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Pidmon posted:You could actually have an excuse to use buildcraft quarries to empty out the ocean down to bedrock where you want to build? Pretty much this. If you clear out a 300x300 area down to bedrock in the ocean, it should give you a good starting area, and then you can just quarry out additional space as needed. I'm currently in the process of quarrying out the inside of a volcano for my next base which I will be building almost entirely using the filler. The bottom of the ocean seems like a good next project.
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# ¿ Jul 27, 2013 04:27 |
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# ¿ May 22, 2024 17:08 |
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kerpow posted:I installed this on a vanilla tekkit install and holy poo poo. This is the most amazing mod ever. It is much, much easier to use than Red Power frames and at least as powerful. Any chance this will find its way into Toast Crunchy?
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# ¿ Jul 28, 2013 22:33 |
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The Penitent Man posted:I really enjoy this game. Your best bet is to look up some "Let's Play" videos on Youtube, visual instruction seems to work best for this game.
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# ¿ Jul 29, 2013 18:30 |
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Shadowmorn posted:http://imgur.com/a/4fZyw Jesus. It's almost the exact same thing I did: http://imgur.com/MWUhO3j My inspiration was the mining apparatus from the new Star Trek reboot, the first film.
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# ¿ Aug 9, 2013 01:50 |
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I just finished personalizing Stark Tower, and thought I would share the vanity shot.
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# ¿ Aug 14, 2013 05:27 |
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Is there a reason you aren't using Applied Energistics instead of some (quite likely) overcomplicated mess of buildcraft pipes? Not that it should matter; I'm just curious. One of the stack traces points at ender tanks causing a problem, the other two point to either buildcraft or immibis microblocks depending on how you read it. Are you piping microblocks through buildcraft pipes?
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# ¿ Sep 4, 2013 22:25 |
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drunkencarp posted:My wife is of the opinion that AE is cheaty in a way that good honest gold and diamond pipe isn't. I'm 100% sure we weren't making microblocks, though we might have had a handful in a chest somewhere. And I don't *think* there were any ender tanks in our system, but I might be wrong about that. I guess we have one somewhere, if it's causing the troubles. AE is more expensive than BC pipes, and for good reason: it's far more useful. The extra cost offsets the added usefulness, and your server will thank you for not lagging up the joint.
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# ¿ Sep 4, 2013 23:34 |
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SugarAddict posted:
Just like NASA, you may have to verify your exit vector is clear before launch
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# ¿ Sep 6, 2013 17:32 |
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Cantorsdust posted:I use Akliz, and they have wonderful support and an easy to use web interface. As do I, dead-easy to setup and maintain, but it won't run Toast Crunchy unless you send a mail in to support to ask about getting the permgen size turned up.
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# ¿ Sep 11, 2013 01:04 |
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kerpow posted:That squid thing is amazing. That has to be how I power my space station now With the Quantum stuff in AE, you can even have your ink sacs available on your space station from your terrestrial squid farm.
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# ¿ Sep 11, 2013 18:11 |
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Sunblood posted:Thermal Expansion Soul-crushing, server-melting lag.
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# ¿ Sep 28, 2013 02:28 |
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MisterOblivious posted:Yup. The guys used to constantly yell at me for my BC pipe rats' nests and the harm they inflicted on the server. They were right to yell at you about BC pipes. They murder servers. Funny thing is, once you setup a DSU with a Storage Bus and export (using an export bus) your cobblestone to it, you can hook up a storage bus and any new cobble that enters the system will be automatically routed to the DSU. Nifty, right? No need for BC pipes. Ever.
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# ¿ Oct 9, 2013 18:10 |
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Sage Grimm posted:You probably can emulate something similar with ComputerCraft and have a bank of monitors with various numbers rolling madly upward/downward/flashing like some madcap nuclear power plant. I kind of want to make a ComputerCraft stock (as in supply level) ticker system. I know enough LUA to crash a server, so I'm hesitant to do it on the Toast server we have going up. Maybe I'll go buy a minecraft server from Akliz or some such and dev up a stock ticker system that interfaces with ME (somehow).
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# ¿ Oct 9, 2013 18:12 |
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Mystic Mongol posted:e: Same problem with waterproof pipes? What's the thoughtful user's oil-drilling solution? Liquiducts are amazingly awesome. They will even pump out if you right click them with a wrench (makes them have a red caret on them) and then supply them with a redstone signal. It's how I automate brewing different liquids using a single brewing stand.
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# ¿ Oct 9, 2013 18:54 |
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RmansRvnge posted:I made a thing. This mod simply adds a few ores to the MFR mining laser, namely Yellorite, Uranium, Osmium. Tested on the latest Toast Crunchy pack for 1.5.2 since that's what I mainly play. Made for personal use, but sharing here in case anyone finds it useful. I can probably do additional ores if there's interest or demand for it. Fantastic! Now we can get the rest of the ores we need out of laser drills, and I can stop bringing the goon server to its knees with my chunk-eating machine.
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# ¿ Oct 10, 2013 21:02 |
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Rhonyn Peacemaker posted:$100 for your kickstarter to replace minecraft. I'll shovel some money this way as well.
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# ¿ Oct 14, 2013 18:48 |
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m2pt5 posted:I've never used Ars Magica, but I'm really interested in Thaumcraft 4. Are there any servers planned for it yet? I've been working on a Toast Crunchy-like pack to keep us crafting while GhostSeven figures out a proper 1.6 version of Crunchy. Waiting on a couple more mods to finish up, then I'll have to setup a server to start testing it in multiplayer. Aside from TE which is a requirement of the pack, I'm trying to round up new versions or replacements for some of the other things we've grown to love like Highlands and Artifice. Those then have to be tested, playtested... Basically, it's going to be a short while yet if you're looking for something with tech in it. If not, Luddite 4 is coming soon(tm).
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# ¿ Oct 15, 2013 23:53 |
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Alkydere posted:See, the problem isn't the chunk being unloaded. I'll stand there and look right at the crafting monitor and watch as it suddenly unloads the project midway through. Is it doing something terrible like making a cable go dark/lighting a cable automatically? That's the equivalent of connecting things to/disconnecting things from the network, and it cancels any open build orders. Also if you run out of space, orders get cancelled.
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# ¿ Oct 16, 2013 23:14 |
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Alkydere posted:Not messing with multiple networks, or dark cable. It's one big network. It will just cut out mid-crafting. It did it just now in the middle of crafting a stack of microblock covers. How big is this network, and is it all chunk-loaded?
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# ¿ Oct 16, 2013 23:34 |
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Killer-of-Lawyers posted:The video that its clipped from is private. Use this: I'm failing to see how asking a personal question in a public forum in as loaded a way as possible is "calling them out on their poo poo stinking". Was there some other portion of Q&A this kid attended where he wasn't cringeworthy?
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# ¿ Nov 3, 2013 03:31 |
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I really need to stop watching MineCon videos. The people asking questions are asking really dumb questions. https://www.youtube.com/watch?v=aaz5zVruTQI
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# ¿ Nov 5, 2013 11:45 |
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Clairetic posted:For those who haven't checked out Opis yet and can stand Direwolf20: 1.6+, sadly. Those of us on 1.5 can still enjoy the excellent TickProfiler which does exactly what Opis does without the hand-holding.
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# ¿ Nov 15, 2013 03:57 |
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So now we have TE3 for 1.6, is MFR coming soon(tm)?
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# ¿ Nov 17, 2013 21:23 |
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Serifina posted:MFR got updated a while ago. Apparently it has, and I'm an idiot. I was looking at PowerCrystals' thread, not the one by Skyboy.
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# ¿ Nov 17, 2013 21:29 |
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Rutibex posted:I think the issue you are having is a result of your animals being in fenced areas. Fences are funny blocks, not quite solid. If you keep them deep underground they can not escape as the walls are solid stone. It's much more efficient to construct vertical pens into the ground both for convenience and escape prevention: adult pen (babies)-> transfer pen -> growing pen (adults)-> slaughter pen It uses up an extra chronotyper, but it makes the animal farming go much smoother.
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# ¿ Nov 17, 2013 23:46 |
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Fortis posted:Hey KL, potentially stupid question... how tenable would you say actually updating a 1.5 world running TE2 to 1.6.4 running TE3 would be? Assuming I matched the Block/Item IDs between the original liquiducts & fluiducts, conduit types, and energy cells, would it be much of a hassle, you think? I'm writing off Tesseracts entirely as no matter what I do, two thirds of them will have to disappear. Mainly I'm wondering what replacing engines with their corresponding dynamos would do; would they flip out due to improper NBT data or anything like that? I want to use all a cool new poo poo but I neither want to restart my server world nor have my users murder me for restarting the server world. The exact same problem I am having trying to update Never Stop Toasting to 1.6: No matter how I slice it, a large number of mods are not going to move to 1.6.4 and the ones that do have changed a lot of things. I've resolved myself to just setting up a second server whenever I can get this stupid modpack to actually start up correctly.
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# ¿ Nov 19, 2013 19:21 |
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delta534 posted:I know that MPS works with 1.6.4 so I think it's safe to assume any mod that has only has a 1.6.2 version should work with 1.6.4. It does? It's literally the last damned thing I need to get working before my pack is good enough for release, and I can't get it to work. 174 mods all playing well with each other, add MPS->crash.
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# ¿ Nov 19, 2013 20:14 |
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delta534 posted:It works fine for me, the MPS addon does not work but other than that it works without issues. Can I see the crashlog, I might be able to help. http://pastebin.com/qdjt2j9i You'll be my hero if you can tell me where I went wrong.
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# ¿ Nov 19, 2013 20:25 |
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delta534 posted:Go into the powersuit config file and change B:"Thermal Expansion Recipes"=true to B:"Thermal Expansion Recipes"=false and change B:"Vanilla Recipes"=false to B:"Vanilla Recipes"=true. Had to remove TE to get MPS to fully initialize and create its config file, but that worked! Thank you so much!
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# ¿ Nov 19, 2013 21:03 |
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Rita Repulsa posted:Do the plus pack and toast guys ask for permission for the things they include or do they just do as they wilt I can't speak on behalf of Ghostseven whose mod pack my Never Stop Toasting packs are modeled after, but I give not one single poo poo about acquiring permission. The internet is pretty simple: if you don't want a file distributed, stop posting links to the file all over the internet. If you don't want more people using your mod, what is the entire point of making one? You can't simultaneously say that you want people to use your mod *and* don't want people downloading the mod from anywhere else except your poo poo-tacular adfly link. That's wishful thinking at best. Modpack creation/updating/maintenance is pretty high , I'm not going to waste precious days of my life trying to ask these guys who post public links on the internet to the files if I can use said files.
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# ¿ Nov 21, 2013 09:29 |
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Ahdinko posted:Thanks for the kind words and feedback Turtlicious, Keep in mind the rv14 branch of Applied Energistics was abruptly canceled as it does not work correctly. http://ae-mod.info/Announcement/
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# ¿ Nov 21, 2013 10:35 |
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McFrugal posted:Looks like something called a Frost Shard got bugged up. Mo' Creatures is in there, perhaps it's incompatible with TC4? Mo' Creatures works just fine with Thaumcraft 4 on the Never Stop Toasting 1.6 pack, as far as we've seen.
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# ¿ Nov 25, 2013 10:51 |
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Bremen posted:I'm sure the question gets asked constantly, but can anyone recommend some good modpacks for 1.6.x? Most of the big Technic packs seem to still be 1.5, and I've given up on waiting for FTB to update. (shameless plug) Never Stop Toasting (based off of Ghost Seven's excellent Toast: Series of modpacks) has a 1.6 modpack out: http://www.technicpack.net/modpack/details/never-stop-toasting-16.213857 We also have the official server up in PGS, feel free to join us!
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# ¿ Dec 5, 2013 01:20 |
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greententacle posted:Could you post the modlist for Never Stop Toasting? I'm working on that today, actually. I have a spreadsheet listing them all, I just need to get that moved onto the TechnicPack page for the modpack.
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# ¿ Dec 6, 2013 18:18 |
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greententacle posted:Could you post the modlist for Never Stop Toasting? http://www.technicpack.net/modpack/details/never-stop-toasting-16.213857 The pack is now Solder-enabled, so the entire modlist shows there.
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# ¿ Dec 7, 2013 03:18 |
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Scorpion 3-2 posted:There is no modlist showing up for me. Yeah. I failed to read the non-existent documentation on solder, so I'm in the process of repairing the pack to a state where I can re-link it to solder. Should be good by the morning.
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# ¿ Dec 7, 2013 09:26 |
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Reason posted:Whats the go-to pack for cramming as much poo poo into a pack as possible these days? President Ark posted:So what tech-centric modpacks are out that are on 1.6? Big Dig and Tekkit are still on 1.5.2 and I'm not really familiar with the smaller packs. Never Stop Toasting (1.6) 178 mods (soon to be 180), most of them tech-based or expanding on the tech capabilities. We have a thread up in PGS, too, if you'd like to come play with fellow goons.
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# ¿ Dec 9, 2013 10:37 |
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bbcisdabomb posted:Is the new update going to have XACT Crafting? The changes it makes to vanilla crafting tables are really nice. Whenever he updates it beyond 0.4.2c, which doesn't work with MMPS, to a version that does work with MMPS it'll be right back in.
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# ¿ Dec 9, 2013 18:16 |
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AggroJagg posted:I've played mc a bit on the 360, but have decided all this modding malarkey sounds like too much fun. Is minecraft available via somethng like Steam, or is it available only via the minecraft website? Also Target sells Minecraft codes-on-a-card.
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# ¿ Dec 9, 2013 21:40 |
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# ¿ May 22, 2024 17:08 |
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Jedi425 posted:Sometimes, when IDs conflict weird things will happen to recipes. On NST, for a while, a recipe that was supposed to make Artifice Marble become MFR Whitestone would display correctly in the crafting table, but when you pulled the item out, it was a vanilla stone button. Heh. I hadn't realized there were conflicts that were not allowing recipes to be completed until I tried to make a sink the other day. I've corrected all of the conflicts, so thankfully that's taken care of; it did cost IronClaymore his castle walls though
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# ¿ Dec 10, 2013 18:44 |