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Would there be a difference in how the AI acts in an all AI game between difficulties?
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# ¿ Oct 8, 2015 02:40 |
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# ¿ May 14, 2024 20:20 |
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CBP on Prince difficulty was a bad idea when I can barely do emperor
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# ¿ Oct 12, 2015 18:04 |
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I assume I should disable the base CBP mods before installing this one?
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# ¿ Jan 13, 2016 08:59 |
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It's possible. Alternatively, the tutorial might not have a proper victory screen. Fwiw, I never played the tutorial and just learned it on the fly on an easier difficulty alongside the advisor prompts. I may have missed some strategy stuff from it, but at that point, I can just read up on it
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# ¿ Jan 22, 2016 15:30 |
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Cities having an internal Happiness rating affect its own production and a Empire Happiness Rating that affects every city in the empire would probably be a better implementation.
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# ¿ Feb 19, 2016 19:53 |
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https://forums.somethingawful.com/showthread.php?threadid=3770533&userid=0&perpage=40&pagenumber=1 Just in case people like watching other people play Civ V, here's LP by post of a person playing Portugal (no mods)
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# ¿ Apr 8, 2016 23:24 |
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The way I usually win Culture Victories is by dominating in culture with every other civ except one and then just pushing the last one's poo poo in.
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# ¿ Apr 24, 2016 01:15 |
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AI still not all that great at Prince with CBP. Did a four player Map as China against Rome, Byzanitum and the Inca, taking their capitals in that order. Rome was balls deep in their territory, Constantinople was in a morass of Rivers and Jungles and Cuzco had the Great Wall behind a strip of desert. Otoh, Rome was behind in tech due to going so wide, Byzantium was behind in just about everything else and the Inca had their Capital about 8 spaces away from my third city. It probably also helped that city number two was right next to Lake Victoria and number three was nestled in some mountains and hills with two Iron spots and King Solomon's Mines at three spaces away.
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# ¿ May 3, 2016 22:46 |
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Harmonia posted:"More then one way to declare a war" - Ed Beach It could mean a lot of things. It could mean forcing uprisings to occur in enemy cities that will turn the city over to a Civ supporting the uprising. It could mean declaring Crusades against Civs that pit religions against each other. It's pretty unclear.
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# ¿ May 12, 2016 09:04 |
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From what I can assume are the jungle tiles, they have the same color as the forests (even moreso than in V) just that their foliage and density is different. The mountains are a little strange looking, but that's probably due to how they've not really blended the colors for the peak and the base and inconsistently done it across a range so it looks almost like someone took the base brown mountains and dripped white paint onto them.
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# ¿ May 13, 2016 02:52 |
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GoGoGadget posted:Is there a mod that allows you to have more than one economic/religious unit per tile? CBP does. Speaking of currently playing as Arabia and their new UA makes thems pump out Great People like mad. It's kinda hilarious with the Freedom policy that gives +10 Influence with City States each time a GP is born.
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# ¿ May 23, 2016 00:04 |
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Dick Trauma posted:Playing as Bismarck I decided that the best way to deal with civs sending missionaries and great prophets into my country after I told them not to is to declare war each time it happens. Depending on the size of your standing army, I believe, it basically sets the initial warscore so it's possible to win a war through the sheer threat of the force your your army.
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# ¿ Jun 11, 2016 02:08 |
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4chan has the 4chan Cup using Pro Evolution Soccer with people essentially setting up tactics and such and then playing AI teams against each other
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# ¿ Jul 26, 2016 17:47 |
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The White Dragon posted:I think they mean that on the surface, religions are just faceplates on top of bonus traits. There's that magistrates mod and every religion has a few magistrate options unique to it that make them more than just "Eastern Orthodoxy symbol called Smoke Weed with Tithe and Pagodas." Shinto, for example, has an option that (iirc) powers up Universities and lets you buy them with Faith without the Piety policy, and a repeatable option that gives you a huge lump sum of gold. The problem with making religions not faceplates is that each Civ is predisposed to a particular "faceplate," but picks Beliefs based on situation. A lot of Civs have a preference for Protestant Christianity and Catholicism iirc while absolutely no Civ prioritizes Judaism.
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# ¿ Jul 28, 2016 03:14 |
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Dr. Video Games 0031 posted:I haven't touched this game in over a year, what's the mod scene like? I'm not looking for any total conversions or super massive overhauls. What's the best balance patch/mod? Are there any that make major changes to religion? wilderthanmild and Gabriel Pope's posts reminded me of everything I hate about the religion system. I'm interested in getting a couple campaigns in before Civ 6 hits but I don't want to play with an untouched religious system. Community Balance Patch and No Quit Multiplayer are probably the two biggest overhaul mods that fix up the mechanics. I'm more experienced with the former and unfortunately, Missionary spam is still a thing and it's still annoying, but at least the upgrades it gives are better than what Civ V normally offers.
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# ¿ Aug 11, 2016 02:46 |
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The things it adds are basically gaps that existed in the base like the lack of early ranged naval units or any sort of ranged mounted unit after the chariot archer
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# ¿ Aug 13, 2016 15:27 |
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Yes, it's because of the Social policies. Take a look at the Enhanced User Interface (EUI) and see if that's up your alley.
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# ¿ Aug 22, 2016 09:36 |
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# ¿ May 14, 2024 20:20 |
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Vox Pop Maya are ridiculous. Their ability hasn't changed, but it seems like they're using it in a way that players are more likely to use them, that is to catapult themselves several techs ahead of everyone in addition to spamming the crap out of cities and religion
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# ¿ Sep 20, 2016 16:18 |