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UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Your version (as written) also doesn't let them take moves from their own playbook.

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UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

TheDemon posted:

Stitched Together - I wouldn't say this needs a downside, but if you phrase it as: "they return to life, whether they like it or not.", then that gets both the player and the GM thinking about consequences.

Also, "breathe" instead of "breath".

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Destrado posted:

On that note if there's three other Australians wanting in on the physical copy, get in touch!

I'll be in for one if we can find another two.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Dirty Job posted:

Are there any differences in the races besides their class abilities? I'm looking at the free rulebook, maybe I'm missing something, but I don't see anything about it.

They get their racial move for their selected playbook, and they get whatever influence the setting/fiction (predetermined or decided by consensus) gives.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Fenarisk posted:

ROUND TWO of the Not-Quite-Warlock:

http://www.mediafire.com/?xcx5a00b4wrcwjs

Changed a lot with LC's suggestions, also added a new source of power, one less bond, and one less drive. I changed Eldritch Blast to Eldritch Hex, and pretty much reworked 3/4 of the class.

Hey Fenarisk, any progress on this? I think it'd be perfect for one of my player.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Have a look at the classes (e.g. The City Thief) posted in the OP, where people have started using Drives instead of Alignments.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

robotsinmyhead posted:

These are all awesome, and I totally get that the fiction has to fit, but this is a bit difficult to parse.

How about Ring His Bell
When you roll a 12+ on hack & slash with your hammer, you strike so hard your opponent is stunned for a moment. Continue your next action without the GM making a move in response.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Covok posted:

I'm playing in a Dungeon World game at the moment and think there might be a problem with Jacolph Randolph's Mage class. I'm playing it at the moment and decided to map out my level advancement since we seemed to be leveling up often. I think I found a balance issue with it.

Since INT is really the only stat that the Mage has to worry about, the player can quickly max that out if the player made sure to make INT their highest stat. So, by level 3, they have a +3 as an INT modifier. One thing that drew me to the Mage is the spell foci system, which I do think a good system. However, it gives +1 to aligned traits for the Cast a Spell move.
...

That said, I do think its a fun class, but I think it gets too powerful in comparison to the other classes. Unless, of course, I'm completely wrong about this.

You are, sorry. "When you weave a spell that is Aligned to your Focus, your modifier to the roll can't be less than +1."

This doesn't add +1, it means your total modifier (usually just your INT) is at least +1.

UrbanLabyrinth fucked around with this message at 00:46 on Nov 17, 2013

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
More specifically, one who takes the "The casting saps your energy. You take -1 ongoing to INT until you have a few minutes to clear your head." drawback multiple times.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

EscortMission posted:

The +3 to INT from having an 18, then +1 from an Aligned Spell Focus, then +1 from Aid, then +1 from Discern Realities (Which are both pretty hard to get fictionally but w/e) makes +6. Honestly I thought that bonuses were capped at +3 for the longest time, which proves me pretty wrong I suppose.

Again, not how Aligned Spell Focus works.

UrbanLabyrinth posted:

"When you weave a spell that is Aligned to your Focus, your modifier to the roll can't be less than +1."

This doesn't add +1, it means your total modifier (usually just your INT) is at least +1.

That's a total of +1 after any penalties (forward or ongoing) to the roll.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
I think the intent is that they don't have to actively Defy Danger in the fiction to make the Defy Danger move, which doesn't really mesh with general *World rules.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Just send out a publicly-viewable update?

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
The suggested Minotaur racial move from Number Appearing is:

quote:

Minotaur of any class: Your horns are potent weapons that do class damage. When you charge in horns first take +1 forward to your Hack and Slash.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
To be fair, that's a really dumb rule since no other game mechanic/class move cares what level you acquire it, so I'd expect a good proportion of GMs to house rule it.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Androc posted:

What appears to be a biblical archangel is wheeling around for another attack run on you.

That angel had better have been a Throne:

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

gnome7 posted:

Well I'm not done yet! There's a couple more mages in the pipe already.


Ah, yeah. I think "different playstyles" sums it up well. I don't like +numbers, as a general thing, and those two playbooks put a lot of emphasis on that. I really love the ones that do not - the Channeler and Shaman are some of my favorite playbooks around.

( Also I still don't like the Thirst mechanic at all, but that's neither here nor there. )

The Star Mage currently has "What drives you to expand your collection? Choose one:" as their Drive, and the first Drive from the Collector.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

gnome7 posted:

Death Move: Heartless
Winter's touch is not for the faint of heart. In fact, you could say that it isn't a path anyone with a heart can take. When you die, you reveal what your 'friends' have always suspected: that you are literally a heartless monster. Tell us which other player has your heart - who did you give it to? Why didn't they know they had it? Set your HP to 0. You can no longer heal or take damage by any means, and as long as your heart is safe, you will live on. When your heart is destroyed, you finally die.

This still seems like targeting/destroying the heart would become somewhat arbitrary/DM fiat-y. How about "Tell us which other player has your heart - who did you give it to? Why didn't they know they had it? Restore your Chill to its maximum. You can no longer heal or take damage by any means. When the holder of your heart takes damage, lose an equal amount of Chill. When your Chill reaches 0, your heart finally melts and you die."?

(whether this is metaphorical, or whether the heart is literal and the person holding it can change by handing it around is up to GM/player interpretation)

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

DirkGently posted:

Hey guys, I decided to take a crack at my first ever DW playbook, inspired very heavily by Gandalf but also by tales of Odin in disguise. So, here it is: The Mysterious Wanderer.

I would appreciate any comments -- and feel free to be harsh (I can take it).

You Shall Not Pass looks like it should require Clarity rather than A True Power, but otherwise this looks good.

Edit: Slepnir should probably say "On a 9-" or "On a 6-" rather than "On a 6-9". Looking at Piercing Gaze/Heaven's Wrath where you did the same, perhaps you meant "7-9"?

Narya's Balm talks about spending Destiny instead of Prophecy.

UrbanLabyrinth fucked around with this message at 04:19 on Jan 28, 2014

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Error 404 posted:

So I have a question.

What's the consensus over classes adding a 'unique' 7th stat?

Like instead of tying magic to INT or WIS, magical characters get +MAGIC, and an extra +0 when picking their stats at character creation?

Is this a terrible idea? and if so, why?

So far, this has been done instead by making the player pick an ability from several, each of which makes their extra stat bonus equivalent to another stat bonus. See the Inverse World Collector for an example.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Error 404 posted:

I have not seen much Inverse World stuff, so I'll have to check that out.
Preview playbooks are at http://www.mediafire.com/view/?cdbi5ol0y8jha67, Collector is page 3.

quote:

But does my idea have any merit to it? I ask because I had an idea that kinda hinges on this working in a DW playbook.

I'd be cautious about adding another +0, since it'll drag their stat average downwards and thus make them marginally worse at everything else.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Doc Hawkins posted:

There are plenty of *world playbooks which effectively add an extra stat. Off the top of my head there's the Hoarder, the Marmot, the Mystery Agent, the mech-piloting one...even the Angel's "stock" is a number with special rules that's used to make rolls.

Most of those are closer to Hold than to a true stat though - they default to +0 or +3, then go up and down based on moves.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Mr. Prokosch posted:

New Monster! Bow before the mighty Djinn!

For this one I pretty heavily pushed the Elemental Lord thing. The Djinn makes an excellent party face and focuses on using the elements, guiding others, and making good decisions. Basically the straight man in a monster party.

As always I absolutely appreciate any feedback and constructive criticism. I take it very seriously and I'm always grateful to see it.

Shift in the Elements says you only succeed on a 12+. Is that intentional? If so, the 7-9 should maybe be changed to 7-11, since it's not clear what a 10-11 does.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

gnome7 posted:

I can't guarantee brick and mortar stores could. I don't know, though, I haven't done the logistics on it outside of first party sources either.

Bits and Mortar does something along those lines that might be worth investigating.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
Also, giving -anything ongoing to enemies does nothing unless they're PCs, since the GM doesn't roll die to make moves.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice
My caution would be that any one of those aspects seems equivalent in power to a custom/class playbook move, so giving 3 of them for the price of 1 move would be very cheap. The playbook should probably start with no other custom moves and/or have some negative moves built in (and not allow taking Ascended Form through multiclassing).

Another way to power it down would be to make it 2 on a 10+, 1 on a 7-, and then add a custom move that gives 1 extra aspect whenever you use Ascended Form. Hell, maybe even make them lock in their choices and then gain flexibility (more aspects) via moves.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

The Glumslinger posted:

OK, so I ended up running an Gelatinous Cube, and my PCs killed it in 3 hits. I know that the way they killed it should have been punished in the fiction (they basically stood as far from it as they could and basically swung their swords with their wrists), but I didn't know how to transfer that into anything mechanical of why they would do less damage. Is that just a thing sometimes when they roll super well that things that clearly go against a reasonable fiction just work because the dice said they did a ton of damage? Maybe I just had trouble because I didn't really envision what the cube could do to fight back since they all clearly knew to not get close to it.

Remember that they don't get to decide when they're hack and slashing, you do. If you don't think their method of attack should be able to hurt the cube, it can't.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Azran posted:

And every now and then he wonders why I skip RPG nights.

I'm wondering why you ever attend RPG nights.

UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

Azran posted:

I've known them for six years. They are just awful when playing rpgs. They mostly play 3.5 but they prompted me to join saying they wanted to test DW. Never again.

Also we wiped and the gm wants us to reroll.

Offer to run DW for them, and do it right?

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UrbanLabyrinth
Jan 28, 2009

When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence


College Slice

kaffo posted:

Personally, I've always thought tracking ammo is super dumb unless you are using highly simulated system

I'm more a fan of using it for dramatic purpose. If they fail a Volly they manage to catch the dude they are aiming for, doing damage, but as they go to reach for a new arrow, they realise they only have 3 arrows left... That kinda thing

Otherwise, everyone forgets, it's needless math every time you go to a town and someone gets mad when they realise they should have bought 10 arrows instead of 5... There's very few actual positives to keeping track of them in my opinion

That's kinda how it works. When you volley, one of the choices is to not spend ammo, so you can keep firing until you have to pick that option 3 times.

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