to SC4. I wasn't overly impressed with the game considering it's 2015. Consider that it's a $30 game made by like, 10 people.
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# ? Mar 14, 2015 16:24 |
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I wouldn't say I'm unimpressed by Cities, but I can see myself continuing to play SC4 when I want to work on a realistic, large scale project. Right now the scale and map size of Cities doesn't accommodate the same grandiose scale of region play. Also realistic scale airport and seaports.
PoizenJam fucked around with this message at 16:51 on Mar 14, 2015 |
# ? Mar 14, 2015 16:45 |
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Yeah, I'm having fun with it but the lack of regions means it's not a replacement. It is good though, and you can do some crazy poo poo with roads.
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# ? Mar 14, 2015 16:47 |
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Seriously if they just add region play, fix up the road tool a bit, and maybe tune the agent simulation for bugs, I'm pretty convinced the modding community will take care of the rest (like to-scale farms and airports and such). When that happens maybe Cities will scratch the itch for both a fun city building game and the nerd bonsai garden, but right now it's more the former than the latter for me.
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# ? Mar 14, 2015 16:54 |
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# ? Apr 28, 2024 22:46 |
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They're two completely different games for me. SC4 is more about making pretty, realistic looking cities, a bonsai garden as you guys often say, while Skylines (so far) is more of an actual game (as in progressing through a set of challenges and stuff) and less of a simulation, if that makes sense.
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# ? Mar 14, 2015 19:42 |