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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

fucker

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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
My biggest problem with ToME is the constant arms race between applying and clearing key debuffs. The gameplay revolves around them to a large extent and its finickiness can grow tiresome.

Still a good game however, and I particularly like the lack of consumable spam in a roguelike.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Tuxedo Catfish posted:

They nerfed the effects of stun/freeze pretty hard a few versions back. It no longer immobilizes and only puts 4 randomly selected skills on cooldown instead of all of them.

They may be relatively weaker but they're still immensely disruptive and dangerous, and some stuns last a very long time. Trying to hold your own in a challenging encounter while stunned will almost certainly get you killed. Your options are either to immediately clear the stun, escape, or desperately turtle up depending on class and circumstances.

It wouldn't be irritating if they weren't so prevalent.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Mukaikubo posted:

Thank christ they backed off on "to win the daily challenge you actually have to beat the game with three different characters including the one who dies if you miss one beat". That would have probably just made me uninstall, because I know I'd never pull it off.

You'll be happy to hear that the final third of the main story campaign requires you to use that crippled character for a full playthrough!

The game is great overall, but I don't know what the hell they were thinking here. I could probably beat the game with her eventually if I decided to grind away endlessly, but gently caress that. The other characters are an order of magnitude more fun to play. I guess I'll watch Aria's cinematics on youtube or something

Fake edit: I just realizes I care about a roguelike's story for some reason, wtf

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Floodkiller posted:

Wow, that's a lot of interest! I'll get to work on getting an OP/first update out for tomorrow (which should go relatively quickly with Rogue).

I've also come up with a short list of rules (some of which are stolen/modified from the DCSS thread) that I wanted to run by quick to see if everyone is cool with them:

Any additions/removals/modifications?

Rule 3 seems dumb. Some of the best game stories I've read have been prefaced by "YAASD" or something to that effect. If an LP is well written/interesting, knowing that it does not or cannot end in victory is unimportant.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

HeartNotes3 posted:

I'm getting my poo poo pushed in at FTL, let's say for example that I found a scummy save that unlocks all the ships, what ship is actually fun to play as to the end? That fuckin' rebel flagship (and boarding parties!) keep wiping me out. Better question: how do I make an anti-boarding party setup on a ship and which one is best for that?

inb4 not a roguelikelikelikelikelike game

My favorites are the Stealth A and Slug A, since they can establish an excellent Scrap income early on which may give you enough momentum to smash through your entire run. Stealth accomplishes this with Advanced Sensors, allowing you to seek out combat and avoid hazards like asteroid fields, and Slug does this by killing enemy crew and capturing each ship for a nice scrap boost.

Managing the oxygen levels in your ship is fairly crucial for handling boarders, fires and hull breaches. Vent any room where you aren't confident fighting, herd invaders into your active medbay, suffocate them outright, and extinguish fires without the need to trade crew health/time.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Tuxedo Catfish posted:

Stick a Fork in It, It's Dungeon!

God drat it :allears:

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

idiotmeat posted:

I'm trying to get into ToME. What is a good class to start with?

Berserker. Get married to Fearless Cleave.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
ONE WEIRD TRICK for Necrodancer: I've found that tapping my feet to the beat, alternating one foot and then the other, helps tremendously with maintaining a steady rhythm and never skipping a turn. You basically turn yourself into a human metronome.

Magitek
Feb 20, 2008

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That's not jolly at all!
I am grateful to Dredmor for burning this music track into my brain. It will forever play whenever I run into a monster zoo in any game.

Magitek
Feb 20, 2008

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That's not jolly at all!
I really like roguelikes and all, but anyone who plays these games with the intent of getting in-character and deeply invested with your adventurer du jour is playing the wrong loving genre.

I mean, you're just setting yourself up for unnecessary frustration

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Synthbuttrange posted:

If I want stuff displayed bigger in Cogmind, are there options other than buying a bigger monitor?

At 1920x1080, the default font size is way too small for me. Is that as large as it gets? Hate to say it, but I find it basically renders the game unplayable.

edit: I should add, 24" monitor

Magitek fucked around with this message at 03:23 on Oct 20, 2017

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Tuxedo Catfish posted:

I complained about this when the game was in beta and was told it was never going to get fixed, mostly because some of the higher-tier sensor items have a very large range and Kyzrati wasn't willing to ever have a situation where you can't physically see an area that your sensors currently cover.

Oh well. Guess I'm asking for my first Steam refund then

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Synthbuttrange posted:

Ugh, thats unfortunate. I mean there's tons of stuff that could be done there. Offscreen sensor blip indicators (there's already the labelling system that's used everywhere) I just dont want the game to be so harsh on the eyes

Yeah, ToME for example has enemies frequently appear offscreen, but it's quite manageable once the player realizes that this is something he has to look out for. If forced to choose between "inconvenience" and "literally unplayable", it seems like a no-brainer decision to me.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Wolfechu posted:

Anyone tried Rogue Empire? Seems to have got its own channel on the discord now.

There's a free demo available. I wasn't impressed, but ymmv.

Magitek
Feb 20, 2008

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Stop

Magitek
Feb 20, 2008

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That's not jolly at all!

An accurate portrayal of what Brawlers do to their opponents

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

RyokoTK posted:

It's kind of the same state Dead Cells is in now. Most of the game is manageable but between the Clocktower and the Assassin I almost never win and it's starting to get pretty annoying having to get there every time.

You should try the Alpha branch that's on Steam right now. It nerfs those segments a bit on the default difficulty, and the Foundry upgrade system makes the game quite reasonable even on the harder difficulty settings.

(and I haven't run into any significant bugs FWIW)

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

genericnick posted:

Dead Cells. Very fun. How extensive is it already? I only got to the bridge boss up till now, and it feels pretty polished. Will I run out of runway at some point like the later story areas of Qud if I for some reason stop sucking? Also I assume the turrets you can drop will get another pass over? It seems like you can cheese 95% of encounters by just dropping one and then cowering on a ledge.

You've probably only scratched the surface. There are several parallel routes, making for at least a dozen zones currently. There are a ton of unlockable weapons, tools and passives to hunt down, a meta-progression upgrade mechanic for those items, and harder difficulty settings (with improved rewards) once you start successfully finishing runs. Game owns.

Oh, and while the turrets are nice, there are a lot of A-tier weapons and items to choose from. If you want overpowered bullshit I'd recommend seeking out Ice Grenades. They're great for safely approaching crowds or particularly dangerous individuals, and the lingering slowdown effect makes dodging remarkably easy.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

purkey posted:

One of the movement upgrades is in the stage after you kill The Watcher as well.

Edit: I really hope that they change that fight. I thought it was no fun at all.

I love that encounter. It's my favorite boss fight of the current three, no question.

What aspects of the fight did you dislike?

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
ADOM sounds like one of the old Sierra Quest for Glory series -- yeah there's combat, but the game is actually about figuring out what combination of items to hand to specific NPCs and bitter regret that you didn't pick up some obscure doohickey 6 hours earlier and now need to restart

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

DACK FAYDEN posted:

True adventurers have bottomless stomachs :black101:

(Really though, solution there is just to raise the amount of food that can be eaten at any given time enough to make it "feel" like you have room - though you'd probably have to flavor that as all food being smaller portions, right? I really wrote this entire post just to sneak "flavor" into the previous sentence.)

IMO there should be "main course" foods that restore health and/or resources and "side dish" foods that provide utility/stat buffs/status removal. There would be two separate cooldown debuffs depending on what was eaten.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Osmosisch posted:

I wonder how the Venn diagram looks for people who like Rogue Legacy and Dead Cells controls, because I loathe the former and couldn't get anywhere in it but Dead Cells is perfect for me.

Same here. I really disliked Rogue Legacy and wasn't all that crazy about Spelunky, but I adore Dead Cells.

Oh, and I wouldn't get too discouraged about getting stomped by Elites. They are definitely no joke. They move quickly, hit hard and the mini-zombies that swarm you can be a huge nuisance. However they do a good job of teaching you the importance of debilitating effects (freeze + slowdown, root, stun) and the huge damage boost that status effects modifiers on weapons produce. It's always fun to freeze an elite, roll to point blank, and literally one-shot it with a spread crossbow that deals bonus damage to frozen targets.

Magitek fucked around with this message at 18:13 on Feb 12, 2018

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Why choose between ranged damage and melee range in Dead Cells when you can do both with one weapon? Just combo the Grappling Hook with the Heavy Crossbow to reel in bad guys and one-shot everything with point blank arrows.

Congratulations, you are now Roadhog from Overwatch.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Isaac posted:

DoomRL is probably the best introduction. Its got tiles and looks, sounds and plays great.

And if you've played Doom, you'll know almost all the enemies strengths/weaknesses intuitively. It's a great starting point.

(Start on the easiest difficulty, however)

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Throwing out unwarranted comparisons to Dark Souls has become a meme unto itself. It even looped around and spawned its own parody video in the case of Cuphead.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Crafting in Tangledeep is dead simple and arguably totally optional. I typically avoid crafting-focused games and found Tangledeep's implementation inoffensive.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
When I first started playing Necrodancer I was having a bit of trouble maintaining the beat consistently. I quickly discovered that I could turn myself into a human metronome by alternately tapping my feet back and forth. Now I virtually never drop a beat.

So that's my extensive guide

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Agreed. :rimshot:

Dash attacks are the key to victory and that makes Swiftness the god-tier stat. Use one of the spear weapons which boosts dash damage, then use a left-click + dash combo to instantly delete most enemies. Dash back and forth to murder big bruisers, and grab the Bomb Bag whenever possible.

The Defense tooltip is incorrect -- it reduces the amount of damage that enemies inflict on you, and has nothing to do with randomly ignoring attacks. That's what the Avoidance stat is for.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
It's been awhile since I've played Dungeonmans, but...

One of the two-handed weapon abilities allow you to hit everything near you each turn, with a very high resource cost. You're free to move and use other abilities while this whirlwind is happening.

The Bannersmans upgrades allow you to regenerate resources on hit. So...

Step 1: Find room full of melee enemies
Step 2: Drop banners and activate murder mode
Step 3: Leap in and murder everything. Be very aggressive and maximize the number of targets you hit each turn
Step 4: End the fight with full resources. Throw in some lifesteal and end with full health as well (IIRC?)
Step 5: Repeat

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
If you want an easy win in Card Quest, go with Fighter: Guardian School + Black Sword + Dwarven Tower Shield. Once you get your momentum going it becomes difficult to lose, or even receive a point of damage.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
The best Wizard setup I found was Pyromancer School + Book of Scorching + Mist Scrolls, with the Pyromancer Robes and Firestones being very helpful pieces of equipment. It has excellent single-target damage, great control with Unaware and Stuns, and a resource feedback loop that allows you to keep a turn going for ridiculously long periods with a bit of luck. Just uh... I wouldn't recommend going after slime-infested areas.

A close second would be Arcane School + Book of Storms + Heat Scrolls, with Arcane Robes and Blink Stone as equipment. It's a well-rounded spec that has the downside of being a little too resource-hungry and dependent on RNG. It doesn't have a weakness to slimes at least.

In both cases I'd recommend a familiar that reveals hidden enemies, i.e. the crow or fairy. Having multiple Fury enemies pop out of the shadows can be absolutely ruinous and these familiars ensure you'll never have to deal with that.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
There's also the "Select Your Escorts" mod. I don't use it, but some people swear by it.

edit: This one got linked in Jawnycat's post

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

IronicDongz posted:

It's well animated but the combat looks a bit slow to me.

I haven't played it myself, but the combat seems to be getting a lot of praise fwiw

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

BexGu posted:

How is Dungreed? Seems like a quick little Roguelike in the same vein as Rogue Legacy that doesn't take that long to finish.

This describes it pretty well. It's fun, it's short, it's cheap.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

Bert of the Forest posted:

Speaking of these two very specific things.... ;)





My makeup artist wife and I have been working on making a makeup-themed "rouge"like finally become some kind of reality as a side project, partially inspired by the recurring joke in this thread and the current lack of GLAM in games today. :wink: Will have to post some builds here at some point when its further along, but figured this was a fun opportunity to share.

The biggest roadblock you may find is that Google autocorrects "Rouge" to "Rogue" in any gaming context

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Been awhile since I played Deathstate, but IIRC I found Desecration 2 to be vastly harder than Desecration 1. I think it was because the damage breakpoint ticked such that all enemies effectively did double damage, and so health pickups couldn't even remotely keep pace with my average rate of health loss.

Game's v. good though

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

a new study bible! posted:

Also, been playing Hades... Seems cool but I pretty much have to spam the shield to progress.

The spear is insanely good if you utilize its most powerful move. Just hold primary fire and, while still charging it up, dodge towards your desired target. You'll execute the powerful whirlwind immediately after dodging. This drastically increases the attack's effective range and flexibility.

Game is definitely fun overall.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
I'd like to just throw out that Zombasite is an immensely stupid name for this kind of game

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Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!

BexGu posted:

Is Hades any good? Its $7 on the Epic Store right now and I'm curious to see how its coming along.

I was about to do a write-up, but hito summed it up very well

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