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I love the Chameleon. It's amazing how being just slightly harder to notice changes your playstyle so much; I became a lot more prone to blitzing through the levels and charging in heedlessly when I got it.
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# ¿ Jul 26, 2013 10:06 |
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# ¿ May 11, 2024 23:17 |
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I've done the first ten levels and they've been dope as poo poo, not sure why everyone's so down on them. I mean, I believe that they could get worse, but the Fan levels have been great and Soldier's first is probably my favorite from either game. It definitely plays a bit different, but I don't think it's as cheap as you guys are making it out to be, at least so far. Even in the wide open areas you can usually weave from room to room to draw gun guys in close. As long as you use shift+mouse to look ahead its not that bad. The music and VCR aesthetic are all really well done too.
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# ¿ Mar 11, 2015 02:00 |
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Wild Horses posted:They changed the shift look a bit, it's a lot more clunky and disorienting for many people. Also some levels have insane corridors and guys you cannot possibly see shooting. It gets worse is what i mean. Fair enough, I guess I'll have to wait and see.
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# ¿ Mar 11, 2015 02:06 |
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The Richter levels are so good. I love the second one, where at the very start you have to flawlessly disarm and steal a gun to kill the heavy. I died like thirty times but felt like King poo poo afterwards.
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# ¿ Mar 13, 2015 08:18 |
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Finally got around to finishing the last of the Son's levels. Goddamn this was the best game I've played in a very long time. And what an ending, jesus. Figuring out what actually happened with the Son and Alex and Ash was hilarious. I really wasn't expecting the storyline to end up coming together so well, but it did, and they even had the decency to tie up all the loose ends in a conclusive albeit really loving grim way.
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# ¿ Mar 17, 2015 03:42 |
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I'm still not sure how the story in Hotline Miami 1 fits together. So Jacket's levels are all "real" until he gets bonked on the head by Biker, and then... what? In a coma he overhears how his girlfriend is offed by Richter? And Beard wasn't actually murdered by Richter, cause he has to move to San Francisco only to get a nuke dropped on him.
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# ¿ Mar 17, 2015 22:58 |
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Replaying this and getting A+s without much difficulty on all the levels that I got Cs on as I forced my way through the first time. This game is so loving good. I forgot about this track but I think its my favorite in the game, it only plays for a brief interlude before Soldier's first mission.
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# ¿ Mar 20, 2015 05:01 |
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I breezed through Dead Ahead on the second (still normal...) playthrough with an S. The level I'm actually having the most difficulty acing is Withdrawal. It just seems very difficult to string together a floor length combo, even if you don't care about dying on the third part.
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# ¿ Mar 21, 2015 00:03 |
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LORD OF BUTT posted:The swans are a really fun concept, but they're really really hard to actually use. I feel like it would work a lot better if you only controlled Alex, and Ash was just 100% AI-controlled. I think they function pretty well, I just wish Ash would snap to enemies more efficiently. As it is it's basically a leap of faith for me whether or not he's gonna shoot that guy with a shotgun as we come around a corner or whether I'm going to get pasted.
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# ¿ Mar 22, 2015 06:18 |
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Amorphous Blob posted:By far the hardest part of the first game's final boss is avoiding the suicide shot. I figured it was a visitation from Richard.
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# ¿ Mar 23, 2015 04:30 |
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# ¿ May 11, 2024 23:17 |
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Lacedaemonius posted:I disagree, the music's all excellent but it's also all really scattered. I really preferred the first game's OST for its laser-focus. And honestly it seems like there are just fewer tracks in Wrong Number to get you really psyched up. There was what, Magna and a bit of Carpenter Brut? The rest was just kind of meh. The Way Home is awesome and fits Casualties really well.
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# ¿ Mar 23, 2015 22:42 |