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Just chop 'em in half. 640x360 keeps the text legible. And play around, see what looks best. Not recommending Nearest Neighbor with those 1-pixel lines, though. Edward_Tohr fucked around with this message at 18:41 on Jul 22, 2014 |
# ? Jul 22, 2014 18:39 |
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# ? May 13, 2024 09:29 |
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I found resizing down to 853x480 works wonders personally. Not too big, not too small.
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# ? Jul 22, 2014 19:01 |
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Zeratanis posted:I found resizing down to 853x480 works wonders personally. Not too big, not too small. Unfortunately, it's not exactly 16:9, but it's close enough that you wouldn't notice any distortion. I just tried resizing it in Paint.NET to 853x480 and 1024x576, using both the bilinear and bicubic methods, and I think bicubic makes the lines stand out just a tiny bit more. For the most part, the difference was unnoticeable. 576p was a good middle ground between 480p and 720p, while maintaining a perfect 16:9 aspect ratio. It's a shame to scale down such crisp artwork, but you don't want to end up with hundreds of similar images with only the text box being different. I'd recommend sticking with 720p, since it doesn't break tables on 1080p displays, and just transcribing all the dialogue after the screenshot, until the game switches to a new piece of artwork.
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# ? Jul 22, 2014 19:37 |
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That loving Sned posted:I just tried resizing it in Paint.NET to 853x480 and 1024x576, using both the bilinear and bicubic methods, and I think bicubic makes the lines stand out just a tiny bit more. That loving Sned posted:It's a shame to scale down such crisp artwork, but you don't want to end up with hundreds of similar images with only the text box being different. I'd recommend sticking with 720p, since it doesn't break tables on 1080p displays, and just transcribing all the dialogue after the screenshot, until the game switches to a new piece of artwork.
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# ? Jul 22, 2014 20:11 |
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Schir posted:I could absolutely do this, since I've already ripped the game's script. My only concern then would be if there's a long wall of text between the pieces of artwork, as it's a visual novel and those have a lot of text. You could always do screenshots whenever the topic of conversation changes or when something important is said. That's how I generally balance between screenshots and dialogue for talky scenes.
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# ? Jul 22, 2014 20:48 |
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Mega64 posted:You could always do screenshots whenever the topic of conversation changes or when something important is said. That's how I generally balance between screenshots and dialogue for talky scenes. That's a good idea. I think I'll try doing that. Thanks!
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# ? Jul 22, 2014 21:49 |
Also, do read some of the previous LPs of various JRPG etc. which have VN-ish sections, to get an idea of how others have been doing it. There is definitely a balance to strike between too many or too few full screenshots, how to handle characters speaking (mugshots, sizes and cropping), what to do about special effects/animations/sounds happening, how to add your own commentary if any, and such.
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# ? Jul 22, 2014 21:58 |
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I don't have a question for LPing specifically, so I hope asking this question is okay. Basically, I was wondering if there was some universal decision on how to stream with a guest. I've watched some of slowbeef's recorded streams, and I swear some of the people on it seem to react instantly. They don't seem to be a victim of the 10-15 second delay Twitch seems to have. They even seem to respond faster than Hitbox's 5 second delay. I'm guessing it may be something like TeamViewer or Skype's screen sharing option. Just wondered if this sort of thing has been discussed. I tried looking around in this thread, but I might have missed it. Edit: Apparently he uses Skype, so I'll try that. My tried it a long time ago and it was super choppy. Worth another shot though. LinktheMaster fucked around with this message at 18:51 on Jul 23, 2014 |
# ? Jul 23, 2014 15:08 |
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I have a question. I downloaded AmaRec TV because someone recommended it a few pages ago. I got it because I've been having some problems with my Avermedia capture device. I installed the drivers and the editing program that comes with it, which worked FINE when I did an LP of a very long Wii game a couple years ago. Now I have my PS2 hooked into it, and the stock software doesn't even register that the thing is plugged in. Doesn't work when the Wii is plugged in either, so I don't know. Anyway, got AmaRec to see if that would work. Well, it at least reads off the capture card, but the display only runs at like... 1 FPS. It's really bad, and I'm not even trying to run any recording software; I just wanted to play a game off it! My computer is quite beastly, so I don't know why it's having so much trouble. Is there something I can tweak or some program I can run to help? I just wanted to play my PS2 on my computer. Or should I just give up and emulate the drat thing?
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# ? Jul 23, 2014 15:36 |
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I'd see how emulating goes, because trying to fix analgoue capture cards is a loving bitch and a half. A recentish (November?) Windows Update made my DTV-1000T nigh useless. MCE doesn't find channels, neither does the stock software see the card at all and the only way I can get a AV signal on it is through OBS, except it stutters like mad unless I add a 1s buffer, which fucks with audio and controls and..uh..yeah. No harm in checking PCSX2
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# ? Jul 23, 2014 16:07 |
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Silver Falcon posted:I have a question. I downloaded AmaRec TV because someone recommended it a few pages ago. I got it because I've been having some problems with my Avermedia capture device. I installed the drivers and the editing program that comes with it, which worked FINE when I did an LP of a very long Wii game a couple years ago. Now I have my PS2 hooked into it, and the stock software doesn't even register that the thing is plugged in. Doesn't work when the Wii is plugged in either, so I don't know. Try a different game. The PS2 lets the game control the video mode to the TV, and some games use really weird modes which capture cards completely gently caress up on. It sounds like that's what's happening.
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# ? Jul 23, 2014 16:13 |
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The PS2's default mode is probably one of them, since gently caress all else uses 640x448.
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# ? Jul 23, 2014 16:17 |
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Edward_Tohr posted:So no, that shouldn't be it. Running it from the command prompt worked, thanks so much
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# ? Jul 23, 2014 17:00 |
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ZombieIsland posted:Hey guys, I am having trouble recording with fraps. When I go and record I get immense amounts of lag in both the video after and during while I am playing. I'm not sure if its because of my computer, or maybe some settings in fraps may not be right. I built my computer a little over a year ago so I wouldn't think that would be it. I am recording the videos on a 1tb external hard drive as well. Here are my computer specs : I was having issues with testing a potential future LP with FRAPS, after digging around I found the biggest help was adjusting the "Video Capture Settings" to a much higher number. There's something about FRAPS which makes the program freak out more if the frame rates exceeds the limit you're aiming for with the more heavier processed frame-dropping gameplay. Use a manual number which exceeds the limits your rig is handling, I've got mine set at 120 and it's reduced the lag a lot even though I'm achieving a maximum of 60. A few sources I've looked into claim that ticking the "FPS" box in the benchmark settings is helpful too but I've not seen any explanations why. tl;dr Double the achievable frame rate in the "Video capture settings" as FRAPS throws a fit if the game reaches beyond the limit you've set.
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# ? Jul 23, 2014 22:55 |
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I'd just like to ask what everyone uses for their straight audio compression/conversion? I use freac, and a few searches hasn't really uncovered anything. I like freac and audacity, but I was just wondering if someone out there has found some potentially better.
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# ? Jul 24, 2014 05:24 |
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Touchfuzzy posted:I'd just like to ask what everyone uses for their straight audio compression/conversion? I use freac, and a few searches hasn't really uncovered anything. I like freac and audacity, but I was just wondering if someone out there has found some potentially better. Opus is apparently a very good audio codec, but since most video sites re-encode the audio into AAC, I just record the audio uncompressed, and then use MeGUI to encode it to AAC using Nero AAC. Nero AAC is apparently better than the FAAC encoder which comes with MeGUI by default, so all you have to do is install it from here, and in MeGUI go from Options, Settings, External Program Configuration, and enter the path to the file neroAacEnc.exe. On the main page, select "Nero AAC: scratchpad" under Encoder settings, and press Config. Constant bitrate means that the compressed audio will use the same data rate throughout the file, regardless of how easy or difficult it is to compress (i.e., silence would use as much data as the actual audio). Adaptive bitrate means that the overall file size will be the same as constant bitrate, but the more complex parts of the audio will be allocated more data, and vice versa. Variable bitrate is the most efficient, and uses a quality variable (default 0.5) which describes how close it will attempt to get to the original audio. Quality 1.0 would mean it would try and be exactly the same, although may result in a far larger size than the original, but 0.5 is usually good enough to be close to the original audio in both size and quality. The extension of the file can be either .mp4 or .m4a, but you can change this later, and it makes no difference when muxing the audio and video together. Just make sure that you don't give your video and audio files the exact same name if they're both .mp4's, but Avisynth will usually change the audio to videoname_new.mp4 if it sees this happening. That Fucking Sned fucked around with this message at 10:28 on Jul 25, 2014 |
# ? Jul 25, 2014 10:26 |
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So hey, I just found out that Nvidia Shadowplay exists. Are there any downsides at all to using it? My test recording ended up at a buttery smooth 60 fps and 8 gigs large at 30 minutes of footage, compared to Fraps' 40 gigs of the same length. It seems so amazing, but there has to be a catch, right?
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# ? Jul 25, 2014 12:32 |
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It doesn't (currently) work with windowed modes, sometimes it forgets to keyframe (though that seems to have gotten better lately) and.. I don't know if it'll split game/mic audio. But it's pretty spiffy.
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# ? Jul 25, 2014 13:10 |
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When I tried it a few months back, the colors were really off, but that can be fixed by upping the gamma. Also, yeah, it's not kind to windowed modes, which sucks for people like me who insist on playing everything in borderless windowed mode.
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# ? Jul 25, 2014 13:35 |
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That loving Sned posted:*mondo gnarly audio stuff* Hahaha, I really appreciate the informative post, but I was talking about actual programs/frontends, though I am glad that I'm good in using AAC. However, I guess I completely forget that MeGUI can process just straight audio without having to use video. Speaking of such, is MeGUI still doing the weird/buggy update thing, or has that been fixed?
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# ? Jul 25, 2014 13:38 |
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CJacobs posted:So hey, I just found out that Nvidia Shadowplay exists. Are there any downsides at all to using it? My test recording ended up at a buttery smooth 60 fps and 8 gigs large at 30 minutes of footage, compared to Fraps' 40 gigs of the same length. It seems so amazing, but there has to be a catch, right? Aside from what else was mentioned (can confirm it doesn't split mic/game, this can be annoying) there's the issue that unless you're on windows 8, it splits files into 4GB chunks and has problems with framerate fluctuations, making joining them back up a huge pain in the rear end. Other than that, it's pretty neat. I like having it available, for sure. Also if games do weird things with how they render, it just gives up. I had some big problems with Shadowplay and Titanfall, which is pretty sad. Lost some great footage
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# ? Jul 25, 2014 16:41 |
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Touchfuzzy posted:Hahaha, I really appreciate the informative post, but I was talking about actual programs/frontends, though I am glad that I'm good in using AAC. I use Audacity for most of my audio editing, since it's great for noise removal and autoducking. I can post a guide on that if you'd like. I tend to export it to wav, or FLAC using the minimum compression and then encode it to what I want in MeGUI before muxing it with the final video. There are some things MeGUI can handle itself if you use an Avisynth script, and the most useful functions can be found here. For instance, you might have one audio recording at 48 kHz, and another at 44.1 kHz, so you can use the SSRC function to resample the 44.1 kHz track. Audacity can do this itself, because it automatically resamples any tracks you add to match the first file you load. To do this, you'd use the following script: code:
code:
Both Avisynth and Audacity are useful tools for audio editing, but you'll also want something that can handle video as well. I'm not sure what the best free program is, but I'm used to Adobe Premiere Pro.
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# ? Jul 25, 2014 17:21 |
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That loving Sned posted:Both Avisynth and Audacity are useful tools for audio editing, but you'll also want something that can handle video as well. I'm sorry, everyone. I've been using Avisynth for video editing all along, and now I'm informed that I'll have to stop because it doesn't actually do what it does. (Avisynth does video just fine thank you.)
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# ? Jul 26, 2014 00:27 |
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Nidoking posted:I'm sorry, everyone. I've been using Avisynth for video editing all along, and now I'm informed that I'll have to stop because it doesn't actually do what it does. I've been using Avisynth for most of my video editing as well, especially because it's easy to find specific functions for what you want to do, such as deinterlacing and upscaling. It's just difficult to work with video and audio at the same time, since the preview window in MeGUI doesn't have any audio, and opening the script in Media Player Classic Home Cinema often desyncs them. I just tried AvsPmod, and although it does have a live preview for the video, it also doesn't have any audio, and I'm not sure about VirtualDub, since it never seemed to work on my computer. I tried making a trailer for my student cinema entirely in Avisynth, and getting the video clips timed to the music was an absolute nightmare. While Avisynth is perfectly fine for trimming out loading screens and deaths in an LP, the timeline editor in Premiere Pro is fantastic for anything more complicated.
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# ? Jul 26, 2014 22:51 |
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It is kind of annoying getting a video player that works properly with avisynth. Virtualdub works well. VLC does not work at all. Zoom Player works, but is pretty lovely. MPC apparently works, but you might have to fiddle with codecs and stuff first.
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# ? Jul 26, 2014 23:08 |
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Tendales posted:It is kind of annoying getting a video player that works properly with avisynth. Virtualdub works well. VLC does not work at all. Zoom Player works, but is pretty lovely. MPC apparently works, but you might have to fiddle with codecs and stuff first. Make sure you use the x86 version, and not the x64 one, since that won't read .avs scripts. Unless you're using some pretty demanding processes, you'll probably be able to watch it in real-time, although with some audio desync. It can also help to add a line to the script downscaling the video at the start, so the preview ends up being rendered more quickly.
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# ? Jul 26, 2014 23:16 |
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That loving Sned posted:Make sure you use the x86 version, and not the x64 one, since that won't read .avs scripts. Unless you're using some pretty demanding processes, you'll probably be able to watch it in real-time, although with some audio desync. It can also help to add a line to the script downscaling the video at the start, so the preview ends up being rendered more quickly. Um…isn't that not at all how Avisynth works? The whole point is that it's a frameserver and it doesn't render anything until you throw it at MeGUI, I could've sworn. Tendales posted:It is kind of annoying getting a video player that works properly with avisynth. Virtualdub works well. So what's the problem, then? I don't understand.
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# ? Jul 27, 2014 13:18 |
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frozentreasure posted:Um…isn't that not at all how Avisynth works? The whole point is that it's a frameserver and it doesn't render anything until you throw it at MeGUI, I could've sworn. It renders when you throw it at ANYTHING, whether that's MeGUI for the final render or a preview program like VDub. Filters like Reverse and ChangeSpeed run very slowly in preview, but it's entirely possible that some filters would operate more quickly on smaller frames. Then again, the reduction of frame size itself takes some time, so you might not be gaining anything. I'm just in the habit of rendering a test AVI in VDub if I need to preview anything other than simple trims.
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# ? Jul 27, 2014 15:06 |
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Is AvsPMod not an option? Sure, it doesn't play audio natively, but it lets you edit your script and see the results in realtime.
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# ? Jul 27, 2014 16:19 |
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So, I'm having a bit of issue with the OCR ImageMagick script, specifically the Windows batch version that I *think* was posted by Admiral Curtiss. I swear it used to work fine, but now when I run it after about four images it hits Maximum setlocal recursion level reached errors and ends up writing the buildtext variable to the file instead of the OCR results. Batch: http://pastebin.com/9rgciQBp Example output: http://pastebin.com/mGjPMfZW Any ideas why this is happening?
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# ? Jul 29, 2014 04:31 |
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Not my script, but that issue is related to the "setlocal" command operating as a stack that the script never pops. See if this fixes it: http://pastebin.com/ChsQGQnN
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# ? Jul 29, 2014 04:54 |
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Don't know why I thought it was yours, then, my bad! That revision makes all the output "~1,-1", but it does indeed prevent the recursion.
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# ? Jul 29, 2014 04:59 |
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I see the problem but I have no idea how to fix it, because apparently there's no way to switch the delayed expansion state without creating a new scope. Batch scripts are horrible. Try this but be aware that it could fail horribly when the OCR tool parses anything as having a word enclosed in exclamation points: http://pastebin.com/bwk0hWFC Alternatively, use the original script and figure out how to set the recursion maximum to something higher than 32, that's puny for today's RAM. Admiral H. Curtiss fucked around with this message at 05:20 on Jul 29, 2014 |
# ? Jul 29, 2014 05:18 |
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That version seems to be working alright enough for the moment, but I see what you mean. If it starts acting up I might just boot a Linux VM and use the original bash script or something. I wish I could pinpoint why it was working fine a few months ago, but I can't think of what's changed. Oh well. Thanks for your help, it's been much appreciated.
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# ? Jul 29, 2014 05:50 |
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Hey there. I wrote that kurmudgeon of a batch script. The problem is that I don't know why it doesn't work because batch scripts are crazy. The most I know was that it was working on a windows 7 machine and that the EnabledDelayExpansion doesn't seem to work in all environments. I'm sorry.
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# ? Jul 29, 2014 22:03 |
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frozentreasure posted:So what's the problem, then? I don't understand. Not everyone can/wants to use virtualdub. I was just trying to list off which programs do and don't work with avisynth.
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# ? Jul 29, 2014 23:30 |
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EntranceJew posted:Hey there. I wrote that kurmudgeon of a batch script. The problem is that I don't know why it doesn't work because batch scripts are crazy. The most I know was that it was working on a windows 7 machine and that the EnabledDelayExpansion doesn't seem to work in all environments. I'm sorry. Nah, don't be sorry! It's still hella handy as is. I used to write some terrible batches for work, but I never had the joy of experiencing EnabledDelayExpansion. So, regardless, thanks!
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# ? Jul 30, 2014 02:31 |
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Tendales posted:Not everyone can/wants to use virtualdub. I was just trying to list off which programs do and don't work with avisynth. Wait, wait. I'm not trying to be a dick here, but, outside of not using windows, what reason could someone not be able to use VirtualDub? And "not wanting" to use it isn't a valid reason to list off worse alternatives.
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# ? Jul 30, 2014 03:54 |
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Tendales posted:It is kind of annoying getting a video player that works properly with avisynth. Virtualdub works well. VLC does not work at all. Zoom Player works, but is pretty lovely. MPC apparently works, but you might have to fiddle with codecs and stuff first. Zoom Player is the fisher price of media players. Next you're going to try to sell me on winamp or something. MPC(-HomeCinema) works flawlessly. And it's a good player if you couple it with ffdshow-tryouts. In the media player wars, this is the coalition of America and China, who put aside their differences, if only temporarily, to defeat Europe (VLC) once and for all. The war hasn't broken out yet, but I'm confident we'll see it in my lifetime.
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# ? Jul 30, 2014 05:13 |
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# ? May 13, 2024 09:29 |
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I use MPC for everything (it's pretty great), but I can't get it to work with avisynth for whatever reason. It just spits out a generic message and refuses to play any avs files. WMP and VirtualDub work though... for most videos. For some reason, certain source formats make videos unplayable in either, though MeGUI will encode those videos fine, so I don't know.
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# ? Jul 30, 2014 10:57 |