|
American Dad posted:See how the connection on the bottom of the chest is red, the pipe is probably full of crap that doesn't fit in the planter and wont pull anything else. You should just replace the chest itself with an itemduct. Itemducts won't connect to some MFR stuff that doesn't have inventories, least I haven't found a way to make em. MFR Harvesters & Composters output items but don't have inventories, notably. I've had best luck sticking an item router beside a harvester and just putting dummy items in all the slots of the router but the one I connect my itemduct to, and that seems to work pretty good. Ninja Edit: Alternately itemducts will stick to hopper outputs and hoppers under MFR harvesters/composters work fine.
|
# ¿ Nov 30, 2013 13:26 |
|
|
# ¿ May 22, 2024 10:52 |
|
taiyoko posted:So I decided in my SSP world that waiting to make stuff till I'd legitimately gathered supplies was taking too long. You have a couple options. The best results I've had for using ME interfaces with multi-input Thermal Expansion machines is to place the interface with the recipe (send 1 sand + 2 bronze dust -> get 2 bronze bars) on an MFR item router, and have your thermal expansion machine (in this case the induction smelter) configured to take the sand input through one face and the dusts through another, then have the item router send those faces appropriate items. Slap an import bus on the output face of the smelter with the TE machine configured to send all outputs to that face, and it should make your bronze with sand and bronze dust and whatever slag gets made gets imported to the ME network along with your bronze bars. If ALL this smelter is ever going to do is smelt dusts/ores with sand (you will thus never use it to make electrum or hardened glass) you could rig an igneous extruder to crap cobble into a pulverize forever, have the pulverizer's secondary gravel output import bus'd to the me, and the primary sand output fed into the induction smelter face that receives sand. Then you could put the interface on the face of the smelter that takes the dust and just have the recipe be dusts -> ingots (the sand'll always be there, after all, the ME doesn't need to be "aware" of it.) Note this option means you have a constant flow of gravel into your ME you may or may not want; a void pipe's another option for the gravel output if you don't want it.
|
# ¿ Dec 3, 2013 05:36 |
|
Khorne posted:My favorite way is to hook up a smelter or liquid transposer for each recipe and just have it dump infinite "enabler" items. So I'd have a rich slag smelter, a sand smelter, a redstone transposer, a glowstone transposer, etc. You just use an interface or export cable hooked up to the side to feed that color in. Then you use an interface with the recipe for the normal item, except the recipe is just the ore or just the item. It takes a little bit more upfront investment, but in the long term it's smooth sailing and lets you neatly organize things. It's also pretty straight forward to do. I used to do single-purpose machine setups like that for ME crafting, especially for magma crucible/liquid transposer combo recipes like making tesseracts or redstone energy cells, but one MFR item router (or probably diamond transport pipe or an item filter, I haven't tried all the options) greatly streamlines things and cuts down on how many machines you need to have set up at once. And you don't wind up with tesseract frames in your magma crucible
|
# ¿ Dec 3, 2013 07:04 |
|
Tinker's Construct is a pretty cool mod, I just wish they'd jam in a TE or Mekanism recipe to get "Electric" instead of having 1 and only 1 point where an IC2 thing comes into it.
|
# ¿ Dec 22, 2013 11:49 |
|
The best thing with tinker's construct is that its tools are relevant all game. Even before you have enough clay/gravel for a proper smelter, obsidian/cobble/etc can be made into parts with the tables alone, no smelter required. Once you have a smelter, Alumite's the top-tier no-nether-materials way to make tools, then with access to the nether steel opens up (assuming you have some mod with steel in it, I'm talking railcraft and needing magma cream for the blast furnace mostly) and then past steel the cobalt/ardite/manullyn materials open up. I also like that you can mix and match mats for composite tools and that there isn't a "best" material. For most tool heads cobalt comes out the best but for weapons manullyn's better (higher damage) and obsidian stays relevant for throwing Reinforced III onto any tool. Hell, even paper, thaumium and cactus are relevant materials you'll want around for various tconst bits. EDIT: King Slime, however, is a giant rear end in a top hat.
|
# ¿ Jan 2, 2014 21:03 |
|
Railcraft's boilers and big tanks are pretty handy, and steel's nice to have for tinker's construct.
|
# ¿ Jan 7, 2014 09:30 |
|
Not really, you still get multiple DSUs per tesseract and they're still cheaper than ME drives *and* energy-free. I think DSUs are still cheap for what they do.
|
# ¿ Jan 15, 2014 07:58 |
|
Lead's fairly plentiful and Invar's just iron and ferrous ingots. How is this more expensive than the tesseract and its requisite shiny ingots, ender pearls, etc
|
# ¿ Jan 15, 2014 10:21 |
|
Mr Scumbag posted:I'm thinking of switching modpacks to something that has all of the usual tech mods (AE, IC, BC) but adds a lot of stuff to the world to encourage exploring. I kind of want the best of both worlds, to be able to automate a bunch of poo poo but also to explore dungeons, maybe use some magic and kill a whole bunch of different kinds of monsters. The ability to level up in some way with skills/skilltrees would be a bonus but I think I'm probably asking a bit much already. Never Stop Toasting has those techmods (besides IC, but Mekanism, TE and MFR fill in ably for IC) and Twilight Forest, Galacticraft etc for your "must explore dungeons and fight bosses" itch. Thaumcraft has a discoveries/tech tree thing that's sorta close to the skilltree idea but I don't know a better mod for it. Mo Creatures similarly gives you a reason to explore if you decide to play pokemon with the tons of new creatures and MFR safari nets.
|
# ¿ Jan 16, 2014 11:22 |
|
For people struggling with zombies in mekanism armor: If you have tinker's construct, the rapier ignores armor and thus kills them real good. Consider keeping even a lovely cobble rapier on hand for armored foes. The whole rapier-ignoring-armor thing also means it knocks down Twilight Forest Lich King shields same as a reflected ender pearl.
|
# ¿ Jan 23, 2014 22:01 |
|
The NST ore/ingot issues are also mostly an issue prior to getting yourself an ME setup, since tying a unifier into that with some export/import busses will thereafter handle all this for you automatically.
|
# ¿ Jan 30, 2014 22:30 |
|
D34THROW posted:Everything's working now and I got in some diet toast before work. Thanks, ya'll! While I know exactly what you mean "Diet Toast" will never cease to amuse me as a language construction.
|
# ¿ Jan 31, 2014 14:01 |
|
Sultan Tarquin posted:The annoying part really is getting up an animal breeding facility and then you need to let the RNG decide if you get pink slime or not. Right now I have 2 buckets of meat and 250mB of slime Yeah but MFR has your back. Get 1 bucket and thus enough to make one small slime and you can either futz around with slime-embiggening syringes and all that garbage or you can just safari net that fucker and stick him an autospawer/grinder setup. Same livestock breeding pen that fed the slaughterhouse to make the first pink slime can feed essence to the spawner/grinder combo and make you all the pink slimeballs you want.
|
# ¿ Feb 5, 2014 23:12 |
|
Khorne posted:Float 3 blocks above the ground, nothing hits, you can kill everything with a sword. When I discovered this for the first time it was in The End and I was like a kid in an Ender Pearl & experience candy store as we had both the MPS flight and Tconst AoE attack scythes. The best part being you don't even have to antagonize them besides looking at them to get a big mosh pit going beneath you. I later found out that's a pretty sad way to get ender pearls or experience but we were all minecraft young and naive once.
|
# ¿ Feb 7, 2014 07:38 |
|
Rocko Bonaparte posted:I am finally started to hollow out and set up the work site for my undersea dome using (mostly) NST 1.6 (added enchantment plus and switched the mapping mod). This means migrating a lot of gear and setting up a respectable workshop instead of cramming poo poo into a mud hut. I have some questions on using big boy tools. NST 1.6 answers: Optimal ore grinding varies depending on needs/efforts. 1. TE3 pulverizers are the easy button and give you ore doubling + a little extra (% chances of a third dust of another metal type, ie sometimes copper ore gives you 2 copper dusts and 1 gold dust, but it always gives you the two copper dusts, or instead of another metal dust it'll give you cinnabar for redstone ore.) 2. TE3 also offers ore doubling via running ores with sand in an Induction Smelter, which yields slag/rich slag. Slag can be used to make rockwool, a flameproof wool duplicate, and rich slag (or cinnabar) can be used in place of the sand to smelt ores to yield tripling instead of doubling. Note for the induction smelter option you will need to provide unlimited sand somehow (TE3 has you covered here too; igneous extruder making cobble into a pulverizer will produce sand and small amounts of gravel forever.) Note you won't be getting a lot of rich slag or cinnabar, but it can still be worthwhile to save it to use with a specific high-need ore. 3. Mekanism allows straight up tripling at very high throughput, but this is a fairly complicated and costly setup better explained by someone else. As for biofuel, what you really want are magical dye crops, as their product can give you enough different dyes to max out efficiency on MFR biofuel reactors. You'll want some kind of autocrafting (TE3 cyclic assemblers and/or a ME setup with a Molecular Assembly Chamber) to automate this. Having a lot of one single input (like your shitloads of hay) is not a good way to make biofuel; it is much better to have many different input types for max efficiency. For immediately getting an ME setup for storage/automatically feeding machines you just need an ME controller, an ME drive, some drives for that, a way to power it, and cable and busses enough for your machines. I'd suggest building a Molecular Assembly chamber with at least one pattern storage so the thing could at least craft more bits of itself for convenience in expanding towards it handling all your autocrafting and logistical needs.
|
# ¿ Feb 16, 2014 06:59 |
|
Rocko Bonaparte posted:I didn't get to the storage tonight since I was short on nether quartz, and that started a huge tangent. Before hitting up the nether, I wanted to try to enchant some stuff and generally buff up. My portal is at the edge of a cliff, where above me is monster spawn death land. On the other hand, I think I'll be able to get to the magical dye you recommended sooner instead of later. I did another harvest of all my crap, and decided to look up applications of wheat again. That's when I ran into the SAG mill. I didn't know about that drat thing and how it could give me two seeds. So I was able to break down my hay bales into seeds, and from there to essence. I finally got the diamond seeds I wanted, followed by the ender seeds I wanted. I was looking at what to do next, and I guess dye would be a good thing. MFR makes any mob drop easy. Grab one of whatever mob you want drops from with a reusable safari net and use a spawner & grinder setup somewhere with some other mob essence input (you don't get enough essence back from the grinding to cover the spawning.) Good ways to get a bunch of mob essence for this would be to set up a grinder next to an existing mob spawner (the cage kind you find out in the world) or move such a spawner to somewhere you have a grinder via Soul Shards2 stuff or a PortaSpawner (costs a nether star) or to have a grinder grind pigs/cows/chickens/sheep thrown into a pen by a MFR Chronotyper after being reproduced with a MFR Breeder. If you only need a little you can also disenchant stuff via MFR for the mob essence, throw potions of enchanting onto an MFR sewer, etc. Note that in the case of a Wither Skeleton you'll have to use the "EXACT COPY" option on the spawner, which costs more essence, or you'll get a regular Skeleton instead of a Wither one.
|
# ¿ Feb 16, 2014 14:58 |
|
Sultan Tarquin posted:I think I went overboard on mine. I teleported 4 witch spawners into this dungeon to feed my auto-spawning emerald farm You're a monster. Some kind of Joseph Mengele-Rube Goldberg hybrid monster. You aren't planning on building a set of various themed robots to do whatever the hell Dr. Wily was always trying to do, are you?
|
# ¿ Feb 16, 2014 15:32 |
|
Guess at the NST problem: TE3 energy cells have a config to set faces as input/output/none. Be sure your conduit's plugged into an output face. Also digital miners and laser drills are both better longterm resource procurement options than BC quarries in NST1.6.
|
# ¿ Feb 23, 2014 16:26 |
|
Rocko Bonaparte posted:Thanks for all the replies. I think I got it going. I'll especially highlight this because I was dumb. If you use fluiducts/itemducts from TE3 instead of buildcraft pipe, you can right-click a given piece of *duct with a pneumatic servo to configure it to be active on low signal instead of high signal and thus bypass needing the levers to provide redstone signal. Right click with an empty hand to configure after you've added the servo and there's a redstone config panel just like TE3 machines have.
|
# ¿ Feb 23, 2014 17:39 |
|
D34THROW posted:Mek You want a Thermal Expansion 3 "Cyclic Assembler." They interface with AE systems well. Just be sure you use the 'O' key to turn off NEI when you're trying to set a recipe on the blank schematic for one.
|
# ¿ Feb 27, 2014 20:06 |
|
TheChad posted:So, I built a steam engine, and it works (built it on top of an water pumping machine so it gets a steady stream and powers up. I also built a pulverizer and I'm a bit lost. How do I get power from the steam engine to the pulverizer? I placed it adjacent to the steam engine, did I screw up? How do I move it? Thermal Expansion no longer uses MJ from Buildcraft/Railcraft stuff, and instead has its own RF system. Instead of a steam engine you want a steam dynamo or compression dynamo for powering TE3 stuff. It's backwards compatible so stuff that uses MJ can take RF power, but MJ producers won't give you RF.
|
# ¿ Feb 27, 2014 21:15 |
|
Rocko Bonaparte posted:I should probably look more into the other mekanism generators beyond the heat/thermal one. That was the first thing I ever got to work so I got a little too obsessed with them. MFR's got a lava fabricator and Thermal Expansion has one too. They're both also power-intensive, although when burning netherrack for lava in the TE one it's actually energy-profitable to use the lava to run magma dynamos to run the system so that's probably the way to go if you want energy-cheap lava for a time frame you can afford to be shoveling in netherrack.
|
# ¿ Mar 12, 2014 05:10 |
|
Serifina posted:Does it really give me any benefit that I don't get already with MFR, TE, and Mek? You can sperg about torque and rpms and other new things to sperg about. What're mods for anyway?
|
# ¿ Mar 13, 2014 08:16 |
|
Magma Crucible -> Tinker's Construct Basin -> Cyclic Assembler loop still produces limitless ender pearls, don't it?
|
# ¿ Mar 22, 2014 11:44 |
|
Hell yeah, if so. Mount & Blade: Technic Pack.
|
# ¿ Mar 30, 2014 22:14 |
|
GhostSeven posted:How about using NST Diet modpack that has Mekanism in it and you can still be using the launcher then Unless your invested in your current pack If you're new and wanna learn how a shitload of good mods work at once and work between one another, NST Diet's a good choice and there's a goon server with a good community of folks that'll help you learn this stuff. Just be forewarned it's still a pretty big modpack so don't be surprised if the first person you meet with a giant base of infinite wealth production doesn't know how widgetcraft works and can't fix your widgets.
|
# ¿ Apr 3, 2014 08:06 |
|
Ciaphas posted:Oh good, I'm not the only one Like most mods that make this particular bad decision, MPS has a hotkey for that. IIRC it's "L."
|
# ¿ Apr 7, 2014 22:58 |
|
Ciaphas posted:Is there any particularly good reason to have ME subnets? It's usually not necessary, mostly. One big ME network doesn't exactly have scalability issues in particular and is more convenient if you ever want some of that 256k oak wood sitting on one of the subnets. Somewhere. That you maybe remembered to slap a terminal on. In general for applications that'd be well-suited to an ME subnet, it's easier, cheaper and energy-free to use pneumatic servos on itemducts. EDIT: Frankly the two biggest scalability issues with AE are item types and storage space (disk limitations) and for space the easiest solution is to stick storage busses on MFR Deep Storage Units, which are energy-free mass storage (2 billion or some such poo poo) for a single item type. For types just get more drives, size doesn't matter so much as long as anything you have a lot of is being offloaded to storage bus'd DSU's. chairface fucked around with this message at 22:10 on Apr 9, 2014 |
# ¿ Apr 9, 2014 22:06 |
|
Ciaphas posted:I've only ever seen up to 1.6.4, personally. You got it, a DSU is a block that requires no power that can store ~2 billion of a single thing. They're also somewhat expensive to make initially. While you could just add more disks to ME drives instead, remember each disk is limited by size and types. If you have more of a single type of item than a disk can store, it just fills up that whole disk, regardless of there nominally being 62 more "types" available. A real pitfall with ME systems once you start plugging in automatic productions is getting your disks full of junk you don't want/need like hundreds of thousands of dirt or cobble, say. For each such thing you start introducing a constant input of, the DSU provides a safety buffer you'll probably never even approach filling. Even if you did fill one up, by then it'd be trivially cheap to slap on another 2 billion storage. Personally I go with a room full of them, and sticking an item frame on them to put an example block of what's in a given one. It's less space-efficient than lots of big ME disks, but quartz tends to be way more limiting for me in scaling up an ME system to handle it alone vs. the resources/space for a buncha DSUs. They're not worth having for EVERY item type, just anything you've got a whole lot of. If you don't like the idea of having a "storage room" full of the things, they can also be used inline (stick one next to the MFR farm array to just directly store inputs/outputs with an itemduct network and only the DSUs themselves storage bus'd into the ME network - saves on ME power draw by reducing cables and numbers of busses.
|
# ¿ Apr 10, 2014 11:12 |
|
ToxicFrog posted:I'm kind of glad I'm not the only who person who finds Thaumcraft a tedious grindfest. I ended up just removing it from my local copy of NST: Diet, along with EE3. I really don't find the powerfist to adequately replace TConst tools, no. You're clearly not making the right TConst tools to go with your powersuit. Try a cobalt-head 2x cobalt plates thaumium sturdy handle hammer. With all a flux capacitor and all the redstone and lapis you can cram on. Or a thaumium handle, paper crossbar, manullyn blade rapier with max lapis and max quartz. The high end tconst stuff you can make once thaumium, cobalt, ardite, and manullyn become options and "will require a nether star, gold block, diamond, 1200 redstone and 700 lapis" isn't a cost quote that matters just get silly powerful. Scythes, Excavators, Hammers, the combo shovel-axe thing, Rapiers and a few other tconst tools are really good and only get better with your willingness to sink tons of resources into em. Having the whole flux thing going on now is nice too, since IC2's gone so Electric's dead.
|
# ¿ Apr 11, 2014 16:32 |
|
Ciaphas posted:I realize that it's basically ginning up ores out of thin air, but is it me or is the As other folks have mentioned, don't think of the drill as competing per se with buildcraft quarries, mekanism digiminers, etc. The drill is "I have arbitrary power available and don't want to put effort into having a constant stream of ores incoming anymore." Thus it's actually pretty great if you have arbitrary power available, because now you can just forget about mining entirely and sit back while ores roll in passively. It's also pretty solidly balanced in that try as I might I never could come up with an energy-profitable way to rig one up as purely self-sustaining. All black filters, running all the coal through coke ovens, and then burning the coal coke and creosote oil in high pressure boilers came closest, but Railcraft got the axe in the NST -> NST Diet transition and it still wasn't quite enough anyway. Still, if you have a shitload of spare power via some other scheme like a big reactor or MFR treefarms making charcoal or whatever, there's really no better way to spend it than producing random ore with it. Note that like most people who lament railcraft's absence in modpacks like Diet that dropped buildcraft, not a word of complaint was heard about its minecarts and rail systems being absent. Nope, people instead miss coke ovens and boilers. EDIT: For above guy's question, if I have an MFR planter I need stocked with X types of seeds, I put 1 cobble in each space of the 4x4 grid for the planter until I'm down to X open spaces. Then I go ahead and put a stack of each type of seed in, and now as any seed gets used, more coming in through the itemduct will refill the existing stack and we can thereafter route extra seeds across one of those +1000 path link item ducts into an ME or void pipe or whatever. chairface fucked around with this message at 13:09 on Apr 13, 2014 |
# ¿ Apr 13, 2014 13:06 |
|
Ciaphas posted:This is a great idea. Is there anything Tesseracts can't solve? You should've seen even just a few months ago, when TE3 Tesseracts were typed and much less useful (still pretty handy for certain things, though) and there were no itemducts, only buildcraft pipes. TE3 has spoiled us all.
|
# ¿ Apr 14, 2014 13:53 |
|
Serifina posted:That's 'cause they were TE2 Tesseracts, not TE3. (The change to Tesseracts has made them infinitely more useful, even if they are a bit more of a pain to make now.) Right, I meant just TE and not TE3.
|
# ¿ Apr 14, 2014 14:49 |
|
Serifina posted:Yeah, but pneumatic servos really aren't expensive. I use them everywhere all the time, even early game (because I hate random levers all over the place). How many times have I completely raged at a machine setup not working only to find a spot that either needed a lever, or a needed (and installed) lever was interfering with some other poo poo by turning it off when turning on my other thing that needed a lever Also not sure if this was just me or I did something wrong or whatever, but on the old NST1.6 fatty I used to have issues with level emitters facing export busses plugged into igneous extruders turning the igneous extruders on/off even though the emitter isn't adjacent to or pointing at the extruder. Redstone signal propagation remains magic voodoo I don't understand sometimes.
|
# ¿ Apr 17, 2014 05:11 |
|
Smarmy Coworker posted:I'm using those, but my problem is still I don't know how to set it up so I can make sure fluids only go into machines when I want them *super sad* If you're talking magma crucible recipes, the best solution I've found is to stick an AE ME Interface onto an MFR Item Router. The interface has the various recipes to make tesseracts, redstone conduit, etc, in it, and passes the received mats to the router, which sends meltables to the magma crucible and the other bits to the liquid transposer. There's a bit of lag here as you've necessarily gotta wait for the crucible to melt the fluids that will be piped into the liquid transposer. If you're not set on doing it with one set of machines, I'd make a magma crucible for each exotic fluid type.
|
# ¿ Apr 18, 2014 19:04 |
|
There are people who have played even heavily-modded minecraft for years who are unaware The End exists or that there's a dragon. It's just so tacked on and has nothing to do with anything else going on in the game. Why not some King of the Nether, who is perhaps the origin of the undead and suicide bombers on the overworld?
|
# ¿ Apr 21, 2014 05:54 |
|
Sage Grimm posted:The nether metals: cobalt, ardite and manyullyn. There's "Pig Iron", bronze, glass, and emerald. Depending on other mods there is also lead and platinum. Also blood and glue.
|
# ¿ Apr 21, 2014 16:55 |
|
SourceElement posted:I just encountered a weird and frustrating bug. My smelters suddenly refused to continue smelting anything, and the jobs all paused at arbitrary points. Everytime I've had this, they're actually continuing to smelt normally and the UI's just hosed. If that's not the case then I dunno.
|
# ¿ Apr 23, 2014 03:12 |
|
For tree farms I tend to use a checkerboard pattern. Solid farms tend to not give enough saplings to be purely renewable. Checkerboarding it seems enough to guarantee you'll have plenty of saplings.
|
# ¿ Apr 23, 2014 05:04 |
|
|
# ¿ May 22, 2024 10:52 |
|
Rocko Bonaparte posted:I thought I'd try this thing with explosive again. Is there a mod that prevents explosives from destroying blocks? I mean that I want the explosion to still transform them into something to pick up. I wanted to try it out as an alternative to early-game mining when I want to get into technical stuff. I guess that also means the explosives have to be fairly easy to make. I could get a Mekanism obsidian tnt pipeline working with a few machines. It would be a bit slow, but a little more stimulating to me when I eventually branch mine for some diamonds. Outside of the old EE2 catalyst bomb dealies I never had much luck explosive mining. They are really useful for building a ~X chunks hole down to bedrock though.
|
# ¿ Apr 30, 2014 23:03 |