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Yup. Folder structure does not matter in the plugin folder, it just looks for the files in there.
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# ¿ Mar 8, 2013 22:00 |
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# ¿ May 14, 2024 13:18 |
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nielsm posted:It does some kind of flood-fill if you click and hold, and don't move the mouse outside the square you clicked in. It's useful for filling in industrial and farm zones around diagonal roads, but otherwise not. Just build farms in the next region. You can 'fix' it by building 'cheat' buildings, search the mods sites for demand increasing buildings.
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# ¿ Mar 9, 2013 21:17 |
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Well, Ag-I demand is really only available on undeveloped cities. No schools, hospitals, etc. So you pretty much have to raze the entire city to get farms back up. They also stop growing after a certain amount of citizens live in your town. Finally, they hate air pollution, but create absolutely insane amounts of water pollution. My advice remains the same: go build farms in the next region.
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# ¿ Mar 9, 2013 21:24 |
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bromplicated posted:I have started playing this, and am wondering how do I satisfy/reduce demand for low income housing? I guess since I'm not very creative, I've just been building sprawling upper-class suburbs, but in all my regions all they want is cheap houses which always get supplanted by nicer houses. I've filled up 3 regions so far, and I'm wondering when do I start zoning more densely because I want to build big buildings. Low income does not mean small buildings per se. Density of the zoning decides the size of the buildings allowed on those lots. If you have sufficient citizens, you can put a bunch of high density zoning somewhere and watch the giant towers grow. Iirc you need about 150000 residents to start getting the larger buildings.
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# ¿ Mar 10, 2013 11:36 |
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Also: use software rendering mode if possible.
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# ¿ Mar 10, 2013 16:44 |
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Also, get the auto-save mod.
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# ¿ Mar 16, 2013 15:52 |
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Also, a list of basic tips (there's more in the thread, read it in its entirety): -Get NAM. -Build out, not up. Start with a giant field of low-density housing, and absolutely no services besides transportation. Don't listen to all the advisors yammering about no police, firemen, schools, hospitals or whatever. -Start with 2 cities next to each other. Build residential in one town, connect the two towns by avenue, build commercial along the avenue, and build industrial in the next region. Also plop your power plant and garbage collection in that town, and export garbage/import energy for your residential town. -Trains/busses are nice for low-income population. -Don't be afraid to demolish roads and properties and lay down avenues for high-traffic points. -Your region population determines what kind of buildings grow. When you reach certain tresholds you go to a new stage and new kinds of buildings show up. -If you want to improve your living situation and get more wealthy sims, build services. Do them one at a time, and change the settings on the buildings (use the query tool on schools, hospitals etc) to improve them. Start with schools, hospitals and colleges. Don't build high schools.
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# ¿ Mar 17, 2013 19:08 |
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Inverness posted:Why not? Because they are pretty expensive, and using a college (infinite range) and some schools is enough to get I-HT which is the main reason to educate your sims. You can of course put down high schools, but they are not necessary.
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# ¿ Mar 17, 2013 20:23 |
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VDay posted:Finally got some time to get back into this and got the old-fashioned pack from the OP rather than trying to figure out what the hell I had installed on my game before. Is there a building that helps with air pollution in one of the mods in the pack? I thought I saw something just going through random tabs but forget where it was now and whether it was for air or water. Here. Water purification plants are built-in the game.
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# ¿ Mar 17, 2013 21:21 |
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IIRC it checks every few ingame days. With NAM installed it's every month to recalculate jobs. The big difference is that sims do have a permanent home, so commuting actually makes sense. The job is permanent until something changes, like a new job close by, a change in transportation networks, raising the IQ of the sim, etc.
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# ¿ Mar 26, 2013 21:42 |
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triplexpac posted:So, I was wondering if someone could help me out with building a "not grid" city. Try to build the city organically, so start at a place a city would form, like a railroad/highway crossing, the mouth of a river, near a hillstream, something like that. Start small with a roughly circular center of town, then build outwards using the contours of natural features/large infrastructure as your guide. If parts of your town are gridlike it does not matter, as long as the overall shape is not a square! Mixing zones helps a lot, city centers should have a mix of commercial and residential. Putting services in logical real world places instead of the optimal simcity placement also helps, like a large hospital on the border of a city center, and only small precincts in residential areas.
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# ¿ May 1, 2013 12:34 |
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Read the OP, turn on software rendering and set the amount of cores to 1.
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# ¿ Feb 8, 2014 23:09 |
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Here's a guide to create good beaches: http://www.simtropolis.com/omnibus/_/simcity-4/tutorials/how-to-make-eye-pleasing-realistic-beaches-r106 Basically you get some mods, and the most import one is beaches for irregular coasts: http://community.simtropolis.com/files/file/2045-fmbeachesforirregularcoasts/ Then you terraform the land a bit and plop the proper beach lots on top.
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# ¿ Jul 19, 2014 11:18 |
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It runs fine on modern systems though, dunno what GOG would do to improve that.
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# ¿ Aug 5, 2014 17:45 |
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Maltor posted:Very WIP region: Holy poo poo, this is a stellar looking city/region, awesome job.
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# ¿ Sep 7, 2014 09:12 |
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Kazinsal posted:Thanks for the comments everyone Here's a handy application to automate stiching of images (meant for panoramic shots, but should work for screenshots as well): http://www.cs.bath.ac.uk/brown/autostitch/autostitch.html
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# ¿ Jan 13, 2015 12:26 |
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Kazinsal posted:Neat stuff, unfortunately the free version can't do planar projections, just spherical, which would fish-eye the edges of the image. I -think- this one can though, and it's freeware: http://hugin.sourceforge.net/
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# ¿ Jan 13, 2015 20:25 |
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kinnas posted:It has all been worth it. My screenshot painting game is perfect now. It almost looks like an oldschool isometric RPG and that's exactly how I want it. That looks loving great.
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# ¿ Jan 31, 2015 22:58 |
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# ¿ May 14, 2024 13:18 |
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You guys know ClickHole is a parody site networked with the Onion right?
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# ¿ Feb 4, 2015 23:40 |