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Speleothing
May 6, 2008

Spare batteries are pretty key.
The darker colored trees were good.

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Speleothing
May 6, 2008

Spare batteries are pretty key.
I just assume that you'll sell this to Illwinter about a week before Dom 5 is released, and they'll manage to break it somehow.

Speleothing
May 6, 2008

Spare batteries are pretty key.
The goal for IRC is to not have to install anything.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I searched D pretty hard, and he's eating me and has zotz.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Yes. Amphibians and poor amphibians can still cross them in summer, like mountain survival.

Vampires cannot, though it rarely matters because they have flying and can trace around the ends.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Hey everyone, sorry if I held things up for a little bit in BadNationsWorseMagic.

But did you know that the reward for not going AI is that you get to see the score graphs when you die? That's a pretty good way to get people to team up against the guy who killed you!

http://imgur.com/a/xFC6z

Speleothing
May 6, 2008

Spare batteries are pretty key.
So many top-quality new mod commands. Gotta make some things happen soon.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Mod it out of the game

Speleothing
May 6, 2008

Spare batteries are pretty key.
It's mostly for killing mages. The rank and file aren't as important.

Speleothing
May 6, 2008

Spare batteries are pretty key.
RoS doesn't preferentially hit heads

Speleothing
May 6, 2008

Spare batteries are pretty key.
https://larzm42.github.io/dom4inspector/

Speleothing
May 6, 2008

Spare batteries are pretty key.
Intriguing. Who wants to do a disciples game? I'd be down for one

Speleothing
May 6, 2008

Spare batteries are pretty key.
My opinion on Bakemono Sorcerers is that you end up paying a bunch for paths and combat stats that you don't need.


Dai Bakemono are really good I agree. It'd be nice if they were 2-3g and 5-7r cheaper, tho.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Minimum lines for me.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I love the stone-paved square. With the dirt it just looked like a hole waiting for a Fort but lacking its presence.

Can we see one with a fort & temple in the same prov? Does it automatically put the fort into the town square?

Speleothing
May 6, 2008

Spare batteries are pretty key.
Someone might want to use the map editor for non-Dominion projects

Speleothing
May 6, 2008

Spare batteries are pretty key.
Rushing five thrones in two turns is also a good winning strategy.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I believe MA Ctis was patched to always protect it's pretender against it's dominion effect.

Speleothing
May 6, 2008

Spare batteries are pretty key.
I wonder if the custom pretender spell system can extend to rituals.

And is it tied to chassis or to paths? I've often thought that the human pretenders should have custom summons, since they're basing their claim to godhood on their skills rather than raw power.

Speleothing
May 6, 2008

Spare batteries are pretty key.

Turin Turambar posted:

You only need Astral 10 and Magic +3 scales, and awake Pretender!

I don't think paths go to bless points on a one to one ratio?

Speleothing
May 6, 2008

Spare batteries are pretty key.
It's supposedly rebuilt from the ground up on the backend, just has a familiar interface. No word on pricing, but I'd bet 35-40 USD.

Slaan posted:

Have they figured out a way to make water nations not suck and unfun to play/play against?

Maybe if water breathing was a lower-tier bless :(

Speleothing
May 6, 2008

Spare batteries are pretty key.
Each province has a fixed cost now. Somebody posted it on /vg/:

quote:

Saravan Guard [Ragha heavy cav] . . . map move of 14. Map Move is done differently where moving through provinces is generally easier now, as the province type is a fixed value (normal and farmland is 6, Forest and Waste is 10, Cave 12, Mountains 16, Snow +4, Enemy Controlled Territory +8 (or 6 for stealthy units), Roads -4)

So 14 is apparently equivalent to the old MM2

Speleothing
May 6, 2008

Spare batteries are pretty key.
IRC, this is a grog game. Though I just use web based IRC


Edit: I actually don't know, I haven't played in like a year

Speleothing fucked around with this message at 18:39 on Sep 11, 2017

Speleothing
May 6, 2008

Spare batteries are pretty key.
Why do Frost Weapons cost less and do more damage?

Speleothing
May 6, 2008

Spare batteries are pretty key.
No suggestions atm, but two questions:

1) about Thrones - which of the new blesses have shown up as throne rewards?

2) Can you elaborate on invisibility? That seems like a powerful new mechanic

Actually one suggestion: vampires (troops & lords) don't fly.

Speleothing fucked around with this message at 14:59 on Sep 12, 2017

Speleothing
May 6, 2008

Spare batteries are pretty key.

violent sex idiot posted:

other people in the beta say invisibility is also - 10 att to anyone without spirit sight trying to melee you

Or Blind, hopefully?

Speleothing
May 6, 2008

Spare batteries are pretty key.

Dirk the Average posted:


Might be a good suggestion to give weapons bonuses or penalties vs damaging or getting around shields on a per weapon basis instead of based on damage types.

Yes, all 677+ weapons :rolleyes:

Speleothing
May 6, 2008

Spare batteries are pretty key.
You only get the ones you pay for, not the ones beneath them. Though some of the higher level stuff effectively include resists.

So you wouldn't be able to have Awe + Fire Shield, because they'd add up to more F than it's possible to buy. But you could have Awe + Fear if you wanted to buy that much F & D

Speleothing
May 6, 2008

Spare batteries are pretty key.

Amuys posted:

Font is now moddable

Going to put something terrible into every game I host. Like piss-lakes but more insidious

Speleothing
May 6, 2008

Spare batteries are pretty key.
Unfortunately, further information suggests that it's done in the game's settings, not via mod files.

Speleothing
May 6, 2008

Spare batteries are pretty key.
Just having random provinces with roads that don't necessarily connect to other roads would work, correct? There don't need to be roads in both?

Speleothing
May 6, 2008

Spare batteries are pretty key.

How are u posted:

Wasn't dom4 only like $35?

I paid $60

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Speleothing
May 6, 2008

Spare batteries are pretty key.

Absum posted:

uuuh you sure you aren't thinking of Dominions 3 cause I bought 4 at release for €25

e: ok that was apparently a release sale or something but even so it was never that expensive, either €35 or €40 tops

Yeah, I paid $60 for Dom3, and $27 for Dom4.

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