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bathroom sounds posted:Is there a lich in the first Baldur's Gate? Yes, an incredibly dangerous one. You'll find him north of Beregost's temple. Be warned, if you don't give in to his demands his wrath is appalling.
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# ¿ Jan 16, 2014 03:30 |
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# ¿ May 15, 2024 22:33 |
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JustJeff88 posted:I remember that now, actually. Is it really possible to roll it, though, or does the game just say "18x6 = 108", here it is you cheating douche!"? The highest I've ever heard anyone say they rolled is 103. It's somewhat random, so in theory it should be possible. I've never heard of it happening either though.
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# ¿ Jan 18, 2014 06:27 |
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bathroom sounds posted:Sorcerer definitely seems like the most thematically appropriate class for the whole Spawn of Bhaal thing. Assassin is more thematic, Bhaal being the god of murder and all.
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# ¿ Jan 20, 2014 17:39 |
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Well you can start by recruiting companions, then not dismissing them. I like to plan out what companions I use in a given playthrough, so you can do that if it helps. Usually I have a roleplaying theme to what I do, but the character I played the most was a paladin who romanced Viconia so take that with a grain of salt.
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# ¿ Jun 3, 2019 17:08 |
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bike tory posted:Doesn't Keldorn straight up murder Viconia if they're both in the party for too long? He'll certainly try, and he'll probably succeed unless you step in.
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# ¿ Jun 3, 2019 19:30 |
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bike tory posted:5e is pretty good though I think we can all agree. Well goodbye thread, you were fun while you lasted...
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# ¿ Jun 8, 2019 02:30 |
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Anomen is a good cleric if you make sure he doesn't go chaotic neutral.
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# ¿ Jun 9, 2019 06:32 |
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Archer is also good, though it gets less so in BG2. Still pretty solid all the way through though.
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# ¿ Jun 11, 2019 04:40 |
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H13 posted:Alright, I'm out of practice and wizards are killing the gently caress out of me. I forget how much of a dick those halflings in the Planar sphere are! In BG2 they mostly use shadow door. They're invisible, but still probably in the same spot. Detect Invisibility or glitterdust should make them visible. Then you should be able to Breach away. Chaotic commands prevents characters from being affected by mind altering spells like confusion. Use it if you think Chaos or confusion will be ised on your party.
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# ¿ Jun 11, 2019 05:08 |
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I think rather than calling Salvatore's work fanfictiony, I would say that he narrates as if it is a D&D campaign. So really good descriptions of action but everything else is a bit thin and obvious.
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# ¿ Jun 11, 2019 21:26 |
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I'm pretty sure you get to repick spells at the beginning of BG2, so there is no reason not to pick up sleep for BG1.
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# ¿ Jun 13, 2019 21:08 |
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Swords are cool.
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# ¿ Jun 14, 2019 23:20 |
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Bards are really good in BG, even with just a few levels in them. Blades are fantastic, but all bards are decent
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# ¿ Jun 16, 2019 21:58 |
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Songbearer posted:"Together, friends!" yells Drizzt, as he stabs my dominated Jaheria in the face Good for Drizzt.
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# ¿ Jun 21, 2019 03:45 |
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Jolene posted:I never knew you could stash stuff. Modern gaming sensibilities have imprinted a lack of persistent loot in my brain. Well... loot isn't exactly persistent. Some containers won't despawn and others will. Good luck figuring out which is which!
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# ¿ Jun 27, 2019 16:13 |
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Skwirl posted:I think EE made it so having over 100% fire resistance no longer heals you, but I've never done my gimmick run to test it (hello Club of Detonation). Why would you change something so amazing?
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# ¿ Jun 28, 2019 04:18 |
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That's why you turn the AI off.
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# ¿ Jun 30, 2019 20:05 |
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Even with the AI off, party members will usually retarget the nearest mob when the current one dies. They won't do this if there are no more enemies in their line of sight, but if all you are doing is attacking down trash, turning off the AI does exactly what you asked for.
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# ¿ Jun 30, 2019 22:47 |
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Zeerust posted:Turning off AI stops your party members from doing anything under their own initiative. They won't even respond to enemies engaging them in melee, let alone seeking new targets after they've killed one. I assure you, I play with the AI off all the time, and my characters are constantly retargeting. If you order them to attack they will continue to attack all enemies in range of their currently equipped weapon from their current position until they are all dead. Once all enemies in range of their weapon are down you will have to manually retarget them. Edit: Just to be clear, here is some raw footage from the LP I'm doing. I order my people to attack once. https://www.youtube.com/watch?v=oMMTZYqOYh0 sweet geek swag fucked around with this message at 23:14 on Jun 30, 2019 |
# ¿ Jun 30, 2019 22:57 |
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Randallteal posted:BG isn't really made for it, but I think a semi-idle game where you manage a party of adventurers and watch them tackle dungeons (with speed up, obv.) sounds pretty cool. There are a couple games like that on phones, actually, but none with the mechanical complexity of an infinity engine game. The game you are describing is Dungeon Siege. Except it didn't have speed up so... yeah.
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# ¿ Jul 2, 2019 16:50 |
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Or you can do it later and everyone gets to enjoy your pain.
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# ¿ Jul 7, 2019 06:29 |
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Songbearer posted:Started IWD:EE since it was like three quid on sale and it's the only Infinity Engine game other than IWD2 I haven't played yet. Gotta say, I'm really enjoying it so far. After doing a marathon run of the Baldurs Gate trilogy it's kind of a nice change of pace to just have some no-frills mass slaughter and the characters and plot they do introduce aren't actually all that bad. It's obviously not going to replace BG but it's much better than I thought it would be. IWD was made by Black Isle, Baldur's Gate and Baldur's Gate 2 were made by Bioware. I assume that was the reason that Bioware didn't use the assets from IWD; they didn't own them.
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# ¿ Jul 9, 2019 04:43 |
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Imoen is such a naturally cheerful person that Irenicus couldn't get her Bhaal essence to come out. So his answer was to torture her until she was depressed enough that he would be able to find and remove it. That is an actual thing he says in game. Irenicus is a complete monster.
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# ¿ Jul 10, 2019 19:03 |
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chaosapiant posted:I don't think I ever noticed this line of dialogue. When does he state this? I knew he tortured her and found her divinity, but I thought his finding her divinity was by accident because torture is fun and Irenicus is perpetually bored. Irenicus right before he sucks your soul out: Imoen is indeed a child of Bhaal. I suspect her innocent charm and humor suppressed the darkness. She showed no symptoms because there was no place for shadow in her spirit. I had to show her some very dark shadows indeed. It is unfortunate that it had to be done, but it was necessary to get what I needed.
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# ¿ Jul 10, 2019 19:16 |
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chaosapiant posted:Does it state in the game how he learned of Imoen's divinity, or did he just sense it faintly from the get-go? I've played this game to death and still miss some details. He never says exactly what tipped him off, it is implied that your similar circumstances with Imoen made him suspicious.
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# ¿ Jul 10, 2019 19:20 |
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A surfing dog?! posted:I do plan on it, but I already told them it's going to be a while longer before that's ready since it's more open ended and I have to be ready for whichever thing they decide to do first. Have her get separated from the party when the githyanki attack, and have her join back up temporarily when you take down Bodhi.
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# ¿ Jul 13, 2019 22:15 |
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In TOB Imoen largely reverts to her original personality. It's important to realize that pretty much all of Imoen's dialogue from SoA takes place in Irenicus's dungeon. Of course she's all emo there, everything she sees reminds her of what happened to her. But I think her personality would revert to form fairly quickly once she's out of that situation.
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# ¿ Jul 14, 2019 14:21 |
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That limit is only to scribe the scrolls. You can cast them fine, you just have to use some Int enhancer to scribe them.
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# ¿ Jul 14, 2019 15:30 |
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A surfing dog?! posted:I think happy-go-lucky Imoen is the way to go if I want to make the PCs care enough about her to rescue her. I've only got until the end of Irenicus' dungeon to do that rather than the entirety of BG1, but I think it'll be enough. I have a very similar problem in the LP of BG1 I'm doing right now. I have an evil party, so Imoen doesn't really fit in, but I want her to be a part of any potential BG2 content I do. So I've had to be inventive in ways to get her into the narrative, even though she isn't in the party. One suggestion, you could use Irenicus' torture scenes to create flashbacks to Imoen in Candlekeep, then when she shows up to rescue them they have some vague idea of who she is. Then you can have Irenicus imply that he lured Imoen there intentionally.
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# ¿ Jul 15, 2019 04:12 |
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bike tory posted:If you're doing an evil LP with narrative license why not have Imoen join up with Khalid and Jaheira after you boot her, and start her own adventuring party. They would tail you to the mines anyway since J+K had to investigate, then you could cross paths with them again at various points. Then in BG2 it would explain why Minsc and Jaheira were in Irenicus' dungeon. Oh, it's a problem I solved. I kept Imoen through the Naskel mines, and she's currently in Beregost, but she's going to roam a bit, with the aid of the console.
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# ¿ Jul 15, 2019 13:42 |
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just_a_person posted:Dang, I really was hoping there would be some easy fix by now, if only to play something like Assassin/Sorcerer. The very first time I played, I was a Mage/Thief, which was weak because I was so behind in levels compared to everyone else, but then ToB hit, and I had access the HLA from both classes, and at twice the rate compared to single class characters (maybe some bug?), and it made it so much more fun. Dual classing makes you miss out on the HLA from the original class. To be fair, you could take levels from Mass Effect 2 to Mass Effect 3. But from Me1 to Me2 the whole game system was redesigned, so it didn't make any sense to do it. Each witcher game was redesigned as well. Baldur's Gate had the advantage of using a stable system (Ad&d 2nd edition) on an engine that was well adapted to it. Then they blew past level 20 and had to come up with some sort of new system which completely breaks the game.
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# ¿ Jul 18, 2019 05:52 |
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I like alignments. As long as you handle them right, and realize a person isn't going to act in their alignment 100% of the time it's a useful way to demarcate a person's general worldview in a way that a game system can respond to. Also some of the most interesting stuff in D&D is the planar stuff, and that is all based around alignment. Like I get for actually roleplaying it can be restrictive if your DM gets all stupid about it and insists you roleplay you alignment. But a good DM will let you roll with a good character concept and only use alignment as a mechanic as opposed to a straight jacket.
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# ¿ Jul 21, 2019 15:53 |
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Meyers-Briggs Testicle posted:I thought they were all pretty good too. I think a lot of people hold vanilla bg1 and bg2 quests in too high of regard just because they're familiar There's a very big difference in the writing quality in my opinion. It is not so much that I think that the EE writing is bad in all cases, but I think it's kind of bad at trying to be funny. Especially be evil funny. This comes out more in the PC's dialogue than in the NPC dialogue though. I like the new NPCs, but they all definitely feel different from the original NPCs.
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# ¿ Jul 28, 2019 14:53 |
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Entropy238 posted:The voice acting in Neera's quest in BG2 is criminal. Even at its best the voice acting in the EE's is lackluster, though I suspect that it was a direction problem more than anything. There's certainly nothing as good as Nalia's bastard rant.
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# ¿ Jul 28, 2019 15:15 |
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Suspicious posted:What bothers me the most about the new BG1 EE content is that the spoken lines sound like they've been recorded inside a tin can. This is no longer the case. They added an option to tell her to gently caress off.
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# ¿ Jul 28, 2019 19:08 |
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No the man completely surrounded in glowy lights is the best target.
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# ¿ Jul 29, 2019 17:02 |
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Isn't there one in the ambush where you recruit Dorn?
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# ¿ Sep 1, 2019 18:26 |
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Hexxat is really only evil cause she's a vampire. If she wasn't a vampire she could do most of the other things she does and be Neutral or something. She doesn't really fit with the evil party dynamic because she isn't really interested in doing anything evil.
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# ¿ Sep 12, 2019 21:02 |
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Phlegmish posted:Don't they introduce Hexxat in a scene where she coldly murders her slave, who you thought was her up until then? lol gently caress her I killed her immediately then and there She only does it because she's trapped in the tomb otherwise. Everything Hexxat does, she does because someone else is forcing her to do it. Her own personal morality is pretty neutral, but she's forced to do some very bad stuff.
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# ¿ Sep 14, 2019 02:47 |
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# ¿ May 15, 2024 22:33 |
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psudonym55 posted:I vastly disagree. I think that is the way she likes to play it/wants it to appear. She's a very evil person who just wants you to think she's being forced into it. This is actually really interesting, because I had no idea about this, but apparently it only comes out in banters between Hexxat and Aerie that Hexxat is sneaking out and killing innocents. So yeah, they kind of buried it, but Hexxat is a lot more sinister than I thought.
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# ¿ Sep 17, 2019 03:42 |