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New title screen music is great.FateoMcSkippy posted:Yeah me too. Installing DirectX 9 seems to be about 95% of the steps though
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# ¿ Jul 9, 2013 05:16 |
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# ¿ May 14, 2024 20:06 |
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Conro101 posted:I'm having trouble enabling the content. I got the new intro but the menu itself is G&K. When I try enabling it from the DLC menu it disables itself again. Restart steam.
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# ¿ Jul 9, 2013 05:20 |
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Unsurprisingly they closed off the instant selling of luxuries and embassies to the AI for easy gold in the early game. They all now require declaration of friendship for lump sum trades. You can do gold per turn without them but everyone makes zero money at the start so that's non-ideal. Kind of a interesting way of addressing that AI loop hole in the early game.
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# ¿ Jul 9, 2013 06:00 |
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Terracota Army: Creates a duplicate of every military land type unit you have and places them next to the city you built the wonder. Yep.
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# ¿ Jul 9, 2013 06:22 |
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Ulvirich posted:Seriously? That's amazing. Of course I have like -9 GPT now. :V But then I made a +10 GPT (or it's pseudo GPT) trade route so that's that! Sea routes seem much more profitable than land based caravans at the start. Maybe roads fixes that.
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# ¿ Jul 9, 2013 06:30 |
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Triskelli posted:Typically trade routes last for 30 turns before you need to renew them, but as far as I've seen you can cancel them at any time.
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# ¿ Jul 9, 2013 20:47 |
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James The 1st posted:Does connecting your cities to the capital still give gold?
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# ¿ Jul 9, 2013 22:48 |
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Muscle Tracer posted:You're right, I forgot that Civ is a D&D game, and is full of elemental sorcery.
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# ¿ Jul 10, 2013 01:37 |
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Does anyone have good experience with ideologies on deity? I feel like I can never have control over my ideology choices and I just have to go with the pack since it comes right in the middle of the period where you're sling shotting passed the AIs. I'm not quite ready to deal with a -10 or -20 happiness modifier and I've never been culturally prepared to defend against it and I am not sure you even can be on deity.
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# ¿ Jul 20, 2013 20:11 |
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Dr. Video Games 0031 posted:Anyone have any tips on how to properly invade the Iroquois when they're in a super thick forest that's lousy with mohawks? I'm struggling to get line of sight with my archers and a promoted mohawk in a forest is a match for even longswords, then they just run circles around me.
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# ¿ Jul 21, 2013 03:42 |
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Rabhadh posted:Whats everyone's opinion of settling cities on top of resources? Anything that produces extra hammers or food though, don't do it. Wheat, horses, silver, etc.
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# ¿ Jul 25, 2013 16:27 |
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Not bad about sums that up, yeah. You can go much higher. This is pretty much the journey that every deity level player travels: breaking wonder build habits, and eventually embracing early game growth. People used to poo poo a brick when they'd watch MaddJinn's LP videos and he'd build a farm on top of a hill next to a river but well... [e]Man that looks like such a crappy start, surprised you didn't reroll. Err wait 3 wheat fields nevermind. Rascyc fucked around with this message at 06:35 on Oct 6, 2013 |
# ¿ Oct 6, 2013 06:32 |
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I used to do that too and but then I'd just end up quitting at turn 100 instead of turn 1.
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# ¿ Oct 6, 2013 16:20 |
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Hmm, I almost never build national epic unless I plan to war. The AI is so easy to pay off to go to war with other people.
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# ¿ Oct 13, 2013 00:01 |
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Dr. Video Games 0031 posted:Are you thinking of the Heroic Epic? National Epic gives you +25% Great Person points. GPs are really important and it's key to get that national wonder in the same city you'll have all of your specialists in (your capital 9 times out of 10).
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# ¿ Oct 13, 2013 00:08 |
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I like a 3rd jungle city or so but a jungle capital is pretty rough. I hate when the game gives me jungle starts.
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# ¿ Oct 14, 2013 18:59 |
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# ¿ May 14, 2024 20:06 |
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As many AI improvements as they made with navy, they still fold completely to submarines. It's rare that I end any continent game without a ring of submarines around my country if it's coastal. You know, just in case.canyoneer posted:Remember vanilla Civ? Alexander was so stupidly overpowered. If you didn't take him out early on (but not too early on, because their classical units were pretty buff), he was guaranteed a diplomatic victory.
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# ¿ Oct 24, 2013 17:52 |