Woolie Wool posted:How much magic in general is a good idea for BG2? In BG1 I ran one arcane, one divine, and four martial characters, which matches my Pillars party. At least for the base, non-EE game: Full divine is like Cernd (single-class Druid which is a bit weak), Viconia (-2 rep on joining, but she's a good Cleric!), and Anomen (eventually solid as a cleric). Half divine is Jaheira (although she accelerates quickly due to Druids having good experience progression until double-figure levels) and Aerie (she's okay). Minsc, Keldorn, Mazzy, and Valygar can all do a bit of healing, if not a ton, as can a Good/Neutral PC. Full arcane is Imoen but you don't get her for a while, Nalia (annoying) and Edwin (best mage full stop) Half arcane is Aerie, Jan, and Haer'Dalis. Haer'Dalis is slightly tricky to actually obtain but he's a fun guy to have around. Valygar can do a bit, as can an Evil PC (Horror on a near-instant cast is fantastically powerful) In terms of thieves you basically have Yoshimo (full thief, trash as a result), Jan (serviceable but very annoying) and Nalia/Imoen (total money sinks in terms of needing potions to do her job as well as being annoying). Pick your poison. jBrereton fucked around with this message at 00:57 on Mar 20, 2016 |
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# ¿ Mar 20, 2016 00:53 |
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# ¿ May 21, 2024 22:32 |
Berserker Rage is totally handy even with Divine magic. You will never have enough casting slots on your priests to protect your whole party from all of the status ailments it prevents and also have them heal, summon, and so on. Having even one character who can dodge a lot of that stuff as well as tank with solid HP is a big deal.
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# ¿ Mar 20, 2016 16:22 |
Woolie Wool posted:I can go buy more. It's not like they're expensive.
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# ¿ Mar 22, 2016 19:07 |
Woolie Wool posted:Are bards useful, and if so, what would be a good way to build a bard? I might play IWD after I finish ToB and I was thinking of trying a party with a bard (and probably swap out the typical D&D tank cleric with one of the squishier buff-bot cleric kits from the Faiths and Powers mod). It might actually give me a reason not to install the disable identification tweak. If you're swapping out anything for a bard I'd say a second arcane strong mage is pretty unnecessary, so like Ranger/Druid/Cleric/Mage/Bard/Thief would work alright.
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# ¿ Mar 31, 2016 11:31 |
CobiWann posted:So my next question...to use backstab, should I put points into Move Silently, Hide in Shadows, or both?
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# ¿ Mar 31, 2016 14:47 |
Wizard Styles posted:I think the biggest issue with the EE is dual-wielding; there are so many good buff spells that two dual-wielding fighter types just start tearing through everything. Some of the spells ported over from BG2 probably aren't great for game balance either, but I don't even remember when the game gives those to you. Archers may be a bit OTT. Also unlike BG not every quest-important character in IWD is actually labelled with a real name, so do make sure to talk to everyone neutral.
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# ¿ Mar 31, 2016 19:29 |
Woolie Wool posted:They couldn't get the Shakespearean English correct and kept confusing "thou", "thee", and "thy". Also yes, IWD is good, and hard.
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# ¿ Apr 1, 2016 17:53 |
Woolie Wool posted:No, people are not stupid and are perfectly capable of understanding grammar, it's just that the writer didn't bother to look anything up, much like the the bizarre Olde English phrases and words in the player's dialogue options that come and go and were thankfully entirely removed for BG2.
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# ¿ Apr 1, 2016 18:00 |
Head Hit Keyboard posted:Xan is at the end of the Nashkel Mines. He's an Enchanter and thus has the opposite problem of Dynaheir in that he doesn't get any Evocation spells, so no Magic Missiles, no Fireballs, etc. Honestly I'd make your PC a mage of some kind, BG2 has very few good mages (and the good aligned ones are all extremely loving grating), and arcane magic rules the roost given the crazy amount of mage fights.
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# ¿ Apr 12, 2016 23:41 |
Max Wilco posted:Is there an way to lower reputation in BG2 without causing too much trouble? I want to do a couple of the quests in Trademeet to get some better equipment, but I don't want my Reputation to get too high, otherwise Edwin will end up leaving the party.
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# ¿ Apr 13, 2016 08:47 |
Kavak posted:Aww, Ctrl-Y doesn't work on Bodhi when you first meet her.
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# ¿ Apr 18, 2016 14:13 |
Kavak posted:Why does the vampire guild try to kill you, anyway? Irenicus needs you alive, and if Bodhi ends up responsible for your death he's probably going to tear her to pieces then use Imoen's soul for his plan. Sure, fight back when your base is under attack, but going out of your way to strike at Charname could easily backfire. I can't tell if this is a plot hole from the original draft or just a genre assumption.
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# ¿ Apr 19, 2016 10:21 |
Mordaedil posted:A lot of people think themselves Judge Dredd when playing these games, huh? The Communist Party of Athkatla (Marxist-Lord of Destructionist) is the fulcrum of all true potential for the so called "lesser orders" to rise up once we rid them of the most powerful geas of all, the geas of their own browbeaten 'consent'.
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# ¿ Apr 19, 2016 10:35 |
Mordaedil posted:I tend to play these games forgetting that there is a force attack feature and I think the developers also forgot about it, so I can't recommend using it. I mean answering Nalia's dumb loving aunt with violence is totally an option in the quest, it just drops you 2 rep plus some more for killing someone 'innocent', which caused my party, including Jaheira who previously had my back on the issue, to totally spaz out.
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# ¿ Apr 19, 2016 11:15 |
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# ¿ Apr 20, 2016 15:17 |
Kavak posted:Man they nerfed the gently caress out of arrows in BG II, but bolts and bullets are unaffected. What gives?
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# ¿ Apr 21, 2016 10:22 |
MrL_JaKiri posted:Way too easy on "anything resembling reasonable settings", not way too easy on "anything but solo Insane/HoF/Ironman" which doesn't sound inaccurate for someone who's good at the game (system). I don't see why you need to villainize someone doing a cool thread!
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# ¿ Apr 24, 2016 20:16 |
Wizard Styles posted:I'm no longer sure about that. In my current playthrough I'm not having anyone dual-wield, and I've got a Monk in the party which is pretty much playing with a handicap. I'm not having a lot of trouble. The prologue cave (so many Ogres) and parts of Dragon's Eye were rough but still, the only death so far was a friendly fire incident caused by a catastrophically misaimed Lightning Bolt.
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# ¿ Apr 24, 2016 22:57 |
Hollismason posted:Does Baldur's Gate 2 allow you to pick a Kit for your main Character if they're multiclassing? Like Assassin/ etc..
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# ¿ Apr 26, 2016 15:40 |
Sephiroth_IRA posted:Uh is it possible to get negative Thac0?
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# ¿ Apr 28, 2016 21:39 |
JustJeff88 posted:I'm also going to defend BG1's plot. I won't go into detail here because clearly there are people who haven't played it, but I think that the progression of the critical path and the slow revelations about the antagonist's motivations are quite compelling. Also, because a normal game of BG1 with a lot of exploring takes months of in-game time, it makes perfect sense that all of that intrigue would need weeks and weeks to unfold. In short, I think that BG1's plot is woefully underappreciated and that if one really takes time to drink it in, it's logical and satisfying. e: BG1 is alright in the rave but BG2: SoA is probably the best CRPG ever so just play that.
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# ¿ Sep 11, 2016 10:38 |
MrL_JaKiri posted:Well, except for things made of iron breaking Nothing happens to the agriculture of the area, prices don't even actually go up over time, it's a non-event.
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# ¿ Sep 11, 2016 10:53 |
MrL_JaKiri posted:I don't think those are reasonable expectations
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# ¿ Sep 11, 2016 10:58 |
MrL_JaKiri posted:It's not like the plot of BG2 changes in any way depending on how long you take. "Yep, going to sleep outside suldanessellar for six months I hope nothing happens inside in that time" quote:How many RPGs change the world based on how long you take with the main quest But I mean if literally all they did was somewhat put the prices up based on an amount-of-days-passed trigger (which is presumably possible inside the infinity engine?) that would've been something? Doesn't seem that absurd, and I don't know how you could spend anything more than a couple of in-game months in BG1 before you're completely tooled up and outrageously wealthy to the point that a longsword costing 250 gold or crossbow bolts costing 50 gold for 10 wouldn't be an obvious sign that the economy was breaking down but unlikely to end your run, especially with bandits carrying both. Maybe if you went to Werewolf Island for half a year or whatever it even is, upon coming back there might be an NPC or two shouting at the mayor about their scythes breaking and when are we going to see the end of all this etc. etc. in the next town you visit. That kind of thing. Little tokens of this story around you. The plot is driven by an economic crisis that doesn't actually do anything. Doesn't ruin the game by any means but it's a weakness of it.
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# ¿ Sep 11, 2016 11:15 |
I'm guessing some of you have played Temple of Elemental Evil; my question is "does it ever get anything less than hard as nails and sort of inconsistent about what is and isn't an animal". Maybe it's just a still being level 2 thing but the combat feels really really dicey even with the meagre buffs I can put on people.
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# ¿ Sep 18, 2016 23:38 |
bike tory posted:Sorcs need one spell at each level as follows (in order from 1-9): 1- magic missille
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# ¿ Oct 7, 2016 18:09 |
Think it's some directdraw thing there is a direct fix for in the install folder IIRC, I had that when I fired 'er up.
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# ¿ Oct 10, 2016 15:59 |
Krowley posted:I tried reinstalling setup-ddrawfix.exe but it didn't work I definitely remember deleting something, too.
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# ¿ Oct 12, 2016 19:32 |
Antti posted:NWN2 isn't an Infinity game but this thread seems the most suitable for this question:
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# ¿ Nov 16, 2016 19:36 |
Sanzuo posted:Hi everyone. Playing BG:EE on a solo run and gotten further than I've ever gotten before. Playing a Half-Orc Assassin and most of the game has been a breeze so far on core rules.
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# ¿ Jan 3, 2017 13:50 |
IWD2 is alright in the rave but it's a bit too much of the same all the time. Also the Infinity Engine is not actually a terribly good combat engine and is certainly no good for navigation. If there was more party interaction, even just kinda boilerplate stuff for different "personality types" you could set at creation, that would help it a long way, because there is an awful lot of snow and quite a lot of cave to meander through sometimes casting spells without much else going down.
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# ¿ Jan 13, 2017 18:39 |
Fruits of the sea posted:Was this any fun?
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# ¿ Mar 29, 2017 13:29 |
Also if you were strictly playing by the most original rear end rules, 9th level fighters had the opportunity to bring along: - A 7th level Leader - up to 120 level 0 troops - 10-30 level 1/2 fighters or 1/1 elven mage-fighters. Which is quite a lot more useful than an extra half attack or whatever they got in BG.
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# ¿ Apr 30, 2017 14:01 |
Vargatron posted:I just feel like you're not given the tools to handle a lot of the lower level encounters. Once you hit around level 4 things really start taking off. If you let a caster get off something like fear or confuse, it basically fucks the whole party up.
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# ¿ Apr 30, 2017 15:54 |
You running any mods?
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# ¿ Apr 30, 2017 19:50 |
Fruits of the sea posted:The original campaign gets better as it goes along. It starts off pretty well, the city is quite fun, and then you get into cave quagmire hell before it all goes a bit snooky loopy in the long-delayed second act.
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# ¿ May 4, 2017 23:28 |
The Iron Rose posted:Quick question : my girlfriend is playing bgee having never played the original abs despite modding the hell out of these games ages ago I cannot for the life of me recall whether or not you need the BGII fix pack for bg1ee. I know the tweak pack works just fine however.
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# ¿ May 13, 2017 13:57 |
Entropy238 posted:Playing through NWN has made me wonder wtf Wizards of the Coast were smoking when they created 3E Clerics:
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# ¿ May 13, 2017 13:58 |
ToB is in fact pretty bad as well as being linear but that's epic level DnD for ya.
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# ¿ May 24, 2017 09:24 |
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# ¿ May 21, 2024 22:32 |
BadAstronaut posted:Is all of Throne of Bhaal so dark and 'evil'? It seems to have switched entirely from the awesome high fantasy of BG1 and 2 into this nightmarish weird dark fantasy stuff, which isn't really as cool. (Based off less than 2 hours play so far)
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# ¿ May 26, 2017 22:14 |