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Installing SC4 again next week and totally forgotten everything so going to ask a few dumb questions. As the OP is relatively old, are there any big mod packs out there with all the good poo poo bundled in? NAM, opera house, buttloads if cool buildings and game tweaks (for the better). I can't remember what my huge mod folder had in it appart from NAM, opera and HT jobs. Zoning, if I'm not mistaken, didn't it auto zone streets? Was this good or bad. I've forgotten. I remember vaguely it didn't allow me to make areas as dense as I wanted it to be due to streets. Wasn't it worth zoning over the streets with roads due to congestion not long after they zoned? I've forgotten so much!
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# ¿ Jul 13, 2014 12:50 |
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# ¿ May 13, 2024 23:28 |
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I downloaded the jan 2014 network addon from their site but it doesn't seem to be an .exe file. Every time I try to open it, it asks what progy to open with. Not had much joy as i'm dumb. Any ideas? Using Win 8 if it matters.
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# ¿ Jul 28, 2014 14:14 |
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Tai posted:I downloaded the jan 2014 network addon from their site but it doesn't seem to be an .exe file. Every time I try to open it, it asks what progy to open with. Not had much joy as i'm dumb. Any ideas? Using Win 8 if it matters. Still unable to get it working and google hadn't been much help.
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# ¿ Jul 29, 2014 20:16 |
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OK i got the network addon via oldfashioned 3. Any ideas why it crashes the game (not NAM)? I removed the terrain mods section as someone mentioned it was iffy with new cards/hardware mode.
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# ¿ Jul 29, 2014 23:59 |
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4 gb patch? What the christ, I dont remember patching that much in previous installs.
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# ¿ Jul 30, 2014 15:45 |
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Thanks, it was the single core thing. Completely forgot about it. My mod folder is approaching 3 GB and not patched to the 4GB memory thing yet. Any recommendation of decent terrain/scenic packs? Looking to make a hilly region into a national pack with decent trails, picnic benches, some nice rivers and maybe some larger ploppables that would fit in the general theme of a national park.
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# ¿ Aug 2, 2014 00:51 |
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Its nice some of the modders now wrap up all there stuff thats needed into one file but you'd think by now someone would of done a super file of every dependancy for the popular stuff...
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# ¿ Aug 4, 2014 15:00 |
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Christmas Present posted:This is neat; something I really liked about SC4, that seems lacking in SC5 or any of the earlier ones, is the ability to build these huge sprawling rural/suburban areas. I grew up in eastern Kansas, and the other SC games make it really difficult to model the kind of cities I'm used to. I built the town I live in now, a sprawling college town of ~100,000 people isolated from other major towns by about twenty miles of farmland, on one and half huge SC4 plots, and it hummed right along (at ~250,000 pop, but who's counting?) Thats because SC5 is a steaming pile of poo poo and EA just tried to revive another cash cow and failed. SC4 costs 1 buck less then 5 and it only came out last year. Never know, they might try make an effort if they do a 6.
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# ¿ Aug 5, 2014 03:17 |
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Talking of NAM,can someone zip up the files for the recent one? I just want to be able to drag it into my plugins without using .exe installer. Not sure if it adds files elsewhere or not. It won't patch my game via the installer due :cough: to a modified sc4.exe not syncing despite it being the correct version.
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# ¿ Aug 5, 2014 03:37 |
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Tindahbawx posted:
I just use the curve pieces and try to avoid making a box or rectangle for zoned areas. Also, not letting the game auto fill streets works a lot to break up the graph paper looking map. Ultimately its using the nice curves from NAM that will do the job and taking it further in the zoned areas with nice things like roundabouts or tiny parks at inter sections and all the while, the linking roads between towns/villages/cities aren't just dragging a road straight to the next place. Go around a hill, maybe add a small gas station with a dinner and a few ploppable houses next to it and a 2x1 or 1x1 car park. The agriculture mod from...someone is great. Lets you add farm related stuff like metal tanks, barns, farm houses etc (ploppable). I made a small national park in between two major towns on one of those monster region tiles. Grabbed a few trail park mods, snow capped mountains and made myself a oak forest with winding trails, a water park, car park, snack bars at various places along with random park pieces that fit well in there. All the Oak trees were seasonal too so they changed colour throughout the year. Probably should of been some paragraphs in there...
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# ¿ Aug 13, 2014 15:55 |
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Kamrat posted:Seems like the developers of Cities in Motion is working on a City Builder: Seems very...plastic. Despite being 10 years? old, I still prefer the sim city 4 (mod) look. If they could ever get building on curves... Tai fucked around with this message at 09:19 on Aug 16, 2014 |
# ¿ Aug 16, 2014 09:14 |
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It's scary to think how popular an offline game is 10 years later and the scary amount of modding that is still going on...
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# ¿ Aug 16, 2014 09:16 |
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Plopabble commercial and residential are by far the best for realism. Grab the ones that also grow too and make sure not (or don't use) to get the historic ones are these are just land marks. You can have a lot of fun making really cool small town centres or even tiny villages with ploppables.
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# ¿ Aug 20, 2014 02:52 |
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I've not noticed that actually. Maybe it was a NAM thing?
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# ¿ Aug 21, 2014 12:35 |
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Regarding mods, I noticed my plugin folder has broke 3 GB. Anyway to squish into one big DAT file i've seen mentioned in places? If so, how does it work?
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# ¿ Aug 21, 2014 14:00 |
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Random filler things I add between cities. This one is sort of like those American red neck towns of 40 people that are supported by people passing through stopping at the gas station and/or dinner. Added some low wealth plopabbles houses. Im not fully happy with the chopped down logs to the right. I was trying to get the development of more houses feel. Its on a mostly farm land tile with a small town in the northern part of it.
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# ¿ Aug 21, 2014 14:33 |
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Taeke posted:Which reminds me of how much I hate those jagged edges on diagonal roads when there's something build on the other side. I wish they'd only appear on one side, or not at all when they're connected to a farm. Same so I decided to search for something. http://community.simtropolis.com/files/file/29797-mgb-diagonal-filler-set/ Not tried it out yet but looks perfect assuming the colours match.
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# ¿ Aug 22, 2014 17:19 |
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This just makes you cry http://sc4devotion.com/forums/index.php?page=4 A full list of virtually every dependency you will need but doesn't offer it as a pig bundle due to all that copyright shite.
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# ¿ Aug 27, 2014 19:52 |
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Thread a bit quiet so thought I would share my work in progress gated community for rich folk
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# ¿ Aug 30, 2014 12:03 |
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Downtown slowly starting to go big.
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# ¿ Aug 30, 2014 12:12 |
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Keetron posted:http://motherboard.vice.com/read/this-107-million-person-simcity-region-is-a-portrait-of-our-megacity-future Sod that
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# ¿ Sep 1, 2014 22:37 |
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I love the Fhuzo map but it crashes on me after a few minutes. Im guessing its to do with the terrain mod needed and the fact I have to run the game in software mode.
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# ¿ Sep 3, 2014 18:03 |
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I'm being very lazy but got a link to helmets map(s)?
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# ¿ Sep 3, 2014 21:39 |
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Is there anywhere decent to upload my plugins to (not torrent)? Its over 3 GB, contains the old fashioned along with latest NAM and a butt gently caress tonne of other stuff. There is the odd duplicate and the very very very occasionally missed dependency is all.
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# ¿ Sep 5, 2014 20:43 |
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I'll set it uploading once I go to sleep (and remember). Its not in a compressed DAT file. I'll be working on that at some point but it needs a lot of moving poo poo around. Some of the stuff added: Lots of plopabbles. From sky scrapers to shopping malls to low rise shops to new york style suburban garden houses. Loads of park and mountain modular trails. Huge logging camp modular set with freight stations, pubs, accommodation, warehouses etc Modular shopping malls Tonnes of monorail, freight, passenger and subway stations. ON STREET BUS STATIONS More police, fire, hospital and education stuff with various influence sizes including ones that cover the biggest tiles. Loads of parks/tree's including the cash park. I admit, I use it as I'd rather build a realistic region rather then balance budget. The SPAM farm mod. It's a big overhaul of the default one and zones it a lot better as well as adding ploppables. A tonne of growable CS/CO/RS/IM/ID/HT More parking ploppables. Use these, holy poo poo they make transport flow better. Lots of aesthetic stuff like security fences, hedges, on street trees, avenue fillers, diagonal tile fillers, curve fillers etc etc OF 3.0 Be warned, this file will have a jobs doubler mod in it so make sure to remove it if you don't want it in. It doesn't contain any of the other big mod changers like ordinance or demand mods in. E - There are a few Ninja related transit things I'm missing a file for and glitch out. I just can't find it.. Cleanitrol has been run through it removing all files not related to SC4. I'll add it tonight as I've just installed google drive. Tai fucked around with this message at 13:09 on Sep 6, 2014 |
# ¿ Sep 6, 2014 13:02 |
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As far as the on street bus station, yes it is RTMT. The only downside to it, is that its not considered a road connecter for painted zones for 1x1,1x2 and 1x3 tiles with the 1x being where it would touch the road.
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# ¿ Sep 6, 2014 17:18 |
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https://mega.co.nz/#!5ck33KzS!Wq04elB3H7-hyq1O1rdJhzd5Dg2D7eyB-UkIO-909Sg Think thats a link to my plugin zip. Shows up for me anyway. Few more points, it doesn't have terrain mod folder and some stuff doesn't show up till you place a 1x1 tile then the stuff appears in the menu. Just browse through it and you'll see them. E - New link for updated mega pack. Tai fucked around with this message at 18:40 on Oct 8, 2014 |
# ¿ Sep 7, 2014 17:03 |
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No slope mods in the download. It does have probably the best beach mod available. Has seawalls also and canals.
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# ¿ Sep 8, 2014 03:37 |
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I'd avoid left hand drive (UK roads) if you are using it. A lot of the transit mods haven't bothered to configure LHD and it will crash. Also, if you are using right hand drive and crashing since using my plugin, make sure its software mode. My rig doesn't like hardware mode so some mods are SD.
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# ¿ Sep 8, 2014 13:46 |
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In regards to DAT packing, I downloaded the .exe for it but all those instructions make me nervous a bit. Can I just DAT pack everything or do I have to move everything around like it recommends? My plugin folder isn't exactly well organised and I'm also very lazy.
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# ¿ Sep 8, 2014 13:48 |
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Sweet, glad you are happy with it. Let me know if you find a dependency missing as I've not fully used every mod yet.
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# ¿ Sep 9, 2014 18:16 |
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XL is better in my view without mods then SC4 but the mod community is huge and much bigger choice then XL. I found XL a bit static since it doesn't evolve as much as SC4. The simulation of SC4 is by far better. It also needs a decent CPU/GPU for XL and ideally 8 GB of memory. I prefer SC4 but only because of the depth of mods available.
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# ¿ Sep 12, 2014 19:18 |
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Thanks! http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1466 All files needed are here. Sorry, it's a devotion site it seems. This might be a file from OFv3 as I don't remember getting this mod.
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# ¿ Sep 13, 2014 14:52 |
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HappyHelmet posted:I purposely don't use any puzzle pieces in my cities for this reason. Well that and it saps all the fun out of the game when you spend hours working on just a single plot of land. Using roads as an example, I generally skip fractional pieces and just use wide road pieces. They still break up the right angle turns but are easy to place.
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# ¿ Sep 14, 2014 18:05 |
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Re uploaded my mega pack. Cleaned it up a bit with most of the duplicates from OF3. Moved all Simgobber, PEG etc mods to one file. Fixed the dependency issue mentioned earlier. Added more stuff (I'm addicted) such as bus/parking combined, high capacity underground parking, more low to medium rise growable/ploppable residential and commercial. More sky scrapers, more park related stuff like indoor/outdoor pools, decent looking tennis courts. Added a few combined elementary/high schools (see small county school, it owns for small towns with its big radius). Ninja related mods are still hosed, sorry. I just can't find the mod needed to stop the green roof. https://mega.co.nz/#!5ck33KzS!Wq04elB3H7-hyq1O1rdJhzd5Dg2D7eyB-UkIO-909Sg E - Its still not dat packed. If anyone would like to do this, I'd be very appreciative. I'm dubious about doing it since it says move lots of poo poo and I'd rather not break my plugins. E - Also what's really cool is the modular roadside parking set. It's low capacity but looks great with residential areas. I think it's something like 50 cars per tile but you can do some cool stuff with it. Double sided parking too. Tai fucked around with this message at 18:39 on Oct 8, 2014 |
# ¿ Sep 16, 2014 15:24 |
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Yes I did, the terrain mod pack is not in my version as it causes stability problems for me and as Fhuzo map doesn't work for me, I'd guess that is what you need to add for terrain related features to show up. As far as specific flora related mods, nothing else has been touched with. I've only added flora mods. I am pretty sure though its the terrain folder that you will need to make Fhuzo work. E - I think this is the link for it http://sc4terraformer.sourceforge.net/ . I'm not 100% sure though so better to have someone else confirm it. Tai fucked around with this message at 18:19 on Sep 19, 2014 |
# ¿ Sep 19, 2014 18:14 |
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Anyone have any decent I-HT buildings and/or growables? I've got the main stream stuff but I'm still lacking badly on HT buildings as the shame poo poo grows over and over. The picture shows how limited my HT choice is and it's annoying.
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# ¿ Sep 19, 2014 20:15 |
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I sometimes get bigger then normal buildings appearing when they shouldn't and look out of place. It's best to just keep blowing them up till they build as something else.
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# ¿ Sep 22, 2014 00:11 |
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Water and no power? It shouldn't even build any type. E - Assuming you meant you have power too, the big ones for getting $$$ is decent education, health, fire/police coverage and also any park related stuff nearby. Also ordinances have quite a big effect too if you have them all turned on. CPR, pro reading, smoke. Those kind of boosts to the overall area. If you are after a slum or low rise/low wealth commercial area then just make sure to knock down all of the above. Tai fucked around with this message at 03:09 on Sep 22, 2014 |
# ¿ Sep 22, 2014 03:05 |
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# ¿ May 13, 2024 23:28 |
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Are the buildings that pop up player designed buildings or default maxis ones?
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# ¿ Sep 22, 2014 13:07 |