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DSauer posted:I don't know which of my mods is blinging out Deekin like this, but I like it! Immersive armors adds the pirate suit and eyepatch. I'm not sure if I prefer the pirate look or Hobo Captain Argonian
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# ¿ Dec 18, 2013 23:50 |
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# ¿ May 16, 2024 17:52 |
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SurgicalOntologist posted:Installing ASIS... I won't be using increased spawns though, just added spells and such. any recommendations for exclusions? Mods I'm using that come to mind: ... So what exactly would be the point of running ASIS if you exclude everything? I use most of those mods myself and don't exclude anything. Falmer are a bit tricky, but it makes the game much more exciting. (I also use some companion mods so I don't know how it plays if you're just going solo or with a person+ Riekling/Troll/Dog. Make sure you pick up the 40 speech perk for an animal companion, the Dwarven Spider and Baby Mammoth are both really useful)
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# ¿ Dec 19, 2013 13:57 |
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kaschei posted:I picked up Illia as a follower a while ago. She's an imperial ice mage. Lately she hasn't been casting spells at all, just running into melee whatever I'm trying to hit and complaining that I hit her. I think it started when I gave her the Gauldur Blackbow and some arrows and maybe she ran out of mana? It happens even after I take all her weapons away. The parts that say all weapons affect all weapons. You can get some absolutely ludicrous swing speeds if you advance down both the One Handed and Two Handed trees. This is probably why the suggestion is to only get a perk every other level, because some of the stacking gets hilarious.
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# ¿ Dec 20, 2013 07:18 |
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Mr. Sunabouzu posted:So i want to do an unarmed run of skyrim and punch the world. Are there any good mods that actually make it viable? Sperg doesnt seem to cover that base. Sperg makes unarmed damage scale with pickpocketing which helps a lot. The Khajit's Awakened racial also adds another twelve points to your unarmed damage. You can force any race to get that by going into tue Sperg menu and overriding whatever race you're playing with Khajit. Plus a bunch of one handed perks apply which increases swing speed etc. Its really viable though a bit boring. Way of the Monk is more in depth if you want another mod, though it was always buggy for me.
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# ¿ Dec 23, 2013 03:59 |
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George posted:I just grabbed the game on Steam and I've never played an Elder Scrolls game before (except for a little bit of unmodded Oblivion). I have no particularly strong opinions about how an ES game "should" work, but I want a reasonably representative first playthrough (unless I shouldn't want that). Has someone put together a canon of a few absolutely brilliant mods that aren't pulling the game into someone's niche tastes? The OP is intimidating as gently caress, and a bit of browsing the thread hasn't brought up a short list. Is there a post you guys can point me to? I'd just play vanilla, with the unofficial mods, or at most use a few texture mods. Once you've figured out what you like, and what you don't, you can get into more stuff. If you do want to fix a few of the issues that'll become evident halfway through SPERG is a really lightweight overhaul that'll make the perks a lot more fun. And makes playing a mage not totally boring. In vanilla Skyrim magic damage doesn't actually scale, but you can stunlock everything to death. Slowly and very, very boringly. SPERG fixes that, and unarmed. And Shouting. Really if you want to do anyting besides hit people with a sword or bow you should probably pick up SPERG or SKYRe or any other overhaul.
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# ¿ Dec 26, 2013 11:33 |
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Pimpmust posted:Right, caught that when reading some comments. They're developing the MMO in parallel to their other stuff, its why they set it in the past. As far as I know Elder Scrolls 6 is still on the plate after Fallout 4.
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# ¿ Jan 1, 2014 16:16 |
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Noni posted:Is there a mod that scales up destruction? It's just silly that it takes 50 fire hits to kill a guy while I can take him out with a single arrow to the crotch. SPERG will do this pretty well, and it plays nicely with most things. Plus it overhauls perks in general so that you automatically get the 'be incrementally better' ones automatically as you level and get to choose more powerful ones once every two levels. It also makes shouting and unarmed scale better, and a bunch of other cool stuff.
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# ¿ Jan 7, 2014 18:19 |
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Did the Best Friend perk in SPERG change recently to remove some of the options? I just did a big Skyrim reinstall and I could have sworn Netch Calves and Death dogs used to be on the list. Also trying to change a Best Friend's species in the creation kit is miserable. I got a (mostly) functioning Chaurrus after about 8 hours once. Made me really respect how much work and testing goes into these mods.
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# ¿ Jun 29, 2014 07:36 |
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panda clue posted:I'm sorry since I'm sure this has been asked before, but how do I start the main quest with the Live Another Life mod? Talk to any barkeep and head towards Helgen. You'll be able to pick up tutorial Imperial Dude or tutorial Racist Nord at the end of the tutorial cave and then the game will continue as normal.
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# ¿ Jul 13, 2014 01:53 |
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So I've been poking around in the Creation kit for the last few hours trying to solve a really minor issue that bugs the crap out of me every time I play Skyrim. My Riekling followers don't use weapons, they just run up and punch stuff. Even when they have cool greatswords or Giant's Clubs. I've tried basically everything up to and including creating a custom follower and loving with the race menu in every way I can think of. If I disable hand to hand they'll run into combat holding their greatsword and do one of their idle animations before wandering off. I just want my dumb blue goblin to stab poo poo.
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# ¿ Nov 18, 2015 06:52 |
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Agents are GO! posted:I pretty sure that they don't use weapons because they don't have animations for them. Ran into a similar issue with Draugr and certain spells as well as daggers. No they totally should use their spears and greatswords. Theres about a billion videos on youtube showing it off and you can even some times wrangle them into using Giant's clubs. Mine will hold the sword properly outside of combat, and even unsheathe it when I do, but near an enemy they just run up and hit things with their fists. It might be a mod conflict but literally none of my mods affect Rieklings according to TESedit so...
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# ¿ Nov 18, 2015 16:46 |
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Scyantific posted:Didn't Rieklings get the same properties as children? Because with children you can make them equip stuff (I gave that little whiny boy in WR a Daedric warhammer once and he had it on his back), they just won't use it. https://www.youtube.com/watch?v=s7kUkhP8mUc Unless one of my mods is loving it up they shouldn't. This video of unmodded Skyrim shows clearly what they should be doing but mine can't figure out how to just hit things with the drat weapon.
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# ¿ Nov 18, 2015 17:31 |
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Agents are GO! posted:Well, give us a modlist. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Wyrmstooth.esp Unofficial Skyrim Legendary Edition Patch.esp Lootification.esm SkyMoMod.esm SPERG.esm ETaC - RESOURCES.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Weapons & Armor Fixes_Remade.esp SPERG.esp Dr_Bandolier.esp Dr_BandolierDG.esp ConvenientCrossbows.esp Deathhound+Gargoyle.esp WarmongerArmory_Vanilla.esp WarmongerArmory_DLC.esp ETaC - Complete.esp 3DNPC.esp ETaC - Dragon Bridge South.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Skyrim Immersive Creatures.esp Immersive Orc Strongholds.esp Helgen Reborn.esp OBIS.esp Thunderchild - Epic Shout Package.esp Better Vampires.esp Cloaks - Dawnguard.esp Skyrim Immersive Creatures - DLC2.esp Immersive Whiterun.esp BrhuceLegacy.esp AmazingFollowerTweaks.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Hothtrooper44_ArmorCompilation.esp Ket_WEAPONIZER.esp DeadlyDragons.esp Run For Your Lives.esp Wintermyst - Enchantments of Skyrim.esp WarmongerArmory_LeveledList.esp Cloaks.esp Immersive Solstheim.esp Tame Beast.esp TameBeastPatch.esp Immersive Patrols II.esp Hothtrooper44_Armor_Ecksstra.esp SkyUI.esp MazzRend.esp WheelsOfLull.esp Bandit Patrols.esp BlackreachRailroadNew.esp Prometheus_BeastSkeletons.esp MzarkWonders.esp Hunterborn.esp Magic of the Magna-Ge.esp Aethernautics.esp iNeed.esp Nixy.esp Apocalypse - The Spell Package.esp SPERG-DB.esp SPERG-DG.esp OBISDB.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp 1nivWICCloaksCRAFT.esp When Vampires Attack.esp Unique Uniques.esp Uncle Sheo.esp Clothing & Clutter_3DNPC_Patch.esp Weapons & Armor_DragonPriestMasks.esp HonedMetal.esp FNIS.esp WetandCold.esp WetandCold - Ashes.esp Chesko_WearableLantern.esp LeftHandRings.esp LeftHandRings - Dawnguard.esp RaceMenu.esp RaceMenuPlugin.esp Spectraverse - Only After Dragon Rising.esp dD - Realistic Ragdoll Force - Realistic.esp Apocalypse - SPERG Compatibility Patch.esp XPMSE.esp Dual Sheath Redux.esp HackAndSlash.esp AFT_NoFriendlySpellDamage.esp AFT_iNPCFix.esp CCO_SIC_Patch.esp Alternate Start - Live Another Life.esp ASIS-Dependency.esp ASIS.esp LLI.esp Dual Sheath Redux Patch.esp Merge.esp Petplugin.esp - which is my experimental plugin wherein I replace all hireable dogs with things like Chaurus and fun creatures. I haven't been able to get Dual Sheath Redux to work at all, it just did the thing where it made everyone's shields go underfoot until I disabled it inside Skyrim. Haven't removed it because I don't want to gently caress with my saves yet and the game is still pretty stable. Also had to get rid of Immersive Soltsheim because it kept causing immediate CTDs which kinda sucked. I'm totally nuking them, Hunterborn, and Lefthandrings next install. It could be AFT messing with my Rieklings now that I think about it. But I really like AFT for the multiple follower aspect
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# ¿ Nov 18, 2015 19:20 |
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Krittick posted:AFT is what caused Rumarin from Interesting NPCs to have similar behavior for me (punching things instead of using his conjured weapons) as your Rieklings. I switched to Ultimate Follower Overhaul and it works great, despite being slightly out of date. Weirdly, Rumarin works fine for me. Oh well, I nuked a bunch of the poo poo clogging up my mod list and added some other mods I wanted to try out and tinker with so I guess I'll see in 10 hours if EFF also fucks with my Rieklings or if it was something entirely unrelated!
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# ¿ Nov 18, 2015 21:17 |
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victrix posted:
Right click on the part labelled 'Data' and select 'Set as Data Directory' at this step.
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# ¿ Mar 22, 2016 18:05 |
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So what are the stability options you should put in your load order? After my most recent installation started crashing on fast-travel/intermittently with no error message I decided to nuke the install and start from scratch again. My saves tend to go crazy after about 15 hours and I really want to just do a good playthrough.
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# ¿ Mar 22, 2016 20:35 |
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# ¿ May 16, 2024 17:52 |
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Agents are GO! posted:Figured I'd answer this, since pretty much all my playthroughs head in that direction anyway: I wish Dwemer Certified had been updated. Robco Certified is probably the best NV mod in existence, and the DLC and further mods have created a ton of poo poo that could have put Dwemer over the top.
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# ¿ Aug 18, 2016 17:24 |