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skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Man am I bad at killing bug uns! Nothing seems to work.

Jacob came down as gravely ill and I got a mission to kill him or make him leave. I kept deferring it and when I turned on the game again, he,s all better, but I still have that mission. Deferring it doesn't work, and telling him to leave or killing him would just eliminate him. I accidentally opted to kill him so I have to do that now. I tried at least to get him to die usefully by tagging along but he won't fight anything. I wanted him alive at least for labor, he's useless otherwise I guess...

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skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Ok, I have to hope that one of my stickies doesn't kill anyone. Am I dumb and missed how to gain new survivors? I'm not doing story missions (mostly because I'm worried it will make the game harder, before I understand everything) but I need specialists, and after the first couple they throw at you I can't figure out how to recruit more. I've found some other enclaves and I can see that I have a trust level with them, is it that I have to get them to 100 or something? How do I do that? I don't want to wait for random. Is ions, I'd prefer to dump off a load of food or something.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Thanks! I want to move my group because I've pretty well done with the first town, but I needed more people.

Another one, it will say a group of survivors has resources like fuel, but that seems to mean nothing? I can't trade it with them...

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I'm sure people have complained about this already but I'm pretty new, so I just want to say how dumb I think it is you have to go out by yourself to.most things. One of the first things they tell you in the game is not to go out alone. It turns a moderately risky scavenge mission into a nightmare if the wrong zombies wander by, and I'd feel a lot better clearing out hordes if I had someone to watch my back. Maybe that's what they intended for multiplayer, but it means I'm really reluctant to expand very much or venture too far.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I was showing the game to a friend tonight and explaining various things, and because I was helping Sam with a one-screamer shed infestation I wasn't too worried, as Ed and Sam are both powered up in my game, 2 of my core 4. But just outside the infestation were 3 hordes, who I decided to take care of by showing some various things. It got a little hairy but we came out fine. I head to the shed and taunt and toss a Molly at the door, when Sam runs right into the fire. Cue a big un lumbering around from the back of the shed where he shouldn't have been. I tried to run off with Sam, but he grabbed her and started biting. I've run Ed back and am frantically crowbarring it, but in front of my overconfident show off eyes he tears her in half. Ed's out of everything and now I have an infestation and a big un close to home, no building to hide in, and a dead ally. I run off back to base and gear up, but the big un survives the fougasse somehow and Ed's poo poo at guns, and the screamers started going. I ended up having to get the big un with a truck and the screamers with another fougasse. Then Ed limped home with sams rucksack. I was really mad at myself for messing up so bad while someone was watching, and losing one of my favorites. RIP sweep kick Sam .

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Are there requirements for later missions? I've done the first courthouse one, and those guys at the grange are still there, and I'm sure I'm not done with the army. I've got ray, doc, and the army on call. But in the last 4 hours I've only had random missions popping up.

(I'm also invisibly infested, but I can deal with that ok)

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I found a bunch of infestations back in the starting area and cleared them out, then the patch came, and I had to exit and start the game a few times. Nothing seems to be making the rest of my story missions happen though. :( I did get a random survivor who is a beast, she's a hunter (cardio,shooting, wits) and something I forget (shooting and fighting?) and a taxidermist (science and arts/crafts). It took her less than 20 minutes to level up everything and now I she is Marcus,s right-hand lady (Ed is his left-hand man). I only wish she had a sweep kick. She joined the group with the most useless survivor ever. He hated exercise, smoked, had bum knees and was an alcoholic so all his major skills were taking hits. Plus the bum knee said that crouching would drain his fatigue. Bye victor.

I noticed tonight that in the character skills (star) tab, if you check people who have an unusual one, like arts and crafts, they have un obtainable "specialist" skills, like "can sell you a painting (requires art galleries)" which I thought was very funny and spent valuable time flipping through everybody to read more.

I also found that the best time to deliberately kill a survivor is right after lily says one of the things to indicate zombie hordes are coming out. When they stumble into your traps it more than makes up for the dead friend morale hit.

I also learned that if you store too many cars in one area, someone will take one for a joyride and relocate it on the map. >:[ never to be found again, probably.

Lastly I'm still confused about real time vs game clocks. A couple of times when I turned the Xbox off and came back a couple hours later, a whole game day had gone by, traps needed redoing, plus cars were fixed and so on. But theyd also done that just a few hours before, when id started up the game then. And I know playing the game the cars weren't getting fixed in 24 hours game time. I wonder what is going on there.

Oh, a question, does individual survivor skills have an effect on their likelihood to come out ok from a rescue/hunt mission I don't want to do myself? It would be good if I could count on my high level guys being okay and the crappy ones dying because they're crappy. Currently I feel like I have to always respond to the ones with my strong characters because I don't want to lose them through negligence, and the crappy ones don't ever seem to die on those missions, just get hurt or run away.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Nerolus posted:

Anyone found a setup better than this?



Get supplies, gently caress hordes.

Yeah, what others have said. No need to overlap circles, and put a few farther away to take advantage of the supply locker for scavenging. The police station near the courthouse is a good place for that.

I actually find it useful to leave some un-covered areas near Snyder, because if the horde does any wandering it will walk into one eventually, and its great to get the free morale boosts. If you have total coverage they won't spawn inside. But if you leave nearly surrounded spawn areas it's really just as safe.

I also set up an outpost in the shed with the crane in front, to get coverage on that roadway interchange. It takes care of a lot of them from Horde Road.


AcidCat posted:

Ok what am I not understanding about Infestations? Even after the patch, I keep getting notices about too many Infestations. They do not show up on my map. What the hell am I supposed to do about this? At least post-patch my people don't seem to be going missing quite as frequently.

And lately I can't seem to build outposts. I'll clear a structure, select it, and I'll get a notice that we "can't handle another outpost" ... what am I missing here.

I dunno, I kept getting that notice prepatch and had to go back to the tutorial area (which was actually pretty nerve-wracking) and found three to clear out. I found another near the church. The game doesn't usually tell you where they are, you have to spot them or drive really close to them. They also aren't always in buildings, they can be in fields and orchards and stuff. Anything with a map marker I think.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I don't think that works if the location has been Xed out though.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I'm still not getting further story missions. I think my save is broken. :[

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Neither of those things worked. :( oh well. Thanks for the suggestions anyway.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Jonny Retro posted:



One thing you can try that the devs said may help with this is to keep clearing things off of your to do list (That mission/suggestion list under the base info panel). It sounded like story missions can kind of get stuck in a que and you need to take care of things on that list so it can pop.

There have been periods where the game had nothing for me to do. I had the infestation bug so I'm sure that had something to do with it. I may just start a new game, now that I know how to be more efficient, but I'm still pretty annoyed that I have to at all. I've sunk a lot of time into that first one.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

You can use the radio room to find random survivors.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Basebf555 posted:

I found the plane crash in my first hour or two of playing, but then I kept finding pieces of it all over the place that I hadn't seen yet. The other night I found a piece of the landing gear that was pretty far away from the rest. The little details in this game are great.

drat iPad deleted most of my post when I checked a different tab. >:[

I don't think I've seen anyone mention many things like this, so I will! Lots of the place names and some of the people are references to other zombie media. The kirkman house, adlard-Moore shipping trucks, and namkrik shipping containers are walking dead references. Big daddy auto parts, savini house, inivas shipping container, and Snyder trucking are living dead ones.. mcCready looks like a ref to a YouTube fiction series. Wilkersons brings up zombie car, lily brings up a zombie cookbook or something, and ummm I seem to remember looking up a few other 'zombie xxxx' on google and getting some plausible stuff. I wouldn't be surprised if doc Hanson, the judge, or whoever was a reference. Or even one o them miller boys. Oh, there's a Campbell used autos. And a giant billy Connolly for some reason.

I also stop to look at new signage. Bananarama, it's a sodamana! One of the fairground signs advertised FOODZ and the corndog art is hilarious, at least one one at the fair. The produce stands have Elvis parsley on the side. It's worth having a look at signage and posters, there's usually a little joke in them, disguised to be ignorable unless specifically looked at.

Also one last share, I banged a car into one of the Spencer's mills signs, with the big circular saw. The saw fell out and penny-rolled off down the road til it fell over.

Story time, maya was asked to take a fresh recruit out to learn survival skills. They directed me, in the middle of the night, out to the boneyard, during a horde attack night. Two hordes were going to hit the graveyard at the same time I would get there. Pack up fresh meat, time to learn some zombie killing skills :metal:

Lastly I started a new game because bugs made my old one unprogressable, and this time I stayed in the church because most of my bug problems happened when I moved bases. No problems right through the end of the game! I'll have to look up whatever it was I was meant to see at the end though.

skoolmunkee fucked around with this message at 23:00 on Jun 17, 2013

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Yeah I've done the double looting scavenging things for a while, it really helps with ammo and building at the start of the game.

I'm kind of surprised anyone uses powerhouses for anything besides constant suplexes. You're invincible while you do it, so hordes just line up to get smashed to death one by one. The stamina cost is negligible.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I loved finding that farmhouse near Spencer's mill that had a gun in every room.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I had a big un hunt and halfway through the fight in the middle of a field, my companion got stuck in a ready pose and slowly glided backwards across the fields,over the hills, and eventually off where I couldn't reach. But I could still hear his voice in my head...

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Avalanche posted:

How many cars can you jam into one area on screen before the framerate tanks and the xbox explodes?

I started getting notices that strangers were taking my cars for joyrides and relocating them on the map because I had too many in one place. That may only happen overnight. I didn't think 8 that many though!

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

There's a lot of them around Snyder. Just don't store more than your daily limit.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Korlac posted:

Then I'm likely missing the skilled mechanic. I think that and someone with the green thumb attribute would let me survive for a very very long time.

Yup, though I'm not sure a person's trait will ever SAY "mechanic" they'll say things like Engineer, handy with tools, etc.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Mortabis posted:

What's up with the crashed airplane anyway? When doing the latino dude's mission I passed the fuselage and was all wtf is this about. If the water is the infestation source that can't be what the wreck is...

The water is not the infestation source, it's the black plague source.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I started playing Breakdown last week, I'm now in a game that is level 2. I have people with all the essential skills, and I told home base to cook a feast.

When I checked that page later though, my chef wasn't the one in charge of the kitchen... someone named Stranger was, and his picture looked like Alan (with the ranger hat). No one who looked like that was in my base so :iiam:

I haven't unlocked Alan yet so I thought it was funny that he's just waiting around to join up, but until then, he's gonna sneak in and help out in the kitchen.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I unlocked The Mother but as I was bringing her home she decided to get torn in half by a Big Un. Is she still unlocked for me like in the main menu, or does that not happen until you bring them home? I don't think I'd want to use her anyway but I'm curious.

Also, I unlocked The Dead Man, and oh gosh! Wits 7, thank you. Also he just looks great. I'm not sure if it was a glitch but I was cleaning out an infestation with him and the screamers seemed to have no effect on him, even though he was standing right next to them. I couldn't find any more screamers at the time to test it, but it would be rad if he's somehow immune to them? That seems pretty farfetched, but given who he is, maybe...

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

prussian advisor posted:

Well, I tried my first Breakdown game and got my whole base killed extremely fast. Started out as a random character, wound up scavenging for supplies in a random house until I realized that I probably should find a base. Figured out how the map worked and where the bases were, stumbled onto an abandoned taxicab and drove out there.

When I arrived there were five survivors there myself, but only one of them was considered a friend. By the time I got there I was already hurt, and somehow before long three hordes converged onto the base. I couldn't figure out how to rally the rest of the survivors to fight back, and trying to fight seven zombies at once with a rolling pin, well, that ended about how you'd expect.

I'll take the advice of what to build initially to heart for sure, but we actually wound up getting swamped by several hordes almost as soon as I set up in a community. Any advice for taking care of that first assault, or stopping/delaying it, assuming I did something to cause it myself?

EDIT: Oh yeah, is there every any reason NOT to create an outpost out of a building you've cleared? Like, do they require survivors or supplies to man them or something? Also, the base I set up in is the farmhouse, which seems super isolated. Is there a more "newbie friendly" one you guys would recommend?

I don't think anyone has mentioned this, but using cars to kill hordes can be really effective, and is almost necessary in breakdown at the start of a game. Just remember to back over the zombies, it causes less damage to the car. You probably need to use a car to deal with the initial onslaught of hordes, until you get some outposts set up.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I'm thinking of starting a SoD LP now that TU5 is out. My question though is, I've been playing on xbox and the graphics aren't super great and there's some problems with pop-in when I'm driving. Does the game look and perform better on PC, or should I just stick with the xbox play and just laugh about rocks appearing under my truck?

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

You can't teach people skills, they either got em or they don't. Delightfully random.

If you're looking to collect survivors, highlighting lily in the house-actions menu shows that she has a number of influence actions you can take. One of them is to find survivors. Usually she will come back with word of someone halfway across the map foraging In a campground or something.

I've also found that once I start roving around the map more, calls for help from survivors will start popping up in Marshall or further out. That could just be two progressive things coinciding, though.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

I always found the library worthwhile, but only as another source of ammo.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Saint Sputnik posted:

Ugghhh my worst deaths are when I've got a companion and we pick up a survivor and so I think I'm rolling deep enough to wade into zombie-heavy resource zones on the trip home. Lost three people in Lifeline like that last night. I feel like there's a lesson there about greed, or at least about not bringing enough molotovs.
----
I've jumped around the thread catching up a little so I may have missed it, but have we talked about all the zombie pop culture references in the game? The little "Vote Richard Grimes for Sheriff" and "Nick and Simon's Landscaping" yard signs? and then there's this:


Plants vs. Zombies

Yup there's lots of them, most of the houses are names after zombie folks and I've seen references on shipping containers, business names, and a couple other places. I'm gonna start an lp soon and I'm gonna show as many as I can find :3:

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

It's worth starting with the story mode just to be instructed about the mechanics of the game and figuring out ow to play in a relatively forgiving mode. However, if you enjoy being put right into trouble with no explanation about anything, breakdown will do that. The first hour or so of a new breakdown game is pretty hectic, and I imagine for someone totally unfamiliar with the game will be entertainingly confusing.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Sober, you can take with you to level 2 all the stuff in your storage locker, and none of the whole-unit supply stuff. If you want more bullets or anything for later, might as well check the map's couple of likely spots. Make sure to take anything out of the backpacks of the folks you're leaving behind and put that in your locker.

Also you probably have a ton of influence right now, that's best used taking all the junky guns and weapons you don't want out of your storage and destroying them. Your storage locker has a limit on items it can hold, so using extra influence before progressing levels is a good way to clear out space.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

Depending on your stockpile, you could try breaking open ammo stashes for bullets. If you have facilities which generate ammo you don't need to scavenge them so bad.

skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

beats for junkies posted:

Unrelated to mods, I can't believe it took me until a few days ago to see the skull in the State of Decay logo. The round curves in the wings are the eye sockets, the tail feathers are the teeth, and the bit in the middle is the nose.



I am doing an LP of the game and one of the very first things my co-commentator said was that there's a skull in the logo. I was very mad because as much as I've played the game and thought the logo was neat I'd never seen that.

skoolmunkee
Jun 27, 2004

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Dandywalken posted:

From what I recall, State of Decay is kind of a bitch to mod due to a weird file structure. All I wanted to do was remove Special zombies from spawning aside from "Kill the Special Zed yall!" missions, but nope :(

Yeah I haven't had much success with the one mod I've been trying to use, too. I wanted to stop displaying game hints (I have no idea why the game's options just won't let me do that) and there's a mod which says it does so, but the most I've been able to get it to do is remove the colored bar behind the hint, but it still shows the hint text.

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skoolmunkee
Jun 27, 2004

Tell your friends we're coming for them

The thing to remember is that the game uses all those non-story missions as filler. You're never going to finish with them, when you clear a batch the game just generates more. You'll learn to do them if they're convenient, or if you need a helper (as above), or if you have a favorite character you want to help out.

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