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fucker
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# ¿ Feb 19, 2015 06:29 |
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# ¿ May 10, 2024 02:00 |
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My biggest problem with ToME is the constant arms race between applying and clearing key debuffs. The gameplay revolves around them to a large extent and its finickiness can grow tiresome. Still a good game however, and I particularly like the lack of consumable spam in a roguelike.
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# ¿ Mar 6, 2015 20:55 |
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Tuxedo Catfish posted:They nerfed the effects of stun/freeze pretty hard a few versions back. It no longer immobilizes and only puts 4 randomly selected skills on cooldown instead of all of them. They may be relatively weaker but they're still immensely disruptive and dangerous, and some stuns last a very long time. Trying to hold your own in a challenging encounter while stunned will almost certainly get you killed. Your options are either to immediately clear the stun, escape, or desperately turtle up depending on class and circumstances. It wouldn't be irritating if they weren't so prevalent.
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# ¿ Mar 6, 2015 22:44 |
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Mukaikubo posted:Thank christ they backed off on "to win the daily challenge you actually have to beat the game with three different characters including the one who dies if you miss one beat". That would have probably just made me uninstall, because I know I'd never pull it off. You'll be happy to hear that the final third of the main story campaign requires you to use that crippled character for a full playthrough! The game is great overall, but I don't know what the hell they were thinking here. I could probably beat the game with her eventually if I decided to grind away endlessly, but gently caress that. The other characters are an order of magnitude more fun to play. I guess I'll watch Aria's cinematics on youtube or something Fake edit: I just realizes I care about a roguelike's story for some reason, wtf
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# ¿ Apr 24, 2015 15:45 |
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Floodkiller posted:Wow, that's a lot of interest! I'll get to work on getting an OP/first update out for tomorrow (which should go relatively quickly with Rogue). Rule 3 seems dumb. Some of the best game stories I've read have been prefaced by "YAASD" or something to that effect. If an LP is well written/interesting, knowing that it does not or cannot end in victory is unimportant.
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# ¿ May 15, 2015 21:35 |
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HeartNotes3 posted:I'm getting my poo poo pushed in at FTL, let's say for example that I found a scummy save that unlocks all the ships, what ship is actually fun to play as to the end? That fuckin' rebel flagship (and boarding parties!) keep wiping me out. Better question: how do I make an anti-boarding party setup on a ship and which one is best for that? My favorites are the Stealth A and Slug A, since they can establish an excellent Scrap income early on which may give you enough momentum to smash through your entire run. Stealth accomplishes this with Advanced Sensors, allowing you to seek out combat and avoid hazards like asteroid fields, and Slug does this by killing enemy crew and capturing each ship for a nice scrap boost. Managing the oxygen levels in your ship is fairly crucial for handling boarders, fires and hull breaches. Vent any room where you aren't confident fighting, herd invaders into your active medbay, suffocate them outright, and extinguish fires without the need to trade crew health/time.
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# ¿ Jan 22, 2016 02:00 |
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Tuxedo Catfish posted:Stick a Fork in It, It's Dungeon! God drat it
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# ¿ Jan 26, 2016 03:16 |
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idiotmeat posted:I'm trying to get into ToME. What is a good class to start with? Berserker. Get married to Fearless Cleave.
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# ¿ Jun 22, 2017 13:20 |
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ONE WEIRD TRICK for Necrodancer: I've found that tapping my feet to the beat, alternating one foot and then the other, helps tremendously with maintaining a steady rhythm and never skipping a turn. You basically turn yourself into a human metronome.
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# ¿ Jun 25, 2017 07:01 |
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I am grateful to Dredmor for burning this music track into my brain. It will forever play whenever I run into a monster zoo in any game.
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# ¿ Jun 30, 2017 20:07 |
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I really like roguelikes and all, but anyone who plays these games with the intent of getting in-character and deeply invested with your adventurer du jour is playing the wrong loving genre. I mean, you're just setting yourself up for unnecessary frustration
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# ¿ Sep 30, 2017 21:17 |
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Synthbuttrange posted:If I want stuff displayed bigger in Cogmind, are there options other than buying a bigger monitor? At 1920x1080, the default font size is way too small for me. Is that as large as it gets? Hate to say it, but I find it basically renders the game unplayable. edit: I should add, 24" monitor Magitek fucked around with this message at 03:23 on Oct 20, 2017 |
# ¿ Oct 20, 2017 03:20 |
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Tuxedo Catfish posted:I complained about this when the game was in beta and was told it was never going to get fixed, mostly because some of the higher-tier sensor items have a very large range and Kyzrati wasn't willing to ever have a situation where you can't physically see an area that your sensors currently cover. Oh well. Guess I'm asking for my first Steam refund then
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# ¿ Oct 20, 2017 03:26 |
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Synthbuttrange posted:Ugh, thats unfortunate. I mean there's tons of stuff that could be done there. Offscreen sensor blip indicators (there's already the labelling system that's used everywhere) I just dont want the game to be so harsh on the eyes Yeah, ToME for example has enemies frequently appear offscreen, but it's quite manageable once the player realizes that this is something he has to look out for. If forced to choose between "inconvenience" and "literally unplayable", it seems like a no-brainer decision to me.
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# ¿ Oct 20, 2017 05:27 |
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Wolfechu posted:Anyone tried Rogue Empire? Seems to have got its own channel on the discord now. There's a free demo available. I wasn't impressed, but ymmv.
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# ¿ Nov 28, 2017 04:33 |
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Stop
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# ¿ Nov 28, 2017 15:25 |
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An accurate portrayal of what Brawlers do to their opponents
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# ¿ Dec 21, 2017 15:20 |
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RyokoTK posted:It's kind of the same state Dead Cells is in now. Most of the game is manageable but between the Clocktower and the Assassin I almost never win and it's starting to get pretty annoying having to get there every time. You should try the Alpha branch that's on Steam right now. It nerfs those segments a bit on the default difficulty, and the Foundry upgrade system makes the game quite reasonable even on the harder difficulty settings. (and I haven't run into any significant bugs FWIW)
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# ¿ Dec 22, 2017 15:38 |
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genericnick posted:Dead Cells. Very fun. How extensive is it already? I only got to the bridge boss up till now, and it feels pretty polished. Will I run out of runway at some point like the later story areas of Qud if I for some reason stop sucking? Also I assume the turrets you can drop will get another pass over? It seems like you can cheese 95% of encounters by just dropping one and then cowering on a ledge. You've probably only scratched the surface. There are several parallel routes, making for at least a dozen zones currently. There are a ton of unlockable weapons, tools and passives to hunt down, a meta-progression upgrade mechanic for those items, and harder difficulty settings (with improved rewards) once you start successfully finishing runs. Game owns. Oh, and while the turrets are nice, there are a lot of A-tier weapons and items to choose from. If you want overpowered bullshit I'd recommend seeking out Ice Grenades. They're great for safely approaching crowds or particularly dangerous individuals, and the lingering slowdown effect makes dodging remarkably easy.
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# ¿ Dec 26, 2017 20:15 |
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purkey posted:One of the movement upgrades is in the stage after you kill The Watcher as well. I love that encounter. It's my favorite boss fight of the current three, no question. What aspects of the fight did you dislike?
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# ¿ Dec 27, 2017 19:43 |
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ADOM sounds like one of the old Sierra Quest for Glory series -- yeah there's combat, but the game is actually about figuring out what combination of items to hand to specific NPCs and bitter regret that you didn't pick up some obscure doohickey 6 hours earlier and now need to restart
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# ¿ Jan 21, 2018 15:06 |
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DACK FAYDEN posted:True adventurers have bottomless stomachs IMO there should be "main course" foods that restore health and/or resources and "side dish" foods that provide utility/stat buffs/status removal. There would be two separate cooldown debuffs depending on what was eaten.
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# ¿ Feb 7, 2018 20:31 |
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Osmosisch posted:I wonder how the Venn diagram looks for people who like Rogue Legacy and Dead Cells controls, because I loathe the former and couldn't get anywhere in it but Dead Cells is perfect for me. Same here. I really disliked Rogue Legacy and wasn't all that crazy about Spelunky, but I adore Dead Cells. Oh, and I wouldn't get too discouraged about getting stomped by Elites. They are definitely no joke. They move quickly, hit hard and the mini-zombies that swarm you can be a huge nuisance. However they do a good job of teaching you the importance of debilitating effects (freeze + slowdown, root, stun) and the huge damage boost that status effects modifiers on weapons produce. It's always fun to freeze an elite, roll to point blank, and literally one-shot it with a spread crossbow that deals bonus damage to frozen targets. Magitek fucked around with this message at 18:13 on Feb 12, 2018 |
# ¿ Feb 12, 2018 17:29 |
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Why choose between ranged damage and melee range in Dead Cells when you can do both with one weapon? Just combo the Grappling Hook with the Heavy Crossbow to reel in bad guys and one-shot everything with point blank arrows. Congratulations, you are now Roadhog from Overwatch.
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# ¿ Feb 15, 2018 06:29 |
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Isaac posted:DoomRL is probably the best introduction. Its got tiles and looks, sounds and plays great. And if you've played Doom, you'll know almost all the enemies strengths/weaknesses intuitively. It's a great starting point. (Start on the easiest difficulty, however)
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# ¿ Feb 18, 2018 05:01 |
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Throwing out unwarranted comparisons to Dark Souls has become a meme unto itself. It even looped around and spawned its own parody video in the case of Cuphead.
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# ¿ Feb 18, 2018 16:31 |
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Crafting in Tangledeep is dead simple and arguably totally optional. I typically avoid crafting-focused games and found Tangledeep's implementation inoffensive.
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# ¿ Feb 21, 2018 17:11 |
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When I first started playing Necrodancer I was having a bit of trouble maintaining the beat consistently. I quickly discovered that I could turn myself into a human metronome by alternately tapping my feet back and forth. Now I virtually never drop a beat. So that's my extensive guide
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# ¿ Feb 23, 2018 03:15 |
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voltcatfish posted:it's cute Agreed. Dash attacks are the key to victory and that makes Swiftness the god-tier stat. Use one of the spear weapons which boosts dash damage, then use a left-click + dash combo to instantly delete most enemies. Dash back and forth to murder big bruisers, and grab the Bomb Bag whenever possible. The Defense tooltip is incorrect -- it reduces the amount of damage that enemies inflict on you, and has nothing to do with randomly ignoring attacks. That's what the Avoidance stat is for.
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# ¿ Feb 26, 2018 19:59 |
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It's been awhile since I've played Dungeonmans, but... One of the two-handed weapon abilities allow you to hit everything near you each turn, with a very high resource cost. You're free to move and use other abilities while this whirlwind is happening. The Bannersmans upgrades allow you to regenerate resources on hit. So... Step 1: Find room full of melee enemies Step 2: Drop banners and activate murder mode Step 3: Leap in and murder everything. Be very aggressive and maximize the number of targets you hit each turn Step 4: End the fight with full resources. Throw in some lifesteal and end with full health as well (IIRC?) Step 5: Repeat
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# ¿ Mar 31, 2018 17:21 |
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If you want an easy win in Card Quest, go with Fighter: Guardian School + Black Sword + Dwarven Tower Shield. Once you get your momentum going it becomes difficult to lose, or even receive a point of damage.
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# ¿ May 9, 2018 02:32 |
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The best Wizard setup I found was Pyromancer School + Book of Scorching + Mist Scrolls, with the Pyromancer Robes and Firestones being very helpful pieces of equipment. It has excellent single-target damage, great control with Unaware and Stuns, and a resource feedback loop that allows you to keep a turn going for ridiculously long periods with a bit of luck. Just uh... I wouldn't recommend going after slime-infested areas. A close second would be Arcane School + Book of Storms + Heat Scrolls, with Arcane Robes and Blink Stone as equipment. It's a well-rounded spec that has the downside of being a little too resource-hungry and dependent on RNG. It doesn't have a weakness to slimes at least. In both cases I'd recommend a familiar that reveals hidden enemies, i.e. the crow or fairy. Having multiple Fury enemies pop out of the shadows can be absolutely ruinous and these familiars ensure you'll never have to deal with that.
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# ¿ May 13, 2018 04:10 |
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There's also the "Select Your Escorts" mod. I don't use it, but some people swear by it. edit: This one got linked in Jawnycat's post
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# ¿ May 19, 2018 22:38 |
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IronicDongz posted:It's well animated but the combat looks a bit slow to me. I haven't played it myself, but the combat seems to be getting a lot of praise fwiw
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# ¿ May 29, 2018 04:31 |
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BexGu posted:How is Dungreed? Seems like a quick little Roguelike in the same vein as Rogue Legacy that doesn't take that long to finish. This describes it pretty well. It's fun, it's short, it's cheap.
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# ¿ Jun 26, 2018 15:16 |
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Bert of the Forest posted:Speaking of these two very specific things.... The biggest roadblock you may find is that Google autocorrects "Rouge" to "Rogue" in any gaming context
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# ¿ Jul 11, 2018 15:07 |
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Been awhile since I played Deathstate, but IIRC I found Desecration 2 to be vastly harder than Desecration 1. I think it was because the damage breakpoint ticked such that all enemies effectively did double damage, and so health pickups couldn't even remotely keep pace with my average rate of health loss. Game's v. good though
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# ¿ Jul 24, 2018 19:42 |
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a new study bible! posted:Also, been playing Hades... Seems cool but I pretty much have to spam the shield to progress. The spear is insanely good if you utilize its most powerful move. Just hold primary fire and, while still charging it up, dodge towards your desired target. You'll execute the powerful whirlwind immediately after dodging. This drastically increases the attack's effective range and flexibility. Game is definitely fun overall.
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# ¿ Dec 23, 2018 18:35 |
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I'd like to just throw out that Zombasite is an immensely stupid name for this kind of game
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# ¿ Apr 29, 2019 15:12 |
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# ¿ May 10, 2024 02:00 |
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BexGu posted:Is Hades any good? Its $7 on the Epic Store right now and I'm curious to see how its coming along. I was about to do a write-up, but hito summed it up very well
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# ¿ May 16, 2019 16:33 |