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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I found Mt. Kilimanjaro and it has a kickass upgrade for units that park next to it. +1 movement and +10% combat bonus on hills! The only downside is they messed up the graphics. It's supposed to have two peaks.

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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

uPen posted:

Most of the wonder abilities don't make any sense, Civ has never been about realism in any way.

I've played Montezuma and babied a small cadre of Jaguar Warriors from the dawn of time to the information age. They still healed 25 health after killing an enemy and still had the jungle/forest bonus as mechanized infantry. I like to imagine that they dismount from their leopard cammo marsupial APCs, open fire with JHP obsidian rounds, and then pull out their special heart-rippin' combat knives to feast on the strength of the fallen.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Hazdoc posted:

The amount of tourism GMs bomb for scales with how much tourism you produce, so not building up your great works and just tourism bombing isn't going to work.

Here's a real world example of that strategy!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Sieges against the AI are super simple, even in the ancient era when all you have are warriors and archers. The city and the ranged guy sitting in it will fire at one unit until it is dead, or will prioritize wounded ranged units. If you march a melee guy into city range and then move your archers siege whatever into range the next turn, the enemy city will only shoot at your poor melee guy. Get a unit in cover with the two ranged damage reducing upgrades, have him hunker down, proceed to mash the city. If something goes wrong, pull back and repeat. Also, bring more units than you think you'll need.

E: Make certain that the unit garrisoned in the city has line of fire to your bait, or it might fire at something you don't want shot. Cities ignore LOS. Even mountains.

Pvt.Scott fucked around with this message at 04:50 on Jul 11, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I remember I Civ IV you could add map annotations so you could do dumb role play poo poo like name rivers or useful things like tag future city sites. Is that option still available somewhere in Civ V?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Is it bad that I name my religion "ARE FREEDUM" when I play as Washington?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I love the new barbarians so much. I know it's only because I play montezuma all the time, but how can you pass up +16 culture for a warrior kill? All you need is to pick the honor opener and set up outside a few barb camps and let the sacrifices flow.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
So I decided to try Theodora. Went Tradition and Piety, and timed it about right to have my religion set up about the time my Reformation was unlocked. I have 4 coastal cities, and all of them are producing 6 tourism because they each have a mosque, pagoda and cathedral. It's roughly 1050 AD and I'm already starting to overtake my nearest neighbors, Bismarck and Shaka Zulu. Shaka got close to taking my capitol because I was running too light on military, but the timely purchase of some walls and compound bowmen staved that off. Now we're bros.

I haven't made a great work yet at all, and very few wonders, but I have a huge leg up on tourism. Just about to found city 5, and that will be the last nice space on this continent that isn't taken by my expansionist warmongering neighbors. I guess I'll try to get Shaka to help me dismantle Bismarck or something.

I'm getting better at this game, but I'm still on Prince.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
On citadels and their use, I have encountered some clever placement by the AI. One time I was trying to take a coastal city, but it was nestled back in a little 2 tile bay and was mostly inaccessible by land due to mountains. The citadel was placed right where it needed to be to make anyone assaulting the city from land or sea take 30 damage per turn. Bunch of jerks.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Speaking of -10 happiness and spawning barbarian rebels, do you think it might be a cool way to pick up a few quick policies in the beginning? You could unlock Honor and/or play as Montezuma and murder your way to enlightenment!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Nuclearmonkee posted:

Monty can just cultivate some barbarian camps and have an endless supply of culture as is. Kind of replicates the Aztecs keeping a few unconquered neighbors around so they'd have someone to go invade and take slaves from.

The problem with that is the other Civs and City States keep clearing my camps!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
American Exceptionalism

Specialists generate 1 more culture, science etc than normal.

Public Schools cost twice as much and provide no benefit.

Am I doing it right?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Would Babylon do good with two cities feeding each other food and working as many science specialists as possible for an early tech lead?

E: I was thinking three archers per city and the Walls of Babylon should be more than enough to defend against jealous jerks.

Pvt.Scott fucked around with this message at 02:11 on Jul 18, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think the strangest thing about archaeology in this game is the fact that your immortal god-emperor thinks that digging up trinkets is in any way important.

"Oooooh! I found a bead in the ground from when I personally ordered this city to be razed! So exciting!"

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
There should be a New World script that puts Hiawatha on the new continent alone.. Just imagine all of the cities!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Terrible newbie questions here, as I never was very good at Civ. I just bumped myself up to king :ohdear:

When you chop down a forest, you get 20 hammers in the nearest city correct? Does the forest have to be in your territory? Also:

Do unused hammers from that bump go to your next project?

Let's assume I'm Ramases with connected marble and the Monument to the Gods pantheon. If I chop a forest while building an ancient or classical wonder, do those hammers get the bonus? (20% racial, +15% marble?+15% pantheon)

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The only way to play this game is as Shaka while blasting Iron Maiden, as I have just discovered.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I really wish there was a "come and missionary spam me plz" diplomatic option.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Ruder posted:

I'm really tired and figured I was forgetting something, but I eventually convinced myself that he was counting fish as one. Thanks for the correction.

I don't know why this would be, but I seem to never, ever see crabs. In the 10-15 BNW games (at least) I've started since launch, I can only remember one where I ran across them. Not statistically unusual or anything I guess, but it just kind of hit me how weird that is, considering I even completely forgot they existed until you said that.

Oh man. I've seen entire coasts lined with crab. I've even had two short lived games recently where each of my 3 cities were working 3-5 crabs, with no fish, whales or pearls in sight. Normal resource settings, continent map. I dunno, blame the RNG, I guess.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I started my second foray into King difficulty on a standard size continents map. I'm playing Washington, because his UA really isn't that bad. It allowed me to snag most of the huts before my two neighbors, let me find most of the city states first as well.

I ended up on a smallish continent with me Portugal and Shoshone. I took a gamble and decided to build a bunch of archers (later upgraded to compound bowmen) and use my upgraded warrior cum spearman to tank cities while my five or so archers nuked the poo poo. Each had 3 cities when I started my path of murder. Now only their capitals stand, because I couldn't float the happiness and they settled in lovely places.

The best part? I'm allied or friendly with the 6 city states on this continent thanks to quests and the first policy or two in patronage. I pledge to protect every city state I meet immediately. That's 10 less happiness I have to work for.

The super best part? While my murder spree took longer than I had hoped (just into AD, maybe 50ish) no contact was made with other civs, so I have two bonus capitols and a veteran army of archers with march with no downside! The world can't hate me for genocide if they never saw it! Also managed to somehow snag the GL and Oracle while nobody was looking, and Portugal was kind enough to build the Great Lighthouse for me. Also I founded the American religion of ARE FREEDUMS while I was at it. I used the Tengriism logo because it was the closest to :911:

I'm thinking patronage and aesthetics and then freedom as my ideology. Maybe shoot for a cultural win or diplomatic? I have to say, I think this is the best a game of Civ has gone for me ever. I'm getting better at prioritizing things, at least. Can't wait to see this one through later.

Pvt.Scott fucked around with this message at 10:59 on Jul 20, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Verviticus posted:

The more of a tech lead you have, the more a research agreement helps you keep the lead over the rest of the pack. The AI does 1:1 on agreements if you're behind, but if you're ahead they always ask for more in return.

That seems all kinds of backwards to me. It would make sense for the tech leader to get less beakers out of the deal but get money or luxuries in exchange for giving your buddies a leg up.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I just discovered that you can found a religion in a city other than your capitol! I wonder if this means I can found Judaism in Jerusalem next time I'm in a position to do so?

E: I was just dicking around and walked my prophet to my second city to see if I could do it.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Dr. Video Games 0031 posted:

You guys! :argh: A capitol is a building in which a legislative body meets. A capital is a city which is the seat of a government.

:spergin:

So a capital can produce both capitol and capital?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
To get back to Civ, I guess you could plant a city in the middle of a bunch of other civs and city states, and spread your faith that way. Can a non-capital holy city be razed?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
In my current game I chose Shaka because he sounded like fun. Murdered my way through 4 civs until I got to Ethiopia. I didn't seem to get the genocide penalty for finishing off Germany, even though I met Haille a good 20 turns before I finished off Bismarck. That was fortunate because I then met everybody else not too much later, because of the world congress getting started.

I have about 20 Impi waiting to be upgraded once I finish the Pentagon, all kitted out with Alhambra, Brandenburg, Heroic Epic and the 3 xp buildings. Soon I shall show my dirty commie neighbors the light of Freedom!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Can your missionaries convert rebels caused by unhappiness if you have the Heathen Conversion reformation? I imagine that could encourage some shenanigans.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
So far with the Zulu, I've found that rushing archery and bronze working to crap out 3-4 archers and a couple spearmen with the unique upgrades available to be more than enough firepower to mulch most early opposition.

Is it better to go tradition in that case, since I'm really only going for my neighbor's capitals anyway? I don't see much use for the free settler. The worker bonus and access to the pyramids from liberty is nice, but I'm already splitting my picks between whatever and honor.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Varjon posted:

Do you just have to wait for galleas before taking cities navally?


Carthage gets a trireme replacement that can do a number on early coastal cities. Byzantium gets a ranged attack trireme replacement, so you could substitute a couple of those for archers. Biggest problem I see with early boats is getting them coastal raider 2 and supply ASAP, or maintaining a forward coastal base for repairs.

E: Triremes with coastal raider are also good if you just want to farm some quick gold and don't mind being at war for a while. Just scoot in, get some cash, heal at port and repeat.

Pvt.Scott fucked around with this message at 19:27 on Jul 24, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Note: Oda Nobunaga is a tough son of a bitch when he's dug in, has a great general and plenty of troops.

As Shaka on marathon, I brought 3 archers, a spearman, a scout and a great general to take Kyoto. 50ish turns later I've taken Kyoto, but lost one archer. On the plus side, my archers are barrage 3, march, double attack and my spearman is buffalo 3, drill 1, cover 2. My only other neighbor is Pacal way across the continent, and he managed to found a couple of cities while I was slapfighting Oda. Time to make a couple more units and party like its 2012. :getin:

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Dr. Video Games 0031 posted:

Interesting choice to take march on your archers instead of range. I guess march allows you to take hits from the city and still heal while attacking, but range allows you to be outside of city range while attacking, but that's not always possible due to the terrain I guess. I do suggest taking range ASAP on those guys though. Because range on Gatling Guns/Machine Guns is totally awesome.

That's the next upgrade on the docket. I usually take march as soon as I can on any unit because that means I have more wiggle room if I make a bad move or manage to get ambushed by reinforcements.The other reason I didn't get range yet is that Pacal is set up in deep jungle with few hills, so it's not like I'd get much LOS anyway.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Gabriel Pope posted:

You also get experience from being bombarded by the city, though! :eng101: Can help level up archers faster if you have some means of keeping them alive.

Yep. That's part of the reason fighting Oda took so long. I was dragging it out some in order to farm xp, but I also had to bait his defenders out multiple times. I need to do a run as Oda, as Bushido seems like a pretty cool UA.

E: I'm swimming in great generals. I think I'll save them for late game land grabs. Uranium 2 tiles out of range? gently caress YOU!

Pvt.Scott fucked around with this message at 22:52 on Jul 24, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

BadLlama posted:

How much unhappiness does founding a new city give? -4ish?

Yeah, 3 for the city, 1 for the pop. Uh 6 + 1/2 for Gandhi?

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think my most ridiculous starting city was a coastal start as Attilla. 2 whales, a crab, maybe a pearl, 2-3 fish, and 3 hills with sheep and a couple of horses. Popped a hut and got faith, picked God of the Sea. I wish I hadn't abandoned that one.

E: Shaka thanks you for the 6 world wonders, Wu.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
I think one of my archers, now a crossbowman, may actually be out of upgrades to pick. The Zulu 25% xp boost plus the 50% xp boost from honor appears to be great at creating tiny gods.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
In 1422 AD the Greater Zulu Empire finally knew a few years of peace. Five other cultures had been consumed by centuries of bloody warfare and were finally integrating into their new social order. In Kathmandu an exploration vessel was being commissioned by wealthy Zulu merchants to seek out new shores.

Welp, time to make a caravel and introduce myself to polite society.

"Oh, those smoking ruins? They came with the place, I assure you."

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Archers and spears dominate early you say? Sounds about right.

Cavalry are designed specifically to murder those archers that dominate the early game. That's why they have high movement, to get AROUND the spears. Also good for finishing off wounded units and pillaging the crap out of the countryside. Also great for scouting to set up and avoid ambushed. That's why they can take +1 vision as their first upgrade.

Swordsmen do seem like an odd man out. Unless you have a UU swordsman/longswordsman or were just going that way on the tech tree first, they seem sorta like a waste of time.

What really annoys me about units in this game are ones who lose previous promotions when they upgrade. Horse archers with ranged upgrades become terrible Knights!

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
The real counter to spearmen? Nukes.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
On another note, I did some Steam Workshop browsing earlier and when I got to the landmines mod, I closed my browser in disgust. A tile improvement that deals massive damage to the unit that sets it off and good splash damage to adjacent units?

loving LANDMINES DO NOT WORK THAT WAY!

Sure, a minefield or booby trap will cause the occasional casualty, but their strategic use is for area denial and wasting your opponent's time and resources clearing them.


E: I will concede that cavalry in Civ V is 99% of the time a gigantic waste of resources that could be used elsewhere. A boy can dream though.

Pvt.Scott fucked around with this message at 03:03 on Jul 26, 2013

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Tanks don't have the penalty against cities do they? If not, that's kinda silly, seeing as tanks are pretty terrible at urban warfare.

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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Super Jay Mann posted:

I guess my main thing is just... why shouldn't your ability to war be tied to your economy and production? In a Civ game at least, I'm not advocating for less tactical warfare in general. Combat is just one component of Civilization's extensive mechanics and I'd argue it shouldn't really be much of a focus, only so much as your combat prowess reflects your civilization's advancement and power. Not to say Civ4 had the perfect system (you're mostly correct about war being a binary affair. Either your initial strike is successful and you snowball that into a total victory or you're stonewalled and can't do much of anything further) or that it was balanced perfectly (cavalry shred everything and its supposed hard counter, riflemen, isn't much of a counter at all; combat balance completely falls apart in the late industrial/modern era) but Civ5 has problematic combat mechanics and, ultimately, success in a war still depends on who has the better economy and production.

And yet with all that said, none of these problems matter all that much in either game for me because, again, combat is just an ancillary focus. War is how you cash in the investment into your empire's economy and losing a war is rarely a question of tactics in either game. You lose a war either by A) not doing a good enough job developing your empire in the first place, B) waiting too long to leverage your empire into war resources/not leveraging them properly and then someone else takes advantage, or even sometimes C) just plain bad luck.

I dunno, I don't think my recent steamrolling of the entire world with three units had much to do with my economy. It was my second attempt at king difficulty, standard setup. one spearman and two archers, with era appropriate upgrades got me every capital in the game. My economy and happiness were on a constant knife edge and only really got solid around 1800 AD. I just burned everything else down. I had 1 garrison unit per city because the cities were far enough apart that I would sometimes have 2-3 barbarian camps spawn a turn. I did All of my conquering with the same three units excerpting my first capital. Sure, I was playing as Shaka, so my only remaining spearman/mobile infantry had the buffalo promotions, but I think that speaks volumes about terrible war AI and unit "balance." I didn't even get any use out of the 50% melee unit maintenance UA because I only had the one.

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