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It is probably relevant that "misery tourism" is an RPGsite catchphrase used to denounce games like Steal Away Jordan or Sorcerer. Also: tone arguments aren't especially convincing. We shouldn't need to be polite and considerate of people who think it is totally awesome to play at rape an reinforce the stupid, juvenile, sexist clubhouse that is so much of this hobby.
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# ¿ Aug 6, 2013 15:33 |
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# ¿ May 3, 2024 22:21 |
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jivjov posted:If you wish to drag this up and discuss it further, please PM me. Come on, tell us how you really feel.
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# ¿ Aug 9, 2013 01:31 |
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Why do you consider rudeness to someone equivalentwith shoplifting a candy bar? Why do you consider either to be equivalent with assisting in the creation of games about rape or sexual abuse?
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# ¿ Aug 9, 2013 22:30 |
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Winson_Paine posted:I don't believe either of those was intended as an equivalency, only other examples of external consequence resulting from action. I don't particularly have a dog in this fight either way (Mikan/Gnome can have whoever they want do the layout), but I don't think Kai was intending that. I was asking jivjov - it's his example. jivjov posted:The only position I can take is that every single person on this green earth has done some manner of "bad thing". Be it stealing a candy bar, saying something rude to a cashier, or doing layout work on a questionable RPG product. Telling someone "I don't like this project you're doing layout for, so you can no longer work on Inverse World or any other project my company makes" seems harsh to me; if doing something you find objectionable is such a black mark and makes someone unfit to be a co-worker/co-collaborator/whatever, you'll quickly find yourself out of co-workers.
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# ¿ Aug 10, 2013 00:13 |
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Ettin posted:So I've been thinking about something for a while, and this post inspired me to talk about it. (Context: Gareth-Michael Skarka finds out a single person backed out of Tianxia because he was involved, loses his poo poo): Rose Bailey hasn't hosed up anything that I know of.
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# ¿ Nov 20, 2013 23:42 |
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On a side note, what has Skarka even produced in the past decade?
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# ¿ Nov 21, 2013 00:21 |
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On the topic of wargames, how many out there don't have the painting aspect? I know there's HeroClix, but...well, putting models together and painting them is something that is really time-consuming and I'm not very good at it, but I want to be able to play some wargames, too. This feels like a market niche that just is not fulfilled right now.
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# ¿ Jan 21, 2014 02:12 |
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In regards to the specific inspired-by-Miyazaki/Ghibli: this is, y'know, a handy guideline to the tone. Like, there is a tone associated with Studio Ghibli works. Describing your game as inspired by Miyazaki and Ghibli and trying to emulate Ghibli films makes it clear what tone you're going for, that would not be clear by just presenting an anime game without explanation on the inspiration. Anime's a wide spectrum, and a Miyazaki-inspired anime game is going to be worlds different than, say, a Gen Urobochi-inspired one or a Go Nagai-inspired one or a Gainax-inspired one.
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# ¿ Jan 22, 2014 20:56 |
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Leperflesh posted:OK, I can see that there's definitely a market of people who want a Ghibli-inspired game. The question I'm raising, though, is: is it ethical for just anyone to make that game? Or shouldn't it be up to the owners of Studio Ghibli, to decide whether or not they want their name on an RPG, and if so, which game? Are you really arguing that it's unethical to make a game that is inspired by other works and then to credit those works as inspirations? 'Like <X> but with <Y>' is not unethical. That's...that's an elevator pitch. The game's name is The Whispering Road, and the Kickstarter's very clear: they're not licensed, do not use any Ghibli art and are inspired by Miyazaki films but not associated with them. quote:How would you like to play through a Hayao Miyazaki movie with your friends? That's exactly the purpose of The Whispering Road, a tabletop role-playing game I built. It not only mimics the stories of Hayao Miyazaki and Studio Ghibli, it's also a simple story game that anyone 8 years old and up can play, not just traditional role-players. That's the opening to the Kickstarter. Did you know that many games list inspirations in the foreword or, occasionally, an appendix? Inspirations that are entirely unassociated with the game in question! Feng Shui, for example, gives a literal list of Hong Kong action movies that helped inspire it. E: Basically: no, it is intensely stupid to argue that it's unethical to be inspired by something.
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# ¿ Jan 22, 2014 22:32 |
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Leperflesh posted:Hey! That phrase does not appear in the post in the KS thread that I commented on, and that post does not link to a kickstarter. I was under the impression that the KS was still "coming up" and not posted yet. That'd be ten seconds on Google.
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# ¿ Jan 22, 2014 23:32 |
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MadScientistWorking posted:I'm pretty sure that they are skirting a law here because unlike other RPGs which list their inspiration in the Appendix this one has the dam thing in the tittle in the advertisement. If you think the name of a Kickstarter is the same as the name of a product, you haven't looked at Kickstarter's front page, have you?
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# ¿ Jan 22, 2014 23:48 |
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demota posted:Thanks to Ron Edwards, the story games movement now has its very own FATAL. That's unfair, there's no mention of rape or whores.
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# ¿ Mar 18, 2014 20:23 |
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Ah. I hadn't read the playtest doc! Greeeeeeeat.
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# ¿ Mar 18, 2014 20:30 |
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Mr. Maltose posted:I think it has the potential to be better than those, if only because we're not in the mid 90's anymore. The actual quality of adaptions of nerd poo poo is way higher than it was nearly two decades ago. On the other hand, I remember the Deadlands metaplot.
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# ¿ May 1, 2014 16:11 |
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PresidentBeard posted:What was bad about Deadlands depiction of Native Americans? This is coming from someone with only minimal exposure to Deadlands asking an honest question, not someone denying that it happened. The short version: a whole lot of generalizing, mixing of disparate cultures and traditions, some Magical Nature Savages bullshit...you know, standard 90s minority problems as applied to Native Americans, except they're a major group within the setting.
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# ¿ May 1, 2014 17:55 |
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TheLovablePlutonis posted:Mr. Rogers sniped seventy Victor Charlies in 'Nam. Fred Rogers never served in the military. He studied music in college, went into TV in the 50s in an effort to make it better for kids, became a minister and...and basically everything about Mr. Rogers was and had always been exactly what it appeared to be. And pretty much all that can be said about the Grimm Brothers is that they made some of their poo poo up.
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# ¿ May 5, 2014 22:16 |
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Well, that would be down to the intensely self-aware style of it, the clear and frank discussion of how things are meant to work and how to handlestuff at the table and the very respectful treatment of basically everything.
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# ¿ Jul 27, 2014 04:37 |
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PresidentBeard posted:Whole lot of people springing to the defense of Monsterhearts. It's a thing people tend to do for really good games.
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# ¿ Jul 27, 2014 06:56 |
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Monsterhearts has some of the best game design of any PBTA game in existence. Everything about it reinforces its themes and intended playstyle. It is easily one of the best-designed, tightest games that has been released in the past decade, if not the best. Its subject matter is pretty nontraditional as far as RPGs go, but it's easily graspable and easily understood by anyone, not just gaming nerds. It is a sensitive and thoughtful take on what could have been one of the industry's horror stories. So yeah, it's a teen drama RPG, but it's an incredibly good one. It's not for everyone, and I wouldn't want to play it with just any group, but it is basically a perfect storm of amazing work.
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# ¿ Jul 27, 2014 07:02 |
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There's a Fyxt thread?
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# ¿ Mar 19, 2015 22:07 |
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dwarf74 posted:You see, apart from the racist and 'moral' trash, this sort of thing is totally my poo poo, but I'm not giving the dude money to mine it for the not-awful bits. Play actual games about historic and mythic Europe, such as Ars Magica, not racist fantasies about a past that never was.
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# ¿ Mar 22, 2015 23:24 |
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Well, it'll give GenCon a chance to pick a new venue, at least.
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# ¿ Mar 24, 2015 22:53 |
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Any penalties will be specified in the contract.
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# ¿ Mar 25, 2015 02:12 |
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Leperflesh posted:Gencon should be in Las Vegas, where there's massive amounts of convention space, loads of hotels, often cheap flights, and generally fine (if often hot) weather. And I could drive there Are you kidding? I know how well gaming nerds handle statistics. The casinos would eat them alive.
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# ¿ Mar 26, 2015 01:06 |
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Games Workshop thinks it killed Pokemon. It was in one of their annual reports. I cannot make this up. They also hate and fear computers. It took them forever to accept that video games weren't a fad, and even then they have often acted as if their video games are competition.
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# ¿ May 8, 2015 07:35 |
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Pope Guilty posted:Soooooo what exactly do they DO at this "Games Day"? Sell things.
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# ¿ May 8, 2015 08:08 |
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FMguru posted:And I thought GW had done a decent job pushing their IP into new areas - they had a great run of computer games for a while (especially Dawn of War) and the rate at which they crank out those novelizations means someone is buying them. Also, licensing off to FFG for RPG support and premium boardgames (Chaos in the New World, Horus Heresy, etc.) They literally view it as giving up. When they get a game, they stop trying in the model/tabletop area for that stuff. It took years for Blood Angels to become a thing in tabletop after Dawn of War. Look above in the thread for Blood Bowl information. Games Workshop hates and fears competition from its own video games. It's amazing.
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# ¿ May 8, 2015 14:30 |
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The Spoils is a game I played at Origins. It is very similar to Magic, except: 1. All creatures have colorless casting cost but you need a threshold number of colored resources to play them. 2. Any card can be played face down as a colorless resource. 3. You can draw or play a resource fo free, and can pay resources to draw and play resources after that 4. No phases, so you can attack once, do stuff, attack again with more critters, etc. 5. Blockers tap to block 6. Blockers can block all creatures of the highest speed. Critters have speed - they attack in order of speed, and anyone of the same speed damages simultaneously, so a slower creature can deal damage to a player by having faster ones clear a path. 7. Everything is "humorous" by which I mean trying too hard to be funny.
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# ¿ Jun 8, 2015 02:26 |
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Plague of Hats posted:Maybe they thought Ninja Division would handle it. Their booth was fuckin' embarrassing, by the way. Terrible Escher Girl anime titties everywhere you turned.
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# ¿ Jun 8, 2015 07:29 |
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If you don't mind highly complex combat, Riddle of Steel?
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# ¿ Jun 10, 2015 16:05 |
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That's patently not true, I can think of...exactly one character that is neither supporting cast nor antagonist, largely because that character is entirely incidental to what Conan is doing and is there to mostly be the interesting part of the story. You know, the alien Conan ran into when he went to go steal that one gem.
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# ¿ Jun 10, 2015 19:28 |
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Interestingly, I saw a copy of The Doom That Came To Atlantic City at Origins last week. This is confusing as hell.
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# ¿ Jun 11, 2015 18:38 |
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Ewen Cluney posted:I'm not really sure where M:tG fits into the Japanese market, but the impression I get is that although it has a sizable following, various Japanese-made CCGs are a lot bigger. Magic is incredibly popular in Japan, and Japan and China consistently do really, really well in Magic tournaments. Wizards actually has very strong connections in Japan, to the point that when a manga author asked if they could do a Magic-based manga, Wizards literally offered to make a new game for them to base the manga on. And that's how Duel Masters/Kaijudo was born, though it was discontinued at the end of last year.
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# ¿ Jun 23, 2015 04:08 |
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Because ways other than mine are wrong.
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# ¿ Jun 23, 2015 18:03 |
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To be fair, I doubt anything would get those people back short of a time machine and going back to ensure 4e never happened.
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# ¿ Jun 23, 2015 23:04 |
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I think people went for versions that require way less in the way of cost and can be done via word of mouth and some armbands. I remember on my campus it was Zombie, whoever in a dorm got green armbands were humans and the zombies would approach them and try to steal their armbands, and if you lost it you became a zombie, too. No rulebooks, no cost, just the RAs providing cheap flimsy paper armbands.
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# ¿ Jun 24, 2015 13:33 |
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That rule wouldn't stop you getting jumped the moment you get out of class, which'd be pretty much the same result.
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# ¿ Jun 24, 2015 15:09 |
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Yeah, I've noticed that often people seem to think that a happy ending can't exist in 'mature' fiction, it's not realistic unless it's unhappy.
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# ¿ Jun 24, 2015 21:44 |
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Those used to exist. Didn't do very well. I want to say TSR put some out.
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# ¿ Jun 25, 2015 21:30 |
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# ¿ May 3, 2024 22:21 |
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Magic, your most common card game, is much faster to set up and play than wargames or RPGs. The buyin to get playable is fairly cheap, even if to get good you are going to end up with a cost resembling a drug habit. The art is incredibly good, and if you care about the story they've got that ready for you to read and study, with materials that go far beyond the cards if you care to bone up on it, but it's not required to play the game, which is exceptionally well-designed and constantly being rebalanced and improved on for Standard. So...yeah, it's just cardboard, but it's cardboard used to play a game a lot of people really enjoy. The same is true of poo poo like Yu-Gi-Oh, though with less story, I understand, and more byzantine rarity rules.
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# ¿ Jul 10, 2015 18:23 |