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I've been playing this game since it came out and I've never messed with modpacks; the OP just changed that for me. I've always built decent cities but they always are a grid with no transport systems except for highways that seem to go unused by my sims, so I'm really excited to build a new city and see what I can do now that I'm not a 13 year old with weaknesspays ready to bail me out from frivolous spending.
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# ¿ Jan 5, 2015 01:00 |
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# ¿ May 14, 2024 21:07 |
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Tai posted:If you are manually getting your own mods as in not downloading the various goon packs (you should), I'd advise NAM and then get the various car park mods. Car parks make sims use your bigger transport link. Highways, trains etc. Plop them down next to a bus station or train station and watch as every fucker dog piles into your train station and cry as it explodes through the capacity you thought it would be ok with. I'm downloading the old fashioned v3 megapack right now, where the bloody hell do I put this stuff? Edit: I figured it out and holy hell that is a lot of stuff D: FAT32 SHAMER fucked around with this message at 19:28 on Jan 5, 2015 |
# ¿ Jan 5, 2015 18:43 |
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Do any of you guys know if the mods work on the recent OS X release? It'd be cool if I could do this in class.
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# ¿ Jan 6, 2015 03:56 |
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Is NAM a .exe/.pkg that has to be installed in order to work properly or do you just drop it right into the plugins folder? It looked like I had a bunch of new road thingos and traffic was actually using the trains and highways I built but I wasn't 100% if it was from that or from pure dumb luck.
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# ¿ Jan 6, 2015 08:02 |
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Tai posted:Yeah, its an installer so that's why I'm thinking that it's a different version to PC/Mac I looked into it, and it looks like the installer just puts everything in the right place for you; the NAM that comes with OF 3.0 doesn't have an installer, is completely extracted, and appears to be working A-Okay. I have very little idea what I'm actually doing but that's based on what I know about beep boop computers
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# ¿ Jan 6, 2015 15:03 |
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So I tried out the OF 3.0 on the Mac App Store version of SC4 and it doesn't work, I think it has something to do with if the plugins folder is greater than 1.4GB or something. Anyways, does anyone remember the name of the mod that lets you build bus stops and subway stations right on the street or as a street piece? I remember seeing it somewhere but I'm not sure if it's in OF 3.0 and if it is, where to find it.
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# ¿ Jan 6, 2015 18:08 |
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I decided to try a loop kind of thing with Avenues following it to allow businesses to thrive on the outside edges and then put residential areas on the inside, and also because I plan on this becoming a pretty large city. I love the new roundabouts, but I guess one of the mods that the OF v3 added was changing the monorail from what it was to something that's more of a train thing, I'm not quite sure how it works yet. So far so good edit: I just realised I put some residential properties on the avenue instead of commercial
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# ¿ Jan 6, 2015 20:55 |
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If I delete the bullet train mod will it make the normal monorail come back or will it gently caress everything up?
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# ¿ Jan 7, 2015 11:07 |
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Okay so my new city was going great, all kinds of R$$ and R$$$ moved in and now every time I hit 8,000 the game crashes; I think it has something to do with an achievement that lets me build something called the Chapel of the Assumption; I looked it up and it's by Mattb325 but I can't seem to figure out where it is in the OF 3.0. I have a feeling that once I hit 8000 sims it floods the game with a bunch of HEY YOU UNLOCKED THIS THING and then it crashes.
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# ¿ Jan 7, 2015 12:08 |
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Tai posted:Did you downloaded OF 3.0 from the OP or my mod pack? Nice! I'll try that. I read through the OP again for the OF 3.0 and it says "which on some systems may require patching the Sim City 4.exe with a 4gb patch so the game can use more RAM; this is basically a three-click operation, and much simpler than it sounds" but doesn't go into more detail, I wonder if for some reason it's a thing with the RAM. edit: nope, it doesn't seem to be the achievement bug that I thought it might be; still crashes ~20sec after loading. I'm gonna try removing the terrainmod and running in software mode to see if that does it. edit 2: that didn't help Also, I pasted all of my plugins into the programfiles(86x) folder instead of my documents; could that potentially be the source of my woe? FAT32 SHAMER fucked around with this message at 12:34 on Jan 7, 2015 |
# ¿ Jan 7, 2015 12:29 |
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I use the SC4D from the DVD I bought a longgggg time ago In other news, I found the patch that allows it to work on x64 systems and access more RAM: http://www.ntcore.com/4gb_patch.php. I think the issue is that my plugins folder is larger than 2GB; when I launch it without the Everything Else folder in the Plugins folder it loads fine but of course my city loses its citizens since all the house packs that sprouted are now gone. I'll see if it works, it could just be that my GPU/CPU are utter poo poo (probably, they're AMD products)
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# ¿ Jan 7, 2015 13:23 |
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Tai posted:Ok plugins go in C:\Users\XXXXXX\Documents\SimCity 4\Plugins\ So I looked at the exception dump and it was a RAM issue, patched it with the 4GB patcher thingo and it worked like a charm!! Thanks for all the help and support mate, deeply appreciated.
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# ¿ Jan 7, 2015 13:52 |
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Taeke posted:Now go build some cities and post some pretty pictures! Plugins really do make this game better, and while I am having crashing still, at least I can play for like 15 minutes at a time.
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# ¿ Jan 7, 2015 15:11 |
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Tai posted:Your CPU affinity is 100% set to use 1 core only right? Tab out and check it or w/e you do for Mac. Random crashes after 10-20mins is typical of not using 1 CPU. I'm playing vanilla on my MacBook in class and modded on my PC at home , but yes, I have the -CPUCount:1 string in the target thingo (I actually have "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -CustomResolution:enabled -r1920x1080x32 -CPUCount:1 -intro:off)
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# ¿ Jan 7, 2015 17:30 |
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Tai posted:Try dropping the resolution, as I said, software mode sometimes has problems with the high resolutions of the cards/monitors of today. I have it back on hardware mode so I can use the texture pack, and I also added that snippet of code to the .sgr that supposedly optomises it
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# ¿ Jan 7, 2015 17:36 |
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Welp it's back to crashing on me about 30 seconds into loading in. I guess this is a good reason to go to bed since I've been up since 7a yesterday and worked 8p-6a
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# ¿ Jan 7, 2015 18:00 |
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Does anyone know of a mod school that has huge capacity? I got NAM 32.1 working on my MacBook with absolutely no CTD's, but because of all the schools and munchkins in those schools I have a budget deficit of $6,000/month.
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# ¿ Jan 8, 2015 22:33 |
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Yeah, I was having all sorts of issues on my Desktop PC SC4, I'm probably going to delete the plugins and cherrypick them with very little growable stuff. For OSX (the App Store version, anyways) the size of the files doesn't matter, but the number of files does, so use the DATpacker. Like I said,Tusen Takk posted:I got NAM 32.1 working on my MacBook with absolutely no CTD's Also working is Crime Doesn't Pay, SPAM, Functional Landmarks, and a few others edit: I just discovered Enyati Urban School edit2: it has a bunch of dependencies and i can't find a non .exe for it FAT32 SHAMER fucked around with this message at 22:44 on Jan 8, 2015 |
# ¿ Jan 8, 2015 22:38 |
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So when I installed NAM on my Mac it said I could customize the settings, but I have no idea how. Is it an in game thing or a separate programme?
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# ¿ Jan 9, 2015 06:42 |
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I've always loved the stock New York region, so I've been working on making my own version of NY. Jamaican Queens is my primary city, with 221,000 citizens, 0 industrial jobs and 162,000 commercial jobs. Kingston and Uptown have about 25k and 50k industrial jobs respectively, and my two farming communities have around 15k jobs each. I started out with a monorail loop around my main area and I just had to put subway underneath it because all of my stations were at 100% capacity (each one has a capacity of 60,000 and also can do subway and bus, so that made them super convenient. Heavy Rail links the cities together, especially Jamaican Queens to Kingston. I just started Bronx and I have to leave for work soon but I'll be trying to figure out the best way to implement mass transit early on since I have a feeling that a lot of people will move in from Jamaican Queens. I kind of want to do Elevated Rail instead of Monorail, but I think that will cause issues down the line since you can't utilise the same stations for elevated rail and subway like you can with the modern monorail stations (afaik anyways) FAT32 SHAMER fucked around with this message at 15:01 on Jan 9, 2015 |
# ¿ Jan 9, 2015 14:58 |
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So I live in Detroit, home of the Automobile and almost total lack of mass transit. I really want to build a city that has a similar layout since it was designed to be ruled by automobiles: The only problem is, does NAM fix the bug where diagonal roads use taxicab geometry and take twice as long to reach somewhere since they are technically going up one over one?
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# ¿ Jan 12, 2015 02:48 |
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My main city will not grow past 221k residents for some reason so I buikt another residential/commercial city right next to it and it almost immediately sprang up to 88k residents. I loaded the other city and the number of residents didn't drop after a year, so I guess a lot of sims didn't want to live in a high rises. I still have a bit of land to develop in my second city, then I'm gonna build a third more suburban city that's straight low zone everything and build fancy winding side street instead of my grids which I love so much. I installed CAM but it doesn't seem to be working right since I don't have the vault thing that gives me info. Provided that I get it set up right, will that get my cities over that hump? I read that it may not work well on already developed regions or cities so I'm not exactly sure what to do about it
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# ¿ Jan 12, 2015 07:59 |
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Other than all the goon packs, is there a relatively small (like, 500mb Max) level 9-15 CAMelot pack that is universally popular and recommended? I figured out why my cities are stalling at around 225k residents: since I'm using straight vanilla growables all of the buildings are at level 8 and there's nowhere left for them to go Also trip report for the Aspyr Mac release: I used a Java based datpacker called JDatPack or something like that on the everything else folder of the OF3.0 and while it actually loaded the region, there were still far too many files and I get beach balling when I load a city up which requires a force quit.
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# ¿ Jan 13, 2015 06:16 |
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Tai posted:It seems CAM has a specific MAC download that is different to the PC version...welp Yup, that's what I got and it's working fine now. I'm in the process of downloading the starter pack CAMeLOTs from the CAM wiki as well as placing about 40 parks around town and so far both cities have gone from ~221k to ~300k
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# ¿ Jan 13, 2015 22:17 |
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I'll begin to compile mods that work with Aspyrs OSX release of SC4. The trick will be the CAMeLOTs but it'll be worth it in the end. edit: I may just end up buying SC4 on Steam since it seems that it has significantly fewer issues than Aspyr's version, which would make it able to use the OF and Tai's pack (at least, I believe so). Also, total bummer than I missed the sale on it Until it goes on sale again, I'll compile what I can for the Aspyr release users since that's what I'll be using too. Edit 2: I read some conflicting things about the Steam vs Aspyr so I guess they may both have the too many file bug. We shall see. FAT32 SHAMER fucked around with this message at 00:21 on Jan 14, 2015 |
# ¿ Jan 13, 2015 23:47 |
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So uh, I downloaded these "starter CAMeLOTs" and now I have brown boxes everywhere. What the gently caress did I do wrong?
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# ¿ Jan 14, 2015 06:01 |
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I'm a big dummy and didn't realise how many bloody dependancies there are. Do you have to put them all in the same folder as the lot files or can I stick them in a folder called Dependancies so I can be more organised?
FAT32 SHAMER fucked around with this message at 06:14 on Jan 14, 2015 |
# ¿ Jan 14, 2015 06:09 |
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Jesus loving christ, the whole dependancy thing wouldn't be too bad if not for the ridiculous amount of .exe's instead of just uploading a .zip of the .dats or whatever the gently caress type of file dependancies are.
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# ¿ Jan 14, 2015 07:03 |
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I LIKE TO SMOKE WEE posted:Came here to post this So I was using WineBottler to make individual .apps but then I ended up downloading a torrent for FileJuicer so I can just drop the .exe in and then it spits out all the poo poo that's bound up in it. I think you want the .dat files that get spit out but i'll be honest in that I don't feel like doing that right now after thinking I was all done when I extracted like 40 .exes on my lunch break.
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# ¿ Jan 14, 2015 07:13 |
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Anomalies posted:You can put downloads in whatever folders you want to, to keep things organized. The only exceptions are things that install to folders with names that starts with something along the lines of "Z__", those things have those names because they need to load last (at the very least I know NAM does this). Okay, so CAM says that if you use the Crime Doesn't Pay Mod have it load after CAM... can I add x__ before CDP so it does or will that gently caress everything
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# ¿ Jan 14, 2015 08:14 |
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Hey dispo, any luck with those mod packs?
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# ¿ Jan 14, 2015 17:40 |
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Hey so good news! Tai's pack work on Mac, kinda. So this means that you should be able to pick and choose which .dats you want and toss them in, but me and I SMOKE WEE are working on a MacPack that is small and robust since our superior operating system gets lazy developers to port PC poo poo over.
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# ¿ Jan 14, 2015 20:20 |
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Check this out: https://m.facebook.com/notes/simcity-4/simcity-4-tips-and-tricks-development/265917665813
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# ¿ Jan 14, 2015 21:36 |
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So to get past stage 8 you need parks right? For commercial do the only parks that count are plazas?
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# ¿ Jan 14, 2015 21:44 |
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Hell yeah, I got a functional MacPack going. Upload coming soon.
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# ¿ Jan 15, 2015 04:37 |
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Actually, I lied. I'm getting some brown boxes. I had a feeling that I missed a few dependancies. I'll track them down in the morning then upload a solid starter MacPack. Does anyone know if Google Drive is good enough to host this stuff on?
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# ¿ Jan 15, 2015 06:28 |
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Okay guys, here it is: MacPack v1.0 This is the essential stuff that will make the game better but not beachball upon loading and other fun and exciting stuff. I tested this across three different cities and fixed the brown boxes that I got, but I haven't managed to get any stage 15 buildings to grow, so if one of you cool kids manage to do that and suddenly see brown boxes everywhere, please let me know so I can update the pack (as well as my stuff ). It's only a 1.2GB folder, and I tried to organise it. Included in this pack are:
Here are some pictures: This is what I've done with it so far: This pack *MAY* also work on PC's, and since it is small and doesn't have any terrain mods, it's great for people who have been getting upset with the amount of CTD's they've been getting. I'm still testing it to make sure, so for now, PC users be warned. I hope everyone enjoys it, and if *PUNCH* could add this to the OP that would be dope as h*ck EDIT: *PUNCH* If you could link to this post so I can post minor updates as we find brown boxes that would be pretty cool Brown Boxes and their fixes:
FAT32 SHAMER fucked around with this message at 01:18 on Feb 2, 2015 |
# ¿ Jan 15, 2015 19:31 |
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Nition posted:Man, that sounds like pretty much exactly what I want in terms of mods as well. Thanks! No problem! I just found four more brown boxes, so in the post there's a link to the fixes and where to put them
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# ¿ Jan 15, 2015 20:13 |
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# ¿ May 14, 2024 21:07 |
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Avocados posted:Wonderful pack! Gonna try it out when I get home. Can that be combined with the old fashioned 3.0 pack? I like the rustic looking farming towns and such Are you on Mac or PC? I know that OF has SPAM (the dependencies are what made my little farm city look like that),NAM, & CAM are all in OF, you could try and see if it'll work but I kind of doubt it since OF is so huge that idk exactly what's in it. The terrain mods are the only things I can say will probably work, but on Mac it was iffy.
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# ¿ Jan 15, 2015 20:58 |