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mitochondritom
Oct 3, 2010

Orv posted:

I'mma cut a motherfucker who don't enjoy IWD2. Though I will readily admit that it's not really much of a successor to BG2 in a lot of places. Go here, beat up stuff. Go here, beat up harder stuff, loot it, rinse repeat.


IWD2 is probably my favorite of the IE games in terms of art and sound. It has some fantastic voice sets and music, and some of the areas you visit were and still are absolutely amazing.

I am forever disappointed there were no more IE forgotten realms games, given how much Thay and the zhents kept popping up it would have been really cool to set a game there. Equally I am sad there will never be a dark sun IE game.

Btw great job on the OP, OP !

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mitochondritom
Oct 3, 2010

Basic Chunnel posted:

The flippant PC dialogue in EE is great because it's exactly the sort of stuff someone would say were they aware of how ridiculous the Forgotten Realms setting is

Yea I think some posters have a serious nostalgia hard on, the new dialogue is no cheesier or worse than the old ones.

mitochondritom
Oct 3, 2010

Levantine posted:

Paladin/fighter for the leader

If you have a Paladin for the "spokesperson" he will automatically refuse a lot of quest rewards, just something to bear in mind.

mitochondritom
Oct 3, 2010

Wingless posted:

There's just so much about it that's kind of boneheaded.

In that sense it sort of captures my memories of actual Dungeons and Dragons games I played with friends when I was a teenager. What with a DM who barely knew what he was doing, reusing the same dungeon maps over and over. A bunch of idiot player trying to screw each other over at any opportunity, which could put the jerk companions into a better context. Perhaps that was Beamdogs intention all along (probably not).

mitochondritom
Oct 3, 2010

SageNytell posted:

So I'm starting a BG1 multiplayer game with a friend who's never played the game and I decided to try out the Avenger kit on a Druid. What should I expect? Any good gear for druids available in BG1? I always kitted Jaheira out as more of a fighter who happens to have heal spells than a caster.

I think if you are going to play the avenger as a sort of back up ranged guy, you would do well to take slings as a proficiency. I think BG:EE adds some cool bullet ammunition to that arsehole wizard guy near beregost, which might give him an extra bit of utility. BG:EE also added a few magical clubs which are a druidy type weapon, but staves are another decent enough choice. If I am not mistaken in the EE games you can get a bonus to sling damage for being strong, so max out STR and DEX, which could also be useful if you wanted to shapeshift. Thinking about it an Avenger could be a cool character. I might have to give it a go myself.

mitochondritom
Oct 3, 2010

frowning posted:

Thast's the game all over for me. No matter what I memorized I'd end up getting the wrong ones cast. If there was a useful 'cast x spell to remove y effect' I'd be all over it. But then I am cripplingly stupid.

Can't go wrong with having Edwin summoning 5 sword spiders, then hasting them!

mitochondritom
Oct 3, 2010

Way Strong Pimphand posted:

Great, thanks to this thread I'm about to drop another 80+ hours running through the entire BG series with a Necromancer. What do people think of the new NPCs that come with the EEs? I tried getting past Neera's dialogue and voice actress, but it's still wearing one me. Do any of them fare better?

Dorn is pretty great, I think his voice acting is no worse than any of the other BG characters. He would fit with the tone of your necromancer (probably) and is a total powerhouse to boot.

mitochondritom
Oct 3, 2010

Disco Infiva posted:

It's the chillest of IE games.

And the chilliest ... ... ... :downs:

One of the best things about IWD is that it went to a lot of effort to make druids and bards a bit more interesting, to the point that I would always make one of each for my team. The proto-DLC Trial of the Luremaster made me crave another game set in a desert, maybe involving Thay or the Zhentarim. Hopefully Obsidian and Larian are going to usher in an isometric renaissance and good times are ahead.

mitochondritom
Oct 3, 2010

JustJeff88 posted:

I don't have nearly the hard-on for it as some, but I wouldn't mind seeing a well-made Dark Sun game come out some time.

Yes! Exactly actually, I had forgotten about Dark Sun. When I was picturing another game I imagined desert, but couldn't think of a forgotten realms one. Sun is exotic enough to be full of weird and crazy encounters, I can imagine a god-king battle held in some dusty ziggurat. Perhaps have some more survival based aspects as well. Man I wish there was a Dark Sun IE game now.

mitochondritom
Oct 3, 2010

fong posted:

I've played through BG1 and 2 countless times but never got to either IWD games. I'm planning to go through IWD1 now with the following party:

Paladin
Fighter (dual to Cleric at level 3)
Mage
Bard
Fighter/Thief multiclass
Fighter (dual to Druid at level 3)

Couple of questions:
What weapons should I go for on the Fighter/Cleric? Since IWD does randomised drops I'm assuming it doesn't matter too much so long as they're usable after I dual class.
Is there a mage specialisation that is clearly better than the others like Conjurer in BG? I figure a specialist mage doesn't matter too much since I've got the Bard to cover anything the mage can't cast.

I think anything with a cleric requires no blades, so flails, hammers and maces are in. IWD if I remember rightly is pretty good about not shafting non sword users so any of those will generally find a pretty good weapon. Your party seems pretty cool, the druid dual class I think requires a LOT of stats so check you can dual class him (maybe consider multiclass?). Something I cannot remember is that in IWD2 paladins will refuse quest rewards, this might be the case in IWD1.

mitochondritom
Oct 3, 2010

Hmm the problem with that scenario is that you finish the first game at around level 7, then the second one starts you at level 7 ish (I think it is a specific amount of experience or w/e). If this adventure is set between the two games and they wish to preserve continuity either they constrain the experience you can gain to the level that BG2 starts with and let you continue with whatever you had at the end of BG1, or they let you wildly level up and then upon import into BG2 you get deleveled. I don't think either way really works. Much better would be to create a new game with a new narrative. I have heard a good suggestion of a prequel set during the time of troubles with Gorion as a party member.

mitochondritom
Oct 3, 2010

Hulk Krogan posted:

Question: do you get any decent magic 1H axes fairly early on? Everybody in my party has +1 weapons at this point except the dwarf. Kind of sucks having your main fighter not be able to hit poo poo, especially in that section of Kresselack's tomb where you run into a ton of wights, shadows, mummies, etc.

I found a Battle Axe + 2 (Defender) in the location after the one you are currently at. However, the loot in IWD is semi random so you might not be so lucky. My party also has a Dwarf Beserker with two battle axes. He is a monster, but not even close to how good my Elf ranger is.

mitochondritom
Oct 3, 2010

MegaGatts posted:

'd personally rather take an undead hunter or Cavalier.

I got a bit of mileage out of an Undead Hunter in the Vale of Shadows, he made insane mode quite simple as most of the monsters spent time either exploding immediately or running away. I am hoping turn undead works on the ghosts in the elf place and even more so in the expansion areas.

mitochondritom
Oct 3, 2010


Man I had forgotten about this guy. He was a total beast and quite easy to miss because of his location. I always wanted him to return in BGII which was sorely lacking in cool priest characters (Anomen was a total chump). Plus if you had the other evil dwarf in your team they would go apeshit and fight each other.

mitochondritom
Oct 3, 2010

Well Obsidian have pretty much shown you can retain the isometric infinity engine style experience with a Unity based engine, so really the new "infinity engine" is already here. Provided you could either recapitulate what Obsidian did or attempt to license it as I think the Torment: Numenera team have?

I have a lot of nostalgia and love for the old infinity engine games but my experience with the Pillars of Eternity engine was brilliant and I would like to see it improved upon and used for the next generation of these type of games.

mitochondritom
Oct 3, 2010

MrL_JaKiri posted:

18 20
18/01-50 25
18/51-75 30
18/76-90 35
18/91-99 40
18/00 45


Can someone remind me why this exists. Its so absurd and one of the dumbest things about the ruleset in Baldurs Gate / Dnd. No other attribute has this system, just strength. It's never properly explained and just sort of sits there, being strange.

mitochondritom
Oct 3, 2010

Haha whoever was playing the game in the huge battle at the end of that video got wrecked. I can't decide if I like the "cel shaded" look they gave everything. The health bars are awful though.

mitochondritom
Oct 3, 2010

Keiya posted:

You have to buy the game again for the new expansion that is bullshit.

(I am especially annoyed because I got all but BG2 right before the enhanced editions were announced.)

What? I thought it was going to be a "DLC"?

mitochondritom
Oct 3, 2010

Insurrectionist posted:

I'm real mad that apparently Kagain is not a recruit-able NPC for Siege of Dragonspear, and he's run off with my Gauntlets of Dexterity which I REALLY could use on some other characters!!! I guess this happens with every character but at least all the rest of my party seem to be recruitable again. This seems a really stupid way of handling the transition given A: it encourages taking off some of the strongest items on non-SoD party-members before Sarevok so you get those items at the start of SoD, and B: they have a perfectly elegant solution already in the player stash into which the game will dump the inventories of those characters anyway, just not anything they have equipped. Oh well.

Kagain becomes an absolute monster with those gloves, perhaps its best for the realms that he keeps them.

mitochondritom
Oct 3, 2010

Woolie Wool posted:

I finished the Tomb of Kesserack and killed Lysan. That was harder than any dungeon in BG1 or Shadows of Amn, except maybe if you go into Nashkel at level 1 (don't go into the Nashkel mines at level 1). I had to cheese the fight at the start of the third floor by racing back up the stairs to draw a few skeletons with me, killing them at the doorway, and then repeating until the room below was clear. And then I cheesed the fight leading to Kesserack by pulling the knights away from the mage.

Icewind Dale is a lot harder than BG for sure, but I think the fights are much more interesting than BG2's Mage spam. I hate the bit in the Vale of Shadows where you first encounter wights immune to normal weapons. Some parts of the "Trials of Luremaster" are brutal, I don't think I ever finished that part of the game.

mitochondritom
Oct 3, 2010

Pwnstar posted:

Someone at Black Isle/Obsidian has some kind of beetle obsession.

It has to be someone who also worked on Pillars of Eternity as that has beetles as the goto bug monster aswell. I always wanted a druid kit that was based around summoning bugs.

mitochondritom
Oct 3, 2010

Mordaedil posted:

I don't mean just the component though, I mean even casting of the spell of that level costs, what, a few hundred gold pieces before component cost? A farmer earns how much annually? Maybe 2 gold a year?

That really puts it into perspective that you are actually plundering a dudes life savings when you steal the 20 gp from the Ankheg farmers house. But it is also wildly inconsistent with the fact that a quarter staff (aka a stick) costs 1gp, or roughly half a years wages. I think mid-way through Baldurs Gate I have about 70,000 gp, sod Sarevok I should just hire 20,000 peasants and raise my own army.

mitochondritom
Oct 3, 2010

flashman posted:

The dagger of venom and sleep is so great. Just go around pricking them all and reap the XP. Finally got skull trap so things are starting to explode faster now. Soloing the sirines was really tough though... Is there anything I can use to prevent charm?

Minsc or a PC beskerker going ape will let them resist it.

mitochondritom
Oct 3, 2010

Terrible Opinions posted:

From the sounds of it Baldur's Gate 3 will be either Dragonlance game 1 or Darksun game 1. I'd prefer the latter significantly.

What? Where is the evidence for this? A dark sun game would be incredible.

mitochondritom
Oct 3, 2010

Mzbundifund posted:

You find a moment with Khalid several centimeters away from everyone else.

The NPC mod is awful, truly awful.

mitochondritom
Oct 3, 2010

That's a pretty good find. As opposed to Fair Bear Maiden, I really like the BG1 soundtrack. I actually think all the infinity engine games have brilliant soundtracks, I can't wait for Mark Morgan to return for Numenera. Sam Hulik has done a really good job with the Enhanced Edition tracks aswell, they slot really well into the series.

mitochondritom
Oct 3, 2010

Portland Sucks posted:

So what's the deal with Siege of Dragonspear? Should I play this, or is it unequivocally a Bad Game?

I consider BGI and II to be my favorite games ever and have hundreds of hours in both the "enhanced edition" games on Steam and I can say that I really enjoyed playing Siege of Dragonspear. It is structured a bit more like Icewind Dale in that its "linear" with a few bits off the beaten path, but inkeeping with its prequel and sequel has NPC characters who join you.

The gameplay is good, but nothing really surprising or new for people who played these games to death. It wasn't really a challenge in terms of combat, but the encounters were often interesting and fun. They did a good job with loot and items and incidental stuff (I think the only known use for infravision in the entire series?). They really knocked it out of the park with the areas they designed and they definitely captured the infinity engine style, which surprised me as the extra stuff added in BG1 EE was pretty poor. I found the returning NPCs to be fairly decent, though I didn't use all of them and some of the returning voice actors don't sound the same anymore. The NPC characters added by Beamdog are hit and miss in my eyes, in particular I really disliked Corwyn. The worst aspect was the frequent "Bioware / Whedonesque / LOLRANDOM" dialogue in almost every interaction, particularly in the responses that the player can chose, might appeal to some but I hated it.

As for the "SJW controversy" bollocks, its irrelevant and easily missed in the actual game. A non issue all round. Who gives a poo poo if there is a transgender NPC in a game full of crazy gnomes and orcs. Not me. The terribly cringy dialogue infesting every interaction is the real problem with Beamdog.

mitochondritom
Oct 3, 2010

Terrible Opinions posted:

It's better than Tales of Sword Coast, and about on par with the first game. Significantly worse than Shadows of Amn.

Talk about living up to your username! TotSC has the best dungeon of any infinity engine game in it (Durlag Tower)!

mitochondritom
Oct 3, 2010

Woolie Wool posted:

Sorry you insist all your villains must be cackling LOOK HOW EEEEEEVIL I am monsters and cannot appreciate moral ambiguity or complexity, maybe you should work on that.

I mean sure, Caelar wasn't the "evil mad man" trope, but she wasn't overly interesting or complex. Holy warrior who fell from grace isn't exactly a novel or unique spin on things. I think including Jon Irenicus throughout the game really interfered with her presence as it was clear from anyone who played the other games who he was and if you hadn't, he was an obvious set up for the TRUE bad guy, thus robbing Caelar of any importance.

mitochondritom
Oct 3, 2010

Entropy238 posted:

Wow Irenicus was way more beefcake than I remember, don't know where he found the time to lift with everything he was up to.

The funniest thing about Jon Irenicus to me is just how crazy his secret lair is laid out like. Can you imagine trying to live and work in that place? Its great they included his bedroom, but its full of traps. So every day he gets up and goes to do some torturin, he carefully avoids his traps then has to sneak past his horrendous sewer monster to get to his lab. Actually, thinking about it, he has a bedroom but does he have a kitchen?

mitochondritom
Oct 3, 2010

I always thought there were toilets, again weird as they are in those yellow connecting corridors between all the rooms. I am too deep down the rabbit hole now, I have realised there must be separate toilets for dwarves, halflings etc.

mitochondritom
Oct 3, 2010

kujeger posted:

WE CAN GO DEEPER



(uncompressed)

Love it that old Jonoleth designed it so he could have a dump in his library. There are even open sewers in the corridor leading to the Otughya thing. Can't imagine Bioware of today going into that much detail.

Max Wilco posted:

I thought Icewind Dale was where the art for IE games really took off (at least from the little I've seen of it).

I agree, IWD1 in particular has some amazing areas. I particularly like the frozen aquarium museum, despite it being full of rear end in a top hat salamander men.

mitochondritom
Oct 3, 2010

queeb posted:

Holy moly whoever said inquisitor as a good playthrough wasnt lying. That fight in Burghest with the thay wizard owned me my first time playing a long time ago, now I just walked in and cast dispel/true sight and one shot him.

There is something innately satisfying about breaking Baldurs Gate with insane character combos. Making an Elven Archer and obliterating Tarnesh outside of the Friendly Arm Inn in the enhanced editions is very satisfying. Another brilliant one is to make an assassin and then poison Firebead Elvenhair in Winthrops inn for an easy 1500 exp.

mitochondritom
Oct 3, 2010

Washout posted:

I have not yet played SoD I should try an ironman run of it as my first try. I don't know anything about it either. Other than there is a ladyman in it somewhere maybe.

It does have some tough fights in it, but if you are a BG veteran I don't see why it wouldn't be possible. There are some gently caress you traps and enemies in certain parts though.

mitochondritom
Oct 3, 2010

Washout posted:

That would be the most annoying part honestly, normally when I play I just autosave as I go and reload when I run into a trap that does something significant, which is much faster than slowly inching my way through the dungeon behind the rogue.

I think the worst are things like Imprison or Maze, less so for confusion or dominate. Traps or enemies that can actually result in a game over without any prior knowledge of the encounter. I don't think Pillars of Eternity has anything like that, which makes it more forgiving to Iron Man blind. That being said I don't think SoD has anything like an imprison enemy that could end the game for a solo player.

I would be keen to try to Iron Man Icewind Dale I this year. I picked up the EE in a sale and haven't played yet. There is also Tyranny coming out which might lend itself well to Iron Manning as its supposed to be shorter and very replayable.

mitochondritom
Oct 3, 2010

Aside from a few dodgy ones (Viconia) I do like these portraits, but most of them have little resemblance to the character portrait they are replacing. It took me forever to work out the first one is supposed to be Dorn that rear end in a top hat blackguard in the EE versions. Maybe its nostalgia but I love the BG portraits, they all have so much character in them. I literally can't work out which is Khalid in the above images. I think Xar is the best as you can immediately tell who it is.

mitochondritom
Oct 3, 2010

Kunzelman posted:

Some of y'all might remember that I do a show about Baldur's Gate called Mages and Murderdads (I posted about it in here sometime last year). I just wanted to pop back in to link this interview that we did with Phillip Daigle, the lead designer of Siege of Dragonspear. We walk about some generic stuff and some real specifics (encounter design, for example). In any case, I thought it'd be of interest to the people in this thread, so here it is

Cool, thanks! I devour interviews with Infinity Engine related topics and I think I am one of the few who really enjoyed SoD. Will definitely watch later today.

mitochondritom
Oct 3, 2010

I completely agree. I totally understand that if you have the opportunity to get David Warner back wanting to then take massive advantage of it by having him in loads of scenes. I mean Irenicus is frequently lauded as one of gamings best villains and is certainly the best thing about BG2, but I think he is really overused in SoD. The problem really is that the game, while an "interquel" is really only going to be played by people who have already played BG1 and 2, thus it is immediately obvious who the "robed figure" is and it then detracts from SoD's true villain / antagonist throughout the entire story. Perhaps, if you were playing BG1, then SoD and then 2 it would flow much better.

Its sort of akin to Star Wars really, if you watch episode 1 you immediately realise that kindly Senator Palpatine is really Space Hitler whereas some poor fool watching it from the Phantom Menance for the first time gets to see the reveal that this nice old dude actually screws the entire universe over.

mitochondritom
Oct 3, 2010

For some reason I find IWD II to be the infinity engine game that bugs out and crashes the most on Windows 10 (from the GOG versions, not EE) so would be great to see a EE version. I also really enjoyed IWD1 and 2 and probably prefer them to the BG games when all is said and done. You could also take the opportunity to fix that terrible bit with the forest full of ghosts where you have to go N, S, E or W through the identical areas. I hated that bit when I was like 13 without access to the internet to find a guide.

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mitochondritom
Oct 3, 2010

Slashrat posted:

I would like to hear your thoughts on the Modron Maze in PST

Certainly! I also could never figure it out and thus have never played PST with NORDOM as a companion. Plus trying to play it on the gog version on W10 resulted in that area being very unstable with many CTDs. I also played my first playthough of PST as a straight up fighter with minimal WIS, INT and CHA, I was a dumb child.

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