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Blitz7x posted:Didn't see this answered and I have the same question A quick glance at the 00_cb_types.txt file tells me that Great Holy Wars are only unlocked at 1100 AD. code:
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# ¿ May 30, 2013 01:12 |
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# ¿ May 16, 2024 04:06 |
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I think Great Holy Wars are seperate from Prepared Invasions. I'm not sure that Great Holy Wars (or any of the Crusade equivalents) have a realm size component (though I've never actually seen a successful one so I don't know >__>)
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# ¿ May 30, 2013 01:22 |
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Lord Lambeth posted:where is the settings.txt? Should be in Documents->Paradox Interactive->Crusader Kings II
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# ¿ May 30, 2013 17:31 |
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Nightblade posted:Actually if I'm reading the battle_events.txt file correctly Berserker trait makes you immune to death, maimings and wounds in battle. You can still become incapable due to a blow in the head in battle, though. Unless there's some special death events for berserkers it's an extremely good trait for a commander, and it does correspond with IRL lore. I've had a character die whilst having the Berserker trait.
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# ¿ May 30, 2013 21:16 |
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Who was his Tutor? If it was someone with Frankish culture, he may have been culture-converted by him.
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# ¿ May 31, 2013 05:29 |
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Cumfart Vortex posted:I have a question about the 867 AD start, why doesn't the Magyars get a second doomstack after their invasion, does it upset the balance too much? Because historically it's correct to give them a second one, only the Vikings were bigger plunderers of the time. The Magyars practically devastated entire France, Germany, Northern Italy, Eastern Spain, Bulgaria, Byzantine Empire in a century of plunder and raids, the Byzantine emperor paid the magyars taxes for fifteen years to keep them away. Their armies were almost always victorious, they even beat the whole Imperial Frankish army in 910. I know I might sound biased because of my nationality, but I'm basing this on history. I thought they did get a second doomstack once they took the decision to become Kingdom of Hungary, and, well... http://forum.paradoxplaza.com/forum/showthread.php?692303-Big-Red-Blob-Hungary-growing-out-of-control-after-ToG People in that thread mention possibly locking their second doomstack to only being able to raid, which would be great - as you say, the Magyars were huge raiders, but at present, they just steamroll conquests with that doomstack.
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# ¿ Jun 1, 2013 17:10 |
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Captain Trips posted:You say "blobbing" like it's a bad thing. That would probably be because it is a bad thing.
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# ¿ Jun 2, 2013 17:55 |
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Captain Trips posted:This is a game set in one of the most violent periods of conquest in human history. And you're telling me the point of the game isn't to expand your empire as much as possible? This is a dynasty game, not Medieval: Total War III. Gigantic blobbing isn't fun or really even a 'win' condition.
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# ¿ Jun 2, 2013 18:16 |
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Dwarf posted:Gonna quote this. I've looked in the Events and Common folder to no avail. I think it'd go a long way towards giving Christians a fighting chance. Common->cb_types->00_cb_types.txt CTRL-F for CB_NAME_CRUSADE and it'll show the years that crusades can be called for religions - the default is 1090 for Christians, 1100 for Pagans and 1187 for Muslims.
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# ¿ Jun 3, 2013 22:27 |
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Nightblade posted:Would expanding the map towards India make sense for the period? It would make a fair amount of sense. From the 8th century onwards, Muslim invaders - first Arabs and then Turks started encroaching into northwest India, and modelling India (for a given degree of accuracy) with the base feudal mechanics of CK II wouldn't be too difficult. Although of course, you'd then have some people whining about their pure Nordic realm being overrun by a horde of Tamil courtiers.
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# ¿ Jun 3, 2013 22:49 |
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Low moral authority makes heresies more likely to arise, and I think high moral authority gives a bonus to conversion.
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# ¿ Jun 6, 2013 16:54 |
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Strudel Man posted:That's... Did you use rivers? Is there a river route that gets down near there? The Caspian Sea is treated as a River, and there's some Russian river that connects it to the Baltic, IIRC.
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# ¿ Jun 15, 2013 19:45 |
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LowellDND posted:What are the best demenses? Im using the Duchies of York and Essex, with Middlesex being the capital. The Duchy of Sicily, Duchy of Tunis, Duchy of Baghdad are all fantastic single-duchy desmesnes. In Egypt, any combination of Cairo/Damietta/Alexandria and in Persia, the duchies of Hamadan and Kermanshah. For the Byzantines, Nicaea, Thessalonica, Adrianople and Thrace are great.
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# ¿ Jun 17, 2013 02:45 |
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What are some good Desmesnes within the Holy Roman Empire? Most of the German duchies seem rather unexceptional compared to, say, Byzantine, Persian or Egyptian duchies.
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# ¿ Jun 23, 2013 15:39 |
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jpmeyer posted:Flanders has 31 holdings, which is right behind Baghdad with 32 as the 2nd largest duchy. Brunswick has 25 holdings in 6 counties. Cologne has 22 in 5 counties (right near Flanders, although 11 counties will almost certainly go over the demense limit). Holland has 17 holdings in 4 counties and Brabant has 16 in 3, so if you get your legalism high enough you can partner that with Flanders. Ha, darn, I'd forgotten about Flanders since it starts as French... and somehow missed Brunswick entirely. Thanks!
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# ¿ Jun 23, 2013 15:49 |
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Has anyone tried modding Prepared Invasions for non-Vikings? It sounds like it would be a godsend for helping create large armies for Crusades, for instance, but would probably break the game if it was just flat-out a thing Catholics could do.
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# ¿ Jun 24, 2013 19:03 |
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Torrannor posted:Just a thought, but Haraldr Fairhair (Yngling) is one the few rulers whose dynasty would still be important in 1066. The others are of course Rurik, the Abbasids and Hashimids in Arabia, King Almos Arpad of the Magyars/Hungary, the House Cisse ruler in Ghana, the Bagriatoni King of Georgia and Björn "Ironside" af Münso of Uppland. I believe the Capetians are around in 867 - I think they own the Duchy of Anjou (but no counties in it) and some random counties in the Duchy of Burgundy. The Premyslids (Dukes of Bohemia in 1066) are counts of Prague in 867. Those are the only two I've spotted so far.
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# ¿ Jun 24, 2013 22:40 |
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Jastiger posted:So I have a question or two...again. Vassals that have a city or church as their primary holding instead of a castle won't like you as much. quote:Why are some of my Dukes mad that they don't have a county? I have a Duke that has 3 counties, a pretty substantial holding, and he's mad he's not the leader of a particular county. Well he's the DUKE of that county, why is he pissed off he isn't the leader of that one county? Its in his duchy, why mad!? It's killing me. Click on the coat of arms that is his duchy, and tick the "De Jure" box in the top right - the counties that are De Jure are ones he'll want to control. You can make him not mad by either giving him the county if you own it, or using the "Transfer Vassal" option in the Diplomatic Menu and selecting whichever dude owns the county. quote:How long can I generally raise a levy before they start hating me? I think the "liege has raised levies too long" penalty kicks in after two months, and rises every week after that.
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# ¿ Jun 24, 2013 22:53 |
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The contest winning events are a bit disappointing. The Mande and Suomenusko ones are alright, but the third winner is a horribly broken Norse event which gives you two choices (and a third if you're greedy) - one choice gives you 100 gold and prestige and the Zealous trait, the second costs you 100 prestige and the third costs you 100 prestige and gives other Pagan rulers a negative diplomatic modifier towards you. Meanwhile the quite nice Slavic events get the shaft, and the Slavs continue to be really anemic so that the already really awesome and fun-to-play Norse get more goodies. :/
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# ¿ Jun 25, 2013 16:21 |
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Belasarius posted:I guess it is for the people that "role play" their characters and write epic sagas about them. It's just flat out bad for roleplaying, is the thing. A mixed event where there's no standout good option is great (and/or a mod where traits aren't just mostly good/bad mirrors of each other), you can choose whichever one fits your character best without taking a big gameplay penalty as a result.
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# ¿ Jun 25, 2013 16:30 |
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Dallan Invictus posted:The way you write this it sounds like those submitted Slavic events are available somewhere? Er, well they were submitted in the contest, and were in an earlier thread specifically about the treatment of Slavic Pagans compared to Norse. I'll go digging for them, though I'm not great at code and probably can't code them in as events.
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# ¿ Jun 25, 2013 16:36 |
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Here's the original Slavic Pagans thread http://forum.paradoxplaza.com/forum/showthread.php?688581-So-uh-what-the-heck-is-up-with-Slavs Some of the events: quote:EVENT: Kupala Night quote:EVENT: The First Haircut quote:EVENT: Dziady It's nothing major or gamechanging/breaking, but adds some quite welcome flavour to Slavic Pagans, I think.
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# ¿ Jun 25, 2013 17:11 |
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Baronjutter posted:I know paradox hasn't stepped up officially, but are there any mods that improve or totally rework how broken the system is? When I play, I set all Decadence gain to 0. I find that Islamic realms are sufficiently kept in check by the fact that whenever a new ruler succeeds his father, he tends to have 15+ brothers/cousins/uncles that all have Strong Claims on his titles, and unruly vassals are very quick to press them even if the relatives in question aren't landed/able to raise substantial opposition on their own.
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# ¿ Aug 30, 2013 02:54 |
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Knuc If U Buck posted:Well I don't give a flying gently caress about the Paradox forum so I'll say whatever I like about things that get posted here. My point is, that from my perspective, there are people that are just as ridiculous who post here. At least I don't have to read Paradox posts because I don't actively read their forums. Well your perspective's pretty skewed considering you don't read the Paradox forums. Or are you seriously saying that people being slightly annoyed over an event being fixed are at all comparable to open, unabashed racists?
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# ¿ Dec 13, 2013 02:16 |
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Knuc If U Buck posted:Or maybe that's how Muslims historically dealt with brothers and uncles once they inherited. It wasn't. Even the Ottoman system that this is based on did not work exactly like Decadence in CK II. Both the Iqta system used by Islamic states during the Medieval period and their methods of succession would be hard to accurately represent in CK II (just like a 'proper' Byzantine Empire that is less feudal than its CK II depiction), but the system used for Islamic succession in CK II is not accurate, it was only used by the Ottoman Turks, and only then outside of the scope of CK II
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# ¿ Dec 23, 2013 03:57 |
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JGBeagle posted:So I just got a new computer today (yay Christmas) and I'm slowly reinstalling my Steam games. However, for some reason CKII won't show any of my DLC anymore. It says I bought them but the launcher comes up blank. It's a new computer and a fresh install of CKII (twice even because I tried to follow someone else's solution to no avail) but I can't figure out why I can't use any of my DLC. This happened to me, and though I have a mac, so the situation might be different, I solved it by checking CK II's Properties in Steam (Right-Click it in your library and a menu will show up, Properties is at the bottom), and de-selecting 'Enable Steam Community In-Game'. Hope that works for you.
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# ¿ Dec 25, 2013 15:16 |
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Hammy posted:There's a CB that let's you take unlimited coastal and single border counties, one at a time, from non-Norse rulers but I don't fully understand it. There are pagan counties on the Baltic coast that I can't take, yet every coastal Catholic county in England/Ireland seems to be up for grabs. It originally applied to all coastal counties, even pagan, but Paradox patched it because the Vikings were forming Baltic empires ridiculously easily, crushing all Slavic, Romuva and Suomenusko opposition.
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# ¿ Dec 30, 2013 21:11 |
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NewMars posted:What conditions cause Holy orders to form and crusades/jihads/great holy wars to activate? I don't know all the conditions, but when I played the Byzantines in 867, I caused Jihads to activate as soon as I owned the Duchy of Jerusalem - which also caused the Bektashi (Sunni Holy Order) to form. The Orthodox Holy Order (Knights of the Sepulchure, I think?) formed once I'd converted the county of Jerusalem to the Orthodox faith.
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# ¿ Dec 31, 2013 02:57 |
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New developer diary up for Rajas of India, looking at the Indian religions http://forum.paradoxplaza.com/forum/showthread.php?755281-Crusader-Kings-II-Rajas-of-India-Dev-Diary-2-Indian-Religion
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# ¿ Feb 11, 2014 19:21 |
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A White Guy posted:Of course, the worst screwup being the sacking of Constantinople. By creating the Empire of Latium, they probably hastened the death of the Byzantine Empire by 200+ years. That was the fourth crusade, not the second.
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# ¿ Feb 11, 2014 20:52 |
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WeaponGradeSadness posted:I'm pretty sure that's only for the three Indian religions, and only to one of the other two. They did mention that it would be possible for non-Indian religionists to convert to one of the Indian religions, but they'd start as an 'Untouchable' (I know that makes no sense as far as the simplified caste system goes, I hope they change it to Shudra instead of Untouchable) with massive relations penalties, and have to work their way up from there.
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# ¿ Feb 20, 2014 03:15 |
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Bloodly posted:Heh. People would have paid for that Zombie April fool's joke. Instead it ended up a mod. Better or worse is hard to say. Should be entirely possible with the changes they made to Horse Archers being a moddable 'Special Unit' dependent on culture. They explicitly mentioned modders could make it into gunmen (or wizards!)
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# ¿ Mar 4, 2014 21:52 |
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YouTuber posted:The only thing that stopped the Mongols going to the Atlantic was a succession crisis. Subutai literally was preparing to take on the entire Holy Roman Empire with just 20,000 troops. Just through a combination of avoiding bad fights, stringing troops out and just being faster than Infantry and Heavy Calvary they blew through all of Persia, Georgia, the Russian steppes, and Hungary. That's not quite true - at least, there's more to it than just the succession crisis. The Mongols stopped advancing further into Central/Western Europe because the terrain wasn't suitable for their particular breed of horses, and the costs of advancing were greater than any possible reward. If you look at the Mongols' invasion of Southern China, they used largely infantry armies of conscripted Chinese and Korean soldiers because the terrain was likewise really unsuitable for their traditional cavalry, and China was obviously a shitton richer than Europe during that time period, making the expense of its conquest worth it.
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# ¿ Mar 8, 2014 03:11 |
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The Indian portraits look better than Mediterranean at least (but Paradox pls consider a separate Dravidian portrait pack in the future when you have time, having all of India share the same facepack would make about as much sense as French and Bedouin characters sharing the same facepack), and the Turkish portraits look loving fantastic.
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# ¿ Mar 18, 2014 00:31 |
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Torrannor posted:I don't own any EU games, so there is no problem! I wonder what tech groups the Indian faiths will get since I think Buddhism has a tech bonus in CK2. I asked in the patch notes thread on the Paradox forums, and the factors that determine tech levels in CK II->EU IV conversions are still high tech levels in CK II + ownership of key provinces (which happen to all be in Europe, but are apparently moddable)
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# ¿ Mar 21, 2014 03:10 |
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Toplowtech posted:Crusader Kings II: Rajas against the machine This one - it has to be this one.
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# ¿ Mar 22, 2014 23:41 |
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Thrasophius posted:Indeed CK2 isn't a game that needs a witty title to get people in the thread. If you're a CK2 fan and you see a CK2 thread that's all the encouragement you need, or at least that's all I needed. It's not about getting a witty title to make random people go 'oh wow that's a mildly funny joke, I should check out this grand strategy game', you know. It's just for a fun little injoke.
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# ¿ Mar 23, 2014 00:05 |
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Earwicker posted:Well a map of all of Eurasia would be great and maybe all of Africa. I don't think nearly enough is known about what was going on in the Americas in this time period for it to be possible to set part of CK2 there. It's unfortunate, because yeah, we know very little about American history at that point, there'd have to be an obscene amount of straight up made up characters/dynasties etc. but the CK II model focusing on interpersonal relationships would work so well with the Altepetl citystates of Mesoamerica. I'd also love to see a mod or expansion to Southeast Asia, for the same reason with their 'Mandala' political system.
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# ¿ Mar 25, 2014 20:34 |
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Still throwing my vote in for Raja Against the Machine though Jainghis Khan is great, too.
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# ¿ Apr 18, 2014 03:10 |
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# ¿ May 16, 2024 04:06 |
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Sulla posted:Are there any late Roman empire mods for CK2 yet? I'm thinking this could even be a good idea for a new DLC, now that we have unified revolters, invasion CBs, raiding and of course event-spawned hordes. Of course the proto-feudal structures wouldn't be 100% accurate but it's not like we have that now anyways. I think it'd be fun. There is one called 'Saeculum Obscurum' or something like that, but it's a few patches behind as the mod creator focused on university studies instead, though he's said he plans to work on it again soon.
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# ¿ Apr 19, 2014 23:56 |