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That list is just crying out for my boy William Wallace.
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# ¿ Sep 3, 2013 03:38 |
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# ¿ May 2, 2024 23:56 |
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I'm still very new to N3, having only played a single learning game and could use some list advice. How does this Steel Phalanx list look? http://anyplace.it/ia3/ia.html?roster=F63P300S6T416O6T415O3T403O3T403O3T403O3T403O3T414O1T422O1T424O1T434O3 The idea is Phoenix forms a fireteam with 2 of the Myrmidons and sits in the back field lobbing burst 2 rockets with the Agema shooting whatever he can't see. Ajax forms another fireteam with the last 2 Myrmidons and the Officer, and advances up the field under rolling zero-vis smoke. Achilles tries to get into CC and rip apart high value targets, and the Ekdromoi drops down wherever I need a hacker.
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# ¿ Mar 6, 2015 18:10 |
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Comrade Merf posted:Noticing an almost complete lack of specialists besides your one hacker. Might want to try sacrificing a few of your named guys and bring more specialists unless you only intend to use this list in non objective based game modes. Oh, and Phoenix's rocket launcher goes up to burst 3 when in a fire team. Yeah I played a little bit way back when scenarios weren't really a thing. I suppose I could drop Ajax for Machadon, the myrmidon doctor I've also read some stuff that indicates that CoC makes a model a specialist model, is that correct?
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# ¿ Mar 6, 2015 19:46 |
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I ended reworking it into this, gives me some more specialists without sacrificing very much killing power. http://anyplace.it/ia3/ia.html?roster=F63P300S6T416O6T415O3T403O3T403O3T414O1T422O1T424O1T421O2T429O1T423O1
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# ¿ Mar 6, 2015 22:40 |
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Ah yiss, Chain of Command still makes you a specialist troop.
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# ¿ Mar 10, 2015 18:32 |
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Sephyr posted:Gave Ajax a try yesterday for the very first try. I got to eat an entire Morat Vangaurd link team with Ajax yesterday myself. dude owns
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# ¿ Mar 17, 2015 02:29 |
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To be fair to the whiners, Atlanta is overcosted. Tuecer does the same thing better, and for less points.
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# ¿ Mar 27, 2015 18:34 |
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osirisisdead posted:If you walk in front of it, you can't use Stealth. Unless you throw a smoke grenade on it first.
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# ¿ Apr 1, 2015 22:46 |
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MJ12 posted:And yeah, Machaon is pretty cool. How do you use him? I'd probably end up super afraid of him Frenzying so I'd have him hide in the back doing rear defense and rocking that -9 to hit from partial cover + ODD and I dunno if that's a good attitude when he seems a bit wasted due to his decentish armor, ODD, and good stats. Keep him in a fireteam. Here's my 300 point list for example, its been working very well thus far. Ajax, Eudoros, Machaon, and 1 Chain Myrmidon make up one 4 man link, and the other 2 myrmidons and Phoenix make up a 3 man link. Steel Phalanx ────────────────────────────────────────────────── Group 1 10 0 2 EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 25) AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27) THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27) AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (39) EUDOROS Mk12, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (40) MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16) MYRMIDON (Chain of Command) Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW. (1 | 37) PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Assault Pistol, DA CCW. (2 | 35) 5.5 SWC | 300 Points Open with Army 5
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# ¿ Apr 7, 2015 02:41 |
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Smoke grenades are always burst 1, the book specifically points out that only BS attacks get the burst, attacks rolled with physical do not. (Grenades are rolled with ph so yeah)
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# ¿ Apr 17, 2015 03:12 |
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Cyclomatic posted:Where does it point that out? I could have sworn I read something saying that although grenades are technically BS attacks, because they use Phys they don't actually get BS bonuses. I can't find anything that collaborates that though, and the forums seem to agree with you so I guess I misread something while I was dog tired?
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# ¿ Apr 17, 2015 04:22 |
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Laphroaig posted:Smoke grenades are not a BS attack though - they are a special dodge. Special Dodge is not a skill though, it merely describes how the attack interacts with several attackers and provokes ftf rolls with all of them. Special dodge is not in the list of possible orders, therefore it must be fired as BS attack as per the standard rules. http://infinitytheforums.com/forum/index.php?/topic/28410-special-dodge-interpretation-and-interaction-with-linked-team/
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# ¿ Apr 18, 2015 05:48 |
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Laphroaig posted:Its a dodge, not a BS attack - its just a special type of dodge. It comes under the dodge header. You declare a Dodge (Special Dodge) to throw a smoke grenade, not a BS attack. Page 112 "Bear in mind that Special Dodge and the Dodge Skill are different things with different rules" So that would lead me to believe that it as does not fall under the dodge header, and since special dodge is not a skill, the only way the grenade can be throw is under a BS Attack. The holw "this is not an attack thing" is in my mind poor translation.
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# ¿ Apr 18, 2015 08:20 |
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Cyclomatic posted:Proxied a Steel Phalanx list today to see if I would like them. Are you using the special characters? They're the real strength of steel phalanx.
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# ¿ Apr 19, 2015 08:03 |
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Embrace the 10 order 1 combat group. You're an elite army! I run the following list and its currently 8-0 in our escalation league. It runs two Fireteams. The one 3 man contains Phoenix, a Myrmidon Chain, and the Officer and the other fireteam contains 4 dudes, one chain myrmidon and the rest of the special characters. Steel Phalanx ────────────────────────────────────────────────── Group 1 10 0 2 EKDROMOS Hacker (Assault Hacking Device) Chain Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 25) THRASYMEDES Infiltrator (Infiltration) Submachine gun, Nanopulser, Flash Grenades / Pistol, Shock CCW . (27) AJAX 2 Combi Rifles, Nanopulser / AP Heavy Pistol, EXP CCW. (39) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16) EUDOROS Mk12, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (40) MACHAON Lieutenant Combi Rifle, Nanopulser, Zero-V Smoke Grenades / Pistol, DA CCW. (0.5 | 38) PHOENIX Heavy Rocket Launcher, Nanopulser, Smoke Grenades / Assault Pistol, DA CCW. (2 | 35) MYRMIDON (Chain of Command) Boarding Shotgun, Nanopulser, Zero-V Smoke Grenades / Pistol, AP CCW. (1 | 37) MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16) AGÊMA Marksman Missile Launcher / Pistol, Knife. (1.5 | 27) 5.5 SWC | 300 Points Open with Army 5
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# ¿ Apr 19, 2015 09:25 |
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The problem with the "lots of orders" route is that we're limited to 2 netrods, and Thokatari are generally best used in their 13 point FO role. I'm not confident that they're a solid myrmidon replacement. We pay a premium thanks to ODD, trust in it! I'm honestly surprised that you're getting mowed down with HMG's that are at best BS 10, BS7 if you have cover. (BS 5 if you get close!) If HMG's are you giving you trouble, then kill them first. I play against a fair amount of Ariadna as well, and generally my burst 4 Mk12 at BS 16 thanks to a linked Eurdoros is enough to win most face to face rolls, and zero-v smoke keeps you safe against p much anything. Hell, half the time I can land my Ekdromoi and just sneak up on them thanks to martial arts. Thraysmedes infiltrating up the side works wonders as well.
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# ¿ Apr 19, 2015 09:59 |
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Cyclomatic posted:My JSA has been getting mowed down by the HMGs. Fair enough, without seeing you play I can't exactly go, nope you're wrong. And believe me, I know how annoying Ariadna can be. I just took my Caledonians to a tourney today, out of a possible 40 objective points I took 38. I killed 250+ points in almost every game. Aleph was my hardest fight, but the dude didn't watch the objectives close enough. Hipster Occultist fucked around with this message at 01:11 on Apr 20, 2015 |
# ¿ Apr 20, 2015 01:07 |
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Well once the infinity site is back up I'll post my list, but in a nutshell Covert Action Uxia infiltrates up to their deployment edge on a 16 with enough short ranged firepower to do some damage. I also tend to burn a ton of orders running McMurrogh up the side of board, he can usually be counted on to kill 2-3 models before biting it thanks to smoke, fast move, and martial arts stealth. SAS FO's are pro teir objective grabbers. A Cateran and a AP HMG Moramer provide great long range firepower from an elevated position as well. Between Uxia and McMurrogh in your DZ, SAS on the middle line, and those guys I can usually keep stuff penned up in their deployment so well I just take'em apart. Specialists include the 2 SAS, Uxia, a 112, a Dozer (mostly for a traktor mul), and Isobel. I also run Wallace in a Galwegian link and hide like a bitch until I need to commit him late game.
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# ¿ Apr 20, 2015 06:45 |
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Corbeau posted:Once you're in game, the real currency is orders. Not point cost. Yeah, a rambo might be able to cross the board and mow down several troopers, but your opponent probably blew their whole combat group on that (so ~10 orders). If you've lost 3 dudes, then you've probably lost about 6-9 potential future orders. If you turn around and kill their rambo with a few orders, because he's over-extended, then they've lost not only the ~2 future orders he'd generate, but also all ~10 orders spent moving him forward. This is incredibly expensive for the ramboing player, and is the main reason why people generally do shorter advances with multiple pieces in multiple locations. They're diversifying their investment. This is a limited way to look it I feel. First off, it doesn't take board coverage/presence into consideration. A 3-1 trade means you project significantly less threat with your ARO's, and in many cases loosing said threat means the winner of the 3-1 trade can claim objectives much easier. For example, in a recent tourney game I spent 7 out of my 17 orders to bring down a 3-man knights Santiago link team with McMurrough, who then died on my opponents turn. However, due to how expensive those guys I were I eliminated both a significant portion of his fighting ability and was able to stroll up to 2 supply caches unmolested. It also means that with overall less orders to spend on their side, they will have less resources to affect your order pool/claim objectives Hipster Occultist fucked around with this message at 03:50 on Apr 21, 2015 |
# ¿ Apr 21, 2015 03:45 |
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Just out of curiosity, what was the champ's list anyways?
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# ¿ Apr 25, 2015 11:27 |
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I wonder if those sick nasty tats might be transfers or something.
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# ¿ May 9, 2015 11:43 |
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ineptmule posted:Have ALEPH shotguns always looked like that? I'm not sure any of mine have that weapon. Looks gnarly. Pretty much yeah. One of the four Myrmidon box sculpts has one, the Spec ones has one etc.
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# ¿ May 9, 2015 14:27 |
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stabbington posted:Just an FYI, but Rules Dude Palanka has been on a rampage in the rules forum posting clarifications and corrections, and it is awesome. anything noteworthy?
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# ¿ May 30, 2015 07:20 |
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I've found that tags generally hate beserking Galwegians.
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# ¿ Jul 3, 2015 16:10 |
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Are they an actual sectoral now?
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# ¿ Jul 4, 2015 13:27 |
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Where's the cheapest place for someone like myself (Canadian) to grab the box set and Van Zant? gently caress if I'm paying the Euro conversion.
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# ¿ Jul 8, 2015 13:21 |
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Indolent Bastard posted:I'm going to Gencon. I may just snag him for the hell of it. Grab me one?
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# ¿ Jul 9, 2015 07:57 |
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I ended up building this, I wanna give Van Zant a test to see if he's worth losing a few orders of grunts. USAriadna Ranger Force ────────────────────────────────────────────────── Group 1 9 1 1 MARAUDER (Fireteam: Haris L1) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (23) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (10) GRUNT Rifle / Pistol, Knife. (10) GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CC Weapon. (30) K-9 ANTIPODE AP CC Weapon. (7) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (38) Group 2 4 1 2 MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (18) HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (14) 6 SWC | 286 Points Open with Army 5
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# ¿ Jul 10, 2015 21:02 |
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I don't think that holds true for the newer stuff like Steel Phalanx though, Phoenix is a loving god in the reactive turn.
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# ¿ Jul 11, 2015 13:09 |
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Beserking CC models are a TAG's worst nightmare.
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# ¿ Aug 17, 2015 10:32 |
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Corbeau posted:We've been through this repeatedly on the official forums. Suffice to say that it was definitely not consistent and opens up a whole bunch of new corner cases. Corner cases that I fully expect CB won't cover with their reversed ruling. What corner cases does it open up? I'm not experienced enough to really get a grasp on exactly how this ruling is so divisive.
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# ¿ Dec 17, 2015 10:43 |
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I've been playing a lot of sectorial lists lately, but I've decided to take a stab at vanilla Ariadna. How do this list look? In missions like Beaconland where spamming specialists is especially important, I'll probably be dropping one volunteer and the hardcase to fit in a Foxtrot FO. 11 Camo tokens start on the board Ariadna ────────────────────────────────────────────────── Group 1 9 1 0 112 Light Shotgun / Pistol, CCW. (12) CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 21) SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (38) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6) TANKHUNTER Lieutenant AP Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (1 | 25) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Troop) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (27) Group 2 5 2 1 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (8) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (12) LINE KAZAK Rifle / Pistol, Knife. (9) TRAKTOR MUL (Minesweeper) Electric Pulse. (5) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6) TRAKTOR MUL (Minesweeper) Electric Pulse. (5) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (14) 5.5 SWC | 300 Points Open with Army 5
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# ¿ Jan 6, 2016 06:49 |
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I'm sorry, did someone seriously imply that Shadowrun is not fuckin rad? Get this fool!
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# ¿ Jan 15, 2016 21:33 |
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Genghis Cohen posted:As long as faction balance and the good, sound structure of skills/aros/long orders is in place, I don't think the gameplay experience will decline. It's a solid game. But in army choice, are we already seeing this? Why should an Ariadna player take a Tank Hunter over a Spetsnaz? . Three reasons. 1. Autocannons are still pretty boss. 2. AP HMG's are nice if you can fit'em in 3. Autocannons own ninja edit: they make cheap camo LT's
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# ¿ Mar 29, 2016 11:04 |
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Does anyone have a link for that stuff Bostria was saying about Yu-Jing losing most of their JSA stuff? My local warcor is clueless
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# ¿ Mar 6, 2018 16:40 |
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Flipswitch posted:Baiting people into picking the bad choice. This my local group apparently. Apparently Mobile Brigada are a hulking backboard rock-like presence while Riot Grrls are meant to be midfield hunters and both have a place in StarCo. Instead of y'know, one being an overly expensive, bog standard, boring HI unit while the other choice makes most HI in the game look like garbage. fatherboxx posted:So, Bostria said that nu-JSA is one of the 5 sectorials, so Invincible army is pretty much 100% shifted to next year or never, cool cool I think he was saying IA is slated for July this year on the Spanish forums. Can't confirm because I don't read spanish, but hey Hipster Occultist fucked around with this message at 11:55 on Mar 7, 2018 |
# ¿ Mar 7, 2018 11:51 |
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Just what do you have against 15 camo tokens and van zant? Fake edit: plus a few visable cheerleaders
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# ¿ Mar 19, 2018 00:05 |
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StarCo Test ────────────────────────────────────────────────── GROUP 1 10 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) GROUP 2 3 1 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17) 6 SWC | 300 Points Open in Infinity Army 3 Links, excellent button pushing ability, and some insane hitting power + recursion so long as Avicenna can be kept safe. Plus it still can do the smoke+MSV2 trick. Nomads eat your heart out. :v
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# ¿ Mar 23, 2018 11:01 |
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I used Voronin in some of my vanilla lists, he's pretty cheap, can defend himself against short range bs attacks and cc fairly well, and most importantly provides 2 orders to your pool. He wasn't a cornerstone or anything, but he had his place. I won't make a federal case out of losing him, but its not ideal.
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# ¿ Apr 4, 2018 02:47 |
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# ¿ May 2, 2024 23:56 |
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Flipswitch posted:Mmmf, when you get a list at 300/300 and 6/6. Tasty. I had to do rescue as Druze at a recent tournament. I managed to get one civ and win, and even that was by the skin of my teeth. Nailing a list on the dot is something I just managed to do, excited to try this list out. StarCo Test ────────────────────────────────────────────────── GROUP 1 9 1 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34) RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33) RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30) RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27) AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) GROUP 2 4 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28) BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17) 6 SWC | 300 Points Open in Infinity Army
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# ¿ Apr 4, 2018 14:05 |