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Permadeath. Tie all achievement/reward things to the player's account. I think everyone's gotta be a little tired by now of walking their LEVEL (BIG NUMBER) HERO OF AZEROTH into unknown new-content areas only to die to a rabbit or something just because it was X Levels higher than the rabbits that character killed by the bucketfulls back when he was level 1. Say you died 100 times as a ammo loader (or something equally unimpressive but necessary to make the game *feel* like a 40k battle strewn with bodies). Congratulations, now go spend your hard-earned cannon-fodder points on something nice. Go be a Space Marine for a campaign, or poo poo, you've done good work for the Emperor, you could probably afford to spawn in as an Infantry Sergeant for the next several dozen campaigns you take part in. If making people pay their dues as a Guardsman between rounds as a Space Marine is unreasonable, put it on a timer and let'em earn points towards reducing that cooldown. Keep them coming back. Imagine the cowardice! Commissars would serve a purpose!
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# ? Feb 3, 2014 15:21 |
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# ? May 9, 2024 23:49 |
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Victor Vermis posted:Permadeath. Except the game is going to be basically 40k in a thirdperson Planetside type world. You are going to die all the loving time and no one in the world wants to be can-fodder 90% of the time. I do not get why you all think Space Marines should be rare. If you look at the playable races 3 of the 4 races are all extremely "Rare" in the fluff as is. The only thing out of place are the orks. BadLlama fucked around with this message at 18:05 on Feb 3, 2014 |
# ? Feb 3, 2014 16:12 |
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Victor Vermis posted:Permadeath. Tie all achievement/reward things to the player's account. I think everyone's gotta be a little tired by now of walking their LEVEL (BIG NUMBER) HERO OF AZEROTH into unknown new-content areas only to die to a rabbit or something just because it was X Levels higher than the rabbits that character killed by the bucketfulls back when he was level 1. I think this is a really great idea that probably won't happen. It makes total sense from a fluff angle though. If it was massive PvP on a battlefield a-la Planetside or Alteric Valley everyone could just be grunts and infantry, with class denominations. Think Day of Defeat style classes,Flamer, Machine Gunner, Assault, Standard Las trooper, Close quarters specialist, sniper, etc with different weapons and abilities. I like that idea alot, because you could capture the endless war that the Imperial Guard goes through and vary the gameplay experience using diff classes/maps/settings. Have massive NPCs show up from time to time to keep things from getting too stale. Imagine npc Kharne dropping in unannounced screaming Blood For The Blood God as you try to repel a player push on your position. Like if the chaos faction collects 1000 skulls in a certain battlezone NPC Kharne and some World Eaters show up and you get to employ a little rts strategy and use em to break a deadlock a la old school Alteric Valley. Cant specicifally control Kharne but someone can send basic unit orders like attack here, hold position, etc. Or, collect x skulls the zone gets a drop pod and the top 5 players by score/skulls/objectoves taken get to be space marines. If you successful take the objective and stay alive (should be a challenge) you stay a space marine until you die. Im going to preface this by saying I would really hate to see kill streaks and other CoD style design decisions, but it would be cool if kills, taking objectives, healing teammates, being ammo bitch, and stuff like that gave points toward your legacy/fame/renown allowing you to use bigger/better guns and eventually respawn as a space marine. I think Space Marines should be rare though, sort of like how Jedi were meant to be in the Star Wars mmo, but better executed, and of course permadeath. Apart from the zone specific cool down above, if you acconplish enough objective based tasks in your lifetime, your gene seed gets harvested and you repop, have a redcuded timer, someway to become a marine again quicker if its not a timer on a cd.
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# ? Feb 3, 2014 17:01 |
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Victor Vermis posted:Permadeath. That last part is why I want this to happen.
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# ? Feb 4, 2014 16:33 |
I honestly cannot wait to be an Ork charging into battle on a red sheet metal tank.
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# ? Feb 4, 2014 22:54 |
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Waroduce posted:I think this is a really great idea that probably won't happen. It makes total sense from a fluff angle though. If it was massive PvP on a battlefield a-la Planetside or Alteric Valley everyone could just be grunts and infantry, with class denominations. Think Day of Defeat style classes,Flamer, Machine Gunner, Assault, Standard Las trooper, Close quarters specialist, sniper, etc with different weapons and abilities. I like that idea alot, because you could capture the endless war that the Imperial Guard goes through and vary the gameplay experience using diff classes/maps/settings. Have massive NPCs show up from time to time to keep things from getting too stale. Imagine npc Kharne dropping in unannounced screaming Blood For The Blood God as you try to repel a player push on your position. Like if the chaos faction collects 1000 skulls in a certain battlezone NPC Kharne and some World Eaters show up and you get to employ a little rts strategy and use em to break a deadlock a la old school Alteric Valley. Cant specicifally control Kharne but someone can send basic unit orders like attack here, hold position, etc. Or, collect x skulls the zone gets a drop pod and the top 5 players by score/skulls/objectoves taken get to be space marines. If you successful take the objective and stay alive (should be a challenge) you stay a space marine until you die. This is a pretty cool idea. If they do let you play as imperial guard and implement something like this they better let you play as the various heroes from the different regiments. Imagine being able to spawn as stracken for a round and giving inspiration buffs to all guard players. Turning them into glorious fighting machines while you charge forward punching through chaos skulls with your bionic arm, simultaneously bellowing at your fellow players for failing to use their weapons like real men, and causing the other team to stare in disbelief as free to play plebs are suddenly overrunning their defenses lead by a madman with balls of steel welding a shotgun. Commandante fucked around with this message at 19:02 on Feb 5, 2014 |
# ? Feb 5, 2014 18:34 |
Commandante posted:This is a pretty cool idea. If they do let you play as imperial guard and implement something like this they better let you play as the various heroes from the different regiments. Imagine being able to spawn as stracken for a round and giving inspiration buffs to all guard players. Turning them into glorious fighting machines while you charge forward punching through chaos skulls with your bionic arm, simultaneously bellowing at your fellow players for failing to use their weapons like real men, and causing the other team to stare in disbelief as free to play plebs are suddenly overrunning their defenses lead by a madman with balls of steel welding a shotgun. I do have a feeling that people would just killwhore to become the top player, which isn't always the most useful thing to do. It might be better to have it like vehicles/MAX units in Planetside 2. Normally you are a grunt, but you can spend resources (which you gain over time and in greater numbers if you hold more territories) to spawn as a Space Marine, etc. You can spawn them often enough that you can 'main' Space Marine (like some people only roll around in tanks on PS2), but if you just run in and get yourself killed you'll find you'll start needing to wait for resources.
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# ? Feb 5, 2014 19:14 |
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BadLlama posted:I do not get why you all think Space Marines should be rare. If you look at the playable races 3 of the 4 races are all extremely "Rare" in the fluff as is. The only thing out of place are the orks. While this is a very good point- I'd forgotten the major (pay-only?) races were equally rare in the 40k universe- I feel like there needs to be emphasis on the shittiness of the rest of the forces in the 41st millennium in order to really capture the awesomeness/alien grace of Space Marines/Eldar. Super human vs super human isn't anymore dramatic or exciting than human vs human. I have no suggestions for how this could be executed without making the game a horrible drag for people wanting to play those rare units exclusively- I leave that as a challenge to the developers. It does sound like they're up for it, considering what we've heard about Orks. Eonwe posted:I do have a feeling that people would just killwhore to become the top player, which isn't always the most useful thing to do. It might be better to have it like vehicles/MAX units in Planetside 2. Normally you are a grunt, but you can spend resources (which you gain over time and in greater numbers if you hold more territories) to spawn as a Space Marine, etc. You can spawn them often enough that you can 'main' Space Marine (like some people only roll around in tanks on PS2), but if you just run in and get yourself killed you'll find you'll start needing to wait for resources. I was unaware that Planetside had a system like that. Sounds like a step in the right direction! I haven't played many FPS games, but in my limited experience it seems like the biggest roadblocks to coordination between players and creating an immersive battlefield experience is incentive. If you're able to respawn indefinitely, there's little risk in dying- If there's no reward for executing battlefield-wide tactics or even small squad coordination, what's the point in pretending that these things exist outside of tight-knit groups using VOIP? Hey this guy is my squad leader- do I gain any benefit for staying near him? Is there any penalty for ignoring him completely when he's identified an objective or directs the squad's fire? Or is he just a respawn point in this magical world where a squad leader's rear end in a top hat doubles as a troop factory? Any FPS would benefit from implementing a system where something other than K/D ratios/grinding out kills dictates reward. I'd love it if 40k could pull these off. And if people really REALLY would just rather fire up a game and do their own thing for 10 minutes, the 40k universe can definitely accomodate them. Plenty of examples of armies built out of guys who basically just run around and fire haphazardly- among both aliens and humans.
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# ? Feb 5, 2014 19:57 |
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The way I see this game going is goons going pay to play orks, and commanding the pubbies/f2p goons to wins.
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# ? Feb 10, 2014 07:59 |
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Another Newsletter out, people can blow money on a "Founders Pack"
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# ? Apr 17, 2014 06:24 |
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Fat_Cow posted:Another Newsletter out, people can blow money on a "Founders Pack" They can do it individually or as a group.
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# ? Apr 26, 2014 03:22 |
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I missed that part - but then when I went to the forums to look there was just a locked topic. I guess they have details there now, eh?
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# ? Apr 26, 2014 03:31 |
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Steven Lumpkin posted:As a Founder you will be a part of the Spearhead on Arkhona, gaining access to playable modules of Warhammer 40,000: Eternal Crusade far in advance of the game’s launch date. Looks like they are
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# ? Apr 26, 2014 13:40 |
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$10,000 per progenitor gland and you can be a space marine
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# ? Apr 28, 2014 12:33 |
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The emperor can have all my money etc etc
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# ? Apr 28, 2014 17:04 |
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BadLlama posted:The emperor can have all my money etc etc Money means nothing when you have the love of the emperor. Sacrificing yourself to his will is the greatest honor. I love warhammer 40k stuff, but I really don't like the idea of this game.
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# ? Apr 29, 2014 00:13 |
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TipsyMcStagger posted:I love warhammer 40k stuff, but I really don't like the idea of this game. I liked Spacemarine. If this ends up being Spacemarine-Planetside I think I will enjoy it for a little while.
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# ? Apr 29, 2014 16:10 |
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Oh good, yet another newsletter that reassures us that the designers really like Warhammer. And a lorem ipsum filled mockup of a website. Really wanna spend my money on this Founder's Pack now, guys.
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# ? May 2, 2014 19:59 |
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PantsOptional posted:Oh good, yet another newsletter that reassures us that the designers really like Warhammer. And a lorem ipsum filled mockup of a website. Really wanna spend my money on this Founder's Pack now, guys. If they announced they pulled Relic members from DoW over to help I'd probably donate.
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# ? May 4, 2014 03:34 |
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Fat_Cow posted:If they announced they pulled Relic members from DoW over to help I'd probably donate. Yeah if this game was being made by relic they would have all my money. Like I can see that they are trying to be like relic and talk about how much they love 40k but relic didn't start doing that until after they showed they can make a good game.. Their time would be much better spent actually explaining stuff about the game.
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# ? May 4, 2014 23:20 |
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randombattle posted:Yeah if this game was being made by relic they would have all my money. Like I can see that they are trying to be like relic and talk about how much they love 40k but relic didn't start doing that until after they showed they can make a good game.. Their time would be much better spent actually explaining stuff about the game. The old MMO was also a lot more interesting looking too. Less "Space Marine the MMO" and more a full blown warzone that players got to romp through. Parts of it even looked like someone took the insane matches DoW had and transplanted them to a MMO setting. I mean jesus christ. They had videos of combat vehicles in a MMO and titans. The first thing not many MMO's ever get to do, and the second thing hasn't been seen in a Warhammer game since Final Liberation. Which was probably the best 40K game until DoW came along. Comparing the two games really makes it seem like these guys are setting their sights low. Space Marine's multiplayer wasn't even that interesting compared to some of the stuff they could have done with the setting. Archonex fucked around with this message at 14:46 on May 5, 2014 |
# ? May 5, 2014 14:44 |
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Interview and tiny bit of game play at the end. https://www.youtube.com/watch?v=QvVQHhanE-o MonsterEnvy fucked around with this message at 00:10 on May 6, 2014 |
# ? May 6, 2014 00:05 |
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MonsterEnvy posted:Interview and tiny bit of game play at the end. He's using a loving controller
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# ? May 6, 2014 00:37 |
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45 seconds of webcam grade gameplay footage where nothing happens. Hooray! I probably should listen to the interview sometime, but screw that. It does look very Space Marine-y, so I guess that's okay. I mean, as long as it plays fairly fluidly and the netcode is better than Space Marine, I can get some fun out of "stomp around in power armor and blast guys". I would have much preferred Dark Millennium, though.
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# ? May 6, 2014 01:13 |
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It's just so far away from being complete I don't see why anyone gets excited for these little gameplay bits. I mean it's going to change so much there's not much of a point.
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# ? May 6, 2014 02:48 |
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randombattle posted:It's just so far away from being complete I don't see why anyone gets excited for these little gameplay bits. I mean it's going to change so much there's not much of a point. How dare you bring logic to this thread!
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# ? May 6, 2014 05:11 |
If they want to make a good game they need to make a mashup of Planetside 2 and Space Marine. That should be their design document.
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# ? May 6, 2014 05:20 |
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Maybe we will get Titans and poo poo. Like I would love buying Chaos then going around as a soul grinder crushing everything or taking a stompa and you know stompin.
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# ? May 6, 2014 05:21 |
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Zaodai posted:I would have much preferred Dark Millennium, though. I'm not even trying to hate on this game, the idea sounds fun, but ugh this is pretty much my thought every time they say anything new.
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# ? May 6, 2014 08:07 |
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Yardbomb posted:I'm not even trying to hate on this game, the idea sounds fun, but ugh this is pretty much my thought every time they say anything new. Man I will take ANY 40k game that is not loving a plants vs zombies reskin at this point.
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# ? May 6, 2014 08:27 |
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randombattle posted:Man I will take ANY 40k game that is not loving a plants vs zombies reskin at this point. As loathe as I am to agree with you, I know exactly how you feel. That said, there are quite a few games that I'd accept a visual/lore conversion of to 40k and play like mad. Planetside 2/Space Marine mashup? I'd play that poo poo forever. Literally take World of Warcraft and dress it up in grimdark finery? Sounds like a plan! I'd take a (decently done) MOBA at this point. As long as this isn't completely unplayable garbage, they're likely to get at least some play time and maybe some coin out of me. If they come out with a decent to good game, I'll just be throwing big fistfulls of cash at the screen. But their crappy geocities style website and 45 seconds of gameplay on a camcorder isn't exactly inspiring faith. Blessed is the mind too small for doubt, but even I'm not that dumb. Right now I can accept they're just getting the engine and stuff down though and the fancy poo poo comes later. That's at least natural game development. But I'd much rather they just be like "we're working on it, just wait!" than half-assed sneak peeks of sweet dick all.
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# ? May 6, 2014 08:34 |
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Zaodai posted:Literally take World of Warcraft and dress it up in grimdark finery? Sounds like a plan! RIP WAR Well except that WAR had much more hilarious PvP and an awesome world.
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# ? May 6, 2014 08:37 |
I had the same thought, just take Planetside 2 and reskin it, would play that forever.
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# ? May 6, 2014 15:45 |
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Popete posted:I had the same thought, just take Planetside 2 and reskin it, would play that forever. Agreed but they need to throw in a greater reason for playing than Get Certs which is Planetside 2 right now. I would love if they could actually put in a ownership system for territory that actually matters. Also have more than 3 continents please.
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# ? May 6, 2014 16:57 |
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Popete posted:I had the same thought, just take Planetside 2 and reskin it, would play that forever. This but throw in an eve sized universe with planets you can deploy on and space sov. I want to be able to join a legion/faction/race, take over planets, fight for sovereignty... I would also like a 523 foot tall gold plated unicorn that shits Cinnabons into a diamond wheelbarrow carried by 1000 Kate Uptons.
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# ? May 6, 2014 18:47 |
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Yardbomb posted:RIP WAR God yeah, WAR might have exploded if they tried F2P, it was an interesting game the pvp was awesome and the public quests gave you a gently caress yeah we just did that feeling but the fact that the population meant that only one race of one faction ever had anyone in its quest zones past the first weeks of launch.
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# ? May 6, 2014 23:37 |
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Sphrin posted:God yeah, WAR might have exploded if they tried F2P, it was an interesting game the pvp was awesome and the public quests gave you a gently caress yeah we just did that feeling but the fact that the population meant that only one race of one faction ever had anyone in its quest zones past the first weeks of launch. I just stumbled upon my WAR and AOC collectors boxes the other day while packing to move. Two games that started off strong, yet failed to deliver end-game. gently caress I'v spent way to much on video games.
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# ? May 7, 2014 01:04 |
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WAR was a mistake because it should have been a 40k mmo instead of trying to compete with WoW.
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# ? May 7, 2014 01:52 |
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Infeckt posted:I just stumbled upon my WAR and AOC collectors boxes the other day while packing to move. Two games that started off strong, yet failed to deliver end-game. Pfft.. you can't over spend on video games. You're spending money on fun! You can over spend on shoes, wallets, jeans.. things of that nature but not video games.
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# ? May 7, 2014 02:40 |
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# ? May 9, 2024 23:49 |
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TipsyMcStagger posted:Pfft.. you can't over spend on video games. You're spending money on fun! You're right, let me fix it... Infeckt posted:gently caress I'v spent way to much on
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# ? May 7, 2014 03:36 |