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-Troika- posted:Isn't late age Lemuria basically Ermor but even better? It's really debatable. They have the same domkill, but different freespawn and different commander summons. I suppose it depends on who you're fighting if the spectral undead are better than the corporeal.
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# ¿ Oct 15, 2013 08:08 |
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# ¿ May 13, 2024 05:01 |
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Tulip posted:Is it possible to create an item that is a reverse Air Barrel? Or a global that makes all your aquatic dudes amphibious? Or a spell that converts land provinces into water? No. We have wanted this for a long time, and it's never existed.
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# ¿ Oct 16, 2013 01:18 |
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goodness posted:I did actually, I just wanted to know if there are any mods specifically useful to a new player and such. It can be handy to start all your SP games with a 'blank' mod, then you can paste changes into it and they'll take effect. Otherwise, no.
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# ¿ Oct 17, 2013 02:51 |
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It also converts gems you don't want into gems you do want, lets you control key artifacts, and is genuinely over-valued by huge numbers of players who think that lategame is still a thing that exists and forget that gemgens also do not.
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# ¿ Oct 18, 2013 06:07 |
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Pikes, or a mix of 2 pikes to 1 other infantry, are usually best for expanding, now that the repel mechanic works. Recruit the standard infantry for the first few turns, until you have enough smiths that you can recruit 12+ per turn of the black plates.
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# ¿ Oct 22, 2013 18:07 |
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Order of recruitment. Fortunately, the repeat recruitment button simplifies things greatly compared to Dom3: you only need to click a bunch of dudes in order once.
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# ¿ Oct 22, 2013 20:59 |
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There's an Astral version that works on undead and the other sorts that are excluded from regular GoR. Forget what it's called.
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# ¿ Oct 23, 2013 01:41 |
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Seems like gods no longer make it into the hall of Fame. Which is nice, since it means more commanders will end up with Heroic Abilities.
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# ¿ Oct 23, 2013 15:27 |
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I saw this in the comments for the RPS review of Dom4, and felt that it was a really nice sentiment that would be appreciated here:Mike2R posted:There’s something about the setting of Dominions that I love. There’s a common fantasy trope about living in the after days. You know the one; once upon a time powerful magic ruled the world and things that are unimaginable were common place, but those days are gone now, leaving behind only a few conveniently scattered swords of +5 fire attack or whatever. I’ve always felt a little disappointed that I had to read/watch/play in these after days. Why couldn’t I live in the time of unimaginable power? What was it like? And why did anyone need so many swords of +5 fire attack anyway?
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# ¿ Oct 24, 2013 03:40 |
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Horror marks (from any source) are permanent and cannot be removed. A Horror seed (from the B ritual spell of that name) will remain until the infected unit is killed.
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# ¿ Oct 25, 2013 03:51 |
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Yeti ain't half bad with that chill aura & resist. Solid enough stats, except for def. Would probably do well with a basic armor.
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# ¿ Oct 28, 2013 04:30 |
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How are u posted:So what we see is that we need a whole bunch more summons like Awesome Endgame gave us. Only if you're dedicated to making the game thug-based again.
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# ¿ Oct 28, 2013 16:26 |
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Hydras are too slow to mass for expansion anyway. Put a group of 4 adults & 4-5 hatchlings under a Hydra Tamer and pair with a serpent priest. Move slowly up to the front and terrorize your foes.
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# ¿ Oct 30, 2013 19:29 |
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With LA Ulm, you want to expand with rangers & a small group of blockers. Versus other players, you want to be a sneaky bastard and put spies in all their forts and alpha-strike with stealth armies.
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# ¿ Oct 30, 2013 23:19 |
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MR values are probably the same or similar to what they were for BV in Dom 3, it's just that now you're making 20x as many checks because you're facing so many blessed troops.
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# ¿ Nov 1, 2013 17:51 |
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Shadow Vestals & Londead Horsemen & Principes are a very effective combination, particularly if you can get yourself good archers somehow. Just inflict more gold-casualties than you receive. A x9E4 bless on an imprisoned god gives you a powerful expansion and helps the Thaumaturgs do very well in communions - lots of Soul Slay and Nether Darts. Probably F9 statue of War, though I think a W9 gives the Vestals more survivability.
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# ¿ Nov 1, 2013 21:11 |
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I don't think Scelaria would get much out of B9 on its god, and I think quickness or flaming weapons adds badly-needed killing power to Shadow Vestals.
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# ¿ Nov 1, 2013 23:22 |
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Yeah, you don't get a lot of admin for the outlay.
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# ¿ Nov 2, 2013 03:15 |
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Mostly evo, a little thaum for communions and some Conj & Alt for buffs. Edit: You really need to get to at lease Evo 4, preferably 5 or 6 for your Mystics to really be effective. The EA Cap-only can thug or Tstrike, so I'd be interested in trying or hearing about an Alt-heavy research program to focus on troop buffs. Particularly now that Reverse Communions are gone. Speleothing fucked around with this message at 02:00 on Nov 4, 2013 |
# ¿ Nov 4, 2013 01:55 |
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Heart companions are a strait-up better Hoplite. Don't build a bless around them, but recruit them preferntially. Better stats, lower upkeep, and blessable. Wind riders I have no experience it.
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# ¿ Nov 4, 2013 02:43 |
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Seems to suggest that they keep the same gem income, and the 'Pact' national spells can only be cast in provinces that have The Roots of the Earth, which is a fairly common E site - I often end up with 3 or 4 by midgame if I've been searching thoroughly.
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# ¿ Nov 6, 2013 19:06 |
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I have hopes that it'll be better than that. That is supposedly the only 'nerf' in a update to buff the whole nation.
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# ¿ Nov 6, 2013 19:25 |
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There was a bug that prevented some armloss afflictions from being healed. Should be fixed - patch your game or contact Illwinter.
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# ¿ Nov 6, 2013 20:28 |
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The Sharmat posted:Combine this and the form change suggestion and add it to Atlantis and Agartha for all ages. I think you don't quite realize how much older a Dagon is than an Angakok. We're talking hundreds of years, not three.
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# ¿ Nov 8, 2013 06:22 |
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Slaan posted:Immortal Great Umbral Hulk pretender chassis. Umbrals are not Umber Hulks. One are creepy spectral Agarthans who are mysteriously tied to the Seal and kick all kinds of rear end. The other is an irritating giant bug from D&D that causes confusion.
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# ¿ Nov 8, 2013 09:10 |
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AtomikKrab posted:[19:29] <Sombre> It's like a suped up doom horror Apparently they were Sealed away for a reason? Who knew
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# ¿ Nov 12, 2013 04:45 |
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They're just making smart decisions, Builds. You wouldn't want to fight Niefel Giants or Dracoliches if you were in their position.
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# ¿ Nov 12, 2013 05:23 |
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I'm somewhat surprised the Mercury Elemental has 0 prot, what with it being made of metal and all.
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# ¿ Nov 13, 2013 05:28 |
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# ¿ Nov 13, 2013 06:33 |
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TheDemon posted:They added a one-off event in this patch to adjust Agartha's sites to the new ones in ongoing games. I know, I just wanted to get a screenshot of the event as a memento.
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# ¿ Nov 13, 2013 07:07 |
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Honestly, it's best to just go ahead and do as much downloading as your service of choice will let you.
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# ¿ Nov 13, 2013 07:35 |
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Eh, some boring SC chasses and Utterdark.
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# ¿ Nov 13, 2013 08:18 |
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Armageddon (or The End of the World) Death Chayot Virgins Power or Strength Magic Power (Some of the pretender chassis have worthwhile abilities) Unique items & unforgable items
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# ¿ Nov 17, 2013 02:58 |
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Massed Chariots or Minotaurs would probably work better, for that reason. But you can't get them as indies. It's actually really surprising that there are no chariot indies.
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# ¿ Nov 18, 2013 23:06 |
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I don't know what your current research is, but Helheim has very good A/D magic, and very good forging/sitesearching paths on their svaltarf. Your endgame should be small teams of thugs wearing good equipment. Focus on getting 6 in Alt, Const & Conj. If you had N on your pretender, you could probably hope to pick up Tartarians. As it is, you're better off with just cloud-trapezing mistformed hangadrotts and flying banes lords. Either mass huge numbers of cheap troops, or use Wall Shakers & Gate Cleavers to break open the forts. You can also try to Air Evo your way to victory, but your non-cap mages are very expensive for only A2. Similarly, the D-random Hangadrotts can skelespam, if you need them to. Speleothing fucked around with this message at 17:48 on Nov 19, 2013 |
# ¿ Nov 19, 2013 17:45 |
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Not Const first, no. But he's asking about endgame. Early game, Alt3 first, then Ench 3 & Evo 2. Then const 4. Your midgame thugging needs const 4, and you should plan on getting 6 by endgame.
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# ¿ Nov 19, 2013 21:36 |
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No, just that one is totally unwishable. But whenever you wish for a unit, it calls the lowest-numbered one with that unit type. So you'll only get one of the unique demon types. Every time you wish, you get that same demon.
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# ¿ Nov 20, 2013 22:33 |
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Because who has time to research & empower when you've gone through all the trouble to get Wish?
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# ¿ Nov 20, 2013 23:21 |
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Tuxedo Catfish posted:Is that from a combat replay? I wouldn't really call it abuse, it's working as intended. It only takes building an SC god once to figure out that you keep your bonus HP for the first battle. It is more dangerous since routing and afflictions are calculated from your 'offical' total HP, not the total HP you started the battle with, so your Cyclops will sit there soaking up afflictions when he should have run.
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# ¿ Nov 23, 2013 00:20 |
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# ¿ May 13, 2024 05:01 |
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Victor Vermis posted:Given enough arrows, B9N9E4-blessed giants CAN be killed. This should be in the OP. It's beautiful.
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# ¿ Nov 24, 2013 06:56 |