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Not really a fan of the holy trinity but if you drop it you better have a system in mind that's not stupid (hello GW2).
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# ¿ Jun 21, 2013 10:53 |
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# ¿ May 14, 2024 05:04 |
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I wouldn't say the dungeons are disconnected from the story missions, since they fill in the blanks and are all connected to the overarching themes. They are not necessary to follow the main plot though.Rookersh posted:Bunch of questions. More on factions here: http://forums.somethingawful.com/showthread.php?threadid=3552793&userid=0&perpage=40&pagenumber=9#post416662589 It comes down to deck/uniform outfits and two faction-specific missions each. And mission debriefings but they're mostly in text form. The illuminati are actually the money guys, templars are more about libraries, artifacts and proper clothing. Kirsten Geary, the illuminati handler, is pretty entertaining but I wouldn't say the illuminati win anything "handily", there's simply no best faction unless you REALLY love PvP (then "best" is server-specific) and you could make alts to do all the different faction missions but that requires getting skills to about quality level 8 so you can finish Egypt and start the pre-Transylvania mission of your faction. There's no alternative way to do the tentacle monster raid, but the boss most people call Cthulhu is in the very first 5-man dungeon (they reused the model for a lair raid later). Some of the dungeons can eventually be soloed in their normal version but it's not hard to get people for them or their elite variants. Join Mumble/the awful chat channel and you usually find someone to run you through. orcane fucked around with this message at 15:29 on Jun 21, 2013 |
# ¿ Jun 21, 2013 15:17 |
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press "T"
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# ¿ Jun 22, 2013 17:05 |
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Ibram Gaunt posted:Are enemies supposed to be kinda damage spongy? I'm in mostly QL4-5 gear and poo poo just takes forever to kill with my AR, it also makes handling multiple non swarm-type enemies a royal pain. Is this just something I need to grit my teeth and deal with or have I somehow hosed myself up? I'm focusing mostly on the damage trees with only shot of anima for some much needed self healing at the moment. And I know this area, I had the pleasure of getting my alt killed there repeatedly last week. The problem in that ak'ab area (actually all ak'ab areas) is that destroying things like brood marks will always spawn one or two more big ak'ab, and there are plenty of patrolling ak'ab which will aggro if their buddies get attacked nearby so it's easy to accidentally aggro a ton of them. I think at one point I was AoEing some little bugs for the item mission there and suddenly had like 10 ak'ab charging me from all directions. Dark_Swordmaster posted:Was playing with a friend when we got the Orochi Polaris dungeon at the bridge on Solomon Island. It's recommended for 5 players and I don't know what QL, but it's listed as "normal" on the mission difficulty. I'm assuming the two of us trying it by ourselves will just get rolled and should seek goon backup to do it at some point. Yes?
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# ¿ Jun 23, 2013 23:42 |
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Pubbies are pubbies ie. it's a bit of a gamble - often you will have reasonably competent players, sometimes you will get the sort that makes a boss fight take three times as long as usual because their DPS is very low or they keep dying to every boss mechanic. The first three normal dungeons (Polaris, Hell Raised and Darkness War) are easy enough thoush so they rarely go wrong. The probability for a miserable time sharply rises with Ankh and Hell Fallen which have DPS and execution checks a lot of pubbies in that level range can't do properly. Things get slightly better in elite dungeons because there's often people in QL10 purples or full blues who know what they're doing (or have the raw numbers to compensate for being bad) and run the dungeon for money or aux upgrade kits. The chance to get utter failures in your group is always there, and Slaughterhouse has a very high chance to turn into a wipefest by the 2nd boss.
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# ¿ Jun 24, 2013 00:10 |
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Half the time I pug the (normal difficulty) Ur-draug fight lasts 3 night phases, people do 200 DPS in QL10 blues or I get people who can't break the shield on NKL-107 to avoid 10k volts. YMMV. The "some overgeared guy who makes the run much smoother" thing is always nice when it happens tho. Note: You can get goons to be that guy if you're on Mumble or in awful chat.
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# ¿ Jun 24, 2013 11:07 |
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Fruits of the sea posted:Is it just me or is the crafting system really buggy? If I hit the clear assembly items button, everything in the crafting window disappears completely from my inventory and only reappears if I exit and log in again. Also if place an extra ingredient into a recipe that already works, it "breaks" the recipe, so that I can't make the item, even if I remove the wrong ingredient. I'm forced to remove everything from the window and then place it all back, before I can actually make the item. The elemental materials have effects on what sort of talisman/potion/gadget you create but weapons always consist of metal. In talismans the choice of material determines if you make a DPS, tank or healing item, but weapons just have the universal weapon power stat.
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# ¿ Jun 24, 2013 13:48 |
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You only get cutscenes with Geary before/after new regions, otherwise it's just text debriefings. You can always walk up to her and go through the conversations if you miss her, though. The trio from the tutorial flashback shows up in the raid and I think we're supposed to see them again in Tokyo but yeah, early 2013 and all that Swalloing the bee (happens in the first seconds of starting the game so I won't spoiler that) enabled you to harness the life energy (anima) which makes you able to throw magic and shoot curveball bullets etc. All players are these orcane fucked around with this message at 15:23 on Jun 24, 2013 |
# ¿ Jun 24, 2013 15:15 |
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Often (not always because of Funcom) you still get kill credit by attacking your target even if someone else tags mission mob first. But yeah resetting tiers works too although it's a bit clunky.
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# ¿ Jun 24, 2013 16:21 |
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Rookersh posted:So, I did /chat join awful, and am in channel #awful, but nobody else seems to be in it. Is it just usually dead around 2:30pm pacific time, or did I mess something up? The DLC issues 5 and 6 are in the item store under "Boosts", then "Account". Everyone had to buy issue 6 (with monthly bonus points for subscribers) and issue 5 was only free for people who had an active subscription/were on their first months by the end of last year.
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# ¿ Jun 24, 2013 23:32 |
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Dark_Swordmaster posted:Stupid question: Issues are account-wide, right? I didn't even notice I was selecting a character when in the store and "bought" (1200 bonus points!) the issues "for" my alt, but my primary can also utilize the issues right?
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# ¿ Jun 25, 2013 00:41 |
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Rookersh posted:So I assume for leeching, I want attack power over healing power, correct? Also, most passives work with all weapons, exceptions are stated in the description. While weapons are usually unrestricted, proc conditions are specific. The best passives add 5-10% to all damage, like Fluid Defence, Twist the Knife, Ferocity, Lethality or each weapon's 10% bonus passive. Elemental Force is probably worth it too. In the beginning flat damage procs can also be good, but be aware you will eventually outscale them. Dark_Swordmaster posted:What exactly does it mean they may be invalidated any time after 30 days? As in it's a limited offer, or just that, "Hey, they may randomly disappear. gently caress if we know."? orcane fucked around with this message at 02:30 on Jun 25, 2013 |
# ¿ Jun 25, 2013 02:26 |
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The thing is AR doesn't have a single target consumer in the inner wheel so the grenade is all a newbie has a vailable for a while. They also don't get an AoE builder but that's a bit less of a problem (it's noticeably more annoying than shotgun for early Kingsmouth though). Also wow, they want 1280 points for that princess outfit, with lifetime discount, so 1600 without it
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# ¿ Jun 25, 2013 19:25 |
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Get three round burst and possibly suppressing fire then ignore the outer ring for a while. Don't spend too much on self-healing if you can just kill things faster instead.Zephonith posted:But it's such a nice tiara
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# ¿ Jun 25, 2013 22:49 |
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Only raging spergs need stuff like that.
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# ¿ Jun 26, 2013 00:45 |
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Manifestations are no fun
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# ¿ Jun 26, 2013 13:18 |
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I don't know, I liked that event (and I may or may not have gotten my first alt some reasonable XP and loot by pulling poo poo through the Scientology camp's wards ), although not technically due to the spawning zombies I kept aggroing with the elemental damage skill (randomly do some AE damage). I also just barely got to QL10 during the last days of the event so I missed a bunch of achievements and rewards as I only managed to finish the dungeon once (in its harder variant despite of pubbies being terrible). Also, they've said that may come back in some form. Nothing stops them from reusing the code to spawn Ak'ab on us every holiday season or something. Edit: "Powered by Dreamworld Technology" what? orcane fucked around with this message at 17:18 on Jun 26, 2013 |
# ¿ Jun 26, 2013 16:56 |
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Well I'm sure they can tweak the random mob spawn annoyance next time. Unless they forget to change it and go on holidays immediately after launching the event. Again.
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# ¿ Jun 26, 2013 18:52 |
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Sometimes reloading the UI (ctrl-shift-F1 or /reloadui) suffices.Dark_Swordmaster posted:I spent forty Soloman Island coins on a blue assault rifle at the Vinice dealer... But I never got the gun. Did I buy a recipe or something?
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# ¿ Jun 26, 2013 19:19 |
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Honestly I wouldn't actually reward them for being completely terrible about customer relations* and support. Unless you want to play really badly. Technically they should be able to help but it's kind of hit and miss how long it takes them to respond. I also just went to the TSW forums to see what experiences people had who had their account hacked in the past, and while it was a year ago, it never ceases to amaze me how even the shittiest company behaviour will find valiant defenders with the dumbest justifications. Account hacked? TSW can't be hacked, you're lying. Items stolen after the hack? Just be happy you can still play, suck it up and play from scratch, because account security isn't Funcom's responsibility. Support not getting back to you for a week after a hack? Guess you lied and they don't respond to cheaters. *They do care if people critizice their precious store clothes or if some internet drama queen spends half a day on a train in game. That warrants replies and personal ingame visits by the game director and a personal audience in WiP Tokyo.
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# ¿ Jun 27, 2013 11:12 |
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No, Seoul is useless unless you have to go there for a mission. Sorry if you're dragon. I did read about a lot of people who barely managed to fix the first machines, and completely gave up on the last one and took the easy way out. I guess in some way that is a pretty good, if meta justification. But it does beg the question, how worthwhile is it to base future game development on whether or not you pissed off enough of your players with certain game mechanics.
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# ¿ Jun 28, 2013 17:12 |
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There are a few areas in which that doesn't work (but most then end not too far from another major mission dispenser NPC). It's really refreshing. I also liked the exploration element there is to this design - the first time I ran through the zones I accidentally missed quite a few optional missions even though I didn't mean to "skip content".
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# ¿ Jun 28, 2013 19:11 |
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There were always differences in how hard nightmare mobs actually are. The werewolves hit like freight trains, pull you around, explode into filth and what not. The mushrooms are only dangerous if you afflict them or let yourself get overwhelmed, in my experience. They're still harder than other nightmare mobs though. The easiest ones are those whose nightmare special effect you can easily nullify - things like "if you get healed you go immune to their exposed debuff they stack on you" or "weaken them takes off most of their damage buff/damage reduction" are really easy to counter with a single passive. Things like "keeps gaining damage as the fight goes on" aren't.
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# ¿ Jun 29, 2013 15:48 |
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Heads up: Due to their digital summer sale, TSW is currently on Amazon. If you don't want to spend that without trying the game first, ask here and someone can give you a trial key. orcane fucked around with this message at 15:43 on Jun 30, 2013 |
# ¿ Jun 30, 2013 15:40 |
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Captain Oblivious posted:Googling information relevant to the task at hand (ISBNs, circuit info, etc) isn't cheating and is how the game is meant to be played.
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# ¿ Jul 1, 2013 20:33 |
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Nombres posted:I honestly barely count The Red Thread as an investigation mission. The puzzles were so sparse and there was so much combat - especially in the last tier at the chapel - that it was pretty much a normal red mission. I have no idea why they called it one.
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# ¿ Jul 2, 2013 00:02 |
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Bursk posted:If a US buddy buys this and sends me the key (I'm in the UK) will I be able to use it okay? And are there Euro servers for the game, and if so, could I go on them if I use the US-bought key?
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# ¿ Jul 2, 2013 00:14 |
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Cleretic posted:Invariably, the majority of an RP community needs a good, solid punch in the mouth. The question is what they did to deserve it, and on TSW it's usually taking things way too loving seriously.
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# ¿ Jul 2, 2013 13:49 |
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I think Plat would have had dealings with her And I really hope I will be able to find people on Friday to run this event stuff because that's the only time I can play during the anniversary stuff
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# ¿ Jul 2, 2013 17:17 |
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The1DevoidoName posted:I wanted to try this world of surreptitious sorcery.
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# ¿ Jul 3, 2013 14:13 |
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Marx posted:Some of the outfits or items are gender specific, otherwise I don't know. Usually you also have to get the items from "delivered items", on characters on which you didn't buy the new clothes.
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# ¿ Jul 3, 2013 21:34 |
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Yeah I just switched to leech poo poo for that fight. It's really bad if your attacks are multi-hit otherwise.
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# ¿ Jul 6, 2013 14:09 |
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guppy posted:I have to agree with him actually. It's not hard to get through the fights, but it's a miserable experience with sub-1-FPS framerates, easy griefing on some of them, and terribly long fights to try to get things with low drop rates. Bad timing aside (this event couldn't have come out at a worse time for me), I'd like the event as such, fighting some bosses and getting some extras for it. But the bosses aren't very interesting to fight (few zergable outdoor bosses in any MMO ever were), and the lag, the massive FPS drops (from 40+ with details on 3 and 4 to 1-5 with details on low) and zone-hopping made worse by TSW's atrocious loading times, it's a really awful package. At least I haven't seen a boss attempt being griefed yet...
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# ¿ Jul 6, 2013 18:14 |
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Yeah with reasonable boss HP and none of this rare drop crap, people who just want the rewards would do them once, maybe a few more times if they need the AP, and then move on. But now everyone keeps farming them even (and really, with 15 million HP doing them in smaller teams would be terrible) if they don't really want to, making the lag that much worse (and if you don't do them I hope you didn't want to run normal dungeons or finish missions nearby the boss spawn zones).
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# ¿ Jul 6, 2013 18:53 |
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I got three pets early but since then it's been all fireworks. Why
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# ¿ Jul 6, 2013 21:31 |
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Fasheem posted:Misjah's quest timer mod is the best. Wish I'd known about it when I was running Tyler Freeborn over and over.
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# ¿ Jul 7, 2013 11:12 |
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HughGRect posted:In regards to the lore, devs have stated the lore will be around after the golems go away.
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# ¿ Jul 10, 2013 13:28 |
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Loading Agartha, 3 fps. I think this isn't going to work on the notebook
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# ¿ Jul 11, 2013 20:34 |
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Len posted:I called out a few golems during the event. But I probably won't have anything to show from it. I like that they're sometimes doing these "helper" awards but so far everytime they've done it in an rear end-backwards way (see also the "medic" rewards of the last ARG, although I'm not sure they ever sent them out). I'd actually rather they didn't reward anyone than randomly rewarding people who shouted the loudest and judged by GMs who have proven to be useless in every other aspect before.
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# ¿ Jul 15, 2013 14:39 |
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# ¿ May 14, 2024 05:04 |
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It's hotkey combat except you are more mobile (you generally "cast" on the run and there's a dodge roll on a medium cooldown) and you only have 7+1 active abilities at any time. The avoiding-bad-poo poo mechanics aren't revolutionary but you get to move a lot in harder content. Actual ability "rotations" or priority systems aren't too complex, most of the time it comes down to 5 builder 2 consumer with some cooldown management thrown in. There's some variety with weapons which don't use consumers which use all resources at once, buffs which trigger if you hit something seven times etc. but that's restricted to certain builds. The item shop mainly sells cosmetic stuff like clothes, titles or pets. There are a few AP/SP boosters which mainly help with the initial rush to QL10 and one or two full builds but are otherwise unnecessary due to how the weapon skills and ability wheel fill up as you just play higher level zones. There's nothing pay-to-win about it. orcane fucked around with this message at 19:12 on Jul 16, 2013 |
# ¿ Jul 16, 2013 19:09 |