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Would this be an acceptable thread to discuss finger drumming at all? I've played kits many times all through junior high and high school, I'm very familiar with them, though not a great drummer by any means. Over the past 5 years or so, I've really taken to getting better and better at using my Korg padKontrol along with XLN's Addictive Drums. My goal is to be the Jimmy Chamberlain of finger drumming, as he's my favourite drummer. He's just always got this groove that I love.
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# ¿ Jul 13, 2013 06:02 |
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# ¿ Apr 29, 2024 19:43 |
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Hey, percussionist/general musician here; I don't have a drumkit but I do have a Korg Padkontrol, my favourite piece of gear ever. Is this thread cool to discuss drumming involving it? I obviously realize the differences but I'm going to be practicing more and more with it in the next coming whatever, because I used to be much better with it, and haven't really been practicing or putting in any time with it over the past 2-3 years. If this isn't the thread for it, is there a better one that someone can send me to? Thanks! Rupert Buttermilk fucked around with this message at 04:47 on Jul 6, 2022 |
# ¿ Jul 6, 2022 01:33 |
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timp posted:This is the place! Welcome to the percussion thread. I see you post in a lot of TV threads I post in Not many questions right now; it's mainly for me to periodically (maybe) post about my chop improvement. But I'm glad to know that if/when I do, I can come here. I'm planning on adapting rudiments for my finger drumming (I hate that term but it fits, so ) and just generally working towards being as adept at using the Padkontrol as I can be, beyond how I used to be. Here's hoping!
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# ¿ Jul 6, 2022 03:48 |
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Mister Speaker posted:'Sup Rupert? As timp said, you're in the right place but also might want to check out the Synths thread for more MIDI-related stuff if you want to expand your musical vocabulary to include other electronic triggers and samples and stuff. You're also on the right track! Rudiments can be adapted to finger drumming no problem. Spread them out across your PadKontrol's pads; learn the standard MIDI mapping that tends to place certain drums in certain places and run with that. In the meantime, some inspiration for your 16-pad finger drumming odyssey: Thanks! I actually am pretty well-versed with synths and midi interfaces (used to be a full-time composer for a casino gaming company, loved that job), and graduated with honours in recording arts from a local technical college; my goal now is the actual musical and rhythmic technique. Basically, I want to become a better finger drummer. I'm somewhere between 'good' and 'ok, I guess', but I'm shooting for David Haynes' levels, hopefully. https://www.youtube.com/watch?v=z9_BZOQ5KrI Rupert Buttermilk fucked around with this message at 04:45 on Jul 6, 2022 |
# ¿ Jul 6, 2022 04:05 |
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I actually already did an A/T waaaaayyy back in I think 2010 or 2011. I'm having a hell of a time finding it now, though. To elaborate, from 2010 to 2013, I worked as a full-time sound designer and composer for Spielo International (who later merged with IGT), working on digital slot games for both the bar and casino market. It was the most fantastic job I could have ever had, and I loved every minute. Life happened, and my then-fiancee and I moved to Montreal in 2013. I applied my rear end off to I think every game company around, and unfortunately didn't get in anywhere. As painful as it was at the time, looking back, that was kind of a blessing, as the video game industry is extremely volatile regarding job security, and it felt like I was hearing about mass layoffs every 2-3 months, specifically in Montréal, and I was trying to raise a family. I did contract work for them (Spielo/IGT) for about another year after that, and then went fully freelance while working a full time job, unrelated to audio. While I do miss the job, because of the merger, I likely would've been laid off anyway, as IGT already had a ton of sound/music people, whereas our Spielo office had 2. I always said that, prior to the merger, that with one audio person, their workload was 150%, but two really brought it down to 75%. Having waaaaayyy more on staff like a year after I left meant that I would've been laid off, so ANYWAY, that's not really interesting in the least! I loved thinking up super positive and happy musical loops daily, creating an intangible sense of 'fun' through sound design, and just generally working with developers. Here's my completely outdated demo reel! https://vimeo.com/53121521 Rupert Buttermilk fucked around with this message at 12:17 on Jul 6, 2022 |
# ¿ Jul 6, 2022 12:08 |
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NC Wyeth Death Cult posted:So how much psychology was involved with sound design for casino games? Was there a set script for creating music? For example, would you say "ok, the wheel is spinning so we want to create tension by working in a minor mode and then modulate to major when the spinning stops"? We were always told "Write in C, try to resolve in the major'. The key only mattered because that's apparently what everything else was written in, like other companies' machines, so you didn't want to sound completely dissonant (aside from hearing some minor scale work alongside major scale). The compression was awful. It was something like maybe 2 db of headroom for non bonus loops, and 0.1 db of headroom for bonus loops. All of my dynamics theory and training went right out the window (or rather, my training was used to understand just how little dynamic volume was available). We used Waves L1 limiter to just slam everything to the wall.
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# ¿ Jul 6, 2022 13:15 |
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timp posted:n'thing the casino game composer questions, that sounds like a super cool gig! I can't write too much, only because I'm supposed to be working right now (and I'm still looking for the original A/T thread that answers a lot of these questions) but I was both a sound designer and composer. If you're in Vegas, I worked on both the Bejeweled and Zuma casino games, though a lot of the audio was directly from Popcap themselves. I did get to throw a fair bit of my own work in there though. Devices at my disposal consisted of a Yamaha midi keyboard (I'm blanking on the model), and I specifically requested a Padkontrol, though I ended up making most loops in Reason. Software was Reason 4, Sonar X1, Sony Sound forge, Vegas (for minor video work, like working on sound design to picture, for animations, and also exporting the animations with sound for presentations) and I brought on Reaper, which we ended up using due to the insane flexibility of its routing matrix and export options. All of our exported files were OGG, and we also had to deal with surround sound. It wasn't true surround, more like regular multichannel, because of the machine setup (and eventually we added a chair). It was a weird setup, with the sub on channel 3, and I remember working out a Reaper template that would take any stereo file and properly route the specific frequencies out to their own channels (really, it was to filter all low end to channel 3). Before Reaper, if we wanted to make a multichannel OGG, we used a tiny freeware program called Ogg Drop. The problem was that it would royally gently caress up assigned channels, so we'd have to take LITERALLY every MC file and go into sound forge and rearrange it. My reaper setup saved us SO much time They were about to jump into Unity and by extension FMOD right before I left, partially because I just absolutely wouldn't shut up about how great it would be to have actual audio middleware involved, rather than just use OpenAL and then have to send all playback behaviour instructions to the devs. Edit: hahaha "can't write much", writes multiple paragraphs. Ah well. Edit 2: I misremembered.... We had a Sonar X1 multichannel export template but it would leave channel 4 blank. That'd be fine, as we didn't use channel 4 for anything but if you threw in a multichannel wav file into Ogg Drop, THEN it would mess absolutely everything up. So, when we exported from X1, we'd have to manually fill up channel 4 with just a copy of another channel's audio data, and THEN drop it into Ogg drop. Again, my reaper template fixed all of this and I was super proud of it. My boss, who only understood some of this (but was awesome and keen to learn) was very glad I found a way to cut down on annoying busy work. Edit: found my old ASK/TELL thread from... good god, over 11 years ago. https://forums.somethingawful.com/showthread.php?threadid=3375096&pagenumber=1&perpage=40 Rupert Buttermilk fucked around with this message at 17:30 on Jul 6, 2022 |
# ¿ Jul 6, 2022 14:11 |
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This is the latest thing I bothered drumming on live, which is about 1.5 years ago, with some minor time corrections here and there. It's.... fine for what it is, but I need to be able to get to a much faster tempo while still being able to improvise here and there. Apologies for the mix, but the percussion really wasn't the focus of the track. Listen to Chicago? No, Sheboygan: An Eclectic tribute to Gus Polinski by Robot Cousin on #SoundCloud https://soundcloud.app.goo.gl/EmsDj Edit: crap, double post. Also, don't Soundcloud links embed?
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# ¿ Jul 7, 2022 14:37 |
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I've been watching a LOT of drumming videos lately, and this one might be my favourite. https://www.youtube.com/watch?v=ifDJgNlg3sc
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# ¿ Aug 2, 2022 17:00 |
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sebzilla posted:Do any of the fine posters in this thread use their teeth to drum? I'm not talking about holding the sticks, I'm talking about making weird little mouth noises to yourself by grinding and clacking them in a drum-like fashion while you're going about your daily business. MY PEOPLE. Yes, I constantly CONSTANTLY use my teeth to drum. I have a 'move' for kick, snare, hi hat (open and closed), toms... They're all pretty similar, and it's mostly my mind making up the difference. I even do flams!
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# ¿ Aug 6, 2022 20:00 |
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# ¿ Apr 29, 2024 19:43 |
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BonHair posted:Not before now I didn't, but I'm going to and my family will likely throw me out. Ideally, no one should know you're even doing it. For me, it's almost silent (I hear it, but that's because it's my mouth) around others.
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# ¿ Aug 6, 2022 20:26 |