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cheetah7071
Oct 20, 2010

honk honk
College Slice
Are end-of-game replays always broken in Vox Pop or did I duck something up to break them?

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I've never been able to get any end-of-game stats out of VP, which is very disappointing :(

Maguoob
Dec 26, 2012

cheetah7071 posted:

Are end-of-game replays always broken in Vox Pop or did I duck something up to break them?

They aren't always broken, but they do break a lot. One issue I seem to have in VP is that if I don't save and reload I always annex cities, so puppeting or liberating is impossible. I always manage to forget and have to reload an auto-save so I can puppet whatever city I've just taken.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Cultural Victories in Vox Pop seem to be basically impossible without being so strong you could just win another way without waiting 50 more turns for bars to fill.

I was playing difficulty 5 (since I had handily won my last two difficulty 4 games). Due to the tourism modifier you get for not having many cities, I decided to go tall and stopped at 3 since that's the number of artist/musician/writer guilds you can have. This didn't seem to limit my tourism output since I only once had a great person sitting around without a building to slot their great work into, until around turn 400 or so when I had built everything and filled it all. However, the instant I started doing even remotely okay, the AIs all ganged up to pass Travel Ban and suddenly it became impossible to play catchup with the strongest AIs' cultural output. I was gaining on them but it probably would have been turn 600 or so by the time I actually made it--and this is with basically maximum possible tourism output. Even if I would have squeaked in a win before the 2050 cutoff, having a specialist economy basically trivially guarantees a science victory (which it what I ended up taking when I got tired of hitting next turn). And if you decide to just burn everyone with too much culture to the ground, you're strong enough to just win a domination victory.

Basically, for tourism to be a valid thing I think travel ban needs to be eliminated. Eliminate all the supercharged gently caress-you motions like decolonization and global peace accords while you're at it too.

Maguoob
Dec 26, 2012

cheetah7071 posted:

Cultural Victories in Vox Pop seem to be basically impossible without being so strong you could just win another way without waiting 50 more turns for bars to fill.

I was playing difficulty 5 (since I had handily won my last two difficulty 4 games). Due to the tourism modifier you get for not having many cities, I decided to go tall and stopped at 3 since that's the number of artist/musician/writer guilds you can have. This didn't seem to limit my tourism output since I only once had a great person sitting around without a building to slot their great work into, until around turn 400 or so when I had built everything and filled it all. However, the instant I started doing even remotely okay, the AIs all ganged up to pass Travel Ban and suddenly it became impossible to play catchup with the strongest AIs' cultural output. I was gaining on them but it probably would have been turn 600 or so by the time I actually made it--and this is with basically maximum possible tourism output. Even if I would have squeaked in a win before the 2050 cutoff, having a specialist economy basically trivially guarantees a science victory (which it what I ended up taking when I got tired of hitting next turn). And if you decide to just burn everyone with too much culture to the ground, you're strong enough to just win a domination victory.

Basically, for tourism to be a valid thing I think travel ban needs to be eliminated. Eliminate all the supercharged gently caress-you motions like decolonization and global peace accords while you're at it too.

Those are essentially rubber band mechanics; they're meant to stop the leader of that area from winning easily. The main problem with them is that travel ban and decolonization are extremely negative in how they affect tourism/diplomatic victory. Nothing actually slows down a science victory and global peace accords don't mean much because even if every AI declares war on you they're still really bad at war.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Stuffing the world congress with delegates to prevent those things being passed is part of the game; you can't really afford to ignore it any more like you could before.

But that aside, three cities sounds like far too few to grab a culture victory - I know there are wonders with slots, but surely you would have needed many more museums to keep all the artifacts in?

In my one culture victory game I managed to get a pretty handy win while having the weakest military, a third of the city-states as allies and a middling science score (I probably couldn't have won while trailing in science because of the need to reach certain wonders before anyone else). This was difficulty 6, though with two fewer opponents than standard. I've yet to play more culture games but based on that I feel like the culture victory is definitely not one that sits in the back seat while another victory takes the wheel.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
You can also bribe other civs to vote yea or nay on proposals. Not sure what tech or era unlocks that option, or if it's just embassy or friendship based. They'll throw a chunk of their votes where you want for cash and trinkets, or maybe in exchange for you supporting their proposal!

Can you still get a civ to vote against their own proposal in Vox Populi/CBO like you could in vanilla?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
So, have you guys experimented much with fort canals in Vox Pop yet? I know you can build a fort and it works like a city would on that spot, but I don't know if you can string multiple forts together to make some sort of continent spanning trench.

E: civlopedia says they can't be adjacent. :(

Pvt.Scott fucked around with this message at 21:55 on Sep 17, 2016

Dr. Video Games 0031
Jul 17, 2004

I didn't know they added that in Vox Pop. That was a BtS feature and it was always really handy, although they allowed you to string two or three together.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Dr. Video Games 0031 posted:

I didn't know they added that in Vox Pop. That was a BtS feature and it was always really handy, although they allowed you to string two or three together.

It doesn't actually mention anything about it anywhere. I just figured I'd try it one game and it worked. Still works on multiple different games/map scripts with Vox Pop. Now you can have canal cities with some placement choice. It's nice.

Dr. Video Games 0031
Jul 17, 2004

Could it have been in unmoded Civ V? I honestly can't remember which Civ games has that and which don't, at this point.

Glidergun
Mar 4, 2007

Pvt.Scott posted:

So, have you guys experimented much with fort canals in Vox Pop yet? I know you can build a fort and it works like a city would on that spot, but I don't know if you can string multiple forts together to make some sort of continent spanning trench.

E: civlopedia says they can't be adjacent. :(

You can string forts and cities together - for example, a three-tile-wide stretch lets you go fort-city-fort. I think you can also use citadels. I'm not certain what happens if you get something like city-fort-citadel, the game might only let you put botes in a fort that's adjacent to actual water.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Dr. Video Games 0031 posted:

Could it have been in unmoded Civ V? I honestly can't remember which Civ games has that and which don't, at this point.

Wasn't in regular Civ V as far as I can remember, but I'm bad at video games.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Ugh I decided to dip into Immortal for the first time ever to see if I could hack it, and despite winning a couple of early wars I'm now being brutalised by the Celts several techs ahead of me. All the units I carefully souped-up during my conquest of Brazil are being picked off by gunpowder-toting shits :( I've lost one city to their navy and have no navy of my own to counter, though fortunately there's only so far they'll get with most of my coastal cities on the other side of the continent.

My only saving grace is the giant gently caress off desert between the Celtic empire and former, still-devastated Brazil. If I can hold them off long enough I can tech up and turn the tide against this horrible menace.

Stabbatical
Sep 15, 2011

JeremoudCorbynejad posted:

Ugh I decided to dip into Immortal for the first time ever to see if I could hack it, and despite winning a couple of early wars I'm now being brutalised by the Celts several techs ahead of me. All the units I carefully souped-up during my conquest of Brazil are being picked off by gunpowder-toting shits :( I've lost one city to their navy and have no navy of my own to counter, though fortunately there's only so far they'll get with most of my coastal cities on the other side of the continent.

My only saving grace is the giant gently caress off desert between the Celtic empire and former, still-devastated Brazil. If I can hold them off long enough I can tech up and turn the tide against this horrible menace.

I've been playing an on-off Immortal game as the Aztecs, aiming for a cultural victory and it's really been one third diplomatic victory, one third science victory, one third domination victory. The biggest pain was having to go to war much, much earlier than I'd ever wanted to to raze New York as Washington settled it right in the workable tile range of my capital. :mad: Never stop paying everyone else to go to war with each other until you have a decent army is my biggest tip. Also get the 'To The Glory of God' reformation belief, it's the best one by far.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
If you want the easiest time with the Aztecs, play the Great Lakes map or whatever it's called. So much food, so early.

Cocomonk3
Oct 21, 2010
Waging an offensive war against the Inca on very hilly terrain is not fun. Especially if they have Defenders of the Faith. And are maxed out in Authority. And have the Great Wall.

The only thing that's let me make any progress whatsoever is a) using three Great Generals to steal tiles to advance on and b) Janissaries.

Stabbatical
Sep 15, 2011

Pvt.Scott posted:

If you want the easiest time with the Aztecs, play the Great Lakes map or whatever it's called. So much food, so early.

Maybe next time. I think I'm on the map that has two large continents that splits the Civs evenly (I forget its name). I've actually caught up techwise and I'm about to get The Internet tech first by about turn 350 or so before anyone else so I can then start a Futurism Great Musician rush. It's gone much better than my previous attempts and I didn't even spawn by any lakes (only rivers) or natural wonders this time. I've got Broadway and The Eiffel Tower (via faith Great Engineers) and a load of theming bonuses and I'm only behind on tourism with Carthage (who are Autocrat allies until I march into them later).

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Cocomonk3 posted:

Waging an offensive war against the Inca on very hilly terrain is not fun. Especially if they have Defenders of the Faith. And are maxed out in Authority. And have the Great Wall.

The only thing that's let me make any progress whatsoever is a) using three Great Generals to steal tiles to advance on and b) Janissaries.

The best solution is to always play as Inca.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
Jannisaries are also about as godly as melee land units get. Only thing more satisfying is getting a battering ram from a ruin as Atilla and deciding, 'Hey, starting the game with 2 or 3 capitals is better than 1!'

Jump King
Aug 10, 2011

JVNO posted:

getting a battering ram from a ruin as Atilla and deciding, 'Hey, starting the game with 2 or 3 capitals is better than 1!'

if this happens, civ etiquette is to delete your settler

Xelkelvos
Dec 19, 2012
Vox Pop Maya are ridiculous. Their ability hasn't changed, but it seems like they're using it in a way that players are more likely to use them, that is to catapult themselves several techs ahead of everyone in addition to spamming the crap out of cities and religion

Jastiger
Oct 11, 2008

by FactsAreUseless
So the key to science is food right? No matter what i never find myself running away in science like i could pre-vox. Frustrating cuz i feel like im doing everything right.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Jastiger posted:

So the key to science is food right? No matter what i never find myself running away in science like i could pre-vox. Frustrating cuz i feel like im doing everything right.

It's not quite as clearcut any more. Population is still great, but I often find myself running specialists over growth tiles quite frequently in Vox, whereas in unmodded it would often be entirely correct to work a farmed grassland over basically everything.

Jastiger
Oct 11, 2008

by FactsAreUseless
Specialists are that big a deal?

cheetah7071
Oct 20, 2010

honk honk
College Slice
I would always run the max number of specialists I could without starving. The key to running away with science in Vox Pop is to prioritize science buildings and use the scientist slots they provide.

Gort
Aug 18, 2003

Good day what ho cup of tea

Jastiger posted:

So the key to science is food right? No matter what i never find myself running away in science like i could pre-vox. Frustrating cuz i feel like im doing everything right.

Food is not the key to science in Vox. You'll need to learn from scratch.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

MMM Whatchya Say posted:

if this happens, civ etiquette is to delete your settler

Thiough absolutely hilarious and fun, It's going to take a couple turns to find that ruin in all likelihood. This method works better playing as a 'barbarian nation' using Germany's recruit ability.

Jump King
Aug 10, 2011

JVNO posted:

Thiough absolutely hilarious and fun, It's going to take a couple turns to find that ruin in all likelihood. This method works better playing as a 'barbarian nation' using Germany's recruit ability.

It's much quicker with Atilla since it takes about 1 hit with a ram at the beginning of a game, so you can be admiring your new capital before turn 10. Using warriors is a bit trickier.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Also, the bigger the city, the more it whines about things. I'm thinking I might start a new game and try intentionally keeping the pop in my satellite cities low and have them get buildings done by feeding them hammer caravans from the capital. Maybe as Rome...

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

MMM Whatchya Say posted:

It's much quicker with Atilla since it takes about 1 hit with a ram at the beginning of a game, so you can be admiring your new capital before turn 10. Using warriors is a bit trickier.

My point is you usually won't know if you're lucky enough to pop a battering ram ruin until after you've already settled the first settler; whereas assuming you get that goodie hut and deleting the settler at the start is a guaranteed game over condition.

With Germany at least you can delete your settler and still have the ability to recruit enough barbarians to do your dirty work.

Jump King
Aug 10, 2011

JVNO posted:

My point is you usually won't know if you're lucky enough to pop a battering ram ruin until after you've already settled the first settler

I mean this is the dumbest argument I willingly started but you can do this pretty reliably. It's not always the first ruin but I'd say you can probably open a game this way and grab a city ~75% of the time? Granted, it's usually a city state.

Jastiger
Oct 11, 2008

by FactsAreUseless
One thing I'm really not digging with the Vox Populi mod is the war weariness. Its tanking my civ and its not even my fault. Motherfuckin AI refuses to accept Peace so I have to just have this long protracted war that I'm slooooowwwly winning while my economy tanks because my happiness is at -19. loving Atilla its over, I don't even care anymore, I just want to get back to building my cities, stop war deccing me and go away.

Gort
Aug 18, 2003

Good day what ho cup of tea

Jastiger posted:

One thing I'm really not digging with the Vox Populi mod is the war weariness. Its tanking my civ and its not even my fault. Motherfuckin AI refuses to accept Peace so I have to just have this long protracted war that I'm slooooowwwly winning while my economy tanks because my happiness is at -19. loving Atilla its over, I don't even care anymore, I just want to get back to building my cities, stop war deccing me and go away.

Vox Populi never really managed to get to the same level as Paradox games, where you can ask, "What do I have to do to win this war?" and the game will tell you "You need 100 warscore - you'll get 20 for taking this, and 50 for taking that, and you can get a bunch more by winning fights".

Jastiger
Oct 11, 2008

by FactsAreUseless

Gort posted:

Vox Populi never really managed to get to the same level as Paradox games, where you can ask, "What do I have to do to win this war?" and the game will tell you "You need 100 warscore - you'll get 20 for taking this, and 50 for taking that, and you can get a bunch more by winning fights".

ive been at 100 war score for a while, he just wont' accept Peace. In Vox it seems the AI has to offer peace instead. What a pain.

Gort
Aug 18, 2003

Good day what ho cup of tea

Jastiger posted:

ive been at 100 war score for a while, he just wont' accept Peace. In Vox it seems the AI has to offer peace instead. What a pain.

Yeah, I meant that superior Paradox games require 100 war score to allow you to make an undeniable peace treaty. Firaxis are kinda poo poo comparatively speaking. More accessible, though.

cheetah7071
Oct 20, 2010

honk honk
College Slice
Maybe try offering making peace with Attila as part of a deal with another Civ? I dunno if the requirements are any different to get peace that way, but you can totally get a third party to pay you to end your war sometimes.

Bogart
Apr 12, 2010

by VideoGames
I don't know that you can blame Firaxis for the war mechanics introduced in Vox. :v:

Cat Mattress
Jul 14, 2012

by Cyrano4747
Just raze all his cities and destroy all his units until he either offers peace or disappear.

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Gort
Aug 18, 2003

Good day what ho cup of tea

Bogart posted:

I don't know that you can blame Firaxis for the war mechanics introduced in Vox. :v:

AIs never agreeing to peace even when they're clearly losing is definitely something in vanilla Civ 5. As is human players saying "I guess I'll declare war on this guy on the other side of the world, maybe the sucker will pay me for peace".

Vox tries to fix it with war score, but some things are just too broken to fix the whole way.

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