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Fionordequester posted:EDIT: BTW though, why does the MeGUI guide advise you to use a fake email when downloading Nero AAC? Because you can enter whatever you want in that field, and nobody reads the newsletter emails anyway. It's just easier, really.
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# ¿ Dec 19, 2013 07:05 |
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# ¿ May 2, 2024 07:20 |
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Your Dead Gay Son posted:sometimes when I go to trim, its like the script refuses to clip at the right frame. For example, I'll have something like this: Wait, are you saying that the edited version of the video has less frames? I'm pretty sure it should be that way. Frame 500 would become frame 0, and frame 14395 would become frame 13894(14395-499). Everything seems fine, though. Does the video look like it's right? Schir fucked around with this message at 02:46 on Jan 27, 2014 |
# ¿ Jan 27, 2014 02:44 |
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Bellmaker posted:urls.txt Your problem's right there in urls.txt. urls.txt should just be a list of the URLs. You have [img] tags around the URL and that's probably what's messing you up. While I'm here, I'm working on an SSLP and the game's playing at 1280x720 and I recall that 1280x720 is a bit too wide for the forums, so what should I resize it down to? 960x540 or something? Schir fucked around with this message at 18:20 on Jul 22, 2014 |
# ¿ Jul 22, 2014 18:17 |
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Edward_Tohr posted:That would depend entirely on the game itself, what type of graphics it uses (sprites vs. 3d models, etc.). Post up a sample. If I'm downscaling an image like this, are there any particular resizing/resampling/whatever filters I should use? Schir fucked around with this message at 18:37 on Jul 22, 2014 |
# ¿ Jul 22, 2014 18:35 |
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That loving Sned posted:I just tried resizing it in Paint.NET to 853x480 and 1024x576, using both the bilinear and bicubic methods, and I think bicubic makes the lines stand out just a tiny bit more. That loving Sned posted:It's a shame to scale down such crisp artwork, but you don't want to end up with hundreds of similar images with only the text box being different. I'd recommend sticking with 720p, since it doesn't break tables on 1080p displays, and just transcribing all the dialogue after the screenshot, until the game switches to a new piece of artwork.
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# ¿ Jul 22, 2014 20:11 |
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# ¿ May 2, 2024 07:20 |
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Mega64 posted:You could always do screenshots whenever the topic of conversation changes or when something important is said. That's how I generally balance between screenshots and dialogue for talky scenes. That's a good idea. I think I'll try doing that. Thanks!
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# ¿ Jul 22, 2014 21:49 |