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Are all Norse realms stuck with Gavelkind...?
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# ¿ May 28, 2013 19:17 |
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# ¿ May 15, 2024 16:05 |
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Kainser posted:Reform the faith.
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# ¿ May 28, 2013 19:21 |
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Really, though, what's the justification for Norse being Gavelkind?
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# ¿ May 28, 2013 19:55 |
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How do you reform the Norse faith, anyway? I couldn't see a tooltip for it when I was hovering over things in the Religion panel. Do you personally have to own all the religious sites (or is it a certain number of them?) or can it be reformed so long as anyone of the Norse faith holds those sites?
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# ¿ May 28, 2013 20:38 |
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Does the size of your raider army relate to how quickly they pillage gold, or is it a set amount? Also it seems the loot bar on owned provinces affects your tax income?
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# ¿ May 29, 2013 01:00 |
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gfanikf posted:So I'm installing the game and I was wondering with all the religious options is it possible to try and rule as a Jew?
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# ¿ May 29, 2013 01:17 |
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Yeah Europe's always a mess in TOG.
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# ¿ May 29, 2013 08:02 |
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The game ends.
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# ¿ May 29, 2013 10:23 |
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crm posted:Can somebody verify this works in Norseland?
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# ¿ May 29, 2013 23:19 |
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Will that work if you, as a Duke, make your heir a City-level landowner? Will you have a republic when he inherits?
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# ¿ May 31, 2013 06:13 |
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Did they change how modding in new CoAs works? I did everything correctly - the new CoAs show up in-game, BUT they don't show up when using previous savegames. So in order to use custom CoAs I have to start a new game? That seems bogus, and that wasn't the case before. Anyone familiar with this?
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# ¿ May 31, 2013 22:08 |
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Two questions I've seen asked but not answered; 1) How does the HRE form? What conditions need to be met, or will it just fire at a certain date? 2) How do the Magyars form Hungary? Can they ONLY form Hungary in the Carpathian basin? Will the decision to do so eventually go away after a certain date?
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# ¿ Jun 1, 2013 18:53 |
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Bloodly posted:Raiding means you need to siege down the province in question. And thanks, Walliard!
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# ¿ Jun 1, 2013 19:09 |
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HenessyHero posted:Some homeless guy wants to take one of my county's, just because, I see he brought a big army with him so I call in some mercenaries to now outnumber him 5-2, with a completely stacked frontline of 20+ martial brick shithouses with good traits. This guy proceeds to kick my teeth in, wiping out more than half my guys while taking like no damage himself. Do Norse rulers get a levy bonus? I feel like there's more doomstackery going on in the 9th century.
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# ¿ Jun 2, 2013 02:37 |
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This talk of the broken balance is a bummer. I've never tried Better Armies before - will the new version fix said problems/be savegame compatible?
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# ¿ Jun 2, 2013 20:09 |
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Those are called portages.
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# ¿ Jun 2, 2013 22:33 |
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Useless Shotgun posted:While I am all down for having an update on Christianity, I really would like to see Paradox put Judaism into the game. I know it's in CK2 Plus, but it seems like such an important part of Medevial life to leave out. Plus it is sad to see Tengri Khazars, being that Dictionary of the Khazars is a book I really enjoy.
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# ¿ Jun 3, 2013 04:22 |
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Gyshall posted:What other Rulers are similar to the Muenster start in Ireland 1066? I'm interested in "babby's first CK2" game type of things.
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# ¿ Jun 3, 2013 05:08 |
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Are there any events/mechanics tied to any of the Catholic heresies? ie, is there any benefit to my converting to Lollardy or Catharism besides holy wars and the self-reward of being less morally reprehensible than Catholicism?
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# ¿ Jun 3, 2013 19:57 |
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marktheando posted:I want more Africa, I want to play as Great Zimbabwe.
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# ¿ Jun 3, 2013 22:40 |
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Speaking of which, is there a version of Vinland Saga that's printed left-to-right? This thread made me want to read it but I can't stand the manga format.
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# ¿ Jun 6, 2013 21:01 |
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Annath posted:I don't think it's even printed in English, I've only ever seen fan translations, and those will always be right to left.
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# ¿ Jun 6, 2013 21:53 |
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Is the Vinland event a chain with a chance of success/failure, or is it a one time thing?
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# ¿ Jun 7, 2013 17:51 |
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What form of succession/crown authority is most likely to break apart or weaken big blobby empires? The Byzantines are huge in my game and I want to keep them from continuing to expand. Should I edit the save file to make them.. pure cognatic gavelkind with low crown authority..? Is that most liable to cause civil wars?
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# ¿ Jun 9, 2013 19:27 |
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Kalos posted:Out of curiosity, is there a mod that makes the big fuckoff empires a little less stable in computer control? Sure they have their succession crises and civil wars, but I've never seen a large state really balkanize or get any sort of independence movement off the ground without player intervention. The only time I see significant changes in borders is when two massive states breed with each other enough that some lucky sap inherits both France and the HRE or something equally horrifying.
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# ¿ Jun 10, 2013 01:23 |
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Is there something I can mod into the game to seriously prohibit AI blobbing? How does CK2+ do it?
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# ¿ Jun 11, 2013 01:29 |
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Thanqol posted:CK2+ reduces levy sizes based on your realm's size, so the HRE gets say 15% of it's levies while a smaller realm gets 100%. This stops it from being a giant empire steamroll every time.
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# ¿ Jun 11, 2013 02:26 |
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Could someone upload their triggered_modifiers.txt (under CKII/common) or paste it on pastebin? I hosed it up accidentally and now my checksum is different. :/ I would be eternally grateful.
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# ¿ Jun 11, 2013 06:40 |
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YouTuber posted:I've always felt like Anti-Pope was a poo poo mechanic that was half finished.
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# ¿ Jun 13, 2013 19:50 |
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What even shows up in the Chancellor slot, then? I hope there's horse portraits
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# ¿ Jun 13, 2013 23:25 |
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Daktar posted:
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# ¿ Jun 18, 2013 00:38 |
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That is super interesting, thanks for posting it!
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# ¿ Jun 21, 2013 00:09 |
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It turns all male characters female.
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# ¿ Jun 23, 2013 19:21 |
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I for one am partial to Red Jews. Dear thread, I have a modding question: Is it possible to make it so that any character can offer to join any other character's war? Rather than it being restricted to holy wars/alliances? Or is that hardcoded?
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# ¿ Jun 24, 2013 00:34 |
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So what's the state of CK2+ and Better Armies after this latest patch? :/
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# ¿ Jun 25, 2013 20:53 |
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Does that mean I don't need to have CV-Fixes/whatever, as in its been bundled with Better Armies, or does it simply mean that you've made it compatible with the CV stuff?
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# ¿ Jun 29, 2013 05:18 |
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I wish someone would mod CK2+ to return all the duchy, county, and kingdom colors to their defaults. Scandinavia and the British Isles are giving me a headache in 867 in CK2+, and it's such a pain in the rear end to go through and change all the colors back. This is very important.
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# ¿ Jun 30, 2013 00:21 |
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Amalfi in CK2+ doesn't start out with enough tech in Trade Practices (or whatever is needed) to build Trade Posts. What file contains the values that govern this? I can't find them.
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# ¿ Jun 30, 2013 04:49 |
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Anyone know how to edit a realm's starting tech levels?
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# ¿ Jun 30, 2013 20:37 |
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# ¿ May 15, 2024 16:05 |
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Protagorean posted:Is there a way to change the crest for a kingdom? The off-center, too-small menorah flag Wiz used for the Titular Kingdom of Israel is loving awful.
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# ¿ Jul 7, 2013 23:37 |