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Yay for top hats. Game's rad but dear god, it starts too slow. Amped the matter manipulator speed through assets, then went back and edited all the pickaxes cause goddamn. Diamond or Platinum pickaxes should not take that long to go through cobblestone. Also reduced fall damage to 50% and reduced pixel loss to 10%, made things bearable. I'd also love to see crafted weapons normalized between races; my apex friend gets better weapons through crafting - and so far all the weapons we've found on t2 are poo poo, so we're stuck with crafted ones. Edit: Mr. Pumroy posted:I've found my first tech and equipped it through the ship console. So how do I use Energy Dash? Do you remember the coordinates by any chance? Seems like the tech stuff are pre-determined. Musluk fucked around with this message at 04:44 on Dec 6, 2013 |
# ¿ Dec 6, 2013 04:42 |
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# ¿ May 16, 2024 01:07 |
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Mr. Pumroy posted:x -94138027 y -55811322 Found it, thanks! Angry Diplomat posted:the RAINBOW CAPE And you posted no screenshots? drat son.
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# ¿ Dec 6, 2013 14:16 |
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Just editing pickaxes to mine 4 blocks makes mining much more tolerable, drat.LordSaturn posted:1) How do I delete a character? \steam\steamapps\common\starbound\player\*.*
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# ¿ Dec 6, 2013 16:46 |
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Blog post posted:- Experimenting with a new leveling/damage/armor curve (Thank you to Chewymouse) (done, needs testing) Dang, about time. Also, just killed the robot, got my processor/robot crafter.
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# ¿ Dec 7, 2013 01:28 |
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Revol posted:Really? It's the second day of beta, haha. Haha, yeah, I was just pissed off getting 1-shot in a level-appropriate planet with the best armor I could craft, and combat's not something I can fix with a bit of JSON editing. Though this is the second day of the open beta, I was also kinda expecting to have a better armor/damage system in place after Bartwe's rigorous item tests and whatever came up within the internal beta. I guess the combat was a wee bit rushed. In other news, found a cowboy hat: and a grassy knoll.
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# ¿ Dec 7, 2013 03:08 |
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Feenix posted:Anyone got coords to an instrument in Alpha Sector? They're not fixed, however the avian sky pirate chests sometimes include them so look for those I s'pose. Use the google spreadsheet!
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# ¿ Dec 7, 2013 04:41 |
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Arbitrary Number posted:What? Copypasting coords work. Works wonky on my end, I can copy from in-game but can't paste. Also, finally hit the motherlode of Aegisalt: 37802551, 54216243 | gamma eta car Ia. Has an avian settlement on left. I went past the bridge, dug straight down to meat and got shittons of aegisalt. And luckily, I have no problems with hoarding all those meat blocks:
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# ¿ Dec 8, 2013 07:27 |
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Rocketlex posted:I just had an awesome idea for this game. assets\dungeons\other\wreck has some stuff you might like. Not sure if they are spawning atm though. Oneiros posted:Suggestion for Tiy and whatever other devs read this: Try this thread on the official forums for head items at least.
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# ¿ Dec 8, 2013 08:05 |
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Meis posted:What exactly is the USCM anyway? I haven't found any of their facilities yet. Courtesy of reddit. Also, seems like there are no character limits to your player name: (gorilla warfare macro, for the curious)
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# ¿ Dec 8, 2013 16:42 |
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Motherfucker posted:There are no hylotl settlements because the ocean biome currently doesn't exist and they live exclusively underwater. Built by someone but hey, I'd love to see this in-game.
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# ¿ Dec 8, 2013 16:49 |
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Pakled posted:It is random. The "coordinates" of every planet acts as the random seed that generates the planet. So everyone will find the same planet if they go to the same coordinates. It seems it's actually set by the seed number per sector (alpha, beta, gamma, x) in the assets\celestials.config. In other news, I'm now trying to get the gas giants to have random colors.
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# ¿ Dec 8, 2013 22:00 |
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I know this is a mock-up, but I want a few stuff from this!Smoremaster posted:learning abc for some goddamn reason That video alone was a good reason. So, the question is; why isn't the .abc file available to us now?
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# ¿ Dec 9, 2013 06:01 |
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bonermobile posted:Penguin Avians own. Kluex cast down the heinous penguins aeons ago, and yet they plague the I've just read through Musluk fucked around with this message at 07:28 on Dec 9, 2013 |
# ¿ Dec 9, 2013 07:23 |
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http://pastebin.com/f6YqE0GY
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# ¿ Dec 9, 2013 20:25 |
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babies havin rabies posted:Nice, it's literally Pokémon, hopefully even more so when PvP gets implemented. /pvp same to turn off.
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# ¿ Dec 9, 2013 20:31 |
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And the first adf.ly link for a mod appeared on the forums, I think.
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# ¿ Dec 10, 2013 01:35 |
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Robzilla posted:It's just a matter of time until someone mods boobs onto the randomly generated mobs. We're past that point. Well, at least, 4chan is. (pixelated boobs, but still) Edit: same guy also did a dildo throne, a giant poop, a metroid in a jar and females tied to poles, apparently. I think he's a goon. Musluk fucked around with this message at 01:44 on Dec 10, 2013 |
# ¿ Dec 10, 2013 01:42 |
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Party Plane Jones posted:If you thought that was bad 4chan already made Starbound porn 6 months before the beta even came out. That is par for the course for 4chan anyway. While we were having the first birdtits shitposts in the thread before this, they were asking for floran porn on 4chan. Pixelated tits aside, I'd really love to see Chucklefish crack down on adf.ly.
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# ¿ Dec 10, 2013 01:49 |
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Rocketlex posted:"Huh, what else to play while I wait for the Starbound update...?" Published, not developed. Enzer posted:Oh hey! So that mod that got pointed out to be using adfly on the Chucklefish forums? A moderator edited out the adfly link and replaced it with a direct link to the mediafire download. Well, it took me, Kaker and others on IRC making GBS threads on adfly for 5 minutes straight, but am I loving glad we don't get to see adfly on chucklefish forums.
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# ¿ Dec 10, 2013 05:23 |
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Superstring posted:Noooooooooooooooo... More bad news for you hard hatted friend, WOOD IS NOT A STARSHIP FUEL ANYMORE. Enjoy mining coal!
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# ¿ Dec 10, 2013 05:43 |
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Oneiros posted:While I don't doubt that some poopsocker has done it, most likely a bunch of that is idling at the main menu screen. Or the starbound.exe not shutting down and steam thinking you're still playing it.
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# ¿ Dec 10, 2013 20:39 |
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Haha, fall damage is now 2.5x instead of 1. Probably due to the armor adding health but gently caress that noise. 0.5'd.
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# ¿ Dec 10, 2013 20:56 |
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Oneiros posted:Where would one go to change this? <gamedir>\assets\player.config Dr. Video Games 0031 posted:Fall damage is less punishing than it used to be. That number may be different but they fixed a bug in the game code so you'll usually receive less damage than you used to. Making it even lower is crazy. Formula seems to be the same, though. Also, gently caress fall damage anyway.
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# ¿ Dec 10, 2013 21:18 |
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Underwhelmed posted:Also inferior brains. assets\items\generic\crafting\inferiorbrain.item code:
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# ¿ Dec 10, 2013 22:54 |
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Holepunchio posted:
It's the bubble gun, and it is kinda broken atm. I'll check if it can be fixed. Edit: For a quick hacky fix, go to assets\items\guns\brainextractor\, copy brainextractor.gun, go to guns\bubblegun\, delete bubblegun.gun, paste brainextractor.gun and rename it bubblegun.gun This'll make it work like brain extractor, but it won't crash your game. gun.gun.gun. Musluk fucked around with this message at 01:09 on Dec 11, 2013 |
# ¿ Dec 11, 2013 01:06 |
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Doing some armor tests on t2, actually works. Naked I'm taking 53 damage. With my t2 racial armor (30 armor total), it was 17. I edited my armor values to 99 (297 armor total) and I was taking 5-6 damage per. Edited armor values to 999 (total 2997 armor) and I was blocking everything. Blocked! would pop up on any attack. Gonna test how it scales, then I'll test energy regen. Musluk fucked around with this message at 03:09 on Dec 11, 2013 |
# ¿ Dec 11, 2013 03:03 |
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CJacobs posted:Every single one of those person-high capsules has exploded poison gas and killed me instantly upon use. All of them. Even if it gives you a beneficial buff, the animation is the same ie the yellow gas. :v
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# ¿ Dec 12, 2013 15:16 |
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Zereth posted:Now this is odd. I went to coordinates for a gamma sector planet when I hadn't noticed they were gamma, not delta. Gamma and Delta have the same universes If you found a cool $anything in Gamma, go to the same coordinates in Delta and you'll find it again. Tech chests, villages, you name it. Verranicus posted:How do you change the default planet new player sstart at in multiplayer? starbound.config has "defaultWorldCoordinate" entry, try mucking with that?
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# ¿ Dec 12, 2013 17:37 |
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Coach Sport posted:I had a platinum pick disappear on me. Either I hit q accidentally and didnt notice or I wasn't watching the tiny durability bar and it broke, but it was a massive pain in the rear end hunting down the materials to make a 2nd pick from scratch while thinking all the while of how much faster I could be mining the ore if I hadn't lost my pick. 0 durability tools do not disappear, fyi.
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# ¿ Dec 12, 2013 21:14 |
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clicky here Clever Spambot posted:Out of curiosity, does it still cost basically no energy to use? 110 energy. Enjoy!
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# ¿ Dec 13, 2013 00:33 |
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Evilreaver posted:This thread moves kinda fast, so in case it was missed in my edit: I killed the big bone dragon, got my durasteel armor, how do I get to the X sector? Star Map Upgrade MK whatever, as usual.
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# ¿ Dec 13, 2013 00:38 |
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paradoxGentleman posted:I can't for the life of me figure how to travel to another star system. I have stripped mine of easily accessible minerals and I have like 300 fuel that I wish to use. Right click in the map view.
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# ¿ Dec 13, 2013 12:04 |
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Reiley posted:ship fuel being precious as it is Uranium and Plutonium helps, it's just alpha>gamma being a pain. You can still deforest entire planets to fuel your ship anyway.
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# ¿ Dec 13, 2013 12:28 |
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I've been busy making (lovely) sprites yesterday, and today seems like I'll be doing the same too. Not a fan of every race having the same body silhouette; though I understand the reasoning behind this. Anyway, I found a guide for ship editing: quote:
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# ¿ Dec 14, 2013 07:17 |
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Pop and Loch Nessy posted:Starbound is a dead dumb game that I can't stop reading about
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# ¿ Dec 9, 2014 01:07 |
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oddium posted:
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# ¿ Dec 10, 2014 03:32 |
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mutata posted:lookit this poo poo, they done posted on their blog, hur hur.
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# ¿ Dec 13, 2014 06:30 |
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Vib Rib posted:Chucklefish is pretty much consistently dropping the ball
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# ¿ Dec 14, 2014 13:09 |
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XboxPants posted:most of the Nightly updates are just content updates lmao also lmao
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# ¿ Dec 15, 2014 13:24 |
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# ¿ May 16, 2024 01:07 |
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I don't think I wanna live in a world where the starbound thread is closed because goons got buttmad about people calling a bad game bad. can't decide if 15 bucks was good enough to at least have this thread, most signs point to yes
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# ¿ Dec 18, 2014 03:25 |