|
There's no discount for owners of Dom3 or anything, is there? I'd like to get back into Goonmionions MP, but putting down another 35 for this isn't something I'm keen on doing.
|
# ¿ Sep 3, 2013 21:23 |
|
|
# ¿ Apr 28, 2024 21:20 |
|
Is a global version of Dance of the Morrighans possible now?
|
# ¿ Sep 4, 2013 23:27 |
|
Isn't there also a global that freezes all the oceans and prevent movement in to/out of water provinces? That'd be a late-game option, though.
|
# ¿ Sep 21, 2013 05:27 |
|
With the Cookie Clicker fad going on, I'm wondering how long it will be before someone makes a Grandmatriarch pretender chassis.
|
# ¿ Sep 23, 2013 01:56 |
|
Tulip posted:"Now"? I'm pretty sure people only touched negative order in mod games. Turmoil 3/Luck 3 for life!
|
# ¿ Sep 24, 2013 04:32 |
|
TheDemon posted:3.99h is on the way once it goes through desura's approval process "GAME Horror seed produced a sprite instead of a horror" Well, that still would have been better than it was in Dom3!
|
# ¿ Sep 26, 2013 03:29 |
|
jBrereton posted:Yeah, I don't really understand how you'd use them. The same thing you do with every troop in Dominions! Gift of Reason it and use it as a flying raider for mind games with your opponent.
|
# ¿ Sep 27, 2013 02:14 |
|
goatface posted:I just had a guy with Awe 5, Fear 5 & protection 18 die to unbuffed militia, light infantry and archers. The power of dreams. Alternatively, some really lucky arrow headshots?
|
# ¿ Oct 10, 2013 02:17 |
|
NiknudStunod posted:I have read up a bit on dom 4 and am itching to get into a mp game now. Are thugs and bless armies still a thing? I saw that the natures regen was moved to n9 so my early game summon giant toads as ctis may not be as effective. Can I still Summon some bad rear end commander gear him out in weapons and armor and watch him stomp all over the 100 wolf archers the ai sends at him? How close to dom 3 does dom 4 play. Increased research costs made some pretty big changes the game's balance. Now that battlemagic takes longer to research, blesses are so much stronger than before that not taking one would be a risky gambit (in MP, at least). Thugs also have a longer window of viability once you get to them, since most SCs might as well be unreachable by any nation that doesn't have a good research engine (like Arco or Bogarus do).
|
# ¿ Dec 7, 2013 18:43 |
|
There's also the icing on the cake that the nation which gets the punch-horses has no way to command demons unless they get lucky with indies.
|
# ¿ Mar 5, 2014 07:10 |
|
ChickenWing posted:I like this idea. Have a banker who generates gold every turn in his quest to buy godhood and create a world where he can be safe from ever having to acknowledge the existence of the poors.
|
# ¿ Dec 10, 2014 04:45 |
|
Game idea, needs a mod-person to make things for game: DragonPass Like ermorgame, but you can choose between EA Ulm and Marveni (with bloodsac removed) Magic sites are rare 4x3/4x2 thrones, twelve points to win No earthsnake Common events, normal income/supply, etc. Any other suggestions? Carcer's Caelum = DUCKPEOPLE suggestion has already been vetoed on account of Caelum not actually being birds.
|
# ¿ Mar 20, 2016 19:01 |
|
|
# ¿ Apr 28, 2024 21:20 |
|
Culka posted:I made a little script which replaces poptypes and indies on a map (kinda like semiRandom for Dom 3 if anyone remembers it). Think you know how to expand with no losss against all the indies? There may be a surprise or two along the way now... Are just the indie garrisons replaced, or can you recruit the randomed units too?
|
# ¿ Jun 23, 2016 03:47 |