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Stabbatical
Sep 15, 2011

Hi, just wondering if there is a big goon guide to not getting hosed on Immortal difficulty? I'm playing normal BNW, no mods, and I can't seem to get things off of the ground very well. Invariably the AI declares war on me before I'm ready because a) I've either been building infrastructure or settlers instead of soldiers or b) because I've been trying to make soldiers instead but it takes way too long to get even one archer out of the gate.

I'm not sure how much of this is down to luck or skill, because I've got no problem breaking Civ BE:RT at the hardest setting and a lot of the mechanics are the same or similar. (Although negative happiness is so much more punishing than negative health. It's ludicrous.) Sometimes it's just bad luck, like when as Rome I spawned surrounded by jungle on a tiny island right next to Monetzuma and a city state, but often I feel like I've got adequate space but I either can't get enough production to make settlers to quickly grab land and if I can then I can't defend it or my capital. And this is without forward settling into my opponents. I've mostly been using the Tradition tree, occasionally Liberty, to no avail.

Can anyone point out where I'm loving up?

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Stabbatical
Sep 15, 2011

Cynic Jester posted:

The biggest issues facing new people to Civ5, even with experience in other games of the series, is how important food and happiness is. Food gives you population which gives you science which wins games. Happiness restricts growth. The normal 4x pattern of spreading out fast is usually not a great idea as the Tradition policy branch and National College wonder exist and make focusing your population in the capital a complete no brainer. Add high construction costs, strong specialists relative to tile yields and happiness&research&culture penalties for cities just serve to make expanding beyond your first few cities relatively worthless from an efficiency standpoint. Any city after the first 4 really needs to add something critical to justify the happiness cost of settling it, and until you ideologies, that cost will probably be prohibitively high.

Oh, I've been playing Civ V for a while but topping out at Emperor (and I win 99% of those games by stalling until I can buy the world congress and get elected world leader). I just moved up to Immortal for a bigger challenge and now I can't even get anything off of the ground. It's getting those first 3 or 4 cities that's the problem. :v:

Stabbatical
Sep 15, 2011

Cynic Jester posted:

Archers. All other early units are pretty worthless for defense. Maybe a horseman, but a few archers will pretty much repel any regular sized army with no losses if you position them near a city the enemy is going for. Selling luxuries to people you think might declare on you also seem to help make them decide on someone else to eat, though that might be confirmation bias.

How fast should I be trying to expand? I read a couple of guides on Civ Fanatics, if I remember where I read it right, which said I should have 4 cities by turn 75 or so. But that seems completely impossible. Should I just try to stay within happiness without claiming land and trying to make it back later? Maybe I'm too used to BERT, where you just take the hit to health and in order to get any resources and science.

Stabbatical
Sep 15, 2011

Is Patronage brokenly good? I keep going for reformation beliefs after filling out Tradition before getting Rationalism.

I've abusing trade routes and sticking to 4 cities or less. Otherwise, I've been going into -1 happiness and trying to rush expansion into the land that the AI wouldn't contest, so that probably explains a couple of things, like why my production always sucks so bad. :v:

Should I bulid Granaries and Caravans before or after archers/bowmen?

By the way thanks for all the advice people. :)

Stabbatical
Sep 15, 2011

Gort posted:

I'd say after unless you're feeling very safe. You only need a few archers to keep the local barbarians down and deter or fight an early war, so no need to go crazy. Neglecting your army is a very good way to lose, though.

Neglecting your army works pretty well on Emperor though. :v:


Very helpful, thanks. I've always been taking one worker, making peace and leaving the CS alone. I see I need to be a bigger prick.

Stabbatical fucked around with this message at 15:33 on Aug 19, 2016

Stabbatical
Sep 15, 2011

Serephina posted:

This may have been for immortal, but I sure don't have the balls to try this v a deity AI, wouldn't that get you rolled? A neighboring warmonger (not even montezuma, but like bismark) would surely flood you before production can put out 3+ archers?

Yeah, I tried some of that and I was doing much better, getting the NC and a few archers off of the ground... except I'd spawned right next to Boudicca and then she walked right into my capital with about 50 units bought with Holy Warriors. :sigh:

why do i even like this game

Stabbatical
Sep 15, 2011

Having your first Great Prophet not spawn until seven turns after after you've reached the minimum faith is so annoying. Why did they make it rely on chance unlike all the other great people spawns?

Stabbatical
Sep 15, 2011

JeremoudCorbynejad posted:

Ugh I decided to dip into Immortal for the first time ever to see if I could hack it, and despite winning a couple of early wars I'm now being brutalised by the Celts several techs ahead of me. All the units I carefully souped-up during my conquest of Brazil are being picked off by gunpowder-toting shits :( I've lost one city to their navy and have no navy of my own to counter, though fortunately there's only so far they'll get with most of my coastal cities on the other side of the continent.

My only saving grace is the giant gently caress off desert between the Celtic empire and former, still-devastated Brazil. If I can hold them off long enough I can tech up and turn the tide against this horrible menace.

I've been playing an on-off Immortal game as the Aztecs, aiming for a cultural victory and it's really been one third diplomatic victory, one third science victory, one third domination victory. The biggest pain was having to go to war much, much earlier than I'd ever wanted to to raze New York as Washington settled it right in the workable tile range of my capital. :mad: Never stop paying everyone else to go to war with each other until you have a decent army is my biggest tip. Also get the 'To The Glory of God' reformation belief, it's the best one by far.

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Stabbatical
Sep 15, 2011

Pvt.Scott posted:

If you want the easiest time with the Aztecs, play the Great Lakes map or whatever it's called. So much food, so early.

Maybe next time. I think I'm on the map that has two large continents that splits the Civs evenly (I forget its name). I've actually caught up techwise and I'm about to get The Internet tech first by about turn 350 or so before anyone else so I can then start a Futurism Great Musician rush. It's gone much better than my previous attempts and I didn't even spawn by any lakes (only rivers) or natural wonders this time. I've got Broadway and The Eiffel Tower (via faith Great Engineers) and a load of theming bonuses and I'm only behind on tourism with Carthage (who are Autocrat allies until I march into them later).

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