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Call a local squad and they should come running. If you mouse over the dot on the map you can get the squads ID, and then go to Settings->Squads on the radio menu to call them to a point of your choosing.
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# ¿ Oct 22, 2014 09:39 |
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# ¿ May 8, 2024 23:39 |
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SolitarySolidarity posted:I'm about to play Shadow of Chernobyl for the first time but I'm going to install the Zone Reclamation mod. From looking at the file size it doesn't seem like this mod updates the textures like the (obsolete) Complete 2009. Would you guys recommend any texture packs? Argus textures look pretty good. I'm not sure if atmosfear comes with its own but you may want to look into that as well
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# ¿ Oct 25, 2014 15:57 |
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If you do end up clearing the Depot out there's an invincible merc who chills at the bar. I'm not sure what he does but he seems ok.
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# ¿ Oct 25, 2014 22:48 |
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NeoSeeker posted:If you take a base do you get their trader/mechanic? One guy from the squad you called in becomes a repair dude and another becomes a guide. I think a map change makes proper traders set up.
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# ¿ Oct 25, 2014 22:56 |
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https://mega.co.nz/#!b5VE2aQC!9lBrgLiTDNmnms7jH57kcf0UtUlmD1oDXpyNq6KZJ_g theres the turret fix.
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# ¿ Oct 26, 2014 06:44 |
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If that's the case, then the Bandit base is missing something very important. https://www.youtube.com/watch?v=-9wgI6rCbY4
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# ¿ Oct 31, 2014 16:18 |
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I mainly just run urchins/fireballs and moonlights, rounded out with a slime/-bleeding and whatever high tier artifacts i run across
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# ¿ Nov 11, 2014 00:57 |
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EvanSchenck posted:Same. Playing for Defiance I figured that the best bet was an AS VAL with a shotgun backup, and I worked my way to it. A fully upgraded VAL is just unfair. At long range it comes with PSO-1 mount by default and it's pinpoint accurate in single shots, in short range it has good iron sights and low recoil for a high ROF, and with AP 9x39mm you can kill basically anybody in two shots to the body. Plus it's silenced so occasionally bad guys would fail to notice their buddies falling dead all around them. The only HQ attack that gave me trouble was the Mobile Science Lab, because it's in a mostly open area and it was full of Merc snipers with PSG-1s who would just swivel and kill me instantly with one shot any time they could see me for more than 1 second. I had to reload that one a bunch of times. Don't talk poo poo about the nugget
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# ¿ Nov 14, 2014 16:39 |
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AHungryRobot posted:What does getting XP/levels do in the faction wars mod? You get a choice between two perks. The first one is a choice between seeing the health of Stalkers or mutants when you mouse over them or hit them, and the second one is being able to see stalkers/mutants within 25m on your minimap.
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# ¿ Nov 25, 2014 19:21 |
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Worn Undergarments (No Skids) [75 RU]
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# ¿ Nov 27, 2014 04:10 |
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Measly Twerp posted:I'm wandering around TFW with a fully upgraded sniper rifle and an exo suit. And it feels good. But yeah, none of the other guns are really notable, shotguns seem to lack the punch to clear rooms let alone clear out mutants. What the hell are you talking about, shotguns own in TFW. The super shorty with a side of nugget is all I need to stunt\
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# ¿ Nov 29, 2014 22:18 |
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Vorenus posted:Playing through Limansk is an exercise in masochism. Clear out the MG nest and grab the MGL and the 40 grenades stashed in a crate.
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# ¿ Dec 1, 2014 18:07 |
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Go for the true CHEEKI experience and join the Bandits. I was hardly ever in the dark valley when I was doing poo poo for them
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# ¿ Dec 5, 2014 05:30 |
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Azran posted:Got my Survarium invite. I just realized how goofy the name is. You see, you need to survive in the terrarium that the planet has become
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# ¿ Dec 9, 2014 21:24 |
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Another reason to play TFW: the Deag equip animation is the same as CSGO's
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# ¿ Dec 12, 2014 17:03 |
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Is there much of an endgame in TFW? I'm at the point where the only faction left is Clear Sky and I'm wondering if I get an objective to build a throne of wodke on the sarcophagus of the NPP or if it's something I have to do of my own volition. The VSS also rules, to the point where it makes the game point and click retard whack-a-mole after you upgrade to flatness to be +200%
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# ¿ Dec 13, 2014 23:39 |
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Just found an RPK and a Robocop helmet http://i.imgur.com/BEbe7js.webm
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# ¿ Dec 14, 2014 20:37 |
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In TFW is it possible to find a person who upgrades stuff outside your faction?
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# ¿ Dec 16, 2014 02:25 |
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I hope that there's a .44 revolver so I can live out my Bud Dwyer RP to the fullest extent
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# ¿ Dec 17, 2014 18:23 |
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Overwined posted:Finally got around to playing TFW mod and I really like it so far. Finally got enough rep to sign up with Freedom (because they're chill dudes). But poo poo, Bandits are loving everywhere. They have owned the entry zone to the Army Warehouses for ages and the northern exit to the zone always gets me killed by pseudodogs mindfucking me. Is this normal? I can sometimes sneak by to the Garbage, but it's a pain in the rear end. Look around the base, there should be a rookie willing to join you and soak up fire. If you're having trouble taking a point call a squad from base or a local squad before you start popping off. Also if you're hard up for cash/good weapons hang out around the base and wait for an army helo to spawn. Some idiot normally gets caught out and eats it. E: also don't worry about the red forest for now. The garbage has a lot of points to hold so you might be spreading your squads pretty thin but it and the depot work as a hub. Overall it's worth it to take immediately after securing your faction's zone Robot Randy fucked around with this message at 17:36 on Dec 22, 2014 |
# ¿ Dec 22, 2014 17:33 |
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You can also hold f and any items inside lockers and drawers will have their names pop up and more often than not you can hoover them up just by being close enough E:also, if you need 9x19 ammo head to the Scrapyard in the Garbage, head to the watch tower, look up, and shoot the crates
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# ¿ Jan 2, 2015 22:40 |
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Use ddraigs version, I'm. P sure it's in the op
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# ¿ Jan 16, 2015 20:24 |
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You're not gonna kill much with bird shot
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# ¿ Jan 28, 2015 18:25 |
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For someone whose Russian vocabulary consists of 'сука блять', how hard of a time would I have with the new OGSE release? Is there anything that would gently caress over a 0.6.9.2 vet due to me not knowing Russian? e: more like a director's cut if anything VVVV Robot Randy fucked around with this message at 22:43 on Jan 30, 2015 |
# ¿ Jan 30, 2015 22:40 |
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TheTrend posted:New and exciting issues!!! So I just merc'ed the merc camp again usuing CoP reborn and Arsenal Overhaul (though I think this is related to the latter) and the scopes on the guns i looted from the bosses are fuuuuuuuucked up. You probably didn't install the 16:9 scope textures
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# ¿ Feb 1, 2015 00:33 |
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The bandit trader gets good gear, sakharov will still be in the bunker even after you take over too
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# ¿ Feb 17, 2015 01:39 |
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The bandit dude sells exos for sure, how many resource points do you hold?
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# ¿ Feb 17, 2015 04:24 |
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There's a tracksuit, the Kleibold koat, and then I think a faction specific berill for the bandits, then exo. If you need more resources try taking over freedom or wherever else you have available, you might just be 1 or 2 away from the next tier.
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# ¿ Feb 17, 2015 07:13 |
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Dvsilverwing posted:Do actual faction bases count as resources, or do you actually need to put a squad up into the little blue circle territories? Yeah, they do. I think the only one that's weird is the hangar in garbage, where it's only counted as a base. IMO you should shoot for bases/resources over controlling the zones to get in/out of places, since they'll give you a huge boost to the amount squads you're able to field, as well as their gear and combat effectiveness.
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# ¿ Feb 17, 2015 19:25 |
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Dvsilverwing posted:But you don't get money for putting squads into those zones, right? The only way to get money from capturing is to go for the areas marked with objectives it seems. Does just calling in reinforcements into those resource zones count as controlling them? If they're stationed at the point, yes. You don't get more money but you get more squads to back up and send out, and you'll be rollin in the dough p quick
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# ¿ Feb 18, 2015 00:16 |
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If anyone else wants to hop on the Cheeki Breeki CS train, here's a link for my account. I'm not sure how many people it's good for, so first come first serve I guess. https://account.survarium.com/en/referal/967C72DE5270FF5
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# ¿ Feb 19, 2015 22:22 |
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Dvsilverwing posted:Kiparis OP. Low tier is the best, it's just a bunch of jackasses in sweaters running around with surplus WWII weaponry.
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# ¿ Feb 20, 2015 23:41 |
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Swartz posted:Just thought I'd post a cool new thing Bangalore did that does the following: Cantaloupe posted:Can somebody post a copy of this, the link in the OP is set to private. quotin for new page
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# ¿ Feb 21, 2015 03:41 |
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New post so people see it: https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ This is the new location of the optimized .dll. You'll want to download the EXPERIMENTAL_latest .rar, back up shiny.dll and JIT.1.1.4.dll, and and copy the optimized .dlls from the resources folder.
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# ¿ Feb 21, 2015 05:48 |
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Arsenal Overhaul is p cool, been having a lot of fun so far. Is there any way to harvest parts from mutants?
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# ¿ Feb 22, 2015 05:58 |
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NEED TOILET PAPER posted:I haven't played the latest update yet (it just came out yesterday/today or something) but the readme says you can harvest mutant parts. In other mods, this amounts to just walking up to the mutant and pressing the loot button (default F) like you would with a stalker's corpse. Then enjoy the flesh eyeballs and dog tails. I've been trying that but whenever I'm standing on top of one I don't get a prompt and nothing happens when I hit F.
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# ¿ Feb 22, 2015 06:02 |
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I was pleasantly surprised to see that I was able to skip hauling around a 15kg tank of bullshit
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# ¿ Feb 24, 2015 21:38 |
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Misery owns bc you can smoke a doob to stop controllers from loving with you
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# ¿ Feb 26, 2015 04:42 |
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its still TFW, hth
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# ¿ Mar 15, 2015 14:47 |
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# ¿ May 8, 2024 23:39 |
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NA servers just went up for Surviviviarium if anyone has been holding out
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# ¿ Mar 17, 2015 22:53 |