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Hortism
Oct 25, 2010

Aix Athanatos posted:

Yep, 5-man link with Jean d'Arc 2.0 is 240 pts. Even in a 400pt game that's a heckuva lot of eggs in a single basket but the whole reason I play Military Orders is to field hyper-aggressive lists like this. Can't wait to send unstoppable spaceknights rolling across the board :v:

I guess I haven't really even considered going up to 400 yet. Most I've played up to so far is 250 and 300 kinda feels like just the right spot.

400 sounds like it can get pretty cluster fucky.

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Hortism
Oct 25, 2010

Depends what you mean by Drones.

You might want to check something like Aleph Toolbox which should tell you what generate orders. From memory all the 'drones' listed under REM should except for the 3pt Palbots.

Oh, and it looks like Swiss Guard are AVA 2, so you can only ever field 2 at a time.

Hortism fucked around with this message at 02:35 on May 30, 2014

Hortism
Oct 25, 2010

Oh man... My Infinity army has been seeing a lot of travel lately and they're all getting so dinged up.
I've got antennae all over the place, and even a missing arm or two.

How do most of you deal with carrying your forces around? I've got the official small Infinity carry case if anyone has any better suggestions.

Hortism
Oct 25, 2010

Sephyr posted:

KR multicase and some paranoia. My Marut is a pain to move as it doesnt fit most trays, ant it once fell on the floor right on its sword, which snapped at the hilt. I pinned it but it's still fragile.

So I use a GW vehicle box lined with saran wrap and bubble wrap to try and hold it without putting pressure on the weak parts. Infantry goes in the multicase, remotes and tags on the box.

Dropping models is my biggest nightmare now. Snapped off stuff is so much harder to fix, especially for something as small as a hand.

Thanks for the case advice, will look into getting one of them if my dudes continue to lose their parts so often.

Hortism
Oct 25, 2010

Yeah, the magnet solution might be the best way. These antennae are just way too fiddly.

On a more game related topic, I was able to pick up another Santiago Knight and decided to grab Joan in case I ever want to run a 5 man link. Has anyone Mil O players tried this massively point intensive link?
Or is that maybe a bit too absurd?

Hortism
Oct 25, 2010

Flipswitch posted:


2nd E: Yeah, Corb, I really stress the importance of the mobility pieces in PanO because we're such a slow faction. It's why I always make a shove to include a TAG at 300pts, because PanO kind of has to to reap the faction benefits it has.

Is the Seraph worth taking in Military Orders? It seems somewhat underwhelming compared to PanO's general other tags. I have a Cutter I can use for a proxy if their worthwhile.

Anyways, awhile back during some sale I picked up a bunch of Tohaa,because I wanted to play a faction with a TAG and my current secondary army is Ariadna of all things.
Finally putting them together and hoping to bring them in to game night sometime soon, but I've never even seen them in action so have no real idea how they play. I have somewhat limited models, so was thinking of just forming link teams with basic troops around two Ectros. Then I have a few other unit (Gao Rael and Clipsos) which I guess will have to lone wolf it.

Picking up some Makaul because they seem pretty good, but don't really want to over expand this army too much considering how much Ariadna I still have to paint. Maybe one other unit to fill in a few gaps. I don't think I have many options in specialists so it might have to be a Kumotail.

Hortism
Oct 25, 2010

Vote Sweeper 2000 posted:

So looking at maybe dipping into this with the Hassassin list posted above, but was also wondering if people could say some words about these Caledonian/Phalanx 250pt deals that I found (namely, are they good or not). Are Caledonians any fun/competitive?

http://thecombatcompany.com/miniatures-scifi/infinity/ariadna/essentials/ariadna-caledonian-starter-pack-250pts/

http://thecombatcompany.com/miniatures-scifi/infinity/aleph/essentials/aleph-the-steel-phalanx-starter-pack-250pts/

If these both look good, what would be a good purchase to fill out that last 50pts in these lists? Failing that, what's a good 300pt start for Highlanders?

The Combat Company 250pt packs are all pretty solid. Though my approach to army collecting is basically 'Get at least one of everything eventually' anyways.

If you're just starting I wouldn't worry about filling out to 300pts just yet. You can grab one of those packs, chop and change your list a bit and get a feel for how everything plays before deciding what gaps you need to fill.

Not terribly familiar with either of those specific faction, but you might always want to pick up a few more specialists if you mostly go for ITS style games.

Hortism
Oct 25, 2010

Tentacle Party posted:

The Combat Company didn't have a special for NCA yet so I went ahead and picked up the NCA starter, Bolts box, Auxila box, Deva box and an extra Hexa sniper.

So much nicer than painting those tiny Tohaa.

I imagine that's because the starter itself is pushing 250 points!

Hortism
Oct 25, 2010

Laphroaig posted:

As a new infinity player, I generally find that new players simply get all of the rules wrong, and are forced to look them up via the wiki constantly, rather than having issues understanding the value of cover or how best to deploy. Like, they just get the rules wrong, no matter how many points or orders there are to work with. Having faster, smaller points games doesn't help them to get the rules correct.. At my store, a bunch of people picked Infinity up at the same time (myself included), and I developed a personal rule of, "If someone tells me a thing, I should always look it up as well, because they might be wrong."


I started playing a small force with the most complicated thing being TO camo and Impetuous orders, which took me a little while to get used to. If at the same time I had to deal with hacking, AD, separate battle groups and all sorts of other rules I probably wouldn't have enjoyed it quite so much. Instead I could just slowly add a new model with some new tricks every once in awhile and learn at a pretty decent pace.

Though I guess playing with more experienced people around really helps the learning curve.

Hortism
Oct 25, 2010

Laphroaig posted:

Another YAMS game, another 5-1 win. The campaign is ending soon, and its good, because frankly fielding a now 75 XP spec-ops guy in a 5 man fusi link is absurd.

Just took a look at the army builder to see what you can fit into 75xp, and holy poo poo is that absurd.

Is there really no cap on it? Or is it a system where if they bite it, you have to start afresh and you were just lucky enough to keep one alive for the entire campaign?

Hortism
Oct 25, 2010

Looks like the details of Operation:Icestorm are now out and about, and even though I only want one model from the entire box, I'm somehow going to persuade myself to buy it.

Though honestly for 90 Euros you get a nice bit of stuff. It'll be an awesome pick up for new players and I hope it helps expand the popularity of the game.

Hortism fucked around with this message at 14:28 on Jul 15, 2014

Hortism
Oct 25, 2010

For Aus folk(and possibly worldwide? Dunno if they do international shipping) looking to pick up 'Operation: Icestorm', Underground Wargames seems to have a preorder up for only $100 AUS.

It was all the justification I needed to order myself a copy.

Hortism
Oct 25, 2010

I didn't.. and now I have to double dip, because those look soooo much better.

Though not really feeling my Ariadna at the moment. Might wait to see what the new sectorial brings and just refocus on that.

Collecting a whole faction with out any restrictions is a weird feeling after mostly focusing on my Military Orders. There's just so many models to buy and options to play around with.

Hortism
Oct 25, 2010

I've managed to scatter a grenade like 20" back into the firer. It's kinda goofy but leads to some pretty hilarious situations.

Hortism
Oct 25, 2010

Oh, holy poo poo. Been tempted to cancel my preorder since I don't really need any of the new stuff, but gently caress that.

Absolutely worth it.

Hortism
Oct 25, 2010

Pierzak posted:

So I, uh, accidentally* dropped $170 on terrain yesterday :suicide: at least I should have 2 tables in case I want to run demos or something?


At least you probably have people to play with on your masses of terrain :( Mine are glorified diorama pieces at this point.

Anyways, Beasts of War had a simple beginners batrep with the new starter, and there were a few new rules drops. Nothing extensive, but for those that can't be arsed watching they were basically:

1.Measurements are now done from edge to edge of bases in opposed to the center.
2.Can't quite remember this one, but climbing on a wall without ladders etc. is no longer a physical roll, it's just a full action to get up there (within movement distance of course).
3.Dodging in ARO always moves 2 inches instead of half the models movement value. Seems to be a new skill called Kinematics which increase that dodge range, which seemed to have been implemented for more chances to get into melee range.

Nothing mind blowing right now, though it would be interesting to see if they make melee more viable. I think there's a more advanced batrep later in the week which they promise will show off more stuff.

Hortism
Oct 25, 2010

HiveCommander posted:

Thanks, that's actually a really good idea. I still need to learn how to not be bad with the Sepulchre (maybe I should have him pretend to be a sniper or Magister instead of using the holograms). I'll try picking up the Indigo and spitfire sergeant models when I have a chance.

One thing about playing MO is that more often than not, your lieutenant choice is really obvious. What I like to do with my Sepulcher Knight is holo him as a regular utility mook of some sort which limits the risks of early assassinations.

Of course lieutenant rules are changing in N3, so probably won't be worth it to try that anymore.

Oh, and could be awkward holoing them as Magisters since I'm pretty sure the lack of impetuous will straight give it away.

Hortism
Oct 25, 2010

Sweet, just as I expanded into NCA and was complaining about the lack of Bolt profiles.

Hortism
Oct 25, 2010

Having played against Ariadna and Haqq a fair few times with my PanO dudes, I'd say that while both aren't quite as potent in a straight up fire fight, Ariadna usually has the better weapon load outs and can generally straight out gun you with numbers. Their tricks mostly boil down to camo shenanigans and many HMGs (and other nasties) to the face. Usually deploying right in your face with plenty of infiltration.

Haqq I feel don't have the same level of offensive weaponry, but have a far wider assortment of tricky poo poo to deal with. Not as much straight up camo, but a lot of stuff like impersonation, holo projecters and a good variety of specialist troopers.

I feel they're not quite as spammy as Ariadna but both will usually have pretty large unit lists. The different sects are all pretty varied though.

Hortism
Oct 25, 2010

Been on bit of an Infinity craze this last month, and I ended up picking up two new factions to play around with.

First was NCA, since I had a few PanO units sitting around that I bought 2nd hand and figured it wouldn't cost much more to build a full list. I've only played one game with them, but they are loving fun. The Aquila and Swiss guards are such massive beasts. They pretty much just sat in cover all game, covering huge swathes of the board. Auxillia FO's are excellent too. Two objective capable specialists for 20 points. Other than that though, there a pretty threadbare faction.

Second is the Shasvastii, which I sold my entire vanilla Ariadna army for. I'm thinking they'll play somewhat similarly, though with far less firepower in terms of mans and weapons and more need for subterfuge and careful board control. Was hoping to get away without having to use Seed Soldiers as they seem pretty lackluster even as order bots, though that could be a big mistake. Though toying around with army builder I can still get a 8-9 orders at 250pts, which is usually fine for my PanO armies, but not too sure how that maps into things with CA.

Add to that a whole unpainted army of Tohaa and Operation:Icestorm incoming and I should have enough to last me till the new sects are released, when I'll probably convince myself I need more armies.

It's a loving cool time to be an Infinity fan.

Hortism
Oct 25, 2010

Fix posted:

This is the exact thing I've been playing around with for the last few weeks. I'm finding it's too much a points sink, to have those heavy units, but honestly they're really coming close to swinging the game for me. I am running a Swiss Guard Hacker and an Aquilla and a whole shitload of robots and it's crazy bad but fun.

The thing that absolutely blows my mind is that there is only a single lovely WIP12 engineer in the whole army. It's maddening.

Well, lovely WP Specialists is kinda PanOs thing in general I guess. But yeah, I can imagine games going south really quickly once you lose your Swiss and Aquila, and despite having good stat lines, they don't really have any survival skills, a good crit or unlucky roll will sink them.
Bu they're such huge threats that you can usually just sit them somewhere over an objective and watch your opponent burn orders trying to murder them while you run around with your auxillias and score points.

How did the Swiss Hacker work out for you? I kinda only ever want to take those units as heavy fire support since it would almost be too expensive to run otherwise. That and the Deva Functionary seems to be an amazing option as a hacker. Though I suppose it allows him to take objectives and BS 13 with BTS -6 makes him a pretty drat good defensive hacker.

Hortism
Oct 25, 2010

A faction specific blog? That's pretty neat.

Though reading the first thing on the page about the Speculo Killer seems a bit harsh on it. I guess it may seem obvious if you're playing Shavastii, most of the time you'll know you're probably going up against the Speculo and deploy accordingly, but with the load out it has, I always pictured it as something that could efficiently bleed orders from a list rather than something that has to necessarily take a gamble on one shotting a TAG.

Good to see they're not too big on running Seed Soldiers either.

Hortism fucked around with this message at 11:57 on Aug 21, 2014

Hortism
Oct 25, 2010

PaintVagrant posted:

Ugh, I might have to buy some infinity stuff. Dammit guys. I thought I quit you.

Good thing $100 to $150 gets you a about a full size force.

Hortism
Oct 25, 2010

^^^ Just a bit of a note: If you're playing against mates and its all casual it should be fine... but if you're going for 150 you can't pop a point over or you'd probably be playing at 200 point level.

I think the list is fine though. Sixish orders is decent for 150 points.

Southern Heel posted:

I'm thinking of picking this game up to play with a friend of mine, and I've gone over both the quickstart and the full rulebooks, but I feel like I'm missing a few key points - I was hoping to get some quick yes/no clarification:

- A dude can only perform one short skill per order but can perform 2 movement short skills or 1 movement and 1 short skill, or one long skill. These can be in any order though (shoot then run, run then shoot, etc.)

- Coordinated skills all act simultaneously as to only recieve a single ARO per enemy in LoF/ZC

- Normal/F2F/Guts rolls require UNDER the value or crit on exact value, but ARM rolls require OVER the value (not equal)

- In a 2-v-1 scenario do both the attackers get the +3 bonus for multiple attackers in combat?

- In a link-team, everyone does the same thing for one order token. If they do something different or get out of cohesion then they are separate (and the separate guy can use an order to get back INTO cohesion and be part of the team again, right?) For AROs must they respond in the same way too?

- Do you pick to use 'E/M' ammo in a shot, or is the effect cumulative with regular attack value? (or does that depend on the weapon) - For example Spitfire or Combi Rifle. Similarly, do you make an ARM and then a BTS roll, or just one?

- Anybody eligible can be a Lieutenant, if the lieutenant is killed then you only get two order tokens (+ imp orders) and you need to delegate a new lieutenant to get your full order reserve back.

Do you think it would make sense to play the Quick-start rules with proxy models on a typical WHFB-style table or is that going to introduce too much confusion and too little cover into the swing of things?



One of the more experienced players may correct a few things I say but:

1. Correct. Though, not sure if Shoot then Move or Move then Shoot have the same implications in terms of AROs. I could be wrong but I imagine if you shoot first, you declare your targets from where you are standing, then any enemy in LoF will generate a ARO, then you move and any new enemies gaining LoF from the move will generate more ARO, that since you've already declared your target, will get unopposed shots.

2. Correct.

3. Yeah, it's a little odd. But basically trying to fail a roll. So if a combi at STR 13 hits, deduct ARM from that (say 1) to make it 12. So you want anything higher than that.

4. Going to assume CC here. I've never had this crop up since I rarely CC with one model let alone two, but I think that's correct. +3 for every friendly unit in the combat.

5. Not 100% on this, but it's only when the a unit in the link doesn't do what the link leader does that coherency is broken. So if a specialist is not the link leader and tries to hack, he's out. But if the link leader hacks its fine. To reform the link group you'd need to use the LT order. And yeah, from an example from the wiki shows that they have to respond the same way in ARO:

Example-11 of Linked Team (Team Coherency in reactive turn): An Alguacil Hacker declares Hacking in LOF of 3 figures of the Linked Team of 5 Keisotsus. This 3 Keisostsus declare their AROs, two of them declare Shooting (Applying the Support Bonuses), but the other Keisotsu declares Dodge, so he is automatically out of the Linked Team. Therefore, the Yu Jing Player only can use the Support Bonuses of a Linked Team of 4 figures.


6. If a weapon has E/M ammo it will say on its profile. E/M shots don't do regular damage and go against the BTS of the target.

7. Correct. If you start the turn in LoL you will get the full order pool on your next turn after declaring a new Lieutenant.

Nothing wrong with proxying as long as the models are the right sizes, as long as you make sure your opponents no exactly what's what. I never played Fantasy but a 48 by 48 table is fine and if you're worried about cover just chuck a few boxes around. Just make sure there aren't heaps of end to end firing lanes and you should be golden.

Also keep in mind N3 comes out soonish, so some of the above answers will change.

Hortism fucked around with this message at 13:41 on Aug 22, 2014

Hortism
Oct 25, 2010

I think someone posted a scan of the new Icestorm quick start rules a page or so back. May want to give them a try.

Hortism
Oct 25, 2010

JoshTheStampede posted:

Just be aware that the Icestorm rules are significantly stripped down and simplified, more so than even the term Quick Start Rules would imply. As in, things are actually changed from the real rules so as to make a better intro/demo. Combat Jump doesnt scatter, tehre's no hidden deployment, no special ammo or grenades, no special weapons other then snipers, no SWC, no hacking, no remotes, etc.

Which is all fine, it works great as an intro, just be aware that if something seems sort of extra-simple, it probably is and works a bit differently in the full game.

That's true, but it's a fairly awkward time to get into the game. I mean, I'm sure the rules won't change too drastically, but it almost feels a little redundant to learn all the admittedly confusing 2nd rules with N3 just around the corner.

I really think they need to release N3 somewhat soon after Icestorm becomes readily available, otherwise there'd be a strange period where people learning off of it learn all the basic and then are stuck kinda in limbo.

Hortism
Oct 25, 2010

JoshTheStampede posted:

Yeah, but the real new players who get sucked in completely fresh via Icestorm wont appear until after Icestorm is in stores. Gencon people and preorders are people who already play Infinity and won't be too put off by the upcoming rules change.

I just started and I'm looking at it as every complicated rule I learn now will just make the simplified N3 version even more appreciated.

Yeah, the scheduled works out alright, with Icestorm probably hitting mid Septemberish and the new rules due before the end of the year.

But I think CB have actually done such a good job pushing Infinity at the moment that there's already been a big surge of interest and new players recently.

Hortism
Oct 25, 2010

Cyclomatic posted:

It is kinda funny, but Infinity and Malifaux feel like they are proper versions of Necromunda and Mordheim. High terrain skirmish games, with proper rules and proper support.

If Infinity and Malifaux both had a campaign system as extensive and flavorful as Necromunda (and Mordheim?) then I wouldn't have to stop being all nostalgic about them and stop getting tempted to spend exorbitant prices on horribly painted Ebay models.

Hortism
Oct 25, 2010

Hoboskins posted:

Guess I am not the only one who is interested in this then http://www.mordheim-cityofthedamned.com/

drat EI sectorial looks good. USA Ariadna grunts look like GI Joes also cool.

Never got to try Mordheim growing up, but if that's how GW want to keep their old specialist stuff around I'm all for it.

Though I wonder how clunky the mechanics will feel now with superior games like Infinity and Malifaux setting new standards for skirmish level stuff.

Hortism
Oct 25, 2010

WAR FOOT posted:

I run a tournament for just shy of 30 people called Total Reaction, and it's next Sunday. We emailed CB asking if there was anything they could do to help out, and they sent us a copy of the mini rulebook from Icestorm for every player, two dozen army patches, over twenty individual model blisters, and additional box sets.

They pretty much doubled our prize support and made sure everyone who attends gets back the cost of their ticket in swag right off the bat.

I love these guys and gladly support their abuse of poor Giraldez.

Sweet, I'm so ready to go 0-4!

But I'm sure it'll be fun regardless.

Hortism
Oct 25, 2010

Hoboskins posted:

War Foot do you play out at La Trobe? most of my group plays together at a house or hangs out at Games Lab in the city since, most of the other LGS shutdown or don't have enough playing space. Virtually everyone in my group just picked it up again or just started playing. They also addicted to the Xwing game and warmachine which doesn't help. I am so glad Malifaux hasn't gotten picked up again my wallet can only take so much.

I didn't think Games Lab did any 'proper' terrain needing mini games, just stuff like X Wing.

Anyways, Games Lab is close enough to Mind Games that you should totally pop down for some games. They've got a decent table full of terrain and War Foots helpful with rules queries when he's not getting inundated by customers.

Hortism
Oct 25, 2010

Are you playing with objectives? That usually forces players to move out and make the game more interesting.

Hortism
Oct 25, 2010

Hoboskins posted:

oh he works at Mind Games? then I probably know him since I buy stuff from there from time to time. Yeah Games Lab has a game night (Thursday) for Warmachine and a local PG seems to operate from there (I have never met him since I rarely go there to play myself). But like most LGSs they make their trade with CCGs in particular Magic the Gathering. They have a weekly tournament with a stupidly big prize pool, I think its in the area of 500$? And they make a heap of money off it every drat week (so I am told). I think last time I was in at Mind Games the guy at the counter (War Foots?) mentioned it was Friday nights?

Yeah, I still stop buy Games Lab to buy stuff but don't really hang out there as much as in my Magic playing days.

And yeah, War Foot works at Mind Games and is at least partially responsible for the bringing back games nights. Which owns, because I couldn't find games around the CBD before that. I think it's open for games over the weekend, but I'm usually there on Friday nights after work.

Hortism
Oct 25, 2010

Operation: Icestorm would be just about perfect for a new player, though being locked into either of the two factions probably spoils it a bit for some.

And yup that's the ITS referred to. Usually building a ITS list is different then normal list building in that you have to bring a few specialists (doctors, hackers, forward observers and engineers) to complete the objectives.

But it may be worth while to just ignore that and just have anyone be able to activate whatever. Or you can try one of the simpler missions like Frontline or Quandrant Control that don't require any specialists, but still force the player to advance and take risks rather than just staying in your deployment zone and plink away at each other.

Hortism
Oct 25, 2010

You'd get rid of a lot of specialist options if you remove FOs.
Though I can understand the overuse of them since they tend to have infiltration/camo most of the time.
I guess it would be a decent trade off if LTs were specialists again.

Hortism
Oct 25, 2010

drat. I did a quick check recently too, and I have about 3000 pts spread across 4 faction. Which is only about 100 models or so.

But I don't like fielding unpainted armies (even though with my painting skills they might actually look better), so they get painted fairly quickly. The last time I had a glut of a faction to paint, I just couldn't work up the motivation and sold them all instead.

Hortism
Oct 25, 2010

So got to play in a 250pt semi ITS tournament (run by War Foot) this last Sunday and had a good solid day of Infinity playing.

My first two games was up against a Gorgos then a Jotum. I was playing Military Orders and honestly kinda only half considered the possibility of TAGs (mostly because my usual opponent doesn't run any) and got my poo poo kicked in by both of 'em (though my Magister Knight link was able to take out the Jotum).

Ended up going one loss, one win, two draws. But one of those draws was kinda bullshit because I basically got tabled in turn 2 but had enough objectives to make it a tie. Felt a bit bad about that one.

All in all though, it was an awesome event with plenty of different armies and some absolutely gorgeous tables. Next time, I'll definitely pack some heavier weaponry though.

Hortism
Oct 25, 2010

Aix Athanatos posted:

Never feel bad about winning on objectives. It's the way the game is supposed to be played.

Generally, you're right. If some one is focusing solely on killing and fails to grab objectives it can be seen as their fault.

But this was a mission where the objective was to collect objectives of downed units. Basically his Vector Operator, in his first two moves managed to take out my LT and a whole lot of other units. Then Ko Dali dropped and cleaned up a few before copping a lucky blow from a fusilier and dropping since she couldn't get close enough to prothein something.

So he had no one near any of my bodies and I was already in a bad, bad state. I tried dropping in some AD to hit his weaker sides, but that wasn't really any and lost him pretty quickly. He got scored for points and then my opponent manages to fail like four rolls for WP of 14 to score another. At this point I was in retreat, but religious, so just booked my last unit over to Ko Dali's body to score and then the game ended.

Though checking the rules now, it seems he may have done something a little funky with the Alert skill (which wouldn't have changed the outcome). But after I landed my AD unit, his camo FO who ARO'd to it 'Alerted' his Sogarat who was a decent distance away to turn facing. Never seen Alert used before but I think it can only be used in Link Teams and with companion models?

Hortism
Oct 25, 2010

Pierzak posted:

Nope, Alert works on any friendly models on the table.

Huh, that's actually super useful and I have no idea how I've completed missed using it.

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Hortism
Oct 25, 2010

There's definitely a case where where certain lists are better in different scenarios. Like there's not really much of a point to bringing a hacker against Ariadna for instance, and that's wasted points that could be going towards something more useful. That's somewhat mitigated by the fact that the hacker can still provide orders are AROs etc effectively though.

Also, as I found out the hard way, you kinda need to be wise with your SWC choices. Sometimes not packing anything with a real punch can leave you vulnerable to TAGs or various other nasties just running through your back field.

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