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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I'm currently playing in a D&D5e campaign, and I've volunteered to run the next campaign as long as we can play some other system, such as DW. I'm reading through the sourcebook and such material now, but I wanted to ask what experiences people have had running with 6-7 players (+GM)? Do people get enough narrative time?

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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

zarathud posted:

My recommendation would be to run a oneshot or small campaign with a smaller group and see how it feels before you scale up. Actually playing in a game with an experienced GM (or at least watching a recorded play) before you run it would also be helpful.

Watching a recorded play would be great -- do you recommend any specifically?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Serf posted:

For an example of why a lot of players isn't a great idea I would recommend checking out Friends at the Table's first episodes. They start off with just 5 and the prospect of adding a 6th causes them to split up into two teams. Once they get to the combat portion of the adventure you begin to see why they went ahead and divided up into smaller groups.

Very interesting, hmm. Maybe we'll do two groups.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

kaffo posted:

I'm not gonna go on about how cool they are (unless you want me to go into detail from my games/what I've learned!) but our group has certainly all agreed they liked these better

I'd love to hear more.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

EscortMission posted:

a variation on the Gallant for the Fighter/Warrior where its about being grizzled and experienced

when you've seen this poo poo before...
when you save a youngster from themselves...
when you volunteer, because you've had a good run...

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

MTV Crib Death posted:

Yes! This is exactly the concept I was scrabbling for. So do we call it hold or do we give it a new term analogous to the Princess' 'Poise?' Maybe "Distance?" Spend "Distance" to rescue your companions?

“Aloof”? “Smug”? “Detachment”?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Overemotional Robot posted:

And, uh, I have some bad news.

Nevermind, it's all there, I just isn't showing me everything on YouTube.

That was a tense 3 minutes.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Comrade Gorbash posted:

If you're looking for something portable, there's a couple of good headsets out there, I'll go dig out the recommendations I have for that if people want.

I am indeed looking for something portable!

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Strom Cuzewon posted:

BRB, just hacking the playbook so I can play as a giant pile of gold.

:capitalism:

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Rotten Red Rod posted:

Isn't Discern Realities supposed to be for careful, prolonged investigation though?

I thought it was also used for things like “read the dynamic in the room”, but I could be wrong.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

People get upset about “crossing the line” if you have players determine the world state, sometimes.

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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Booyah- posted:

There's also a discord channel for Ironsworn where people have several homebrews active. One is called Ironcrunch and adds a bit more fine-grained character progression and crunch to the system.

https://discord.gg/vcV9Au

This link doesn’t work, FYI.

http://bit.ly/ironsworn-discord does, though!

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