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brother-joseph posted:
Care to share the template file?
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# ¿ Oct 30, 2014 13:23 |
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# ¿ May 12, 2024 14:27 |
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brother-joseph posted:You bet! This is perfect for me, I am going to replace the unit pictures with my own painted miniatures.
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# ¿ Oct 30, 2014 21:19 |
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So, with the opening of a new store here in town, we have around 12 people that want to start an Infinity group. To go along with that I also want to make a small demo board that is easily moved around and can be put away at the store. Something good for showing the basics of the game and introducing new players. What is the smallest I can get away with? Im thinking a 2' x 2' with some fixed terrain is about as small as I can really get it to show off the game and how its basic systems work, Thoughts?
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# ¿ Jan 19, 2015 04:01 |
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I know the full N3 book is out (I have that already) but I misplaces my print one from the two player box, is there a pdf somewhere I can get? I want to use them for demo games.
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# ¿ Jan 24, 2015 19:03 |
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Yeah thats the full rule book. I cant find the stripped down one either.
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# ¿ Jan 24, 2015 19:24 |
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If I just stick to the rules that pertain to the figures that come in the box, do you think that would be fine? I myself haven't even learned how to play yet. Suggestions on how I should make the lists from the two player box? Like which figures from each side should be the LT LumberingTroll fucked around with this message at 19:33 on Jan 24, 2015 |
# ¿ Jan 24, 2015 19:28 |
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Flipswitch posted:Generally I've been using the ORC/Mobile Brigada as the Lts, it shows off the fancy Lt order and gets the big stompy dudes to get stuck in and involved. I usually let the players know they can opt for the other minis that can legally be the Lt (Fusiliers or the Alguacils) if they want to hide the Lt too and let them decide. They have a page on their site that is "quick start rules" but its very basic, and isn't for Icestorm specifically. http://www.infinitythegame.com/start.php
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# ¿ Jan 24, 2015 19:42 |
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Mr.Booger posted:I am MAR, so my lt was pretty obvious, sogarat with HMG on a building behind a barrier. He moves his impetuous dudes, no AROs, then the next model he moves in his lt moves between two buildings. he thought he was clear of Lof, but I could see basically the entire model because of the angle, he got cover as it was about 20% obscured by the first building which he was hugging. One lucky shot took him out. then the fuerbach REM pounded 5 orders worth of shots into the sogarat :P Shouldn't you have dodged and moved away after the first couple of shots?
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# ¿ Jan 30, 2015 18:39 |
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Its not possible to run a Yu Jing all motorcycle list is it? I was looking and I think the best I can get is like 158 points.code:
LumberingTroll fucked around with this message at 05:26 on Feb 2, 2015 |
# ¿ Feb 2, 2015 05:22 |
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Flipswitch posted:Sorry I meant the FAQ which will eventually be an errata. That's my bad. I've got 5 copies on preorder through my distributor, I'll be happy too hook some goons up for retail + shipping. Whats the deal with Shasvastii? are their sculpts changing? they seem hard to get a hold of. LumberingTroll fucked around with this message at 16:07 on Feb 2, 2015 |
# ¿ Feb 2, 2015 15:30 |
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The new style for the Pano Fus are pretty awesome. though now I feel like my old ones suck.
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# ¿ Feb 2, 2015 19:00 |
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Does anyone know of a resource for making custom unit cards? for doing demos at the store id like to print out a card for each figure, and fill its image with an actual picture of my painted figures. I could have sworn someone made a general use template at one time but ill be damned if I can find it.
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# ¿ Feb 3, 2015 21:53 |
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What happened to this tag in Infinity N3?
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# ¿ Feb 21, 2015 21:51 |
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I got a list question... Ok, other than OMG this is crazy why would you do this!? ITs a huge gimmic but I like making "fun" lists and people will probably hate playing against it. any thoughts on this? What would your impressions of sitting across from it be? Combined Hungry Army Combined Army | 37 models ________________________________________________________ Combat Group #1 Anathematic Lieutenant (82|0) Speculo Killer (35|1) Noctifer Hacker (32|0.5) Ikadron (9|0) Ikadron (9|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Combat Group #2 Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Combat Group #3 Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Combat Group #4 Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) Gaki AP CCW (4|0) ________________________________________________________ 295/300 points | 1.5/6 swc open with Aleph Toolbox : direct link and no, I don't have a problem buying and painting all these figures just for something fun to field.
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# ¿ Mar 1, 2015 07:49 |
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adhuin posted:It will probably be the longest first turn followed by very short 2nd and 3rd turns. It shouldn't take longer than two turns to get into range, they are 6-6, meaning that they could easily moving 24 inches a turn (Impetious move-move, irregular move-move) they also have Climbing Plus which means they can go right over walls and buildings easily enough. Suppressive fire is nice and all, but I dont see how you will kill 32 figures before they are on top of you and hitting with CC 19, DM 14 with AP. Also when they die, they have explode 1. Not to mention if youw ant to go suppressive, its a full order.
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# ¿ Mar 1, 2015 08:45 |
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osirisisdead posted:That list, and that kind of thinking, is 'hams thinking and fundamentally misses how Infinity is played. Why don't you play some 5 vs. 5 starter games to start to see how the game actually plays before posting troll lists, then you might actually trick some people into engaging with your idiocy. I'm sorry for asking? You should probably go outside and take in some fresh air.
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# ¿ Mar 2, 2015 15:34 |
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Where can I find the human sphere and paradiso n3 errata?
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# ¿ Mar 6, 2015 17:04 |
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Awesome, thanks. Last question, we don't have any organised play around here for Infinity, but a lot of people are interested. I want to run a slow-grow learning league and get things rolling, is there a recommended set of rules / structure for this? Ive done some net searching and seen several but don't know whats the best to use. Any help would be great.
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# ¿ Mar 6, 2015 17:52 |
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DJ Dizzy posted:How do you roll crit then? when your stat is above 20, rolling a 20 is a crit, to my understanding.
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# ¿ Mar 7, 2015 18:35 |
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Does anyone have the buildings and container boxes from op icestorm on had? id like the dimensions, all if mine are at the shop.
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# ¿ Mar 17, 2015 22:58 |
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Rules question, if a cc weapon has Dual Action (meaning it hits twice) and poison, do you have to make the poison check for both of the hits? If it were to hit both times that is.
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# ¿ Mar 19, 2015 05:30 |
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JoshTheStampede posted:No, the example for Poison is a DA/Poison weapon and the victim, hit once, needs to make two Armor rolls and one BTS roll. Thanks, I didnt see that example. Do PanO Auxbots provide orders? or is it just 1 for the Auxilia and their bot? Im assuming its just one, but I fail to see the benefit of auxili spam then. LumberingTroll fucked around with this message at 19:37 on Mar 19, 2015 |
# ¿ Mar 19, 2015 13:12 |
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Does anyone know what the actual dimensions of the N3 silhouettes are? Ive been searching the net for them and cant find any specific numbers. I see I can print the templates but I want to laser cut some, which mean I need the dimensions. By pulling the PDF in illustrator and measuring I get S1 25x25 S2 25x40 S3 40x32 S4 55x32 S5 40x45 S6 40x55 S7 55x67 Does this sound right? LumberingTroll fucked around with this message at 18:02 on Mar 27, 2015 |
# ¿ Mar 27, 2015 17:39 |
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Flipswitch posted:The list is (courtesy of IJW), bit unsure on the S4 one, but there really, really should have been a list of this in the rulebook. If these are right then the ones in their printable pdf on the official website are way off.
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# ¿ Mar 27, 2015 18:04 |
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I submit my meager skills to the thread. I'm not rally happy with my painting so c&c is welcome.
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# ¿ Mar 28, 2015 15:02 |
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Rules question, does Auto Medkit and/or Combat Jump trigger ARO?
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# ¿ Mar 28, 2015 21:04 |
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Corbeau posted:Yes, both of them do. Thanks. I am planning a static board, it will be 2x2 foot sections that go together in a specific way, the clutter will be lose so that that part of it can be different every game. I need some opinions on layout. Im planning to make some roofs accessible, and some upper floors will be enterable, nothing on lower floors will be accessible however. Im looking for feedback on the basic shape and layout from people who are more familiar with the game than i am. Thanks.
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# ¿ Mar 28, 2015 22:57 |
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osirisisdead posted:There are the concrete changes that I would make. Thanks Ill try this out, the cylinders are actually units for scale, the small one is S2, the mid an S4 and the big an S7
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# ¿ Mar 30, 2015 22:33 |
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I got a couple questions. Rolling for Initiative / Deployment: The way we interpreted it, was that there is a F2F WIP roll for Lts. The winner chooses if they want to pick deployment or initiative. The player which gets to pick initiative makes that decision The player with deployment picks a table side and who deploys first. Burst weapons with Fire: When getting a crit with a fire weapon, you cause a wound then autimatically make another ARM roll. What happens if your burst 2, one is a hit one is a crit? The crit auto causes a wound, do you make the ARM roll against the fire, or the regular hit first? the fire rules state that when you pass an ARM roll you stop making fire ARM rolls, so I assume you make the Fire auto hit first, and keep rolling that until you pass, then you make the second hit from the burst hit. Last question, how is our table layout looking? Everyone in my area is very new to Infinity so that is the reason for all the questions.
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# ¿ Apr 1, 2015 22:21 |
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osirisisdead posted:You have two hits. So you take one auto wound and start rolling to see how many more you take from the fire for the first hit. Then you roll for the second hit and then do the fire thing again. Alright, then is this the same with an explosive weapon with fire / poision. Its only 1 attack that causes 3 hits. The wording for Fire / poision is that you only make those per attack, not per hit.
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# ¿ Apr 1, 2015 22:58 |
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Question on Templates and ARM rolls, for say, Chain Rile, and Flame thrower, you get Cover +3 ARM if the cover is between you and the origin of the template right? Providing your touching that cover of course. Nevermind, found it on pg 35. in a big red box. IMPORTANT! Troopers affected by a Template Weapon cannot benefit from the +3 MOD to ARM/BTS for Partial Cover. LumberingTroll fucked around with this message at 22:14 on Apr 2, 2015 |
# ¿ Apr 2, 2015 22:08 |
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Does anyone know if Aleph toolbox will be updated? I'm still noticing the occasional error with profiles. I dont really like Army 5, mostly because of the list print out. That and Army 5 is down :|
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# ¿ Apr 11, 2015 19:25 |
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What figure is that supposed to be? I can tell its a PanO heavy of some kind.
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# ¿ Apr 12, 2015 00:25 |
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Pierzak posted:Aquila Guard HMG resculpt. awesome! that is so much better looking. Rules question, when dodging, can you go off a building or other elevated position?
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# ¿ Apr 12, 2015 00:54 |
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LumberingTroll posted:
Also, is there a range on Ghost: Synchronized? If there is I have not seen it anywhere.
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# ¿ Apr 12, 2015 03:16 |
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JoshTheStampede posted:Pretty sure it's zone of control. It's ghost:servant that has no range limit. Where does its say this? I cant find it anywhere, I've searched Human Sphere and the wiki.
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# ¿ Apr 13, 2015 02:17 |
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Well drat guess I didnt look hard enough...
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# ¿ Apr 13, 2015 18:23 |
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# ¿ May 12, 2024 14:27 |
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What was the outcome on the discussion of betting +1 burst to throwing smoke grenades from a link/fire team?
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# ¿ May 6, 2015 21:54 |