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I haven't been keeping myself very up to date on what has been going on in dom4, but just want to confirm: the official (non-beta) release date is still the 28th, right?
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# ¿ Sep 20, 2013 18:01 |
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# ¿ May 20, 2024 05:46 |
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Looks like the official release date has been pushed another week, to the 5th.
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# ¿ Sep 27, 2013 00:26 |
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Asehujiko posted:How involved are these newbie games time-wise? Is it better to just pick one or can I enter both for double learning experience? Early game is extremely fast. Late game, if you make it to late game, can take anywhere from 5 minutes to an hour depending on how big you are, how much ocd you have, and how much of a sperg you are.
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# ¿ Oct 12, 2013 01:31 |
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NinjaDebugger posted:This may not actually be true anymore. I'm pretty sure I saw at least one nonunique holy booster in the item list when I was doing a test run as Ulm. According to the manual the only holy boosters are artifacts.
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# ¿ Oct 12, 2013 20:37 |
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It was pointed out by a complainer with problems on IRC that I hadn't posted a link to the LP thread in here, so here it is: http://forums.somethingawful.com/showthread.php?threadid=3574174 More content will be posted as soon as my players manage to get enough turns in for me to post something!
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# ¿ Oct 14, 2013 16:29 |
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DarkAvenger211 posted:For anyone who's played MA Ulm, in general what's a good stock infantry to use? Right now I'm mostly just grabbing the chainmail battleaxe guys. Is the full plate just inherently better (and cost more resources)? How are the shield troops, I imagine it makes them ungodly tough, but they don't have as much killing power. How much does taking the shields effect their attack power? It seems their damage is already pretty high, and the battle axes are mostly overkill. Use guys in black plate. You should have taken max prod scales and your priest smiths will provide even more resources.
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# ¿ Oct 22, 2013 18:01 |
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Flavahbeast posted:yeah, some super old units, like vastnesses, become nearly useless due to huge old age penalties (turning a vastness into a humanoid mummy is a silly idea to begin with) Collect all its balls and wrap them in cloth in a vague humanoid shape. Why does that not make sense?
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# ¿ Nov 8, 2013 01:26 |
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My army of androphag archers and the 50 PD(which were mostly archers) on my capital in Dulcimer were pretty awesome...until MightyPeon invaded me with Mist and Storm, causing most of my missiles to not get fired, and those that did get fired were fired at ~3 precision.
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# ¿ Nov 12, 2013 21:32 |
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Microcline posted:I can't seem to log into Lyre. Do I need to update to sync with the server or is proactiveapathy just down again? Someone probably submitted a turn with the new version before tenjou could update the server. Once he updates her should bring any crashed games back online.
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# ¿ Nov 13, 2013 02:22 |
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Instantly reminds me if the crab things at the bottom of the new new York highway on episode 2 or 3 of season 3 of the new Dr who.
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# ¿ Nov 13, 2013 02:44 |
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LordNagash posted:You know the one thing I still wonder why this game is missing? Also no giant spider for machaka.
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# ¿ Nov 13, 2013 02:47 |
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Not My Leg posted:Why attack a neighboring province on retreat orders instead of just sneaking? Honest question, I'm a rank newbie and have no idea what difference this makes or why one is better than the other. Probably more accurate Intel. Regular scouting information can leave out some big details. You can run into surprise elephants, surprise undead cavalry, and surprise mages who will slaughter your troops. If you attack you see exactly what that province has. I believe scouting information only shows the 3 most populous troops there. The thing is, if there are 10 militia, 10 light infantry, 10 archers, and 9 elephants it won't mention the elephants in the scouting report, but they will gently caress up your starting army and whatever you recruit on turn 1. Khisanth Magus fucked around with this message at 18:30 on Nov 20, 2013 |
# ¿ Nov 20, 2013 18:27 |
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Decrepus posted:Do I need to sign up a seperate Brainwrinkle account if I only used the old (matryx?) one before? I can't log in and it isn't sending a password but want to make sure. I haven't played MP in a long time. Yes, if you only ever used matryx then you need to make a new ggs account.
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# ¿ Nov 22, 2013 18:19 |
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We had some CBM games, but I don't think it was ever about the balance part of it. It was about the EDM part of it which added new endgame options that didn't consist of clamming and tart factories. Which is why the Awesome Suite was more popular, as it had that without CBM's wide baseball bat swing balance attempts.
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# ¿ Nov 27, 2013 17:55 |
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The Sharmat posted:I didn't play much CBM, but I could swear I remember Awesome Gods and Awesome Endgame or whatever being more popular than Vanilla in goon games. The Awesome suite was the most popular combination for goon games I think. Forbidden Friendship was popular for a while, as it was a combination of CBM with some of the stupider stuff fixed as well as stuff from the awesome suite added in.
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# ¿ Nov 27, 2013 18:46 |
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Decrepus posted:Is this game ever going to go on Steam and give us Steam keys? I want to buy a copy for a friend and guilt-trip him into playing but if won't make it to Steam I know it will never be installed. In theory yes, but I think the guys at Illwinter got annoyed at Valve over the annoyances of getting dom3 up on steam when other devs have a much easier time. So no real ETA as last I heard.
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# ¿ Dec 2, 2013 23:17 |
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jBrereton posted:Yeah but there was nothing stopping them taking up the full day, no? If you repeatedly wait until the timer is almost up people start to get really annoyed at you, and often will make an effort to take you out first to speed the game up.
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# ¿ Dec 7, 2013 17:46 |
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I'm in the middle of writing up turn 10, it's just that after I told Lilli I would take it back over I got very little sleep for most of the week. It isn't dead, just slowed down a bit until I catch back up on sleep.
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# ¿ Dec 14, 2013 01:01 |
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It didn't help that the one day that I was rested I had technical problems getting the screenshots taken. Hopefully turn 10 will get finished and go up tonight.
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# ¿ Dec 14, 2013 01:18 |
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I've already said, and am sticking with, that I am refusing to play in any game that MA Ermor is being played in. They make the game unfun even without the siege bug, but with it they make the game just a waste of time.
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# ¿ Dec 27, 2013 01:02 |
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TheDemon posted:Yeah, I can completely understand banning Ermor because of metagame-warping and "troll" potential as you put it. For Ermor in particular a BoT rush just stacks on the normal Ermor metagame issues. But that said, a 20-turn BoT rush, often sooner, is possible on basically every nation with 3D+ cap income. With any nation, the rusher is making winning the game themselves impossibly difficult. My point is while these kinds of things are stupid and is another point in favor of Ban Ermor, let's not mistake what's happening here for powerful or game-winning. The difference is that any other nation is killable. If ermor sticks all their freespawn in their capital you will never be able to siege it down while your army starves to death outside.
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# ¿ Dec 27, 2013 18:55 |
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Falling frost spam? I'd imagine that would ruin their day at least.
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# ¿ Jan 2, 2014 18:46 |
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Riftling posted:I'll try it with 3 Prod, my runs only let me recruit 2 Men at Arms on the first turn, so I definitely didn't have that. The main problem with relying on the B9 bless to protect your flags from evo is that there are ways around it if your opponents have the right paths. Mirror image and/or Antimagic will totally ruin your day.
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# ¿ Jan 3, 2014 22:49 |
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Turin Turambar posted:Nice Therodos slight rework, I think it was needed. Because in addition of a few buffs, there are other nerfs (Dancers size, philosopher oost, korybantes recruit, less sacred freespawn). And I like there will be a more marked difference between popkill/undead strategies and delaying popkill/alive units strategies (Therodos spectres increased/decreased with death/growth). Would be nice, my upkeep as r'lyeh is getting rather unwieldy so halving the upkeep on my slave units would be nice.
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# ¿ Feb 16, 2016 17:05 |
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# ¿ May 20, 2024 05:46 |
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Mukip posted:
Yeah, Imprint Soul really isn't great for 25 pearls, but i didn't have many other options. 1 more turn and I would have had Divine Word and could have made my vastnesses start raiding people! Oh, and it wasn't all mad men, there were some flaggelants in the group too.
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# ¿ Feb 23, 2016 21:42 |