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Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


That list is just crying out for my boy William Wallace.

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Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I'm still very new to N3, having only played a single learning game and could use some list advice. How does this Steel Phalanx list look?

http://anyplace.it/ia3/ia.html?roster=F63P300S6T416O6T415O3T403O3T403O3T403O3T403O3T414O1T422O1T424O1T434O3

The idea is Phoenix forms a fireteam with 2 of the Myrmidons and sits in the back field lobbing burst 2 rockets with the Agema shooting whatever he can't see. Ajax forms another fireteam with the last 2 Myrmidons and the Officer, and advances up the field under rolling zero-vis smoke. Achilles tries to get into CC and rip apart high value targets, and the Ekdromoi drops down wherever I need a hacker.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Comrade Merf posted:

Noticing an almost complete lack of specialists besides your one hacker. Might want to try sacrificing a few of your named guys and bring more specialists unless you only intend to use this list in non objective based game modes. Oh, and Phoenix's rocket launcher goes up to burst 3 when in a fire team.

Yeah I played a little bit way back when scenarios weren't really a thing. :v:

I suppose I could drop Ajax for Machadon, the myrmidon doctor

I've also read some stuff that indicates that CoC makes a model a specialist model, is that correct?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I ended reworking it into this, gives me some more specialists without sacrificing very much killing power.

http://anyplace.it/ia3/ia.html?roster=F63P300S6T416O6T415O3T403O3T403O3T414O1T422O1T424O1T421O2T429O1T423O1

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Ah yiss, Chain of Command still makes you a specialist troop. :getin:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Sephyr posted:

Gave Ajax a try yesterday for the very first try.

Enemy Szalamandra stomped a bit too far forward to flame my Infiltrating Naga and Ajax rushed it. Took a hit on the approcah, made contact....and demolished it in a single order of CC. Crap saves on the opponent's part, sure, but still...wow. I'll have to try him in a link next.

After playing steel Phalanx for so long, I have to say I love the Nagas after using them again. The new Dogged is very fun and they bring MSRs and shotguns right where they need to be.

I got to eat an entire Morat Vangaurd link team with Ajax yesterday myself. :getin:

dude owns

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


To be fair to the whiners, Atlanta is overcosted. :v: Tuecer does the same thing better, and for less points.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


osirisisdead posted:

If you walk in front of it, you can't use Stealth.

Unless you throw a smoke grenade on it first. :v:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


MJ12 posted:

And yeah, Machaon is pretty cool. How do you use him? I'd probably end up super afraid of him Frenzying so I'd have him hide in the back doing rear defense and rocking that -9 to hit from partial cover + ODD and I dunno if that's a good attitude when he seems a bit wasted due to his decentish armor, ODD, and good stats.

Keep him in a fireteam. Here's my 300 point list for example, its been working very well thus far. Ajax, Eudoros, Machaon, and 1 Chain Myrmidon make up one 4 man link, and the other 2 myrmidons and Phoenix make up a 3 man link.

Steel Phalanx
──────────────────────────────────────────────────

Group 1 10 0 2
EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 25)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)
THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27)
AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (39)
EUDOROS Mk12, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (40)
MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
MYRMIDON (Chain of Command) Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW. (1 | 37)
PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Assault Pistol, DA CCW. (2 | 35)

5.5 SWC | 300 Points

Open with Army 5

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Smoke grenades are always burst 1, the book specifically points out that only BS attacks get the burst, attacks rolled with physical do not. (Grenades are rolled with ph so yeah)

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Cyclomatic posted:

Where does it point that out?

Grenades are BS throwing weapons. They are BS weapons that use PH. The +1 burst for a fire team applies to short skill/ARO BS attacks. So 2x grenades if you throw normally. 1x grenades if you speculative fire. Same as a grenade launcher.


Edit: It also applies to technical weapons. So fire teams are B2 on flash pulses, and B3 on Forward Observation, even though they roll on WP.

I could have sworn I read something saying that although grenades are technically BS attacks, because they use Phys they don't actually get BS bonuses. I can't find anything that collaborates that though, and the forums seem to agree with you so I guess I misread something while I was dog tired? :confused:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Laphroaig posted:

Smoke grenades are not a BS attack though - they are a special dodge.


From the FAQ:


So you get + burst on anything that would be a BS attack. A normal grenade is a BS throwing attack, and


So once again, Smoke is a Special Dodge, not a BS attack, and does not benefit from +1 burst.

Grenades get +1 burst, and it works fine.

Forward Observer has the "BS Attack" tag so it gets +1 burst from link for B3.

Drop Bears are an attack, not a BS attack, so they would not benefit, even though they are a "Throwing weapon", it just means use PH instead of BS here, not that its use is a BS attack.

Special Dodge is not a skill though, it merely describes how the attack interacts with several attackers and provokes ftf rolls with all of them.

Special dodge is not in the list of possible orders, therefore it must be fired as BS attack as per the standard rules.

http://infinitytheforums.com/forum/index.php?/topic/28410-special-dodge-interpretation-and-interaction-with-linked-team/

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Laphroaig posted:

Its a dodge, not a BS attack - its just a special type of dodge. It comes under the dodge header. You declare a Dodge (Special Dodge) to throw a smoke grenade, not a BS attack.

I get why wargamming trader and Solkan think its problematic, but the rules text clearly contradicts what they are saying.

From the thread:


Like the problem is that we have no clue what the hell the developers actually intended to do here - and whether this was an intentional or unintentional change to smoke from N2. In N2 it worked fine, but then we have all this new rules text and rules example. "Special Dodge" is clearly stated as


But the table with active skills doesn't have it. So the smoke grenade is a throwing weapon, so it can make BS attacks, except in the smoke special rules it goes out of its way to say "It is not an Attack."

Ultimately, I think its just really terrible wording and their intent is that you throw smoke with PH instead of BS, but as a BS attack basically, and its non-lethal but you make a face to face roll even if you are not trying to directly damage the enemy. So we get blocks and blocks of example text and wording that directly interacts with other wording in an unclear manner.

Smoke should PROBABLY be +1 burst from a link team. However the way they have written their rules and FAQ, this is not the case.



Page 112

"Bear in mind that Special Dodge and the Dodge Skill are different things with different rules"

So that would lead me to believe that it as does not fall under the dodge header, and since special dodge is not a skill, the only way the grenade can be throw is under a BS Attack. The holw "this is not an attack thing" is in my mind poor translation.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Cyclomatic posted:

Proxied a Steel Phalanx list today to see if I would like them.

Went with a two fire teams of Myrmidons and one fire team of Thorakitai. 14 orders total just seems so much more powerful after having been playing with 10.

Having multiple fire teams was nice, and I like warband style play of smoke and getting close.

However, I'm not sure about actually getting some Steel Phalanx models. The sectorial seems a little one dimensional. It sort of seems to be about Myrmidons, Myrmidons, and more Myrmidons, and then either some really expensive order starved models that seem not that great for the price or a Thoraktai fire team that is cheap enough to have enough orders to do something.

Is there an alternate way to build Steel Phalanx I'm not seeing?

Are you using the special characters? They're the real strength of steel phalanx.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Embrace the 10 order 1 combat group. You're an elite army! :v: I run the following list and its currently 8-0 in our escalation league.

It runs two Fireteams. The one 3 man contains Phoenix, a Myrmidon Chain, and the Officer and the other fireteam contains 4 dudes, one chain myrmidon and the rest of the special characters.

Steel Phalanx
──────────────────────────────────────────────────

Group 1 10 0 2
EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 25)
THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27)
AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (39)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
EUDOROS Mk12, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (40)
MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38)
PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Assault Pistol, DA CCW. (2 | 35)
MYRMIDON (Chain of Command) Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW. (1 | 37)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27)

5.5 SWC | 300 Points

Open with Army 5

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


The problem with the "lots of orders" route is that we're limited to 2 netrods, and Thokatari are generally best used in their 13 point FO role. I'm not confident that they're a solid myrmidon replacement. We pay a premium thanks to ODD, trust in it! I'm honestly surprised that you're getting mowed down with HMG's that are at best BS 10, BS7 if you have cover. (BS 5 if you get close!)

If HMG's are you giving you trouble, then kill them first. I play against a fair amount of Ariadna as well, and generally my burst 4 Mk12 at BS 16 thanks to a linked Eurdoros is enough to win most face to face rolls, and zero-v smoke keeps you safe against p much anything. Hell, half the time I can land my Ekdromoi and just sneak up on them thanks to martial arts. Thraysmedes infiltrating up the side works wonders as well.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Cyclomatic posted:

My JSA has been getting mowed down by the HMGs.

In the proxy game I played I didn't have too many problems outside of Phoenix getting critted to death because 4 dice. I actually only lost Phoenix, a net rod, and had two Myrmidons wounded but doctored back up.

However in my mind a goodly portion of the success was because of having the second order group of Thoraktai able to clean out all the ARO generating trash sitting in cover between the Myrmidon fire team and the real targets. Ariadna creates a real problem where if you have 30 or less orders to get things done, and they spam dudes and used all their command tokens on coordinated orders to get them up and put them in cover then you either start taking a lot of normal roll AROs or you just run out of orders. They are extremely taxing.

Fair enough, without seeing you play I can't exactly go, nope you're wrong. :v:

And believe me, I know how annoying Ariadna can be. I just took my Caledonians to a tourney today, out of a possible 40 objective points I took 38. I killed 250+ points in almost every game. Aleph was my hardest fight, but the dude didn't watch the objectives close enough.

Hipster Occultist fucked around with this message at 01:11 on Apr 20, 2015

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Well once the infinity site is back up I'll post my list, but in a nutshell Covert Action Uxia infiltrates up to their deployment edge on a 16 with enough short ranged firepower to do some damage. I also tend to burn a ton of orders running McMurrogh up the side of board, he can usually be counted on to kill 2-3 models before biting it thanks to smoke, fast move, and martial arts stealth. SAS FO's are pro teir objective grabbers. A Cateran and a AP HMG Moramer provide great long range firepower from an elevated position as well. Between Uxia and McMurrogh in your DZ, SAS on the middle line, and those guys I can usually keep stuff penned up in their deployment so well I just take'em apart. Specialists include the 2 SAS, Uxia, a 112, a Dozer (mostly for a traktor mul), and Isobel.

I also run Wallace in a Galwegian link and hide like a bitch until I need to commit him late game.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Corbeau posted:

Once you're in game, the real currency is orders. Not point cost. Yeah, a rambo might be able to cross the board and mow down several troopers, but your opponent probably blew their whole combat group on that (so ~10 orders). If you've lost 3 dudes, then you've probably lost about 6-9 potential future orders. If you turn around and kill their rambo with a few orders, because he's over-extended, then they've lost not only the ~2 future orders he'd generate, but also all ~10 orders spent moving him forward. This is incredibly expensive for the ramboing player, and is the main reason why people generally do shorter advances with multiple pieces in multiple locations. They're diversifying their investment.

Of course if you set up poorly and lost like 6 models to a rambo on turn 1 then welp you're hosed. In my experience though, that situation only happens when someone screws up. Not even god-dice will enable it against a cautiously-deployed player.

This is a limited way to look it I feel. First off, it doesn't take board coverage/presence into consideration. A 3-1 trade means you project significantly less threat with your ARO's, and in many cases loosing said threat means the winner of the 3-1 trade can claim objectives much easier. For example, in a recent tourney game I spent 7 out of my 17 orders to bring down a 3-man knights Santiago link team with McMurrough, who then died on my opponents turn. However, due to how expensive those guys I were I eliminated both a significant portion of his fighting ability and was able to stroll up to 2 supply caches unmolested.

It also means that with overall less orders to spend on their side, they will have less resources to affect your order pool/claim objectives

Hipster Occultist fucked around with this message at 03:50 on Apr 21, 2015

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Just out of curiosity, what was the champ's list anyways?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I wonder if those sick nasty tats might be transfers or something.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


ineptmule posted:

Have ALEPH shotguns always looked like that? I'm not sure any of mine have that weapon. Looks gnarly.

Pretty much yeah. One of the four Myrmidon box sculpts has one, the Spec ones has one etc.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


stabbington posted:

Just an FYI, but Rules Dude Palanka has been on a rampage in the rules forum posting clarifications and corrections, and it is awesome.

anything noteworthy?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I've found that tags generally hate beserking Galwegians. :v:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Are they an actual sectoral now?

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Where's the cheapest place for someone like myself (Canadian) to grab the box set and Van Zant? gently caress if I'm paying the Euro conversion.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Indolent Bastard posted:

I'm going to Gencon. I may just snag him for the hell of it.

Grab me one? :v:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I ended up building this, I wanna give Van Zant a test to see if he's worth losing a few orders of grunts.

USAriadna Ranger Force
──────────────────────────────────────────────────

Group 1 9 1 1
MARAUDER (Fireteam: Haris L1) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26)
MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (23)
GRUNT HMG / Pistol, Knife. (1 | 21)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (10)
GRUNT Rifle / Pistol, Knife. (10)
GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)
DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CC Weapon. (30)
K-9 ANTIPODE AP CC Weapon. (7)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (38)

Group 2 4 1 2
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (18)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (18)
HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (14)

6 SWC | 286 Points

Open with Army 5

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I don't think that holds true for the newer stuff like Steel Phalanx though, Phoenix is a loving god in the reactive turn. :v:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Beserking CC models are a TAG's worst nightmare.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Corbeau posted:

We've been through this repeatedly on the official forums. Suffice to say that it was definitely not consistent and opens up a whole bunch of new corner cases. Corner cases that I fully expect CB won't cover with their reversed ruling.

What corner cases does it open up? I'm not experienced enough to really get a grasp on exactly how this ruling is so divisive.

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I've been playing a lot of sectorial lists lately, but I've decided to take a stab at vanilla Ariadna. How do this list look? In missions like Beaconland where spamming specialists is especially important, I'll probably be dropping one volunteer and the hardcase to fit in a Foxtrot FO.

11 Camo tokens start on the board :getin:

Ariadna
──────────────────────────────────────────────────

Group 1 9 1 0
112 Light Shotgun / Pistol, CCW. (12)
CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 21)
SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (38)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25)
TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27)

Group 2 5 2 1
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (8)
HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (12)
LINE KAZAK Rifle / Pistol, Knife. (9)
TRAKTOR MUL (Minesweeper) Electric Pulse. (5)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
TRAKTOR MUL (Minesweeper) Electric Pulse. (5)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14)

5.5 SWC | 300 Points

Open with Army 5

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I'm sorry, did someone seriously imply that Shadowrun is not fuckin rad?

Get this fool! :argh:

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Genghis Cohen posted:

As long as faction balance and the good, sound structure of skills/aros/long orders is in place, I don't think the gameplay experience will decline. It's a solid game. But in army choice, are we already seeing this? Why should an Ariadna player take a Tank Hunter over a Spetsnaz? .

Three reasons.

1. Autocannons are still pretty boss.
2. AP HMG's are nice if you can fit'em in
3. Autocannons own

ninja edit: they make cheap camo LT's

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Does anyone have a link for that stuff Bostria was saying about Yu-Jing losing most of their JSA stuff?

My local warcor is clueless

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Flipswitch posted:

Baiting people into picking the bad choice.

This my local group apparently. Apparently Mobile Brigada are a hulking backboard rock-like presence while Riot Grrls are meant to be midfield hunters and both have a place in StarCo.

Instead of y'know, one being an overly expensive, bog standard, boring HI unit while the other choice makes most HI in the game look like garbage.

fatherboxx posted:

So, Bostria said that nu-JSA is one of the 5 sectorials, so Invincible army is pretty much 100% shifted to next year or never, cool cool :smithicide:
good time to collect a proper army of chinese judge dredds instead

I think he was saying IA is slated for July this year on the Spanish forums.

Can't confirm because I don't read spanish, but hey

Hipster Occultist fucked around with this message at 11:55 on Mar 7, 2018

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Just what do you have against 15 camo tokens and van zant?

Fake edit: plus a few visable cheerleaders

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


StarCo Test
──────────────────────────────────────────────────

GROUP 1 10
RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

GROUP 2 3 1
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)

6 SWC | 300 Points

Open in Infinity Army

3 Links, excellent button pushing ability, and some insane hitting power + recursion so long as Avicenna can be kept safe. Plus it still can do the smoke+MSV2 trick.

Nomads eat your heart out. :v

Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


I used Voronin in some of my vanilla lists, he's pretty cheap, can defend himself against short range bs attacks and cc fairly well, and most importantly provides 2 orders to your pool. He wasn't a cornerstone or anything, but he had his place. I won't make a federal case out of losing him, but its not ideal.

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Hipster Occultist
Aug 16, 2008

He's an ancient, obscure god. You probably haven't heard of him.


Flipswitch posted:

Mmmf, when you get a list at 300/300 and 6/6. Tasty.

Shame it's for loving Rescue of all missions.

I had to do rescue as Druze at a recent tournament. I managed to get one civ and win, and even that was by the skin of my teeth.

Nailing a list on the dot is something I just managed to do, excited to try this list out.

StarCo Test
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GROUP 1 9 1
RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

GROUP 2 4
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)

6 SWC | 300 Points

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